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mattie_p
2012-11-12, 12:17 PM
So I take my kids to the local hobby store every now and again. They get a decent allowance to buy whatever they want. They love dice. My son is checking out the dice counter when he sees a pre-printed d10000 (yes, that is ten thousand) set (four ten-sided dice). When can I have him roll this?

If there are any encounter tables, magic item tables, etc, that are on the web or buyable I'd appreciate it. Otherwise off to make some tables.

toapat
2012-11-12, 12:30 PM
i would say assemble a table with every creature in the game, as well as every template and every race, together.

then roll to see what your next character is.

mattie_p
2012-11-12, 12:38 PM
I'd really like to see some pre-printed tables first, if at all possible. But, if those are not available, that is an option. As is an encounter table with all the Monster Manual creatures. Other ideas?

dungeonnerd
2012-11-12, 01:43 PM
We Use d10000 to determine world building things - how big a villiage is, the distance between kingdom centers, things of that nature.

Honestly, in a playing setting, there really isn't a need for d10000 as there are few preprinted tables that go that high - I have a book of encounters (The Mother of All Encounter Tables) that does, but it's 3rd party.

ShriekingDrake
2012-11-12, 01:57 PM
Number of marbles in the carnival game jar.
Number of coins serving as the dragon's pillow.
Number of soldiers in BBEG's army.
Number of fish in the sea.
Number of people in random town.

These dice could be a fun way of making an adventure---or you could just pick the number yourself. But the dice can make it fun.

mucco
2012-11-12, 02:07 PM
Loot. Seriously, have him roll for gp after encounters.

The Dark Fiddler
2012-11-12, 02:09 PM
I'm fairly certain that FATAL uses a d10000 in character creation or something like that, but that would require playing FATAL, so it may not be worth it.

herrhauptmann
2012-11-12, 02:15 PM
I'm fairly certain that FATAL uses a d10000 in character creation or something like that, but that would require playing FATAL, so it may not be worth it.

Yeah, can't imagine anyone telling their kids to play FATAL.

Arcanist
2012-11-12, 02:29 PM
The immortal's handbook uses d10000 and up, but this would of course imply that you are using the Immortal's Handbook which in and of itself is an insult to you as a DM's intelligence :smalltongue:

mattie_p
2012-11-12, 02:43 PM
Yeah, no immortal's handbook, and no FATAL. Thanks, though. He already tried to use them to roll hp, I squashed that right away. Nice try though, I'll give him credit for that.

Good tip on encounter/treasure books. I'm the DM, so I can totally authorize 3rd party if necessary. Unless I can find those books cheap I'll need to homebrew some tables.

Thrice Dead Cat
2012-11-12, 03:02 PM
I can't recall the name of it off-hand, but there is a 3rd-party handbook that is a d10k table for various magical mishaps.

TuggyNE
2012-11-12, 04:50 PM
Critical fumble mishap chart!

No, but really, most of the really big tables of "stuff to roll on" tend to be from the overcomplicated and poorly planned end of DMing, which manifests as critical fumble tables, critical hit tables, FATAL, deadEarth, and other such nonsense.

You'll probably have to make your own. Good luck!

mattie_p
2012-11-12, 05:00 PM
Yeah, not really interested in critical fumble or magic mishap tables. The concept is interesting but execution seems consistently poor. Besides, my players create enough mishaps that they don't need a table!

eggs
2012-11-12, 05:17 PM
My first thought is eggs. Nothing but awesome can ever come of the party stumbling into 1d10000 eggs.

mattie_p
2012-11-12, 08:05 PM
My first thought is eggs. Nothing but awesome can ever come of the party stumbling into 1d10000 eggs.

I think you might be a little prejudiced, there, eggs!

Kazyan
2012-11-12, 08:10 PM
"Okay, you come to the top of the hill, and on the other side, there's... *roll* 7713 orcish frat boys having a kegger. They're looking for something to break, and they just found you."

"But--"

"INITIATIVE."

Kerilstrasz
2012-11-12, 09:14 PM
well...
i can't think what your boy could use em for...
but a Dm could use em for funny things like...
all these death scenes from "Final Destination" movies...
like whats the chance a stream of water dripping from a minor hole of your toilet
pluming get at the exact quantity needed at the very spot you will step to make
you loose your balance???? 1d10000

anyway you get it.. right?

:)

animewatcha
2012-11-12, 09:31 PM
I can see d10k used to do war battles of sorts. Drag mag covered wars a little with war-descriptor versions of some spells.

Wookie-ranger
2012-11-12, 10:26 PM
This might be little extreme but you could just let him role this instead of a d20. and give various bonuses and penalties that are respectively higher.

"you need to roll a 6540 to hit the BBEG!"
"but i have a magic sword and he is cannot dodge well bc he is standing in water!"
"ok, you get +525 for the sword and +90 for the water on the floor; but you also get a -110 bc you doped your sword earlier and now the hilt is wet. btw if you do all of this in your head you get a +300 for quick thinking!"

play D&D and improve your math skills! (as if D&D wouldn't do that anyway) :smallbiggrin:

Amphetryon
2012-11-12, 10:38 PM
Kingdoms of Kalamar uses a d10,000 for some encounter generation.

Sugashane
2012-11-13, 12:34 AM
Loot. Seriously, have him roll for gp after encounters.

