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Penguinator
2012-11-17, 03:50 PM
With a link to the IC (http://www.giantitp.com/forums/showthread.php?t=204105).

And the second IC (http://www.giantitp.com/forums/showthread.php?p=14577652#post14577652).

And to the original OOC (http://www.giantitp.com/forums/showthread.php?t=203991).

And to the Recruitment (http://www.giantitp.com/forums/showthread.php?p=14240611#post14240611) thread.

In a world where humans rule, many other races wish to take control. Angels have assumed control of Laos, and placed the Divine King Malon on the throne. The angels have begun taking groups to lead purges of other factions. One such group is led by Chelsea, the niece of King Malon. The Demons have begun to kidnap humans and drag them to prisons in Hell. One such person is Prince Egon of Bress. A large group of assorted factions wages a war against Kleig, who houses a mysterious power. As the world enters a violent conflict, their stories will unfold. It is up to you to decide the outcome of this war. Who will be victorious? Only time shall tell…

Map
http://img717.imageshack.us/img717/9879/worldmapq.png (http://imageshack.us/photo/my-images/717/worldmapq.png/)

Country Descriptions
Bress: King Jorrel III mourns the loss of his only son to the demons. He is angered that the angels would allow his heir to be taken from him, and refuses to continue his long time alliance with Laos. The angels seek to change this… Country’s colors are Yellow and light green.
Laos: The Divine King Malon, little more than a figurehead, begins to question the true motives of the angels who placed him into power… With no wife or children of his own, his current heir is Chelsea, his niece, who is out leading a “purging” party with the Archangel Zaras. Country’s colors are white and light blue.
Kleig: Prince Darim, recently put into power after his weak father’s death, struggles to sustain his country after his father’s inefficient rule. With so many other forces seemingly out to get him, can he survive for long? Country’s colors are pink and dark green.
Narf: Garth, the Hellrider King, the ruler of the Hellriders, and as such, the resident ruler of Narf. A powerful man, a bad experience with the cultists of Jawisk left him vengeful and angry. His men ride huge Hell-beasts into battle, frightening their foes. He seeks to destroy the cultists because of his past with them. Currently, he moves on Kleig, hearing that taking the castle would provide him with powers unknown… Country’s colors are sand and black.
Jawisk: Darkmaster Saul, the leader of the cultists, begins to question his purpose, and the motives of his men, as they deal in darker and darker deeds. Saul disapproves of his followers’ work, but has little to do but sit back and allow his sons to take over. Country’s colors are red and black.
Hell: Home of the demons, where many humans are being kept in prisons. One group plans to break out and fight their way back home. Can such a small force even dream of taking on the brunt of the demon army?

Changes From TheSummoner's system include:

Walk on Pillars
No Str/Mag for Magic/Melee
Con system, not Str
Mug ability for Thieves
~No stealing weapons
Spellsword and Hunter classes
Somewhat-Flexible Promotion System
No skills
No Crossbows or Knives
New:
Unlimited B and C Supports (pending)
Templar and MagiCavalier classes
Sairyu's Influence system

Also, since I seem to keep repeating this one:
No Shoving

Commands

In any turn, the player may perform two actions. The player may move, and then perform a second action such as attack. Mounted units have the added benefit of being able to move again after performing their action.

Move - If you wish to move, you must do so before performing any other action. You are allowed to move any number of spaces from 0 to your character's movement points. Mounted units are allowed to move or finish moving after taking their action. The combined distance traveled cannot exceed the mounted unit's maximum movement.

Attack - Your character is able to attack enemies within their weapon's range. See the section on combat for details.

Staff - Characters who are able to use Staves may heal allied units within the Staff's range.

Rescue - Characters may pick up allied or friendly units and carry them. You may only Rescue a unit if it's weight is at least two less than the Rescuer's weight. A Rescued unit cannot be attacked while being carried. While carrying a rescued unit, the carrier's skill and speed scores are halved. You must have permission to rescue an allied player. If a character is killed while carrying another character, the carried character is dropped on the same spot the dead character was on.

Drop - If you are carrying a Rescued unit, you can Drop the unit on any adjacent square. A dropped unit cannot take any actions on the turn it is dropped. A player may demand to be dropped at any time.

Take - One character may take a rescued unit from another character. The same weight restrictions apply as if you were rescuing the unit yourself. (You are able to both take and drop a friendly unit on the same turn).

Item - You may choose to use, equip, or drop your carried items on your turn. A character is limited to carrying a maximum of 4 weapons, and 4 non-weapon items at any given time. If you acquire a fifth item of either type, you must choose to drop one of the five items. Unlike in the actual Fire Emblem games, I will allow other players (not limited to allies!) to pick up dropped items. If/when I provide your team with a form of storage, extra items may be sent there rather than dropped.

Trade - You may trade items with allied players who are standing next to your character. Both players must agree to trade the items. (Free action)

Talk - When new players join the game, they will first appear as NPCs controlled by me. To recruit the player onto your team, you must talk to him or her during the round... usually with your Lord, but occasionally I will mix things up and pick a unit or two on each side capable of recruiting. The new unit might appear as a neutral unit, or possibly a hostile one. It may be recruitable by both sides, or possibly only one or the other. The new unit will always be named. I will either give the new unit an appropriate level and attributes to allow him or her to fit onto the team more easily, or start him or her out at a lower level, but boost the character's growth rates to give them great potential. You must be next to the unit to talk to it. (Free action)

Influence - It is possible to influence NPCs or enemies (to surrender information, lower prices, run to the forest, drop their guard, lower their morale/raise their morale, etc.). This works somewhat like talking, only that you don't necessarily have to be next to the character to influence them. But being closer may or may not help in the influence. (Free action, once per turn)

Visit - Some maps will have villages and/or houses on them. You may enter a village to receive something good (an item, information, or if you're lucky, a new ally). If you visit a house, you will receive useful information. Some enemies will destroy unvisited villages or houses.

Shop - Some maps will have shops that will sell a variety of items and weapons. You can buy new items at these shops or sell unneeded ones for money.

Door - Doors can be unlocked by using a key while standing next to it. Thieves and Assassins are able to pick the lock without using keys.

Chest - Locked chests contain useful items. They can be opened in the same manner as locked Doors, either by using a key or having a Thief or Assassin pick the lock.

Break - If you do not have a Thief or Assassin on your team and also have no keys, you may attack the door instead to break it down. Also, some walls may have decayed to the point where you can break through them to open a new path. Doors and walls tend to have high amounts of HP.

Seize - On certain maps, victory will be attained by having your team's Lord move to a specific spot and seize that spot. Only the Lord may seize.

Arrive - On other maps, you simply need to move any character to a certain space to win. Any character can arrive on the target space.

Escape - Some maps will require your team to escape from the map by moving to a certain spot. Although any character may escape by moving to that spot and choosing to do so, the map is only won when the Lord escapes.

Mug - Thieves and Assassins are able to steal items from their enemies under certain conditions. To steal, the Thief/Assassin must have a higher speed than the person they are trying to steal from. You cannot steal weapons. While Mugging an enemy, a Thief/Assassin also attacks at half power.

Wait - If you choose to, you may take no action and end your turn.

Combat Formulas and Calculations

The Weapon Triangle
If you have an advantage over the enemy you are fighting, you will gain +15% accuracy and +1 damage. Your opponent will also have -15% accuracy and -1 damage when you have the advantage... To sum things up quickly...

Swords > Axes
Axes > Lances
Lances > Swords

Dark Magic > Anima Magic
Anima Magic > Light Magic
Light Magic > Dark Magic

Axes > Lancereaver (sword) > Lances
Lances > Swordreaver (axe) > Swords
Swords > Axereaver (lance) > Axes

Effective Weapons
Certain weapons are effective against specific types of enemies. If you attack an enemy while wielding a weapon that is effective against that type of enemy, it's might rating will be doubled. Bear in mind the types of characters who have to worry about effective weapons tend to have high defense. If a weapon is effective against a certain class, it will be mentioned in the item section.

Physical Damage Formula
Attacker's Strength + Weapon attack power - Enemy's defense = Damage

Magical Damage Formula
Attacker's Magic + Weapon attack power - Enemy's resistance = Damage

Attack Speed
Speed - (Weapon Weight - Con)* = Attack Speed.

*If negative, use 0.

If one unit's attack speed is 4 or more greater than his/her opponent's, the unit will attack twice.

Under normal conditions, the unit who chooses to attack will attack first, then if the enemy is able to, he will counter attack. If either character is fast enough to attack twice, they will make their second attack after the first two blows have been dealt.

Accuracy
Weapon Hit Rate + (Skill x2) + Luck = Accuracy

Avoid
(Attack speed x2) + Luck = Avoid

Chance to hit
Accuracy - Enemy's avoid = % Chance to hit with each attack

Critical rate
Weapon Critical + (Skill/2) - Enemy's Luck = % Chance to Critical Hit

Critical hits deal triple damage.

Experience Gains
Level + Promotion Bonus* = Power

{[21 + (Enemy's Power - Power)] /2}= Base Experience

Base Experience = Experience Gained for Damaging an Enemy.

{Base Experience + (Enemy's Power - Power)} + 20 + Boss bonus** = Experience Gained for Defeating an Enemy

*Promoted units get a Promotion Bonus of 20, non-promoted units get no bonus.

**Characters gain 30 additional Experience for defeating a Boss.

Units who do not deal damage to their enemy will receive 1 experience.

Under certain conditions, I might award extra experience to a team or particular character for fulfilling a certain objective or performing exceptionally well.

Weapon Ranks

Each weapon is given a rank that determines how skilled you must be to properly wield it. A character's weapon rank must be as high or higher than the rank of the weapon they want to wield in order to use the weapon. The lowest weapon rank is E. Above E is D, then C, B, A, and the highest rank, S. All characters start with Rank D in their starting weapon and gain E rank in any other weapons they are able to or learn to use.

The items you can have ranks in are Swords, Axes, Lances, Daggers, Bows, Anima Magic, Light Magic, Dark Magic, and Staves. Every time you attack or heal with one of the listed types of weapons, you gain 1 point of experience towards that weapon's rank. Once your experience equals the maximum experience in any given rank, you reach the next weapon rank. You may only have S rank in one weapon type.

