Chainsaw Hobbit
2012-11-13, 02:41 PM
Witch Hunter
"You have tampered with things man was not meant to touch, girl! I can smell the corruption on your soul. Tonight, you will face the gods you have betrayed."
- Amareo, Witch Hunter
Witch Hunters are warriors devoted to the cause of hunting down and killing spellcasters. The reason they do so could be religious, philosophical, or even practical - such as in the case of a specialized bodyguard. Some Witch Hunters target all mages, while others only target mages of a certain alignment or school of magic.
Role: Witch Hunters are trained to resist the effects of magic, and have decent hit points, a good base attack bonus, and superb saving throws. Because of this, they are very well suited to fighting spell-casting foes, and are more than able to pull their weight in other combat situations.
Witch Hunters are specialized damage dealers in specific and warriors in general. They primarily use melee weapons, wear armour, and fight on the front-lines.
Alignment: Due to inherent prejudice, Witch Hunters are slightly less likely to carry good alignments. Due to an inherent powerful philosophy, they lean strongly towards law.
Hit Die: d8.
Prerequisites: To qualify to become a Witch Hunter, a warrior must meet the following criteria.
Base Attack Bonus: +3.
Feats: Iron Will, Weapon Focus.
Spells: Inability to cast any arcane spells, other than inherent abilities gleaned from something such as race.
WITCH HUNTER
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+2|Spell Resistance
2nd|
+2|
+3|
+3|
+3|Smell of Corruption
3rd|
+3|
+3|
+3|
+3|Smite Witches
4th|
+4|
+4|
+4|
+4|Uncanny Dodge
5th|
+5|
+4|
+4|
+4|Sapping Strike
6th|
+6/+1|
+5|
+5|
+5|Dampening Aura
7th|
+7/+2|
+5|
+5|
+5|Improved Magic Resistance
8th|
+8/+3|
+6|
+6|
+6|Improved Dampening Aura
9th|
+9/+4|
+7|
+7|
+7|Death to Witches
10th|
+10/+5|
+8|
+8|
+8|Ultimate Dampening Aura, Absorb Essence[/table]
Class Features: The following are class features of the Witch Hunter.
Spell Resistance (SU): A Witch Hunter gains spell resistance equal to 5 + its Witch Hunter level. If it already has spell resistance, it uses whichever is higher.
Smell of Corruption (SU): Starting at second level, a Witch Hunter is capable of smelling the ability to use arcane magic on all creatures within 30 feet. They can also tell what level of arcane spells each creature within 10 feet can cast.
Smite Witches (SU): Starting at third level, if a Witch Hunter hits a creature that cast an arcane spell within the last five minutes with an attack, the Witch Hunter can choose to deal 1d10 extra damage.
Uncanny Dodge (EX): At fourth level, the Witch Hunter gains the Uncanny Dodge feat. If they already have the feat, they instead gain a different feat of their choice.
Sapping Strike (EX): Starting at fifth level, after hitting with an attack, the Witch Hunter can opt to use Sapping Strike. The target of the attack is then unable to cast arcane spells during their next turn. This power can be used a number of times per day equal to half the Witch Hunter's base attack bonus.
Dampening Aura (SU): Starting at sixth level, the Witch Hunter becomes surrounded by a 15-foot aura that weakens the effects of magic. Enemies within the aura are treated as one level lower for the purpose of determining the effects of their spells. This does things such as lowering the save DCs and durations of their spells. They still have access to all the same spells.
Improved Magic Resistance (SU): Starting at seventh level, the Witch Hunter can roll twice and use the better result on any saving throw against the effects of an arcane spell.
Improved Dampening Aura (SU): Starting at eighth level, the Witch Hunter's dampening aura now treats foes as being two levels lower for the propose of determining the effects of spells.
Death to Witches (SU): Starting at ninth level, whenever the Witch Hunter uses Smite Witch, and the result of the d10 roll is equal to 6 or higher, the target's maximum hit points are permanently reduced by 5.
Ultimate Dampening Aura (SU): Starting at tenth level, the Witch Hunter's dampening aura now treats the target as being three levels lower for the propose of determining the effects of spells.
Absorb Essence (SU): Whenever the Witch Hunter kills a creature capable of casting arcane spells, they gain temporary hit points equal to five times the maximum spell level of the slain foe.
