Phaederkiel
2012-11-12, 07:51 PM
In a new, and probably very short campaign I want to DM to get acustomed to a setting (for a comic i am going to start soonish), I need some unique player races, since I want to avoid the classical D&D fantasy feeling.
(for example: no Dwarfs, no elves, Undead VERY short lived, no vapires, no werewolfs)
The setting is somewhat oriental, a big desert crossed by a really big river in which 7 giant trees (1 km high, about 2,5 km diameter of the crown) are standing. Upon these are cities, and chances are that my players will have to climb such a tree.
One of the earliest design for a race for the setting was some kind of birdmen,
which I call tengu, for simplicity (even if there are probably d&d tengu).
Now one player wants to play one, and I essentaly copied the stats of a raptoran:
30 land speed
can glide with average maneuverability, cannot hover, 20 ft forward per 5 ft downward, 40ft speed
learns to fly con modifier rounds at hd5
+10 racial bonus on Jump
+2 racial bonus on climb
+5 racial bonus on spot
+5 racial bonus on search
unerring direction: always know where their nest is.
handlike feet: Tengu can use their feet to wield their weapons, if they choose to triple wield, they get another -2 on all atacks, -6 against bullrush and trip atempts and have to make a dc 20 balance check to attack with their foot-held weapon.
Automatically proficent with: Footbow, katana/scimitar/falchion, glaive, longspear.
since I gave them some proficencys (and some more racial skills, I also tacked on:
-2 con
do you think this is fair? Raptorans are draconic, which my tengu lose. He gains some perception bonus, a funky way to triple wield (which I doubt will see use). I think that the ability to cheaply fly (the campaign is lvl 4) is more worth than usual, considering they are going up a giant tree, which has 3 or 4 days worth of travel upward, while getting attacked and i constant peril of falling to doom. And I think raptorans are somewhat unbalanced anyway.
So, do you think this -2 con is fair? Is it too little? Too much?
She will play a swordsage with Tiger jumping maneuvers and Diamond mind strikes. I think I will remove the meelee-attack-restriction from most of the diamond strikes to faciliate a certain sniper feeling without having to switch in a completely homebrew discipline.
Do you think this will work okay? or do you think it breaks the balance badly?
I am also considering to power up the footbow somehow. from 1d8x3 to
-4 to attack and 2d8x3 with up to 5 strength bonus (she will have at most a 16 strength, so i doubt this will do much damage).
Do you think that Bow would be too powerful? I mean, a human leg has 3 times the strength of an arm, I think 1d8x3 is underwhelming.
Would she need a feat to use that thing effectively in flight?
okay, that were many questions. I hope you will answer some.
Thanks in advance.
(for example: no Dwarfs, no elves, Undead VERY short lived, no vapires, no werewolfs)
The setting is somewhat oriental, a big desert crossed by a really big river in which 7 giant trees (1 km high, about 2,5 km diameter of the crown) are standing. Upon these are cities, and chances are that my players will have to climb such a tree.
One of the earliest design for a race for the setting was some kind of birdmen,
which I call tengu, for simplicity (even if there are probably d&d tengu).
Now one player wants to play one, and I essentaly copied the stats of a raptoran:
30 land speed
can glide with average maneuverability, cannot hover, 20 ft forward per 5 ft downward, 40ft speed
learns to fly con modifier rounds at hd5
+10 racial bonus on Jump
+2 racial bonus on climb
+5 racial bonus on spot
+5 racial bonus on search
unerring direction: always know where their nest is.
handlike feet: Tengu can use their feet to wield their weapons, if they choose to triple wield, they get another -2 on all atacks, -6 against bullrush and trip atempts and have to make a dc 20 balance check to attack with their foot-held weapon.
Automatically proficent with: Footbow, katana/scimitar/falchion, glaive, longspear.
since I gave them some proficencys (and some more racial skills, I also tacked on:
-2 con
do you think this is fair? Raptorans are draconic, which my tengu lose. He gains some perception bonus, a funky way to triple wield (which I doubt will see use). I think that the ability to cheaply fly (the campaign is lvl 4) is more worth than usual, considering they are going up a giant tree, which has 3 or 4 days worth of travel upward, while getting attacked and i constant peril of falling to doom. And I think raptorans are somewhat unbalanced anyway.
So, do you think this -2 con is fair? Is it too little? Too much?
She will play a swordsage with Tiger jumping maneuvers and Diamond mind strikes. I think I will remove the meelee-attack-restriction from most of the diamond strikes to faciliate a certain sniper feeling without having to switch in a completely homebrew discipline.
Do you think this will work okay? or do you think it breaks the balance badly?
I am also considering to power up the footbow somehow. from 1d8x3 to
-4 to attack and 2d8x3 with up to 5 strength bonus (she will have at most a 16 strength, so i doubt this will do much damage).
Do you think that Bow would be too powerful? I mean, a human leg has 3 times the strength of an arm, I think 1d8x3 is underwhelming.
Would she need a feat to use that thing effectively in flight?
okay, that were many questions. I hope you will answer some.
Thanks in advance.