Rank E (0/20)

Rank D (0/30)

Rank C (0/40)

Rank B (0/50)

Rank A (0/60)

Rank S (0/70)

Supports

Characters are able to gain support ranks with other members of their team. By performing certain actions, you can gain points towards support levels. Once you have enough support points, you can have a support conversation to increase your support level. A support conversation is merely a short pause in the game where two characters who want to increase their support level talk about... anything really, anything they want to talk about. Support conversations can be carried out between maps or in the middle of battle. If a support conversation is carried out during battle, the two characters must be standing next to each other. There are three levels of support. If you are standing within 3 spaces of someone you have support with, you will gain combat bonuses based on rank and type of support.

By default, you will have a support level of No Support with the characters on your team.

Rank C is the lowest level of support. It takes 80 support points to go from No Support to Rank C. (Total of 80)

Rank B is the middle level of support. It takes 160 support points to go from Rank C to Rank B. (Total of 160)

Rank A is the highest level of support. It takes 240 support points to go from Rank B to Rank A. (Total of 240)

You gain support points by standing next to allies at the end of turns. 3 points go to each pair.

Only one A support, unlimited B and C supports. Let's see some character development.

The bonuses granted from support vary from character to character. Each character will randomly be assigned an affinity. The 8 possible affinities are...

Heaven: +5 Accuracy

Earth: +5 Avoid

Flame: +.5 Attack, +2.5 Accuracy

Dark: +.5 Attack, +2.5 Avoid

Light: +.5 Defense, +2.5 Accuracy

Thunder: +.5 Defense, +2.5 Avoid

Water: +.5 Attack, +.5 Defense

Wind: +2.5 Accuracy, +2.5 Avoid

To get the actual bonuses from support, add the bonuses from each individual character's affinity, then multiply by the level of support. Decimals are omitted.

Death
When an enemy is defeated, the character who defeated him/her receives experience for the victory.

Perma-death is not a threat. You've spent long enough coming up with a character, you shouldn't have to come up with something new on a bad roll. That, and I work a lot of them into the plot somehow, and their deaths would give some of the things later in the game much less meaning.

Characters who are defeated in battle are not killed, but are removed from the game until the current map is finished. Although this is not nearly as bad as being killed, it still hurts your team and weakens your character by reducing the experience you can gain.

It will be decided when the issue comes up whether the character has some sort of "fatigued" status upon entering the next map as a slap on the wrist. Note that if you are defeated by an opposing player character (or even a berserked ally) there will not be a penalty for the next map.

If a Lord is defeated, the entire team under that Lord loses the map. Depending on the map objective, the other team might be able to claim victory immediately, or might still have to perform another objective to win.

Recruitment
As the game progresses, assuming interest is high enough, new players will be added to each team. The new player will sign up and create his/her character, but will not immediately join the game. To get a new character on your team, you must recruit them. This can be done in different ways.

Usually I will control the new character as a NPC until an appropriate unit on either team Talks to him or her. After talking to the NPC character, I will give control to the player and they will become a permanent addition to whichever team. Usually the Lord must talk to the NPC to recruit him or her, but this is not always the case. I will usually give a hint in the form of pre-battle dialog when a different character must do the recruiting. Before being recruited, the NPC may be hostile, so use caution, and try not to kill what could be a valuable addition to your team.

I also might have new characters join as a result of someone visiting a particular building on the map.

For the sake of team balance, I may or may not allow both teams to recruit a potential ally. I may or may not add more than one recruitable character at a time. For example, if Blue Team has 5 players, and Green Team has 7 because they were able to recruit more characters who were open to recruitment from both sides, I might give Blue a big advantage to recruit the next person by starting the character closer to where Blue starts. Alternatively, I might simply not allow the character to be recruited by Green.

Keep in mind that I'm not going to limit myself in the ways to recruit new allies, but those are the most basic methods I will use.

Recruitable characters will either be leveled appropriately to join the team, or given some other special bonus (higher growths, higher base stats, etc) that makes up for initial weakness.

Reinforcements

NPCs can, and often will be added to the map in the middle of combat. Recruitable units may also appear on the map as Reinforcements. Be aware of it. Reinforcements always start from one of the four edges of the map, and will only move one space onto the map during their first turn.

Terrain

The type of terrain a unit is standing on can offer various benefits to combat. Certain tiles may increase the chance a unit has to avoid damage while standing there. Other spaces can offer health regeneration at the beginning of the next turn.

Fliers can move fully over all terrain (1 movement cost) and gain no benefits other than HP recovery from specific terrain types.

Land, Bridge, Floor, Stairs
Movement Cost - 1
Def/Res - 0
Avoid - 0

Wall - Cannot be crossed.

Wall (Weak) - Cannot be crossed, can be attacked to form a floor.

Door - Cannot be crossed, can be opened or attacked to form a floor.

Chest - Cannot be crossed, but can be opened with a key to receive an item. Opened chests still can't be crossed.

Snag - Cannot be crossed, can be attacked to form a bridge.

Water
Movement Cost - 1 (flying units), 2 (pirates, berserkers), cannot be crossed by anything else
Def/Res - 0
Avoid - 10

Sand
Movement Cost - 1 (mages, sages, priests, monks, bishops, shaman, druids, flying units), 3 (knights, generals, mounted knights, paladins), 2 (everything else)
Def/Res - 0
Avoid - 5

Forest
Movement Cost - 1 (fliers), 3 (mounted knights, paladins), 2 (everything else)
Def/Res - 1
Avoid - 20

Mountain
Movement Cost - 1 (fliers), 2 (bandits, berserkers), cannot be crossed by anything else
Def/Res - 1
Avoid - 30

Village, House, Shop, Armory
Movement Cost - 1
Def/Res - 0
Avoid - 10

Ruins (destroyed villages or houses)
Movement Cost - 1
Def/Res - 0
Avoid - 10

Pillar
Movement Cost - 1 (fliers), 3 (mounted knights, paladins), 2 (anything else)
Def/Res - 1
Avoid - 20

Fortress, Castle - 10% HP recovery
Movement Cost - 1
Def/Res - 2
Avoid - 20

Seize Square, Arrive Square, Escape Square, Defend Square - 10% HP recovery
Movement Cost - 1
Def/Res - 0
Avoid - 0

Enemies

In addition to having to worry about the opposing team, there will be several NPC enemies controlled by me in each map. I will tend to play non-promoted units fairly stupidly, usually attacking if its possible, even if the attack is suicidal or cannot deal damage. Most enemies will either actively pursue the nearest member of either team or stay in one place until someone comes close enough to attack. Some enemies will stand in one spot waiting for you to come to them, they may or may not start moving after being attacked. Bosses tend not to move, but this not set in stone. Do not be surprised if you move into a boss's range thinking it safe and he then attacks you. Promoted units will be played a bit smarter, but in the earlier levels will still work fairly independently.

Note: This game isn't easy. It won't be treated like it's easy. The thing about stupid enemies? Yeah, that was TheSummoner's, via copypasting. Enemies here are smarter than they appear.

But note that I am a fairly kind and loving DM, and this is nowhere close to Sairyu hard.

Victory

Each map has particular conditions for victory or defeat. The first team to fulfill the conditions for victory wins the map. Depending on the specifics of the map, the map may end or the other team may still have to achieve their own objective. There are also conditions that cause a team to immediately lose a map. One constant condition for defeat is if your team's Lord is defeated. These conditions are laid out at the beginning of each map.

Penguinator
2012-11-17, 03:51 PM
Here's your handy, dandy items list.

Each player starts with one weapon and a Vulnerary. Additional items can be acquired by buying them at shops, stealing them, or defeating enemies. Enemies will only drop an item if I type its name in green. Items cost their listed value and sell for half that amount. Each item has a limited number of uses before it disappears. Items that have been used are worth less than unused items based on how any uses remain. Items without a listed weight count as having a weight of 0.

Items

Vulnerary - Restores 10 HP per use.
Uses: 3
Worth: 300

Elixir - Fully restores user's HP.
Uses: 3
Worth: 3000

Antitoxin - Removes poison.
Uses: 3
Worth: 450

Key - Opens a locked Door or Chest.
Uses: 1
Worth: 200

White Gem - Useless but valuable, sell for funds.
Uses: 0
Worth: 20000

Blue Gem - Useless but valuable, sell for funds.
Uses: 0
Worth: 10000

Red Gem - Useless but valuable, sell for funds.
Uses: 0
Worth: 5000

Master Seal - Changes the class of an unprompted Character level 10-20.
Uses: 1
Worth: 10000

Arms Scroll - Permanently raises a weapon level of the user's choice by one.
Uses: 1
Worth: 8000

Seraph Robe - Permanently increases HP by 7 points.
Uses: 1
Worth: 8000

Energy Drop - Permanently increases Strength by 2 points.
Uses: 1
Worth: 8000

Spirit Dust - Permanently increases Magic by 2 points.
Uses: 1
Worth: 8000

Secret Book - Permanently increases Skill by 2 points.
Uses: 1
Worth: 8000

Speedwing - Permanently increases Speed by 2 points.
Uses: 1
Worth: 8000

Goddess Icon - Permanently increases Luck by 2 points.
Uses: 1
Worth: 8000

Dracoshield - Permanently increases Defense by 2 points.
Uses: 1
Worth: 8000

Talisman - Permanently increases Resistance by 2 points.
Uses: 1
Worth: 8000

Boots* - Permanently increases Movement by 2 points.
Uses: 1
Worth: 8000

Body Ring - Permanently increases Con by 2 points.
Uses: 1
Worth: 8000

Swords

Slim Sword
Durability: 35
Rank: E
Range: 1
Weight: 3
Might: 2
Hit: 100
Crit: 5
Worth: 560

Bronze Sword
Durability: 50
Rank: E
Range: 1
Weight: 5
Might: 3
Hit: 95
Crit: -
Worth: 350
Special Notes: Cannot critically strike.

Iron Sword
Durability: 50
Rank: E
Range: 1
Weight: 7
Might: 5
Hit: 90
Crit: 0
Worth: 500

Iron Blade
Durability: 45
Rank: D
Range: 1
Weight: 13
Might: 9
Hit: 70
Crit: 0
Worth: 900

Steel Sword
Durability: 40
Rank: D
Range: 1
Weight: 11
Might: 8
Hit: 85
Crit: 0
Worth: 800

Armorslayer
Durability: 18
Rank: D
Range: 1
Weight: 11
Might: 8
Hit: 80
Crit: 0
Worth: 1260
Special Notes: Effective against Armored units.

