Arkusus
2012-11-14, 03:38 AM
So I'm finishing up setting up a campaign for some people to play in, but instead of the typical 'wandering adventurers' campaign I figured it would be fun to try a Nobles campaign.
I set a few house rules, and campaign settings so the party can play somewhat wealthier and well-to-do nobles, but one area I'm still having trouble with.
Each party member rules some area in a large empire, but I can't figure out what benefit they should be able to receive FROM that area. I don't want to just give them something that directly gives them a mechanical bonus in fights and the like.
Ideally the benefits would be able to improve over time, as the players expand their territory, or otherwise funnel wealth into it.
Basic ideas I've had so far that would work are things like:
Looted item buyback prices. The party might be able to get better than the usual 50% buyback rate from their own merchants.
Wizard Tower spell-purchasing
Cleric Temple buff-purchasing/holy item-creation
Crafters who can craft items from various crafting skills
But I'm curious if anyone can think of anything else I might be able to include.
I set a few house rules, and campaign settings so the party can play somewhat wealthier and well-to-do nobles, but one area I'm still having trouble with.
Each party member rules some area in a large empire, but I can't figure out what benefit they should be able to receive FROM that area. I don't want to just give them something that directly gives them a mechanical bonus in fights and the like.
Ideally the benefits would be able to improve over time, as the players expand their territory, or otherwise funnel wealth into it.
Basic ideas I've had so far that would work are things like:
Looted item buyback prices. The party might be able to get better than the usual 50% buyback rate from their own merchants.
Wizard Tower spell-purchasing
Cleric Temple buff-purchasing/holy item-creation
Crafters who can craft items from various crafting skills
But I'm curious if anyone can think of anything else I might be able to include.