Chaos018
2012-11-12, 05:23 AM
Zak-Zak (a.k.a. The Power Ranger, for the love of God, don't ask hehe)
Venerable Jungle Kobold Cloistered Cleric (domains: Deathbound, Undeath) lv5
Base-line stats: 7, 16, 16, 16, 21, 22 (with racials applied, 1pt dumped into Cha, and increased stats from feat)
Feats: Dragonwrought (ok'd for stat bonuses, NO EPIC FEATS, black dragon), Corpsecrafter, Nimble Bones, Divine Metamagic (Persistent), Extra Turning (extra for Undeath domain)
Flaws: Shaky, Murky-Eyed (flaws 1:1 for feats, 2 max)
trait: far-sighted
skills: bluff (stupid cross class skill) +10, concentrate +11, diplomacy +14, knowledge (arcana, religion, the planes) +11, spellcraft +13, spot +14 (is this cross class? dang it)
I was wondering if I did it right. I've been wanting to use this PC concept for awhile (cheese factor aside) and this DM let me. PC goal.......not tellin', my diseased mind came up with something that fit senility and dang it, I laughed for an hour, lol. I've never done a necromancer before (for personal reasons) and with my power gaming group, I just want to be effective and have fun. Give me your honest opinion. I went cloistered due to a decision I made before that I changed (Follower of Afflux now simplying following the ideas of death being a balance to life, true neutral alignment), now I keep it due to all the skills I find I will need (group has abysmal Charisma and oh yea, the quiet and unassuming guy becomes party face...real hopeful there, yep. Any helpful advice for this or am I good for awesomeness?
Venerable Jungle Kobold Cloistered Cleric (domains: Deathbound, Undeath) lv5
Base-line stats: 7, 16, 16, 16, 21, 22 (with racials applied, 1pt dumped into Cha, and increased stats from feat)
Feats: Dragonwrought (ok'd for stat bonuses, NO EPIC FEATS, black dragon), Corpsecrafter, Nimble Bones, Divine Metamagic (Persistent), Extra Turning (extra for Undeath domain)
Flaws: Shaky, Murky-Eyed (flaws 1:1 for feats, 2 max)
trait: far-sighted
skills: bluff (stupid cross class skill) +10, concentrate +11, diplomacy +14, knowledge (arcana, religion, the planes) +11, spellcraft +13, spot +14 (is this cross class? dang it)
I was wondering if I did it right. I've been wanting to use this PC concept for awhile (cheese factor aside) and this DM let me. PC goal.......not tellin', my diseased mind came up with something that fit senility and dang it, I laughed for an hour, lol. I've never done a necromancer before (for personal reasons) and with my power gaming group, I just want to be effective and have fun. Give me your honest opinion. I went cloistered due to a decision I made before that I changed (Follower of Afflux now simplying following the ideas of death being a balance to life, true neutral alignment), now I keep it due to all the skills I find I will need (group has abysmal Charisma and oh yea, the quiet and unassuming guy becomes party face...real hopeful there, yep. Any helpful advice for this or am I good for awesomeness?