Longsword
Durability: 18
Rank: D
Range: 1
Weight: 11
Might: 6
Hit: 80
Crit: 0
Worth: 1260
Special Notes: Effective against Mounted units.

Venin Edge
Durability: 40
Rank: D
Range: 1
Weight: 7
Might: 4
Hit: 70
Crit: 0
Worth: 520
Special Notes: Poisons target of a successful attack.

Steel Blade
Durability: 35
Rank: C
Range: 1
Weight: 15
Might: 11
Hit: 65
Crit: 0
Worth: 1400

Killing Edge
Durability: 20
Rank: C
Range: 1
Weight: 8
Might: 9
Hit: 75
Crit: 30
Worth: 1300

Lancereaver
Durability: 15
Rank: C
Range: 1
Weight: 9
Might: 9
Hit: 75
Crit: 5
Worth: 1800
Special Notes: Reverses the Weapon Triangle. Axes > Lancereaver > Lances.

Brave Sword
Durability: 30
Rank: B
Range: 1
Weight: 12
Might: 9
Hit: 75
Crit: 0
Worth: 5400
Special Notes: Attack twice for every attack you would get with a different weapon.

Silver Sword
Durability: 30
Rank: A
Range: 1
Weight: 9
Might: 13
Hit: 80
Crit: 0
Worth: 1800

Silver Blade
Durability: 25
Rank: A
Range: 1
Weight: 14
Might: 15
Hit: 60
Crit: 0
Worth: 3000

Axes
Bronze Axe
Durability: 50
Rank: E
Range: 1
Weight: 7
Might: 5
Hit: 85
Crit: -
Worth: 250
Special Notes: Cannot critically strike.

Iron Axe
Durability: 50
Rank: E
Range: 1
Weight: 10
Might: 8
Hit: 80
Crit: 0
Worth: 400

Hand Axe
Durability: 25
Rank: E
Range: 1-2
Weight: 12
Might: 8
Hit: 65
Crit: 0
Worth: 375

Steel Axe
Durability: 40
Rank: D
Range: 1
Weight: 15
Might: 11
Hit: 75
Crit: 0
Worth: 640

Hammer
Durability: 20
Rank: D
Range: 1
Weight: 15
Might: 10
Hit: 60
Crit: 0
Worth: 800
Special Notes: Effective against Armored units.

Poleax
Durability: 18
Rank: D
Range: 1
Weight: 15
Might: 10
Hit: 60
Crit: 0
Worth: 810
Special Notes: Effective against Mounted units.

Venin Axe
Durability: 40
Rank: D
Range: 1
Weight: 11
Might: 6
Hit: 60
Crit: 0
Worth: 360
Special Notes: Poisons target of a successful attack

Killer Axe
Durability: 20
Rank: C
Range: 1
Weight: 12
Might: 11
Hit: 65
Crit: 30
Worth: 1000

Short Axe
Durability: 15
Rank: C
Range: 1-2
Weight: 13
Might: 11
Hit: 65
Crit: 0
Worth: 1500

Swordreaver
Durability: 15
Rank: C
Range: 1
Weight: 13
Might: 11
Hit: 65
Crit: 5
Worth: 2100
Special Notes: Reverses the Weapon Triangle. Lances > Swordreaver > Swords.

Brave Axe
Durability: 30
Rank: B
Range: 1
Weight: 16
Might: 11
Hit: 65
Crit: 0
Worth: 5250
Special Notes: Attack twice for every attack you would get with a different weapon.

Silver Axe
Durability: 30
Rank: A
Range: 1
Weight: 13
Might: 15
Hit: 70
Crit: 0
Worth: 1440

Tomahawk
Durability: 15
Rank: A
Range: 1-2
Weight: 14
Might: 13
Hit: 65
Crit: 5
Worth: 5550

Lances

Slim Lance
Durability: 35
Rank: E
Range: 1
Weight: 4
Might: 3
Hit: 95
Crit: 5
Worth: 525

Bronze Lance
Durability: 50
Rank: E
Range: 1
Weight: 6
Might: 4
Hit: 90
Crit: -
Worth: 450
Special Notes: Cannot critically strike.

Iron Lance
Durability: 50
Rank: E
Range: 1
Weight: 8
Might: 7
Hit: 85
Crit: 0
Worth: 600

Javelin
Durability: 20
Rank: E
Range: 1-2
Weight: 11
Might: 6
Hit: 70
Crit: 0
Worth: 500

Steel Lance
Durability: 40
Rank: D
Range: 1
Weight: 13
Might: 10
Hit: 80
Crit: 0
Worth: 960

Heavy Spear
Durability: 18
Rank: D
Range: 1
Weight: 14
Might: 9
Hit: 70
Crit: 0
Worth: 1260
Special Notes: Effective against Armored units.

Ridersbane
Durability: 18
Rank: D
Range: 1
Weight: 14
Might: 8
Hit: 70
Crit: 0
Worth: 1170
Special Notes: Effective against Mounted units.

Venin Lance
Durability: 40
Rank: D
Range: 1
Weight: 8
Might: 5
Hit: 65
Crit: 0
Worth: 440
Special Notes: Poisons target of a successful attack.

Killer Lance
Durability: 20
Rank: C
Range: 1
Weight: 10
Might: 10
Hit: 70
Crit: 30
Worth: 1200

Short Spear
Durability: 15
Rank: C
Range: 1-2
Weight: 12
Might: 9
Hit: 70
Crit: 0
Worth: 1950

Axereaver
Durability: 15
Rank: C
Range: 1
Weight: 11
Might: 10
Hit: 70
Crit: 5
Worth: 1950
Special Notes: Reverses the Weapon Triangle. Swords > Axereaver > Axes.

Brave Lance
Durability: 30
Rank: B
Range: 1
Weight: 14
Might: 10
Hit: 70
Crit: 0
Worth: 5700
Special Notes: Attack twice for every attack you would get with a different weapon.

Silver Lance
Durability: 30
Rank: A
Range: 1
Weight: 11
Might: 14
Hit: 75
Crit: 0
Worth: 1500

Spear
Durability: 15
Rank: A
Range: 1-2
Weight: 11
Might: 12
Hit: 70
Crit: 5
Worth: 5700

Bows

Bronze Bow
Durability: 50
Rank: E
Range: 2
Weight: 4
Might: 3
Hit: 90
Crit: -
Worth: 400
Special Notes: Effective against Flying units. Cannot critically strike.

Iron Bow
Durability: 50
Rank: E
Range: 2
Weight: 5
Might: 6
Hit: 85
Crit: 0
Worth: 600
Special Notes: Effective against Flying units.

Steel Bow
Durability: 40
Rank: D
Range: 2
Weight: 9
Might: 9
Hit: 80
Crit: 0
Worth: 960
Special Notes: Effective against Flying units.

Venin Bow
Durability: 40
Rank: D
Range: 2
Weight: 5
Might: 4
Hit: 65
Crit: 0
Worth: 600
Special Notes: Effective against Flying units. Poisons target of a successful attack.

Longbow
Durability: 20
Rank: D
Range: 2-3
Weight: 10
Might: 5
Hit: 65
Crit: 0
Worth: 2000
Special Notes: Effective against Flying units. May only be wielded by Archers and Snipers.

Killer Bow
Durability: 20
Rank: C
Range: 2
Weight: 7
Might: 9
Hit: 75
Crit: 30
Worth: 1400
Special Notes: Effective against Flying units.

Brave Bow
Durability: 30
Rank: B
Range: 2
Weight: 12
Might: 10
Hit: 70
Crit: 0
Worth: 5850
Special Notes: Effective against Flying units. Attack twice for every attack you would get with a different weapon.

Silver Bow
Durability: 30
Rank: A
Range: 2
Weight: 7
Might: 13
Hit: 75
Crit: 0
Worth: 2400
Special Notes: Effective against Flying units.

Wind

Wind
Durability: 40
Rank: E
Range: 1-2
Weight: 2
Might: 4
Hit: 95
Crit: 0
Worth: 600
Special Notes: Effective against Pegasus Knights and Falcon Knights.

Elwind
Durability: 35
Rank: D
Range: 1-2
Weight: 3
Might: 6
Hit: 90
Crit: 0
Worth: 1800
Special Notes: Effective against Pegasus Knights and Falcon Knights.

Blizzard
Durability: 5
Rank: C
Range: 3-8
Weight: 13
Might: 8
Hit: 75
Crit: 0
Worth: 700
Special Notes: Effective against Pegasus Knights and Falcon Knights.

Arcwind
Durability: 25
Rank: B
Range: 1-2
Weight: 6
Might: 8
Hit: 85
Crit: 10
Worth: 2450
Special Notes: Effective against Pegasus Knights and Falcon Knights.

Tornado
Durability: 20
Rank: A
Range: 1-2
Weight: 7
Might: 9
Hit: 80
Crit: 0
Worth: 2500
Special Notes: Effective against Pegasus Knights and Falcon Knights.

Thunder
Thunder
Durability: 40
Rank: E
Range: 1-2
Weight: 4
Might: 5
Hit: 80
Crit: 5
Worth: 720
Special Notes: Effective against Dragon units.

Elthunder
Durability: 35
Rank: D
Range: 1-2
Weight: 6
Might: 7
Hit: 75
Crit: 10
Worth: 1750
Special Notes: Effective against Dragon units.

Bolting
Durability: 5
Rank: C
Range: 3-8
Weight: 16
Might: 10
Hit: 60
Crit: 5
Worth: 800
Special Notes: Effective against Dragon units.

Arcthunder
Durability: 25
Rank: B
Range: 1-2
Weight: 9
Might: 10
Hit: 70
Crit: 15
Worth: 2550
Special Notes: Effective against Dragon units.

Thoron
Durability: 20
Rank: A
Range: 1-2
Weight: 9
Might: 11
Hit: 65
Crit: 5
Worth: 2800
Special Notes: Effective against Dragon units.

Fire
Fire
Durability: 40
Rank: E
Range: 1-2
Weight: 3
Might: 5
Hit: 90
Crit: 0
Worth: 680
Special Notes: Effective against Hellriders.


Elfire
Durability: 35
Rank: D
Range: 1-2
Weight: 5
Might: 7
Hit: 85
Crit: 0
Worth: 1950
Special Notes: Effective against Hellriders.

