Grimsage Matt
2012-11-07, 05:55 PM
My attempt to make a few magic oriented d20 modern Advanced classes, for use in a somewhat "real life with Zombies" kind of game. And ya, I'm going in aware that 3/4 of them are almost the same thing, and might have some really nasty side effects. However, that is the POINT.
In this, magic is not something you get freely or cheaply. If you don't control it? You turn into some horrible thing that wants to Suck the souls out/Smite/Burn/Drown/Shock/Bury/Drain their blood to your friends.
The Essence Mage
Everything has a spark of magic, but the common fact is that no human has enough natural magic to use it. But what if you began to steal from others? To absorb bits of their 'soul'? Or even better, to trap and slowly consume those incorperal spirts made of the raw stuff of magic?
The Essence Mage is not a true magiuc, but rather a Arcane Leech. Feeding off other creatures magic to fuel their own meger amount of spells, sometimes the hunger gets a little out of control...
Requirements
To qualify to become a Essesnce Mage, a character must fulfill the following criteria.
Skills: Knowledge (arcane lore) 6 ranks, Knowledge (theology and philosophy) 6 ranks
Special: Must Drink the blood of a Arcane Zombie of any type.
Class Information
The following information pertains to the Essence Mage advanced class.
Hit Die
Essence Mages gain 1d6 hit points per level. The character's Constitution modifier applies.
Action Points
Essence Mages gain a number of action points equal to 6 plus one-half their character level, rounded down, every time they attain a level in this class.
Class Skills
The Essence Mage's class skills are as follows.
Bluff (Cha), Concentration (Con), Craft (electronic, mechanical) (Int), Disguise (Cha), Intimidate (Cha), Knowledge (arcane lore, current events, streetwise, theology and philosophy) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Int).
Skill Points at Each Level: 2 + Int modifier
{table]Level|BAB|Fort|Ref|Will|Class Features|Def|Rep|Spells Known|Max Spell level Known
1|+0|+2|+0|+2|Drain Essence 1d4, Essence Pool|+1|+0|2|1
2|+1|+3|+0|+3|Spirt Ward|+1|+0|3|1
3|+2|+3|+1|+3|Drain Essence 1d6|+2|+0|3|1
4|+3|+4|+1|+4|Spirt Trap|+2|+0|4|2
5|+3|+4|+1|+4|Drain Essence 1d8|+3|+1|5|2
6|+4|+5|+2|+5|Subdual Drain|+3|+1|5|2
7|+5|+5|+2|+5|Essence Drain 1d10|+4|+1|6|3
8|+6|+6|+2|+6|Expanded Essence Pool|+4|+2|7|3
9|+6|+6|+3|+6|Essence Drain 2d6|+5|+2|7|3
10|+7|+7|+3|+7|Control the Hunger, Essence Burn|+5|+2|8|4[/table]
Drain Essence(SU); You see, the Essence mage is basicly a vampire that steals not blood, but vital spirtual energy and repurposes it to fuel their own magic, and to sate the dark hunger that gnaws in them.
Essence Drain deals the listed amount of damage to one target in 5ft per Essence Mage level. For every 10 points of damage you inflict, and it does not have to be in the same round, you gain 1 Essence in your Essence pool.
Using Essence Drain is a Ranged touch attach that pervokes attacks of oppertunity, and is used as a attack option.
Essence Pool(SU); Your Essence Pool is what all your other abillities draw on. It is equal to your levels in Essence Mage.
Spells; As a Essence Mage, you can only know a limited number of spells. Each one costs Essence equal to the spell level to cast, and may be cast so long as you have the essence to pay for them.
Spirt Ward(SU); You may use Protection from spirtsfor 1 essence. This is identical to protection from evil, but works against anything that has the Incoperal subtype.
Spirt Trap; You may try and force a spirt into a specialy perpared trap that costs 1 Essence per HD of the target. This does something very good for you while the target is traped.
You may use a special form of Essence Drain 1/round, and the Traped spirt loses 1 HD. You gain [Essence mage level times targets HD] essence.
Or, you can use it to slowly replienish your essence, recvining 1 Essence per the Trap spirts HD per minuite.
Subdual Drain(SU); Your Drain Essence abillity can now deal lethal or non-lethal damage.
Expanded Essence Pool; Your essence pool is now equal to twice your Essence Mage level.
Essence Burn(SU); You can burn someone elses essence now, aftering learning, and feeding on, so many.... This abillity has a base cost of 5 Essence and deals 3d10 Soulfire damage. This affects one creature in medium range and has the following aguments; For every addtional 3 Essence you spend, it deals 1d10 addtional soulfire damage. For every addtional 6 Essence you spend, you may target one addtional creature in range. For every addtional 15 Essence spent, the damage caused cannot be healed execpt by a Elder Spirt.
