Hirax
2012-11-07, 02:30 AM
I'm building a character whose whole schtick is fighting with whatever is around them, meaning they will always be using improvised weapons. Is there any way that I could make it so that any wielded improvised weapon is treated as having useful magical properties of any kind? Ghost touch? Seeking? Elemental damage? Edit: this is a throwing build, so I'd need to be able to apply it to multiple different objects, and probably new objects every round.
Bonus points if you can think of a way for me to apply use d4s or d10s to improvised weapon damage, as thanks to dungeoncrashing, monk unarmed strikes, and drunken master, a successful bull rush hit into a solid object will do 4d6+2d8+1d12, plus a bunch of strength.
Edit2: as an aside, my tentative build has one open level, and is monk2 (overwhelming attack variant (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#overwhelmingAttack))/fighter2 (dungeoncrasher)/warblade1/barb1 (dragon totem for blind-fight)/frenzied berserker1/bloodstorm blade3/drunken master9. Race is goliath dragonborn, LA is waived. I mean well in my quest to kill evil, I really do. :smallbiggrin: I already meet all the feat pre reqs for fist of the forest, it's something I'd consider if there's nothing better out there, though I'm hesitant because this build is probably already has enough fluff baggage that isn't going to be friendly to every adventuring party. *I* think it's awesome, but it's not necessarily going to play well with others.
Feats I've squeezed in (including 2 flaws, class feats, etc.): Power attack, point blank shot, cleave, improved unarmed strike, dodge, improved bull rush, knockback, quick draw, dungeoncrasher, intimidating rage, blind-fight, throw anything, destructive rage, combat reflexes, diehard, superior unarmed strike, extra rage, improved feint, improved grapple, and extra frenzy. From magic items I'm getting far shot, great fortitude, and improved natural attack.
I'd like to add reckless rage, and if I go the fist of the forest route, another extra rage tweaked to feral trances. I would strongly prefer to avoid the chaos shuffle.
Bonus points if you can think of a way for me to apply use d4s or d10s to improvised weapon damage, as thanks to dungeoncrashing, monk unarmed strikes, and drunken master, a successful bull rush hit into a solid object will do 4d6+2d8+1d12, plus a bunch of strength.
Edit2: as an aside, my tentative build has one open level, and is monk2 (overwhelming attack variant (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#overwhelmingAttack))/fighter2 (dungeoncrasher)/warblade1/barb1 (dragon totem for blind-fight)/frenzied berserker1/bloodstorm blade3/drunken master9. Race is goliath dragonborn, LA is waived. I mean well in my quest to kill evil, I really do. :smallbiggrin: I already meet all the feat pre reqs for fist of the forest, it's something I'd consider if there's nothing better out there, though I'm hesitant because this build is probably already has enough fluff baggage that isn't going to be friendly to every adventuring party. *I* think it's awesome, but it's not necessarily going to play well with others.
Feats I've squeezed in (including 2 flaws, class feats, etc.): Power attack, point blank shot, cleave, improved unarmed strike, dodge, improved bull rush, knockback, quick draw, dungeoncrasher, intimidating rage, blind-fight, throw anything, destructive rage, combat reflexes, diehard, superior unarmed strike, extra rage, improved feint, improved grapple, and extra frenzy. From magic items I'm getting far shot, great fortitude, and improved natural attack.
I'd like to add reckless rage, and if I go the fist of the forest route, another extra rage tweaked to feral trances. I would strongly prefer to avoid the chaos shuffle.