An easier (and more exciting) way is rolling a d100 (or two d10s, with each being designated for a "ten" and a "one".

Ask the PC "even or odds?"
PC- Even
DM- Rolls until an even pops up, adding the numbers in order

For example, if they call even, and the DM rolls 91, 29,35, 77, 12 <----- Stops at the even

If rolling for gold then the PC just found 9,129,357,712. I only use this with dragons and royal concerns though. This is the ultimate gambler's method.

I have been part of both extremes, with less than 100 platinum, gold
, silver, and copper coins (<100 each) and been part of one with over 10,000,000 platinum pieces.

Emotions will soar or drop depending on the result.

MrLemon
2012-11-13, 03:32 AM
@Sugashane: Totally beside the point, as he (Mattie P, the esteemed OP), looks for ways to actually have his kid roll a d10000.


I think gold is a pretty decent idea (or at lower levels copper).

Also, maybe magic item availability (Roll d10000 vs. gold price of item, modify for town Size, or allow Xd10000 for large cities)


Also, some sort of Dragonball Z RPG. You know, for Power Levels.

Arcanist
2012-11-13, 03:34 AM
Also, some sort of Dragonball Z RPG. You know, for Power Levels.

No. If only to prevent people from doing the obvious (http://www.youtube.com/watch?v=SiMHTK15Pik)

Ravens_cry
2012-11-13, 03:52 AM
No. If only to prevent people from doing the obvious (http://www.youtube.com/watch?v=SiMHTK15Pik)
That's impossible!

Kazyan
2012-11-13, 07:12 AM
Also, some sort of Dragonball Z RPG. You know, for Power Levels.

The entire DBZ arc should best be described with a logarithmic scale.

Trivia: It's Immortals Handbook content, but you could replace "Power leveL" with "Quintessence" and DBZ would be reasonably modeled up until at least series 2.

Re'ozul
2012-11-13, 07:12 AM
Step one: Use wild/unstable magic in game
Step Two: Have it involve wild surges that have random effects.
Step three: Use this (http://www.traykon.com/pdf/The_Net_Libram_of_Random_Magical_Effects.pdf) for determining the random effect.
Step Four: Laugh if he rolls 4 tens.

Arcanist
2012-11-13, 08:37 AM
The entire DBZ arc should best be described with a logarithmic scale.

Trivia: It's Immortals Handbook content, but you could replace "Power leveL" with "Quintessence" and DBZ would be reasonably modeled up until at least series 2.

The Immortals handbook doesn't scale properly at ANY level of play though...


Step one: Use wild/unstable magic in game
Step Two: Have it involve wild surges that have random effects.
Step three: Use this (http://www.traykon.com/pdf/The_Net_Libram_of_Random_Magical_Effects.pdf) for determining the random effect.
Step Four: Laugh if he rolls 4 tens.

83 is pretty friken epic if I say so myself :smalltongue:

Kazyan
2012-11-13, 10:30 AM
The Immortals handbook doesn't scale properly at ANY level of play though...

I know. That's why it's non-terrible for explaining DBZ, where the "stick another zero on the end" approach is shared and only one character will ever contribute due to slight differences in optimzation.

Arcanist
2012-11-13, 10:56 AM
I know. That's why it's non-terrible for explaining DBZ, where the "stick another zero on the end" approach is shared and only one character will ever contribute due to slight differences in optimzation.

Actually that does make a lot of sense... :smallconfused:

mattie_p
2012-11-13, 12:52 PM
Step one: Use wild/unstable magic in game
Step Two: Have it involve wild surges that have random effects.
Step three: Use this (http://www.traykon.com/pdf/The_Net_Libram_of_Random_Magical_Effects.pdf) for determining the random effect.
Step Four: Laugh if he rolls 4 tens.

Maybe stick it on a Rod of Wonder or something. This is sort of the kind of thing that I was looking for. I wonder if he wants to play an anarchic initiate or the like? Hmm.

Also, wookie-ranger, that might be more complicated for me than for him, having to make up all these modifiers on the fly, maybe a table... hmm. Thanks for the suggestions so far.

Kazyan
2012-11-13, 04:26 PM
Actually that does make a lot of sense... :smallconfused:

IHB also has rules for very customizeable, shapable divine "effects" for gods that are just various forms of blasting. Sound familiar?

Duboris
2012-11-13, 04:33 PM
The effectiveness of a nearby solid-metal dragon hitting the planet at mach 7.

Zubrowka74
2012-11-13, 04:33 PM
Draws on a really, really huge deck of many things ?

Arcanist
2012-11-13, 04:39 PM
IHB also has rules for very customizeable, shapable divine "effects" for gods that are just various forms of blasting. Sound familiar?

... OH GOD! THE IMMORTAL'S HANDBOOK ARE THE RULES FOR PLAYING DBZ D20! :smalleek:


Draws on a really, really huge deck of many things ?

You'd have to shout #YOLO (yes, even the hash tag) with every draw.

mattie_p
2012-11-13, 05:38 PM
But then I have to make a 10,000 card deck of many things. And anyway, what DM inflicts that deck on their 10-year old kid? I'm not that evil. I'll wait until he is 12.

Dusk Eclipse
2012-11-13, 05:59 PM
You'd have to shout #YOLO (yes, even the hash tag) with every draw.

#YOLO looses it's meaning (not that it had it before) when there are several ways to return to life.