In this, magic is not something you get freely or cheaply. If you don't control it? You turn into some horrible thing that wants to Suck the souls out/Smite/Burn/Drown/Shock/Bury/Drain their blood to your friends.
The Essence Mage
Everything has a spark of magic, but the common fact is that no human has enough natural magic to use it. But what if you began to steal from others? To absorb bits of their 'soul'? Or even better, to trap and slowly consume those incorperal spirts made of the raw stuff of magic?
The Essence Mage is not a true magiuc, but rather a Arcane Leech. Feeding off other creatures magic to fuel their own meger amount of spells, sometimes the hunger gets a little out of control...
Requirements
To qualify to become a Essesnce Mage, a character must fulfill the following criteria.
Skills: Knowledge (arcane lore) 6 ranks, Knowledge (theology and philosophy) 6 ranks
Special: Must Drink the blood of a Arcane Zombie of any type.
Class Information
The following information pertains to the Essence Mage advanced class.
Hit Die
Essence Mages gain 1d6 hit points per level. The character's Constitution modifier applies.
Action Points
Essence Mages gain a number of action points equal to 6 plus one-half their character level, rounded down, every time they attain a level in this class.
Class Skills
The Essence Mage's class skills are as follows.
Bluff (Cha), Concentration (Con), Craft (electronic, mechanical) (Int), Disguise (Cha), Intimidate (Cha), Knowledge (arcane lore, current events, streetwise, theology and philosophy) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Int).
Skill Points at Each Level: 2 + Int modifier
{table]Level|BAB|Fort|Ref|Will|Class Features|Def|Rep|Spells Known|Max Spell level Known
1|+0|+2|+0|+2|Drain Essence 1d4, Essence Pool|+1|+0|2|1
2|+1|+3|+0|+3|Spirt Ward|+1|+0|3|1
3|+2|+3|+1|+3|Drain Essence 1d6|+2|+0|3|1
4|+3|+4|+1|+4|Spirt Trap|+2|+0|4|2
5|+3|+4|+1|+4|Drain Essence 1d8|+3|+1|5|2
6|+4|+5|+2|+5|Subdual Drain|+3|+1|5|2
7|+5|+5|+2|+5|Essence Drain 1d10|+4|+1|6|3
8|+6|+6|+2|+6|Expanded Essence Pool|+4|+2|7|3
9|+6|+6|+3|+6|Essence Drain 2d6|+5|+2|7|3
10|+7|+7|+3|+7|Control the Hunger, Essence Burn|+5|+2|8|4[/table]
Drain Essence(SU); You see, the Essence mage is basicly a vampire that steals not blood, but vital spirtual energy and repurposes it to fuel their own magic, and to sate the dark hunger that gnaws in them.
Essence Drain deals the listed amount of damage to one target in 5ft per Essence Mage level. For every 10 points of damage you inflict, and it does not have to be in the same round, you gain 1 Essence in your Essence pool.
Using Essence Drain is a Ranged touch attach that pervokes attacks of oppertunity, and is used as a attack option.
Essence Pool(SU); Your Essence Pool is what all your other abillities draw on. It is equal to your levels in Essence Mage.
Spells; As a Essence Mage, you can only know a limited number of spells. Each one costs Essence equal to the spell level to cast, and may be cast so long as you have the essence to pay for them.
Spirt Ward(SU); You may use Protection from spirtsfor 1 essence. This is identical to protection from evil, but works against anything that has the Incoperal subtype.
Spirt Trap; You may try and force a spirt into a specialy perpared trap that costs 1 Essence per HD of the target. This does something very good for you while the target is traped.
You may use a special form of Essence Drain 1/round, and the Traped spirt loses 1 HD. You gain [Essence mage level times targets HD] essence.
Or, you can use it to slowly replienish your essence, recvining 1 Essence per the Trap spirts HD per minuite.
Subdual Drain(SU); Your Drain Essence abillity can now deal lethal or non-lethal damage.
Expanded Essence Pool; Your essence pool is now equal to twice your Essence Mage level.
Essence Burn(SU); You can burn someone elses essence now, aftering learning, and feeding on, so many.... This abillity has a base cost of 5 Essence and deals 3d10 Soulfire damage. This affects one creature in medium range and has the following aguments; For every addtional 3 Essence you spend, it deals 1d10 addtional soulfire damage. For every addtional 6 Essence you spend, you may target one addtional creature in range. For every addtional 15 Essence spent, the damage caused cannot be healed execpt by a Elder Spirt.