Saskia
2012-11-09, 02:39 AM
So what do YOU take when adventure time rolls around to the table?
To start, for me the most indispensable items have been smokesticks with bags of marbles. With a balance DC of 15 for the marbles on top of the penalties for the smoke, dropping them together in a narrow hallway or by a door can halt bands of pursuers for several rounds even at mid levels, and still slows down many pursuers at high levels for a round or two, which is really handy to do without having to waste spells. Dust of Dryness is a close third. Hitting somebody in the face with a sling bullet made of a hundred gallons of water can solve an awful lot of problems. Number four is is a spare spellbook focusing on spells I gave up to my specialization to "lose" if the opportunity presents itself. It's always helpful when the BBEG thinks you're an evoker, even if you're outed after a couple months.
What do you guys consider "standard adventuring kit"? Handy haver sack, rope, and ??? What are the things you don't leave home without?
To start, for me the most indispensable items have been smokesticks with bags of marbles. With a balance DC of 15 for the marbles on top of the penalties for the smoke, dropping them together in a narrow hallway or by a door can halt bands of pursuers for several rounds even at mid levels, and still slows down many pursuers at high levels for a round or two, which is really handy to do without having to waste spells. Dust of Dryness is a close third. Hitting somebody in the face with a sling bullet made of a hundred gallons of water can solve an awful lot of problems. Number four is is a spare spellbook focusing on spells I gave up to my specialization to "lose" if the opportunity presents itself. It's always helpful when the BBEG thinks you're an evoker, even if you're outed after a couple months.
What do you guys consider "standard adventuring kit"? Handy haver sack, rope, and ??? What are the things you don't leave home without?