Theonlyjanitor
2012-11-16, 04:15 PM
I've been running the Way of the Wicked campaign for my players, two of them have decided to become vampires (WotW has vampirism as a 5 feat tree with prerequisites of being bitten by a vampire, so they don't outshine the other players too much.)
Balance isn't much of an issue, until the player told me his brilliant plan on dealing with his need to sleep in a coffin weakness. He is going to glue his coffin to an Immovable rod, placed roughly 2 miles directly up in the air and locked in place. In doing so, whenever he is reduced to 0hp he will turn into Gaseous form and fly at maximum speed straight up to his coffin. He can remain in gaseous form for up to 2 hours to reach his coffin, and in gaseous form he has a fly speed of 20ft perfect. Thats 12,000ft an hour, assuming 1/2 speed directly up, he can fly over a mile an hour straight up. He could easily fly 2 miles into the air and get into his coffin, likely where it would be incredibly difficult to spot or get to, especially by clerics and paladins who never get fly or overland flight. I can't think of anything someone without flight could do about it, even if they did see it, I don't think any spell or weapon has that kind of range.
So, what you you guys think? Should my player enjoy his evil brilliance or can you think of any way that his plan isn't infallible?
Relevant links:
http://www.d20pfsrd.com/magic-items/rods/immovable-rod
http://www.d20pfsrd.com/bestiary/monster-listings/templates/vampire
Balance isn't much of an issue, until the player told me his brilliant plan on dealing with his need to sleep in a coffin weakness. He is going to glue his coffin to an Immovable rod, placed roughly 2 miles directly up in the air and locked in place. In doing so, whenever he is reduced to 0hp he will turn into Gaseous form and fly at maximum speed straight up to his coffin. He can remain in gaseous form for up to 2 hours to reach his coffin, and in gaseous form he has a fly speed of 20ft perfect. Thats 12,000ft an hour, assuming 1/2 speed directly up, he can fly over a mile an hour straight up. He could easily fly 2 miles into the air and get into his coffin, likely where it would be incredibly difficult to spot or get to, especially by clerics and paladins who never get fly or overland flight. I can't think of anything someone without flight could do about it, even if they did see it, I don't think any spell or weapon has that kind of range.
So, what you you guys think? Should my player enjoy his evil brilliance or can you think of any way that his plan isn't infallible?
Relevant links:
http://www.d20pfsrd.com/magic-items/rods/immovable-rod
http://www.d20pfsrd.com/bestiary/monster-listings/templates/vampire