Meteor
Durability: 5
Rank: C
Range: 3-8
Weight: 14
Might: 9
Hit: 70
Crit: 0
Worth: 750
Special Notes: Effective against Hellriders.

Arcfire
Durability: 25
Rank: B
Range: 1-2
Weight: 7
Might: 9
Hit: 80
Crit: 5
Worth: 2500
Special Notes: Effective against Hellriders.

Bolganone
Durability: 20
Rank: A
Range: 1-2
Weight: 9
Might: 10
Hit: 75
Crit: 0
Worth: 2700
Special Notes: Effective against Hellriders.

Light

Light
Durability: 40
Rank: E
Range: 1-2
Weight: 2
Might: 3
Hit: 100
Crit: 5
Worth: 880

Ellight
Durability: 35
Rank: D
Range: 1-2
Weight: 3
Might: 5
Hit: 95
Crit: 0
Worth: 2240

Purge
Durability: 5
Rank: C
Range: 3-8
Weight: 13
Might: 7
Hit: 80
Crit: 0
Worth: 1000

Shine
Durability: 25
Rank: B
Range: 1-2
Weight: 5
Might: 7
Hit: 90
Crit: 10
Worth: 2600

Aura
Durability: 20
Rank: A
Range: 1-2
Weight: 12
Might: 8
Hit: 85
Crit: 0
Worth: 3000

Dark

Flux
Durability: 40
Rank: E
Range: 1-2
Weight: 5
Might: 6
Hit: 80
Crit: 0
Worth: 900

Luna
Durability: 35
Rank: D
Range: 1-2
Weight: 7
Might: 8
Hit: 75
Crit: 5
Worth: 2345

Eclipse
Durability: 5
Rank: C
Range: 3-8
Weight: 15
Might: 11
Hit: 60
Crit: 0
Worth: 2750

Carreau
Durability: 25
Rank: B
Range: 1-2
Weight: 11
Might: 11
Hit: 70
Crit: 5
Worth: 3000

Fenrir
Durability: 20
Rank: A
Range: 1-2
Weight: 13
Might: 12
Hit: 65
Crit: 0
Worth: 3400

Nosferatu
Durability: 20
Rank: A
Range: 1-2
Weight: 14
Might: 9
Hit: 65
Crit: 0
Worth: 3200
Special Notes: Attacks restore health equal to damage dealt.

Staves

Staves are used for healing and providing other useful bonuses to your team. You cannot attack with a staff. Each staff grants a set amount of Exp when used. Staves that provide a helpful effect can never miss, but harmful staves may miss their target. A staff with a range of 1-(Mag/2) has a minimum range of 1-3 and a maximum range of 1-10.

Heal
Durability: 40
Rank: E
Range: 1
Weight: 2
Exp: 11
Worth: 800
Effect: Restores (User's Mag + 10) HP to the target.

Mend
Durability: 20
Rank: D
Range: 1
Weight: 4
Exp: 12
Worth: 1000
Effect: Restores (User's Mag + 20) HP to the target.

Unlock
Durability: 10
Rank: D
Range: 1
Weight: 7
Exp: 17
Worth: 1500
Effect: Opens a door or chest.

Physic
Durability: 15
Rank: C
Range: 1-(Mag/2)
Weight: 5
Exp: 22
Worth: 3750
Effect: Restores (User's Mag + 10) HP to the target.

Restore
Durability: 10
Rank: C
Range: 1
Weight: 4
Exp: 20
Worth: 2000
Effect: Removes all negative conditions (Poison, Sleep, etc) from the target.

Ward
Durability: 15
Rank: C
Range: 1
Weight: 4
Exp: 17
Worth: 2250
Effect: Increases target's resistance by 7. Effect is decreased by 1 each turn.

Hammerne
Durability: 3
Rank: C
Range: 0-1
Weight: 7
Exp: 40
Worth: 1800
Effect: Fully restores the durability of one weapon or staff held by the target. Cannot restore other Hammerne staves.

Recover
Durability: 15
Rank: B
Range: 1
Weight: 6
Exp: 17
Worth: 2250
Effect: Fully restore target's HP.

Silence
Durability: 3
Rank: B
Range: 1-(Mag/2)
Weight: 7
Hit: 70
Exp: 30
Worth: 1200
Effect: May silence an enemy, preventing them from using magical attacks or staves.

Sleep
Durability: 3
Rank: B
Range: 1-(Mag/2)
Weight: 7
Hit: 65
Exp: 35
Worth: 1500
Effect: May put an enemy to sleep, preventing them from moving or attacking.

Berserk
Durability: 3
Rank: B
Range: 1-(Mag/2)
Weight: 8
Hit: 60
Exp: 40
Worth: 1800
Effect: May cause an enemy to go berserk. Berserk units are controlled by me, and will randomly target units to attack. Berserk units will not discriminate between enemies or allies.

Rescue
Durability: 3
Rank: B
Range: 1-(Mag/2)
Weight: 6
Exp: 40
Worth: 1800
Effect: Brings an ally next to the caster. You must have that ally's permission to rescue him or her.

Warp
Durability: 5
Rank: A
Range: 1
Weight: 5
Exp: 85
Worth: 7500
Effect: Teleport yourself or an ally to any transversable square within range. Range for teleportation is 1-(Mag/2).

Fortify
Durability: 5
Rank: A
Range: 1-(Mag/2)
Weight: 7
Exp: 60
Worth: 5000
Effect: Restores (User's Mag + 10) HP to all allies within range.

As a great deal of this is copy-pasted, the chances that I deviate from something shown here is fairly high. If anything seems awry, just ask.

Penguinator
2012-11-17, 03:52 PM
There are two teams, the Heaven Team and the Hell Team. These names do not reflect any of the characters' personalities, merely the starting places of the teams.

Current Lineup:

Hell Team:
Lord: Xondoure's Prince Egon of Bress (Mercenary Lord) (http://www.giantitp.com/forums/showpost.php?p=11250585&postcount=11)
Admiral Harkov's Chet Stamsou (Priest) (http://www.giantitp.com/forums/showpost.php?p=11253391&postcount=16)
bladescape's Shien-thietal (Spellsword) (http://www.giantitp.com/forums/showpost.php?p=11251488&postcount=13)
TheSummoner's Joran Halbrook (Bow Knight) (http://www.giantitp.com/forums/showpost.php?p=11254405&postcount=19)
Kuzon's Gerald Henderson (Thief) (http://www.giantitp.com/forums/showpost.php?p=11252546&postcount=15)
Niek's Noel Firpine (Shaman)
hunt11's Karl Darnor (Wyvern) (http://www.giantitp.com/forums/showpost.php?p=11256868&postcount=20)
Geno9999's Shyam "Cutler" (Thief) (http://www.giantitp.com/forums/showpost.php?p=13310275&postcount=1302)
ShadowElf's Mary (Fire Mage) (http://www.giantitp.com/forums/showpost.php?p=11249844&postcount=6)
Herpestidae's Estelle Humbert (Lance Hellrider) (http://www.giantitp.com/forums/showpost.php?p=11251591&postcount=14)
Nohbdy's Etgar (Monk) (http://www.giantitp.com/forums/showpost.php?p=12481356&postcount=1068)
Eternis' Chase Spencer (Thief) (http://www.giantitp.com/forums/showpost.php?p=15656845&postcount=715)

Next:
Starswords' Hollander Soulsip (Mystic) (http://www.giantitp.com/forums/showpost.php?p=15627898&postcount=689)

Heaven Team:
Lord: Usershadow's Chelsea (Hunter Lord) (http://www.giantitp.com/forums/showpost.php?p=11250635&postcount=12)
Ravena's Alexandria Calanine (Mounted Knight-Lances) (http://www.giantitp.com/forums/showpost.php?p=11249785&postcount=5)
Illven's Jennifer (Spellsword) (http://www.giantitp.com/forums/showpost.php?p=11250546&postcount=10)
Starsign's Buran (Troubadour) (http://www.giantitp.com/forums/showpost.php?p=11250038&postcount=9)
Rising Phoenix's Mike (Monk) (http://www.giantitp.com/forums/showpost.php?p=11254194&postcount=17)
banthesun's Maria Reising (Witch/Shaman) (http://www.giantitp.com/forums/showpost.php?p=11254394&postcount=18)
Steilos' Lauren (Troubadour) (http://www.giantitp.com/forums/showpost.php?p=12421508&postcount=903)
DeafnotDumb's Ungar (Bandit) (http://www.giantitp.com/forums/showpost.php?p=11249877&postcount=7)
Servbot's Einzel (Thief) (http://www.giantitp.com/forums/showpost.php?p=14513153&postcount=394)

Ethan, the Convoy driver (http://www.giantitp.com/forums/showpost.php?p=12418032&postcount=897)



Waiting List:
ZeltArruin's Tanat Dayanard (Axe Knight) -Hell (http://www.giantitp.com/forums/showpost.php?p=12440636&postcount=953)
tgva8889's ... (Spellsword) -???
WhiteTiger1221's Adell Damarus (Fighter) -Hell
silphael's Lehr Windhalter (Myrmidon) -Heaven
Sairyu's Albero Rios (Lance Knight) -?
Ascaloth's Brother Benedict Anderson (Inquisitor) (http://www.giantitp.com/forums/showpost.php?p=14885237&postcount=43) -Heaven?
Shadowz1797's Kryden Pureheart (Thunder Mage) (http://www.giantitp.com/forums/showpost.php?p=14929160&postcount=589) -Heaven Backstory needed
darklink_shadow's Kurt Elden (Pillar?) -? (http://www.giantitp.com/forums/showpost.php?p=15320798&postcount=607)

By Team:
Hell:
ZeltArruin's Tanat Dayanard (Axe Knight)
WhiteTiger1221's Adell Damarus (Fighter)
Eternis' Nakor (Monk)

Heaven:
silphael's Lehr Windhalter (Myrmidon)
Ascaloth's Brother Benedict Anderson (Inquisitor)?
Shadowz1797's Kryden Pureheart

Undecided:
tgva8889's Spellsword
Sairyu's Alberos Rios (Lance Knight)
darklink_shadow's ... (Pillar?)

