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View Full Version : What are the advantages of being Tiny?



killem2
2012-11-15, 06:24 PM
I've almost finished helping my friend with her Petal Psion, and she wanted to know what are can being small do for her?

She's new to 3.5.

I can think of the obvious things in RAW, but what can you think of?

jindra34
2012-11-15, 06:26 PM
Less likely to draw attention, can sit on ordinary people's shoulders. And of course the major AC bonus.

Kazyan
2012-11-15, 06:45 PM
Getting into and out of otherwise impossible spaces.

I recall a previous game where my petal cohort and the party rogue duked it out with a lich. The rogue slammed an antimagic cage around them both, and the petal just sort of slipped out between the bars. She was also useful for investigating a small secret-area tunnel full of...well, the DM hadn't come up with the area yet.

Also, Mage Hand carries around objects up to 5 lb. Petals weigh 3 lb. of course they can fly naturally, but still, wheeeee!

Marnath
2012-11-15, 08:11 PM
Cover and total cover become a lot easier to make use of when you're the size of a potato. Your human comrades need a 4 foot stone wall or something to crouch down behind, you can just lay prone in a deep footprint.:smalltongue:

Also, use a soup bowl and a spoon as an improvised kayak.

nedz
2012-11-15, 10:08 PM
There are a number of modifiers in the table here (http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm) (you need to scroll down a little).

The main things are +2 to hit, +2 AC, -8 Grapple, +8 Hide and Reach 0'.

Glarnog
2012-11-16, 01:28 AM
Having a strength and load capcity so low that your clothes and a gold piece will imobilize you.

Telonius
2012-11-16, 10:13 AM
If you're using a Rogue-ish build, Confound the Big Folk & co. trigger with creatures 2+ size categories larger than you. With Tiny, that means anything Medium or larger is subject to sneak attacks from Knee Striker.

HunterColt22
2012-11-16, 11:29 AM
I've almost finished helping my friend with her Petal Psion, and she wanted to know what are can being small do for her?

She's new to 3.5.

I can think of the obvious things in RAW, but what can you think of?

Pretending to be the "wizard" or other magical person's familiar always makes for a fun encounter, especially when the petal decides to slam down one of her psionic fists on an annoying noble who won't shut up.

ThunderCat
2012-11-16, 12:46 PM
Having a strength and load capcity so low that your clothes and a gold piece will imobilize you.

But clothes made for smaller characters weigh a lot less. For instance, small characters can carry ¾ of what medium characters with similar strength can, but their armour and weapons (as a rule) weighs only ½ as much, and a large part of their equipment, such as food, waterskins, blankets, backpacks, and clothes weighs only ¼, so small characters are usually more than compensated for their lower strength in regards to carrying capacity. I haven't looked it up, but I can't see why the same shouldn't be the case for tiny characters.

Andion Isurand
2012-11-16, 05:48 PM
something else you might find useful when using a tiny creature

Tiny Creatures with Reach Weapons

As noted earlier, using a reach weapon doubles your natural reach. If your natural reach is 0, your reach is still 0 when you wield a reach weapon. As a variant, allow Tiny creatures a reach of 5 feet when they use reach weapons.

http://www.wizards.com/default.asp?x=dnd/rg/20041102a

Marnath
2012-11-16, 06:50 PM
But clothes made for smaller characters weigh a lot less. For instance, small characters can carry ¾ of what medium characters with similar strength can, but their armour and weapons (as a rule) weighs only ½ as much, and a large part of their equipment, such as food, waterskins, blankets, backpacks, and clothes weighs only ¼, so small characters are usually more than compensated for their lower strength in regards to carrying capacity. I haven't looked it up, but I can't see why the same shouldn't be the case for tiny characters.

Tiny armor is actually 1/10th as heavy, not 1/4 like it would be if the progression was more logical. So their clothing and gear should be even less than that.

mucco
2012-11-16, 07:39 PM
Tiny armor is actually 1/10th as heavy, not 1/4 like it would be if the progression was more logical. So their clothing and gear should be even less than that.

If it were "logical", it should be 1/64th of the weight. Size /2 = weight /2^3

nedz
2012-11-16, 07:46 PM
If it were "logical", it should be 1/64th of the weight. Size /2 = weight /2^3

Unless its made of material of the same thickness, which — for armour — might be reasonable.
In which case its ( size / 2 = weight / 22 ) so 1/16th

Marnath
2012-11-16, 07:55 PM
This is all kind of academic, since worn clothing is weightless, and anything else like a backpack is going to hold so little that you may as well not bother. You could put like, a single coin into a tiny backpack probably.

Mithril Leaf
2012-11-16, 08:47 PM
This is all kind of academic, since worn clothing is weightless, and anything else like a backpack is going to hold so little that you may as well not bother. You could put like, a single coin into a tiny backpack probably.

Unless it's the most common backpack, a handy haversack. Incidently, due to the reduced size of their gear, the backpack's fixed capacity holds a lot more.

Marnath
2012-11-16, 09:07 PM
Unless it's the most common backpack, a handy haversack. Incidently, due to the reduced size of their gear, the backpack's fixed capacity holds a lot more.

Only if you can get stuff into it. Aren't you limited by how large the opening is? Or can you put an entire baby grand piano into a traditional haversack?

MesiDoomstalker
2012-11-16, 09:10 PM
Only if you can get stuff into it. Aren't you limited by how large the opening is? Or can you put an entire baby grand piano into a traditional haversack?

Simple solution. Give your Tiny HHH to your Medium sized ally. Because magic items auto-size to the weilder/wearer, the bag becomes medium sized. Have your ally stuff your loot in there. Take it back. Boom. Just hope you don't have to take any of it out quickly.

Psyren
2012-11-16, 10:04 PM
Tibbits are a Tiny race (in cat form) that can avoid most of the equipment issues. Some of their gear morphs into cat-shaped gear (e.g. a necklace becomes a collar) and remains useable, while the rest simply melds into their form. When you need to fish something out of your bag, pick up more loot etc., you can simply revert to Small size to do so. They also make great psions and psychic rogues.

A Petal Wilder would be interesting.

Greyfeld85
2012-11-16, 10:36 PM
Only if you can get stuff into it. Aren't you limited by how large the opening is? Or can you put an entire baby grand piano into a traditional haversack?

I've never found anything that indicates size issues with the haversack. I've always ruled that if it's under the weight limit, it fits, "because magic."