"You have tampered with things man was not meant to touch, girl! I can smell the corruption on your soul. Tonight, you will face the gods you have betrayed."
- Amareo, Witch Hunter
Witch Hunters are warriors devoted to the cause of hunting down and killing spellcasters. The reason they do so could be religious, philosophical, or even practical - such as in the case of a specialized bodyguard. Some Witch Hunters target all mages, while others only target mages of a certain alignment or school of magic.
Role: Witch Hunters are trained to resist the effects of magic, and have decent hit points, a good base attack bonus, and superb saving throws. Because of this, they are very well suited to fighting spell-casting foes, and are more than able to pull their weight in other combat situations.
Witch Hunters are specialized damage dealers in specific and warriors in general. They primarily use melee weapons, wear armour, and fight on the front-lines.
Alignment: Due to inherent prejudice, Witch Hunters are slightly less likely to carry good alignments. Due to an inherent powerful philosophy, they lean strongly towards law.
Hit Die: d8.
Prerequisites: To qualify to become a Witch Hunter, a warrior must meet the following criteria.
Base Attack Bonus: +3.
Feats: Iron Will, Weapon Focus.
Spells: Inability to cast any arcane spells, other than inherent abilities gleaned from something such as race.
WITCH HUNTER
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+2|Spell Resistance
2nd|
+2|
+3|
+3|
+3|Smell of Corruption
3rd|
+3|
+3|
+3|
+3|Smite Witches
4th|
+4|
+4|
+4|
+4|Uncanny Dodge
5th|
+5|
+4|
+4|
+4|Sapping Strike
6th|
+6/+1|
+5|
+5|
+5|Dampening Aura
7th|
+7/+2|
+5|
+5|
+5|Improved Magic Resistance
8th|
+8/+3|
+6|
+6|
+6|Improved Dampening Aura
9th|
+9/+4|
+7|
+7|
+7|Death to Witches
10th|
+10/+5|
+8|
+8|
+8|Ultimate Dampening Aura, Absorb Essence[/table]
Class Features: The following are class features of the Witch Hunter.
Spell Resistance (SU): A Witch Hunter gains spell resistance equal to 5 + its Witch Hunter level. If it already has spell resistance, it uses whichever is higher.
Smell of Corruption (SU): Starting at second level, a Witch Hunter is capable of smelling the ability to use arcane magic on all creatures within 30 feet. They can also tell what level of arcane spells each creature within 10 feet can cast.
Smite Witches (SU): Starting at third level, if a Witch Hunter hits a creature that cast an arcane spell within the last five minutes with an attack, the Witch Hunter can choose to deal 1d10 extra damage.
Uncanny Dodge (EX): At fourth level, the Witch Hunter gains the Uncanny Dodge feat. If they already have the feat, they instead gain a different feat of their choice.
Sapping Strike (EX): Starting at fifth level, after hitting with an attack, the Witch Hunter can opt to use Sapping Strike. The target of the attack is then unable to cast arcane spells during their next turn. This power can be used a number of times per day equal to half the Witch Hunter's base attack bonus.
Dampening Aura (SU): Starting at sixth level, the Witch Hunter becomes surrounded by a 15-foot aura that weakens the effects of magic. Enemies within the aura are treated as one level lower for the purpose of determining the effects of their spells. This does things such as lowering the save DCs and durations of their spells. They still have access to all the same spells.
Improved Magic Resistance (SU): Starting at seventh level, the Witch Hunter can roll twice and use the better result on any saving throw against the effects of an arcane spell.
Improved Dampening Aura (SU): Starting at eighth level, the Witch Hunter's dampening aura now treats foes as being two levels lower for the propose of determining the effects of spells.
Death to Witches (SU): Starting at ninth level, whenever the Witch Hunter uses Smite Witch, and the result of the d10 roll is equal to 6 or higher, the target's maximum hit points are permanently reduced by 5.
Ultimate Dampening Aura (SU): Starting at tenth level, the Witch Hunter's dampening aura now treats the target as being three levels lower for the propose of determining the effects of spells.
Absorb Essence (SU): Whenever the Witch Hunter kills a creature capable of casting arcane spells, they gain temporary hit points equal to five times the maximum spell level of the slain foe.