wannabedm
2012-11-15, 02:41 PM
I have been reading this forum for almost a year now but never posted. It's beginning to look like the campaign I am currently in will be coming to a close soon which will put me in line for participating as a DM for the first time ever. I have many ideas but I need a party to design around. Luckily I do have time as it could easily be a year before my turn, though a TPK means next campaign/new dm.
My current group is more about flavor than power but can sometimes come-up with some surprising tricks, so I figured I'd begin designing with you guys in mind, and dumb it down as needed once it gets closer to time for me to DM and I get their characters.
Rules:
Rule 0>RAI>RAW - if my signs are right that means no pun-pun crap as I know my group will not be breaking the game unnecessarily.
Character design limits:
Its a party of 4 - but I don't need 4 from all who respond one will be fine as I will pick both based on power and likelyhood someone in my group would play a similar character
start 22nd level
treasure: as 21st level
IF any classes or special abilities (ie. Spells, item creation) would require xp it must be spent from your total pool of xp that a level x character would have, so with items and ifyou have every spell permancied that xp would actually mean your only 20th +xp that you didn't use to permanency stuff.
Also, will be using LA buyoff as well though I fail to see how this may impact character build, at this time. maybe something to keep in mid if you were playing from level 1.
Books are any Wotc 3.5/3.0 with all 3.0 rules superseded by 3.5 when applicable and converted if necessary.
Lastly let me know the key strengths and how you would counter the character and maybe even what a typical day would look like when ready for a dungeon crawl. Story is welcome but not needed (it's always great for Ideas). Thanks for any help and I apologize if this happens to be in the wrong forum.
If all goes well I'll be posting semi-regularly with questions and probably referencing the characters I choose.
Thanks in advance for your participation,
~Wannabe
My current group is more about flavor than power but can sometimes come-up with some surprising tricks, so I figured I'd begin designing with you guys in mind, and dumb it down as needed once it gets closer to time for me to DM and I get their characters.
Rules:
Rule 0>RAI>RAW - if my signs are right that means no pun-pun crap as I know my group will not be breaking the game unnecessarily.
Character design limits:
Its a party of 4 - but I don't need 4 from all who respond one will be fine as I will pick both based on power and likelyhood someone in my group would play a similar character
start 22nd level
treasure: as 21st level
IF any classes or special abilities (ie. Spells, item creation) would require xp it must be spent from your total pool of xp that a level x character would have, so with items and ifyou have every spell permancied that xp would actually mean your only 20th +xp that you didn't use to permanency stuff.
Also, will be using LA buyoff as well though I fail to see how this may impact character build, at this time. maybe something to keep in mid if you were playing from level 1.
Books are any Wotc 3.5/3.0 with all 3.0 rules superseded by 3.5 when applicable and converted if necessary.
Lastly let me know the key strengths and how you would counter the character and maybe even what a typical day would look like when ready for a dungeon crawl. Story is welcome but not needed (it's always great for Ideas). Thanks for any help and I apologize if this happens to be in the wrong forum.
If all goes well I'll be posting semi-regularly with questions and probably referencing the characters I choose.
Thanks in advance for your participation,
~Wannabe