MIA:
Really?'s Brios Risa, Soldier (http://www.giantitp.com/forums/showpost.php?p=11249958&postcount=8) -Heaven
Scholar23's Rodric Fawel (Fallen Knight) (http://www.giantitp.com/forums/showpost.php?p=14718325&postcount=547) -?

The Story So Far:
Hell Team:
Prince Egon of Bress, having been captured by demons, was released by an enigmatic man, who goes by the name "Ledge." His "knight," Joran Halbrook, the healer Chet Stamsou and the enigmatic Shien-thietal joined him in the escape. Whilst in the prison, the thief Gerald Henderson was convinced to join them. They worked with a "Bounty Hunter" who called himself "Diggs" on their way out. They defeated the Archdemon known as Burning Fury, Linus Farcite, to escape the prison.
The group was then besieged by the Archdemon known as Crimson Vengeance, Lady Sarath, recruiting shaman Noel Firpine during their escape.
As they made their way to the docks, they discovered wyvern knight Karl Darnor. The third Archdemon, known only as Boraz, gave chase, and Gerald was sacrificed to save the rest.
After the escape, the Archdemons met to discuss the humans who had passed their test.
After docking in Jawisk, Prince Egon's men came upon a group of cultists attacking civilians, and Prince Egon insisted that they help.
The party recruited Proud Mary, an elderly Fire Mage, in the fight against the evil cultist Darius, the middle son of Darkmaster Saul. The party eventually defeated him, saving the civilians in the process.
During the battle, a squad of Hellriders intervened, led by Fang, Garth's right hand man.
After the battle, Karl Darnor and Shyam "Cutler" left the party, taking their weapons with them.
The party enjoyed a home-cooked meal at Mary's hut, likely the first and last they would have in a long time. In the morning, Fang woke them before leaving to report to Hellrider King Garth, pointing them in the direction of what appears to be the Cultist headquarters, covered in magical fog...

Heaven Team:
The Divine King Malon, along with his brother-in-law Albert, sent his niece, Chelsea, with a group consisting of former Hellrider Buran, the knight-in-training Alexandria, and the spellsword Jennifer to look into recent cultist activity in the north, enlisting the help of the Archangel Zaras.
During their travels, they discovered civilians under attack by cultists and stopped to help them. The civilians were saved, and the cultist leader, Brandis, was killed when he refused to stand down. In fact, he seemed relieved to be dying. The man's brother, Juno, swore vengeance, and the blind "oracle," Mike, joined the party's travels.
Coming across the cultists again, a young girl named Maria had been mixed up in the group. She was won over to their side, and Hellriders joined the fray, attacking the cultists. Juno eventually surrendered, having seen what the group was capable of. A cultist man gave Mike a Lightning tome, having been saving it for his daughter.
The Hellriders, led by their King, Garth, attacked the group after learning that they were working with the Archangel Zaras. During the fight, Lauren, a healer, joined the group, with her companion, Ethan, who would later pull the group's convoy. The group allied with Juno and his last remaining men to fend off the Hellriders, including Garth's men Blaiz, Sturm, and Aer. Garth left before his men charged into battle. A strange man gave Jennifer a Talisman. The cultist with a daughter was killed in the assault, and Juno led the group to collect the daughter.
Before the Divine King, Juno was given a room, and Malon took the girl as his own. Mike relinquised the tome he had been given, so that the King might honor her father's wishes. Malon agreed, giving Buran another assignment and sending Chelsea to Bress as a diplomat.
On the way to Bress, Chelsea's party was besieged by bandits. The leader was Chris, notorious around the area... as a big softie. After a refreshing defeat, he invited the party to be guests of honor for dinner.
Leaving Chris, the party arrived at the castle to parley with King Jorrel III. After an interjection by Lauren and some words from Chelsea, the King eventually asked the team to stay overnight. In the night, they heard a shrill cry, and wake to face Bressian soldiers on either side...

Penguinator
2012-11-17, 03:54 PM
Character Creation:
Each character begins with a Vulnerary and the E-rank version of their usable weapons. Each character picks an affinity which should match the character's personality. Certain classes may not be allowed on the starting team. Starting stats and growths must remain within the acceptable limits for each class. A base stat point can be used to "buy" two points in Con. As with TheSummoner's game, characters have 1 less move than is standard for the GBA games. (I may change this later)

Stats

Soldier Stats:
Lances, 4 Move, 9 Con
Starting Stats:

HP: 19-23
Str: 3-6
Skl: 4-7
Spd: 4-7
Luck: 3-6
Def: 4-7
Res: 1-3
Maximum Points Allowed: 48

Growths:

HP: 55-70%
Str: 35-50%
Skl: 40-55%
Spd: 40-55%
Luck: 25-35%
Def: 35-50%
Res: 20-35%
Maximum % Allowed: 300%

Knight Stats:
Lances, 3 Move, 13 Con, Armored
Starting Stats:

HP: 22-27
Str: 6-9
Skl: 4-7
Spd: 3-6
Luck: 1-3
Def: 5-9
Res: 0-1
Maximum Points Allowed: 52

Growths:

HP: 75-85%
Str: 40-55%
Skl: 45-55%
Spd: 20-30%
Luck: 20-30%
Def: 55-70%
Res: 15-20%
Maximum % Allowed: 310%

Templar Stats:
Templar:
Light, Lances, 3 Move, 12 Con
Starting Stats:

HP: 23-28
Div: 4-7
Skl: 3-7
Spd: 3-6
Luck: 1-4
Def: 5-8
Res: 2-6
Maximum Points Allowed: 51

Growths:

HP: 60%-80%
Div: 30%-50%
Skl: 35%-45%
Spd: 30%-50%
Luck: 20%-35%
Def: 45%-60%
Res: 30%-50%
Maximum % Allowed: 305%

Cavalier Stats:
Pick one, 6 Move, 9 Con Mounted
Starting Stats:

HP: 20-25
Str: 4-7
Skl: 4-6
Spd: 5-8
Luck: 2-4
Def: 4-7
Res: 0-2
Maximum Points Allowed: 48

Growths:

HP: 55-70%
Str: 40-55%
Skl: 40-55%
Spd: 40-55%
Luck: 20-35%
Def: 25-40%
Res: 20-35%
Maximum % Allowed: 300%

Thief Stats:
Swords, 5 Move, 7 Con Mug, Pick Lock
Starting Stats:

HP: 16-20
Str: 3-5
Skl: 4-8
Spd: 7-10
Luck: 3-6
Def: 1-4
Res: 1-3
Maximum Points Allowed: 46

Growths:

HP: 40-55%
Str: 40-55%
Skl: 55-70%
Spd: 60-70%
Luck: 35-55%
Def: 15-25%
Res: 10-25%
Maximum % Allowed: 310%

Myrmidon Stats:
Swords, 4 Move, 8 Con
Starting Stats:

HP: 17-21
Str: 4-7
Skl: 6-9
Spd: 7-10
Luck: 3-5
Def: 2-5
Res: 0-1
Maximum Points Allowed: 48

Growths:

HP: 50-65%
Str: 40-50%
Skl: 45-60%
Spd: 50-65%
Luck: 25-40%
Def: 15-30%
Res: 15-30%
Maximum % Allowed: 300%

Mercenary Stats:
Swords, 4 Move, 9 Con
Starting Stats:

HP: 20-24
Str: 5-8
Skl: 6-9
Spd: 5-8
Luck: 1-3
Def: 3-6
Res: 0-2
Maximum Points Allowed: 49

Growths:

HP: 60-75%
Str: 40-55%
Skl: 35-50%
Spd: 30-55%
Luck: 25-35%
Def: 30-50%
Res: 15-25%
Maximum % Allowed: 300%

Fighter Stats:
Axes, 4 Move, 12 Con
Starting Stats:

HP: 24-28
Str: 5-9
Skl: 2-5
Spd: 3-6
Luck: 2-4
Def: 3-5
Res: 0-1
Maximum Points Allowed: 51

Growths:

HP: 75-85%
Str: 45-60%
Skl: 35-50%
Spd: 30-45%
Luck: 25-40%
Def: 15-30%
Res: 15-30%
Maximum % Allowed: 300%

Pirate/Bandit Stats:
Axes, 4 Move, 11 Con Water Walker/Mountain Walker
Starting Stats:

HP: 23-28
Str: 5-8
Skl: 3-6
Spd: 6-8
Luck: 1-3
Def: 3-5
Res: 0-1
Maximum Points Allowed: 51

Growths:

HP: 65-80%
Str: 50-65%
Skl: 25-40%
Spd: 40-55%
Luck: 20-40%
Def: 10-30%
Res: 15-25%
Maximum % Allowed: 300%

Pegasus Knight:
Lances, 6 Move, 7 Con Flying
Starting Stats:

HP: 16-19
Str: 4-6
Skl: 4-7
Spd: 5-8
Luck: 3-7
Def: 3-6
Res: 3-6
Maximum Points Allowed: 49

Growths:

HP: 50-60%
Str: 40-55%
Skl: 35-50%
Spd: 40-55%
Luck: 30-45%
Def: 20-35%
Res: 35-50%
Maximum % Allowed: 305%

Wyvern Rider:
Lances, 6 Move, 10 Con Flying, Dragon
Starting Stats:

HP: 19-23
Str: 5-8
Skl: 4-7
Spd: 4-7
Luck: 2-5
Def: 5-8
Res: 0-2
Maximum Points Allowed: 49

Growths:

HP: 65-75%
Str: 40-55%
Skl: 35-50%
Spd: 35-50%
Luck: 20-30%
Def: 35-55%
Res: 15-30%
Maximum % Allowed: 305%

Archer Stats:
Bows, 4 Move, 7 Con
Starting Stats:

HP: 16-20
Str: 3-6
Skl: 5-8
Spd: 5-7
Luck: 2-5
Def: 3-5
Res: 2-4
Maximum Points Allowed: 48 (46 Mins)

Growths:

HP: 50-65%
Str: 35-50%
Skl: 45-55%
Spd: 40-50%
Luck: 35-45%
Def: 25-40%
Res: 25-40%
Maximum % Allowed: 305%

Hunter Stats:
Bows, 4 Move, 8 Con Ambush
Starting Stats:

HP: 19-23
Str: 6-9
Skl: 5-8
Spd: 5-7
Luck: 1-3
Def: 2-4
Res: 0-2
Maximum Points Allowed: 48

Growths:

