Karoht
2012-11-13, 01:13 PM
So we all hear that Wizards should use Scry, identify foes, knowledge said foes to know strengths and weaknesses, and then tailor the spell list to counter.
I greatly understand the theory, not certain on the practice. So I'm seeking an example of it in two scenarios.
Scenario 1-Wizard is hunting down a level 8 Bard, solo. Objective is capture prefered, kill acceptable. Wizard spends Day 1 Scrying/Researching and Day 2 making first contact/encounter with the target.
Scenario 2-Wizard wakes up in his tent in camp with his 4 adventuring buddies. He has breakfast, and then sets to work preparing spells for the day. He has a leftover bunch of divination spells available to him from previous day (or if necessary, can cast all these spells before going to bed, writes a list for the morning) which he can cast before preparing his spells for today.
Scenario 2's Encounters for the day are under the spoiler cut, in the event that anyone responding wants to do so 'blind' as it were.
Party will run afoul of a mining settlement controlled by Orcs and Goblins, who will make up the bulk of the initial encounters. The mine is rich in Silver and may even contain some Mithral, but there may be some lead deposits which might interfere with divination. Inside the mine is a Cabal of Summoners (4x Level 6 and 1x Level 8) who pay the Orcs. To process the ore there is a handful of CR appropriate Fire Elementals bound into some kind of furnace/smelter. Also hidden inside the mine is a CR appropriate Demon, who's chamber has several lead deposits around it. The door to this chamber is made of Lead and 10 feet wide, but the first 4 squares inside the door each have a Glyph of Warding, covering a 10ft by 10ft patch.
Assume for both scenarios that the Wizard in question and any party members are level 10 or lower. Walk through specific spells cast, specific questions asked, specific observations, etc, that the Wizard will use in order to prepare for the coming day. A complete spell list isn't required, but note important specific spells and how many times it is prepared. IE-To counter the X, the Wizard memorizes Y slots worth of Z. Anything which isn't taken up in this manner can be considered filler slots for now.
We will assume a decent DM who both understands and prepares for Divination to be used in this manner, and does not actively attempt to run counter to the player. No changing of encounters will occur between divination and actually running into the encounters, the Bard will not magically gain a level and learn new spells or decide that day to go out and buy some other equipment.
I greatly understand the theory, not certain on the practice. So I'm seeking an example of it in two scenarios.
Scenario 1-Wizard is hunting down a level 8 Bard, solo. Objective is capture prefered, kill acceptable. Wizard spends Day 1 Scrying/Researching and Day 2 making first contact/encounter with the target.
Scenario 2-Wizard wakes up in his tent in camp with his 4 adventuring buddies. He has breakfast, and then sets to work preparing spells for the day. He has a leftover bunch of divination spells available to him from previous day (or if necessary, can cast all these spells before going to bed, writes a list for the morning) which he can cast before preparing his spells for today.
Scenario 2's Encounters for the day are under the spoiler cut, in the event that anyone responding wants to do so 'blind' as it were.
Party will run afoul of a mining settlement controlled by Orcs and Goblins, who will make up the bulk of the initial encounters. The mine is rich in Silver and may even contain some Mithral, but there may be some lead deposits which might interfere with divination. Inside the mine is a Cabal of Summoners (4x Level 6 and 1x Level 8) who pay the Orcs. To process the ore there is a handful of CR appropriate Fire Elementals bound into some kind of furnace/smelter. Also hidden inside the mine is a CR appropriate Demon, who's chamber has several lead deposits around it. The door to this chamber is made of Lead and 10 feet wide, but the first 4 squares inside the door each have a Glyph of Warding, covering a 10ft by 10ft patch.
Assume for both scenarios that the Wizard in question and any party members are level 10 or lower. Walk through specific spells cast, specific questions asked, specific observations, etc, that the Wizard will use in order to prepare for the coming day. A complete spell list isn't required, but note important specific spells and how many times it is prepared. IE-To counter the X, the Wizard memorizes Y slots worth of Z. Anything which isn't taken up in this manner can be considered filler slots for now.
We will assume a decent DM who both understands and prepares for Divination to be used in this manner, and does not actively attempt to run counter to the player. No changing of encounters will occur between divination and actually running into the encounters, the Bard will not magically gain a level and learn new spells or decide that day to go out and buy some other equipment.