YoricksRequiem
2012-11-16, 09:55 AM
Hey guys,
I've been looking at running a campaign where the players are undead characters. I don't want to do anything like, "Surprise, you've been playing for a while and now I'll kill your characters off and make them undead" because it feels too much like GM railroading. I'd rather let them know right off the bat what we're doing. So I'm just having them start with their characters already dead, but having no memory of what happened (Kind of a Planescape Torment beginning).
The only thing is, I have no idea where to actually go with it. I want to play up the idea of them being "special" and not having them fight other undead, or even having most people have encountered such. Necromancy should not exactly be super common. But I'm not sure what to do with their story - were they adventurers in search of a magical item? Why have they been brought back? Etc. Any ideas would be very much appreciated.
I've been looking at running a campaign where the players are undead characters. I don't want to do anything like, "Surprise, you've been playing for a while and now I'll kill your characters off and make them undead" because it feels too much like GM railroading. I'd rather let them know right off the bat what we're doing. So I'm just having them start with their characters already dead, but having no memory of what happened (Kind of a Planescape Torment beginning).
The only thing is, I have no idea where to actually go with it. I want to play up the idea of them being "special" and not having them fight other undead, or even having most people have encountered such. Necromancy should not exactly be super common. But I'm not sure what to do with their story - were they adventurers in search of a magical item? Why have they been brought back? Etc. Any ideas would be very much appreciated.