HP: 60-75%
Str: 45-60%
Skl: 50-60%
Spd: 50-55%
Luck: 20-35%
Def: 15-25%
Res: 15-20%
Maximum % Allowed: 305%

Spellsword Stats:
Wind/Fire/Thunder (Pick one), Swords, 4 Move, 8 Con
Starting Stats:

HP: 20-24
Myst: 4-7
Skl: 3-6
Spd: 4-7
Luck: 2-5
Def: 2-5
Res: 1-4
Maximum Points Allowed: 46

Growths:

HP: 50-65%
Myst: 40-55%
Skl: 35-50%
Spd: 35-50%
Luck: 25-40%
Def: 30-50%
Res: 25-45%
Maximum % Allowed: 300%

Mage Stats:
Fire, Thunder, Wind, (Denote Specialization) 4 Move, 6 Con
Starting Stats:

HP: 15-18
Mag: 4-7
Skl: 6-8
Spd: 6-8
Luck: 3-6
Def: 0-2
Res: 3-7
Maximum Points Allowed: 48

Growths:

HP: 45-60%
Mag: 45-60%
Skl: 40-55%
Spd: 40-55%
Luck: 20-30%
Def: 10-20%
Res: 40-55%
Maximum % Allowed: 305%

Priest Stats:
Healing Staves, 4 Move, 6 Con
Starting Stats:

HP: 15-18
Mag: 4-6
Skl: 4-6
Spd: 3-7
Luck: 6-9
Def: 0-1
Res: 5-8
Maximum Points Allowed: 46

Growths:

HP: 40-55%
Mag: 45-60%
Skl: 30-45%
Spd: 30-45%
Luck: 50-65%
Def: 10-20%
Res: 50-65%
Maximum % Allowed: 310%

Monk Stats:
Light, 4 Move, 6 Con
Starting Stats:

HP: 16-19
Mag: 4-7
Skl: 5-8
Spd: 5-7
Luck: 2-4
Def: 0-2
Res: 4-7
Maximum Points Allowed: 47

Growths:

HP: 45-65%
Mag: 45-60%
Skl: 40-55%
Spd: 35-50%
Luck: 25-40%
Def: 10-20%
Res: 45-60%
Maximum % Allowed: 305%

Shaman Stats:
Darkness, 4 Move, 7 Con
Starting Stats:

HP: 18-22
Mag: 4-7
Skl: 4-7
Spd: 5-7
Luck: 3-6
Def: 1-3
Res: 3-6
Maximum Points Allowed: 48

Growths:

HP: 50-65%
Mag: 40-55%
Skl: 30-45%
Spd: 35-55%
Luck: 25-40%
Def: 20-30%
Res: 35-50%
Maximum % Allowed: 300%

Troubadour Stats:
Healing Staves, 6 Move, 6 Con Mounted
Starting Stats:

HP: 14-18
Mag: 2-6
Skl: 4-6
Spd: 7-9
Luck: 7-9
Def: 2-5
Res: 4-6
Maximum Points Allowed: 48

Growths:

HP: 40-55%
Mag: 40-55%
Skl: 35-50%
Spd: 45-55%
Luck: 45-65%
Def: 10-15%
Res: 35-50%
Maximum % Allowed: 300%

MagiCavalier Stats:
Pick One (Magic)*, 6 Move, 8 Con Mounted (or) Hell-Mounted
Starting Stats:

HP: 18-23
Mag: 4-7
Skl: 4-6
Spd: 5-8
Luck: 3-6
Def: 1-3
Res: 3-7
Maximum Points Allowed: 48

Growths:

HP: 40%-55%
Mag: 35%-50%
Skl: 45%-60%
Spd: 45%-60%
Luck: 25%-45%
Def: 15%-30%
Res: 35%-50%
Maximum % Allowed: 300%

*Anima MagiCavaliers get two of Wind/Fire/Thunder.

Abilities
Ambush: Hunters, allows melee counter if attacked while in a forest space
Pick Lock: Thieves, allows use of lock picks to open doors and chests.
Mug: Thieves/Rogues, allows to attack at half damage and steal items.
Water Walker: Pirate/Berserker, allows to walk across water for 2 move.
Mountain Walker: Bandit/Berserker, allows to walk across mountains for 2 move.
Armored: Knights/Generals, takes more damage from certain weapons
Flying: Pegasus Knights/Wyvern Riders, etc. Allows to move over any terrain, but have no terrain bonus except healing. Takes more damage from bows. Have the Canto ability.
Dragon: Wyvern Rider, takes more damage from certain weapons.
Mounted: Cavalier, Troubadour, etc. Takes more damage from certain weapons. Have the Canto ability.

Penguinator
2012-11-17, 03:55 PM
This space reserved, just in case.

For things like this.

http://i46.servimg.com/u/f46/12/76/15/28/flerpd10.png
http://i688.photobucket.com/albums/vv245/banthesun/otpforever.gif

Herp's vid (http://www.youtube.com/watch?v=oVn25RZeMjs)

Ravena: Alexandria
http://i1205.photobucket.com/albums/bb433/Mosiegirl96/AlexandriaCalanine.jpg

Pimp Mike:
http://img221.imageshack.us/img221/295/spritemikequickpimphat.png

banthesun:
http://i688.photobucket.com/albums/vv245/banthesun/Mikescribble.png

Servbot's things:
http://i.imgur.com/nO60Z3C.png
http://i.imgur.com/awP2IPp.png
http://i.imgur.com/hM1IeZb.png

Jennifer's Pictures:
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/JennifersdrawingofAlex.png
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/JennifersdrawingofChelsea.png
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/JennifersdrawingofLauren.png
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/JennifersdrawingofMaria.png
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/JennifersdrawingofMike.png
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/JennifersdrawingofUngar.png

Illven
2012-11-17, 06:30 PM
http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/spriteillvenfixer.png http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/spritefemalespellswordb.png http://i838.photobucket.com/albums/zz304/Draka393/Fire%20emblem/spritefemalespellswordmap.png

We're going to be best friends forever!


I'll burn you alive!!! But that won't be the only thing to happen to your family. I'll carve up your children, and force feed it to your wife. You really want to hurt my friends now?

Jennifer: (Illven)
(Dark affinity)
Spellsword, Level 1

HP-20 50%
Myst-6 55%
Skl-4 55%
Spd-7 50%
Luck-2 30%
Def-4 40%
Res-3 35%


Weapons
Swords (D): (0/30)
Anima (E): (0/20)

Equipment:
Iron Sword (50/50)
Fire (40/40)
Vulnerary (3/3)

Backstory

Jennifer studied basic Anima theory in the country of Kleig. Her mother died when she was 9 afterwards no matter how often she slept she was always tired. No visit to any healer was able to help at all. So eventually Jennifer learned to live with it. When she was 13 and in the dorms of an arcane school, her friend Brittany saw her wake up one night. But Brittany noticed something was off about Jennifer she seemed much more violent than usual. So Brittany pretended to go back to sleep, but when Jennifer left, she followed her. Brittany watched Jeniffer swing a sword with much more skill than was normal. Brittany confronted Jeniffer assuming that she was under demonic possession. But Jeniffer revealed a secret. The trauma of her mother's death caused her mind to split. The entity called herself Danielle, and told Brittany that Jeniffer was unaware of her existence. Brittany made Danielle tell Jeniffer about her existence by pointing out that if things continued Jeniffer would eventually be too exhausted to practice sword-play.

Personality

Jeniffer is kind, but very ditsy, however she does try to help others as best she can, her mental fragility makes it somewhat difficult at times if they ask something she's not comfortable with.

Danielle is extremely violent and loves to be in the thick of things swinging her sword around, although she will use magic if she has to. Danielle is not truly uncaring but does tend to underestimate how much her allies are hurt when considering them. Danielle takes control when Jeniffer is equal to or less than 50% hp and is removed from control when Jeniffer is healed to full.



Penguinator, Jennifer's starting stats are no longer accurate, do you have the correct ones?


Also I see unlimited B and C supports are now a thing.

Penguinator
2012-11-17, 06:42 PM
Penguinator, Jennifer's starting stats are no longer accurate, do you have the correct ones?

HP-20
Myst-6
Skl-4
Spd-7
Luck-2
Def-4
Res-3


Also I see unlimited B and C supports are now a thing.

Yes. But now you need more points to get supports. You can blame Chet for that.

Xondoure
2012-11-17, 06:48 PM
Prince Egon of Bress
http://img96.imageshack.us/img96/7978/spriteprinceegonportrai.pnghttp://img6.imageshack.us/img6/2663/spriteprinceegonbattle.pnghttp://img155.imageshack.us/img155/5453/spriteprinceegonmap.png
"It's a pity, had we met away from the battlefield we might have been friends."

BasicClass: Mercenary Lord
Affinity: Earth (justification, mongrel prince, starts in hell, hero of the commonfolk)
Weapon: Swords
Move: 4
Con: 9Starting AttributesHP: 20
Str: 7
Skl: 8
Spd: 8
Luck: 1
Def: 5
Res: 0GrowthsHP: 70% +5%
Str: 45% +5%
Skl: 45% +5%
Spd: 40% +10%
Luck: 35% +5%
Def: 45% +5%
Res: 20% +10%
(lord bonuses)BackgroundEgon of Bress, loved by the people, and looked down upon politically for his unorthodox ideals. He has made many enemies in the court who feel that he is too willing to sacrifice the power of the upper crust in order to provide welfare for the people and fear for their way of life were he to take the throne. To make this more difficult his mother was of questionable birth and some whisper that better a new dynasty take the throne than let the mongrel rule.PersonalityEgon is good natured, brave, and occasionally reckless. He has a natural skill with the blade unseen since his great grandfather. He is often called the prince of summer for his lighthearted attitude and proud display of the bress yellow and green. Due to his position his friends have been few in number, but those he makes are strong and dependable. Or at least they seem that way, it remains to be seen whether he is too trusting for his own good.

Credit goes to Penguinator for the sprites. :smallbiggrin:

Illven
2012-11-17, 06:52 PM
HP-20
Myst-6
Skl-4
Spd-7
Luck-2
Def-4
Res-3



Yes. But now you need more points to get supports. You can blame Chet for that.

Also her growths are probably inaccurate. NM found the correct ones

Chet?

Also that sucks, there's no way to speed the process at all?

Also also, Woot! Great level up!

