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Talrahn
2012-11-08, 01:59 PM
I think it is possible to make a PC that can emulate the various techniques of Connor from Assassin's Creed III.

What I am looking for is general advise on reordering feats to make the PC more effective, possible feats to use in replacement of the current ones chosen, and advise on use as this is easily the most complex PC I have attempted.

Please note that this build is style over numbers. I want a character that perform as close to Connor as possible. I prefer to have a fun character that fits the theme then just a build designed to have a high damage output. That being said, if damage can be improved without sacrificing the theme, I am all for it.

Current Build:

Str 8
Dex 18 (16 +2 Human Racial)
Con 13
Int 13
Wis 13
Cha 8
Armor - Leather
2 Wrist Sheath, spring loaded
Weapons-
Throwing Axe
2 Dagger
Long Bow
Darts

Level 1 Fighter1 (Mobile Fighter)
Feat - Two-Weapon Fighting
Feat - Weapon Finesse (Bonus - Human)
Feat - Combat Expertise (Bonus - Fighter)

Level2 Fighter2 (Mobile Fighter)
Feat - Improved Unarmed Strike
Special - Agility

Level3 Rogue1 (Acrobat)
Feat - Agile Maneuvers
Special - Sneak Attack +1d6
Special - Expert Acrobat

Level4 Rogue2 (Acrobat)
Special - Rogue Talent - Combat Trick - Improved Trip
Special - Evasion

Level5 Rogue3 (Acrobat)
Feat - Combat Reflexes
Special - Sneak Attack +2d6
Special - Second Chance +1/day

Level6 Rogue4(Acrobat)
Special - Rogue Talent - Ninja Trick - Combat Trick - Greater Trip
Special - Uncanny Dodge

Level7 Rogue5 (Acrobat)
Feat - Vicious Stomp
Special - Sneak Attack +3d6

Level8 Rogue6 (Acrobat)
Special - Rogue Talent - Positioning Attack
Special - Second Chance +1/day

Level9 Rogue7 (Acrobat)
Feat - Point-Blank Shot
Special - Sneak Attack +4d6

Level10 Rogue8 (Acrobat)
Special - Rogue Talent -Peerless Maneuver
Special - Improved Uncanny Dodge

Level11 Rogue9
Feat - Precise Shot
Special - Sneak Attack+5d6
Special - Second Chance +1/day

Level12 Rogue10
Special - Advanced Rogue Talents
Special - Rogue Talent - Hunter's Surprise

Level13 Rogue11
Feat - Death from Above
Special - Sneak Attack +6d6

Level14 Rogue12
Special - Rogue Talent - Redirect Attack
Special - Second Chance +1/day

Level15 Rogue13
Feat - Double Slice
Special - Sneak Attack +7d6

Level16 Rogue14
Special - Rogue Talent - Firearms Training

Level17 Rogue15
Feat - Punishing Kick
Special - Sneak Attack +8d6
Special - Second Chance +1/day

Level18 Rogue16
Special - Rogue Talent - Expert Leaper

Level19 Rogue17
Feat - Bullseye Shot
Special - Sneak Attack +9d6

Level20 Rogue18
Special - Rogue Talent - Fast Tumble
Special - Second Chance +1/day

I abandoned the dart-rope because even though I could probably use a grappling hook with Equipment Trick, but I didn't have any room for the feat and I didn't feel that it was a core part of the combat.

Build does abuse that fact that I can trip someone and get 2 attacks on them as a result, and the rest is just style :)

I plan on taking Acrobatics, Climb, Perception, and Stealth primarily for skills, and I'll take others that are useful for the campaign... Thanks for your help.

Talrahn