Ravena
2012-11-17, 07:09 PM
New:
Unlimited B and C Supports

Illven, we are so doing that joke for supports.

Anyway,

Name: Alexandria (Alex) Calanine
Age: 20
Gender: Female
Height: 6'0
Weight: 140
Hair: Blue
Eyes: Light Red-Orange
Primary Color: Dark Red, Yellow trim
Secondary Color: Dark Green
Class: Mounted Knight
Horse's name: Hannibal

http://i1205.photobucket.com/albums/bb433/Mosiegirl96/Cavalier-1.png http://i1205.photobucket.com/albums/bb433/Mosiegirl96/Cavalier-battle-sprite-1.png http://i1205.photobucket.com/albums/bb433/Mosiegirl96/Cavalier-map-sprite-1.png
"Tradition is what keeps me going. Without it I would have no fire in my soul."

Stats

Hp 20
Str 6
Skl 6
Spd 7
Luck 2
Def 6
Res 0

Con 11
Affinity: Fire

Attack speed: 7
Critical: 3
Hit: 99
Avoid: 16
Damage: 13
Critical Avoid: 2


Growths

Hp 70%
Str 55%
Skl 45%
Spd 50%
Luck 20%
Def 40%
Res 20%


Backstory
Alexandria comes from a small town in Laos and is the youngest out of five children and the only girl from a military style family. From an early age Alexandria was more fond of the heroic knights and they're stories of adventure than the princess stories the other girls read. Her life was ruled by strict rules and was disciplined heavily if she wandered away from them. She did not mind this however, she found great comfort in the way she lived her life. She soon picked up a lance, sat ontop her horses back and has never looked back since. Training was difficult at first under her mother and elder brothers instruction but eventally she found her footing and became a top solider, sometimes even able to best her eldest brother in fights.
As soon as she could she signed up for true military training and became a knight of Laos, like all her family before her.


Family
*insert name* Calanine: Father.
Age: 53. Red hair, Light red-orange eyes.

*insert name* Calanine: Mother.
Age: 50. Blue hair, Green eyes.

Blair Calanine: Brother.
Age: 29. Blue hair, Green eyes. (Mountain Knight Swords)

Aeolos Calanine: Brother.
Age: 27. Blue hair, Light red-orange eyes. (Mountain Knight Bows)

Lupus Calanine: Brother.
Age: 26. Red hair, Light red-orange eyes. (Mountain Knight Axes)

Engel Calanine: Brother.
Age: 22. Red hair, Green eyes. (Mountain Knight Laces)


Personality
Alexandria is a very proud of her family and very strict when it comes to rules. Intensely so on the battlefield. Being brought up with rules a crucial part to her life she finds it hard to loosen up even around close friends or her brothers. She is soft and open in the spare moments where she can take care of her horse, Hannibal, and has a love of small children.
She's close to her brother Engel being the closest to her age and the fact they took up the same weapon. She enjoys his quietness and respects his personal spaces. She looks up to her brother Blair as a role-model and wishes for his approval which she so rarely got. She enjoys her brother Aeolos' way of life and his carefree attitude and admires his skill with a bow on the battle field. Lupus is the brother she can't stand. Similar in personalities and would often but heads with each other growing up. Trying to find any excuse to fight with him. Any chance for a friendly sibling relationship now gone. She respects her parents and thanks them for the way they raised her.

Xondoure
2012-11-17, 07:14 PM
Might I ask what's keeping hell team's update? *chomps at bit.*

Illven
2012-11-17, 07:23 PM
Plan time (By Illven)

Bandit 6 should be at 14 hp

Also how much does Peak terrain cost for Bandits

Lauren moves to D6 and heals Alexandria for the xp.

Alexandria attacks the archer 2 for a 68 chance to kill.

Maria moves to J13 and attacks the Bandit 6 for a 82 chance to kill.

(If Maria misses)

Mike moves to J15 and waits.

Jennifer attacks Bandit 6 for a guarranted 12 damage.

Chelsea moves to K14 and attacks Bandit 6 for a 84 chance to kill.

(If Maria hits)

Jennifer moves to H12

Mike moves to I13

Chelsea moves to J14

How does this sound?

Ravena
2012-11-17, 08:05 PM
Plan time (By Illven)

Bandit 6 should be at 14 hp

Also how much does Peak terrain cost for Bandits

Lauren moves to D6 and heals Alexandria for the xp.

Alexandria attacks the archer 2 for a 68 chance to kill.

Maria moves to J13 and attacks the Bandit 6 for a 82 chance to kill.

(If Maria misses)

Mike moves to J15 and waits.

Jennifer attacks Bandit 6 for a guarranted 12 damage.

Chelsea moves to K14 and attacks Bandit 6 for a 84 chance to kill.

(If Maria hits)

Jennifer moves to H12

Mike moves to I13

Chelsea moves to J14

How does this sound?

I agree with it.

Shadow_Elf
2012-11-17, 09:38 PM
Will edit Mary's sheet into this post when I'm not on my phone and can CP it trivially. Just wanted a reserved post early in the thread.

Rising Phoenix
2012-11-17, 11:32 PM
Mike

http://img823.imageshack.us/img823/7637/spritemikeportrait.pnghttp://img807.imageshack.us/img807/5118/spritemikebattle.pnghttp://img856.imageshack.us/img856/7495/spritemikemap.pnghttp://img543.imageshack.us/img543/3199/spritemikehaircut.pnghttp://img837.imageshack.us/img837/8162/spritemikehaircutblush.pnghttp://img42.imageshack.us/img42/3695/spritepimpmikehaircut.png

Awesome, awesome sprites courtesy of Penguinator, blushed modifications by WnW. Thank you so much! ^_^

Male Human
Age: 23
Lv 1 Monk.
Origin: Laos
Affinity: Heaven
Weapon: Light [E]

I've seen so many endings... so many deaths... why cannot I see a beginning?"

Base Stats

HP: 16
Mag: 7
Skill: 6
Sp: 7
Luck: 4
Def: 1
Res: 5
Con 8 (1 point)

(Total: 47)

Move: 4


Growths


HP: 45%
Mag: 60%
Skill: 50%
Sp: 50%
Luck: 40%
Def: 10%
Res: 50%


Items


Vulnery: 3/3
Light: 40/40 [E]

Background

Penguinator feel free to suggest alterations. Even write a prophesy or two... Entirely up to you if Mike is going crazy or if they are true. :smallamused::smalltongue:



The son of an upcoming merchant family, Mike was going to be their ticket to the noble ranks as he was promised to be a squire to a distant relation of the ruler’s. However, at the age of five whilst playing in the local temple he tripped and fell into the sacred brazier.
He screamed in pain as they fished him out. Miraculously the pure white flames hadn’t hurt an inch of his body, however, his eyes had been replaced with two black as void ovals. For days his family prayed and the healers tended his eyes, but it was destined that he would never see the world again. With his eyesight lost, his prospects to be a squire vanished and suddenly he became more of a burden to his family... Considering that he had survived the flames relatively unscathed they managed to convince the temple that he was a ‘miracle’ of sorts. The priests took him in partly because of this argument and partly out of pity.

Even they, however, didn’t have much use for someone who couldn’t see, but Mike still had his voice and could be trained to sing. Thus he was forced to join the quire. Since he couldn’t read he had to learn everything by ear. Not only has he memorised the most of the holy texts, he has also become a listener in the truest sense of the word and is now able to understand a great deal about others just by how they speak.

There were many voices in the temple and near all of them lied... everyone lied... even the high priest... But it wasn’t those that attracted his attention, it was the small ones, that like nesting sparrows in the roof, fluttered at the back of all of them. They said many things, both bad and good and many times they were right... When he confessed this to the high priest, he told him to shut them up and to never speak of this again.

He never spoke of them again but tried as he did, he couldn’t whisk them away. They grew in strength and as they did talked about bigger things, especially when he dreamed:

“The village to the east will burn
Through will of man
And hatred of heart”
They said
“Only a child and his dog,
Blessed by crafty, loving parents,
Shall walk away from nothingness”

And so it did happen and when the child, smelling of ash and burnt flesh, was brought into the temple an orphan... Mike cried for days blaming himself for not saying anything. When asked why, he wouldn’t say, he had promised after all to speak of the voices to no one.

The years passed, the visions got more frequent as did the calamities. . Mike has learned to hide his sorrow, but he has lost much of his joy for all he hears, and now sees are flames, scorched earth and graves. But the white void that was his sight has been filled once more. A female visage of great beauty now accompanies him at every turn of his head. With wings of brilliant flame and a voice that could sunder the earth she speaks this over and over:

“What is good
And what’s to be evil
Shall mingle

And all will die
It must be purged
For the orders to be writ anew

This isn’t the will of the land
It is that of those who dwell
Above
And below

((There’s more. Perhaps more pc directed. Will let Penguinator decide))

The visions have become so intense that Mike can rarely sleep soundly, he has to do something, or try to find someone that can. That is why a few weeks ago he grabbed a Light tome from the library and fled into the wilderness and heading in the ‘right’ direction.

Personality



Mike is kind and genuinely caring towards strangers. After all he was raised with religious virtues. However, he knows that deep down inside everyone’s a liar and thus cannot be trusted. This coupled with his family experiences means that he’s not close to anyone and also indicates that he will have trouble growing true affections towards others. And of course there are the visions and constant murmurs... seeing everyone’s death a few minutes after you meet them isn’t exactly good ground for friendships to grow and also saps him of happiness.

Appearance:


Though he didn’t physically know it at 1,82 meters, Mike was taller than almost everyone else in his church. His also quite lean and soft as time spent singing and practising magic doesn’t translate well to physical stature.
Since he cannot see, Mike has no need for fashion and neat appearances. Unless someone bothers to tidy him up, his moderately long straight orange hair falls freely down his forehead and across his eyes. This unkemptness is even more pronounced now that he has been running through the wilderness for a few days with his white robes soiled and torn and his fair skin bearing several shallow cuts.
His most distinguishing feature is of course that his blindfolded. He always has a fresh supply of bandages and is very insecure when it comes to the daily ritual of changing them. No one must see those black pits and every time he does, he places his hand in front of them hoping that it will come into view.

Rising Phoenix
2012-11-17, 11:39 PM
Apologies for the double post but rather than cluttering this with the above I'll post it here.

Agree with Illven's plan, but Mike moves twice in it. I would suggest he moves after everyone else in case the RNG decides to be horrible and everyone else misses he can than mop up the enemy keeping the party safe.

Also those are some great level ups!

Illven
2012-11-17, 11:46 PM
Apologies for the double post but rather than cluttering this with the above I'll post it here.

Agree with Illven's plan, but Mike moves twice in it. I would suggest he moves after everyone else in case the RNG decides to be horrible and everyone else misses he can than mop up the enemy keeping the party safe.

Also those are some great level ups!

One of them is if Maria misses, the other if she hits.

And we'd have to miss twice with a double 80 chance to miss, for it to matter. Jennifer auto-hits.

And the bandit only has 13 power and no crit chance, even if the RNG gods hate us we'll be fine.

John Cribati
2012-11-17, 11:49 PM
Estelle Humbert

http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Estelle/Mug.png http://i1210.photobucket.com/albums/cc411/Herpestidae/RonnieBattle.png http://i1210.photobucket.com/albums/cc411/Herpestidae/RonnieMap.png
Map sprite by Penguinator.
The key to eternal youth? never grow up. Now git off mah lawn you ya troublesome rapscallions!

Hellbeast Cavalier
{table]Stat|Base|Growths
HP|20|60%
Str|5|55%
Skl|4|40%
Spd|7|50%
Lck|3|20%
Def|6|35%
Res|2|30%
Con|11|[/table]
Affinity: Flame
Starting: Iron Lance, Vulnerary
Move: 6

Backstory:

Little is known about Estelle's early life. Hell, she's forgotten most of it herself. She figures she's somewhere around a 175 years old, given what the history books are saying. Her career as a soldier started about five months ago, when she glared a Hellbeast into submission because it was bugging her. The damned thing wouldn't leave her alone after that, so she said "why the hell not, I'mma ride this thing!" And thus began a friendhip to mark the ages.

Personality:
Swings between cantankerous and crotchety and the life of the party.

TheSummoner
2012-11-18, 02:00 AM
Reposting since everyone else is and the peer pressure is overwhelming.


Joran Halbrook
"I see no reason to risk our hides over this ilk. Why not just set fire to the place and be done with it?"
http://img688.imageshack.us/img688/3803/joran.pnghttp://img11.imageshack.us/img11/4089/bowknight.png
Age: Mid-20's
{table]Stat|Base|Growth
HP:|20|55%
Str:|6|45%
Skl:|5|55%
Spd:|6|55%
Luck:|3|35%
Def:|5|30%
Res:|2|25%[/table]
Weapons: Bows
Affinity: Dark
Movement: 6
Con: 11*
Special: Horseback

*Traded 1 point of base stat for 2 con.

Backstory
Joran is the bastard son of a nobleman on the western border of Kleig. Due to the cicrumstances of his birth, his family had planned to give him some basic training in arms and be done with him. Joran's family had little love for him and he had just as little for them. Starting at a young age, he began to develop his skill in archery and riding.

During one of the early attacks on Kleig by the hellriders, Joran's father was killed along with most of his half-siblings. With no reason left for staying, Joran stole a horse, a few bows, and as many arrows as he could carry and fled.

For the next few years, Joran traveled throughout Laos, Narf, and Bress, working as a mercenary and occasional assassin. He fought for noblemen and warlords alike so long as the pay was right and the level of risk involved was acceptable.

On one such job, Joran was hired by Count Tolas of Bress to both fight in a small campaign against Narf and to kill Prince Egon, who was also fighting for Bress, making it look like an accident. Weeks passed without an opportunity presenting itself, so Joran abandoned the job, deciding it wasn't worth the meager pay Count Tolas had promised.

Shortly after Joran had abandoned the conflict, Prince Egon went missing and was assumed dead. Seeing a chance to both eliminate the one man who knew of his trechery and make himself appear a hero by avenging the supposed death of the prince, Count Tolas betrayed Joran and had him imprisoned as a spy and assassin sent by Laos. Shortly afterward, Prince Egon reappeared and Count Tolas's trechery was uncovered. As Joran awaited execution in Tolas's dunegon, not knowing what was happening in the outside world, a battle broke out between Tolas's soldiers and men loyal to Prince Egon. During the battle, the prince's soldiers slew the dungeon guards before moving on. One of the guard's bodies fell close enough to Joran's cell for him to grab the man's keys. Joran freed himself and made his way to Tolas's armory (which had luckily already been cleared out by the prince's soldiers) and stole new weapons. As Joran attempted to find his way out of the fortress, he discovered Count Tolas and Prince Egon locked in battle. Unable to resist the chance, Joran fired an arrow through Tolas's throat.
Personality
Joran considers himself a pragmatist. He will not hesitate to shoot down a percieved threat, nor does he have any reservations about retreating when it is called for. He is very direct, sometimes to the point of rudeness. He is not above using underhanded tactics to win, whether it is his life on the line or merely his money.

Admiral Harkov
2012-11-18, 06:32 AM
What did Chet do to cause that unlimited support?

Penguinator took the work to link our character posts, so I don't understand why are you all posting them again. But since you've doing, it may make sense to do it as well so they're all in the same places.

__________________________________________________ _________________

Chet Stamsou
[http://i3.photobucket.com/albums/y52/mbest/Fire%20Emblem/spriteadmiralfixer.png http://i3.photobucket.com/albums/y52/mbest/Fire%20Emblem/spriteadmiralbattle.png http://i3.photobucket.com/albums/y52/mbest/Fire%20Emblem/spriteadmiralmap.png

"Band ages tend to be young, don't kick them away prematurely"


Basic
Class: Priest
Level: 1
Affinity: Light
Weapon: Healing staves
Rank: D
Move: 4
Con: 6

Starting Attributes
HP: 16
Mag: 5
Skl: 4
Spd: 7
Luck: 8
Def: 1
Res: 5

Growths
HP: 55%
Mag: 50%
Skl: 30%
Spd: 45%
Luck: 60%
Def: 10%
Res: 60%

Background
Chet is a young travelling priest who's dedicated to to smaller villages that may find being too small and lacking skilled healers, in his quest to make as many as possible not to feel abandoned by the gods and help as many as he can to have as many days possible to live the best they may.

Personality
Chet is a man of great faith in his gods, though not one to consider an strict man. Apparently somewhat of a lightead who avoids troubles and lover of most kinds of fun, as long it doesn't get beyond what his duties allow him to.


Items (Total weight: 2)
Vulnerary 3/3
Heal 40/40 Weight: 2

***

Current:

Class: Priest
Level: 5
Affinity: Light
Weapon: Healing staves
Rank: C (11/40)
Move: 4
Con: 6

Supports:
Prince Egon (25/25)
Shien-thietal (19/25)
Joran Halbrook (19/25)
Gerald Henderson (15/25)
Noel Firpine (6/25)
Karl Darnor (1/25)

HP-20 55% Attack Speed- 7
Mag-7 50% Critical- -
Skl-7 30% Hit- -
Spd-7 45% Avoid- 24
Luck-10 60% Heal- 17
Def-1 10% Critical Avoid 10
Res-8 60%

Equipment:
Heal: (39/40) (e)
Vulnerary: (3/3)

Penguinator
2012-11-18, 09:41 AM
Might I ask what's keeping hell team's update? *chomps at bit.*

Unfortunately, the Hell update could be as late as Tuesday. I hope to have it done tonight, but my Pep Band has two basketball games to play for tonight, and I don't know when they'll end, etc. etc.

Penguinator
2012-11-18, 06:20 PM
Noel just missed. Any changes?

Illven
2012-11-18, 06:36 PM
Noel just missed. Any changes?

Hey Penguniator can I request a shortening of the support time needed. The slowest Sairyu support takes less time then this.

If not, I understand I just figured it was worth a shot.

Xondoure
2012-11-18, 06:39 PM
Karl could attempt to kill the fighter, but the cookbook question need be answered.

Penguinator
2012-11-19, 08:13 AM
Hey Penguniator can I request a shortening of the support time needed. The slowest Sairyu support takes less time then this.

If not, I understand I just figured it was worth a shot.

The difference between this system and Sairyu's is that Sairyu's system gives a set value of points per turn. In this one, if you play your cards right, you can get quite a lot of points in one fell swoop.

I can take another look at it, but Chet's gotten a hell of a lot more points than I anticipated.


Karl could attempt to kill the fighter, but the cookbook question need be answered.

It's a droppable item? What's the question? Did I forget to put it in green?

Illven
2012-11-19, 09:11 AM
The difference between this system and Sairyu's is that Sairyu's system gives a set value of points per turn. In this one, if you play your cards right, you can get quite a lot of points in one fell swoop.

I can take another look at it, but Chet's gotten a hell of a lot more points than I anticipated.

Yes, but I have difficulties planning around getting supports this way because I can't think of a fire emblem game that does it this way (6, 7, and 8 are turn based, and aren't 9 and 10 map based) (Plus I don't see the point of a map limit, we can only grind on the enemies you give us)

And considering the past has proved that me and Rising Phoenix are the only people on heaven team willing to plan... I really hope Rising Phoenix has a better head for this sort of thing.

Rising Phoenix
2012-11-20, 01:45 AM
Yes, but I have difficulties planning around getting supports this way because I can't think of a fire emblem game that does it this way (6, 7, and 8 are turn based, and aren't 9 and 10 map based) (Plus I don't see the point of a map limit, we can only grind on the enemies you give us)

And considering the past has proved that me and Rising Phoenix are the only people on heaven team willing to plan... I really hope Rising Phoenix has a better head for this sort of thing.

hahaha, thanks for the vote of confidence.

For the time being I think things are simple. We should try to join Alex asap. Also if everyone else has left the game than we should try to give as much exp as possible to Alex, Jennifer and Mike. No point in giving exp to characters that have left the game.

Penguinator
2012-11-20, 01:49 AM
hahaha, thanks for the vote of confidence.

For the time being I think things are simple. We should try to join Alex asap. Also if everyone else has left the game than we should try to give as much exp as possible to Alex, Jennifer and Mike. No point in giving exp to characters that have left the game.

Usershadow and Steilos are still in. banthesun hasn't answered.

The only one who is currently on a team that has officially gone is Karl Darnor. Anyone else is either here or hasn't answered my PM. More news as it comes.

Illven
2012-11-20, 01:55 AM
hahaha, thanks for the vote of confidence.

For the time being I think things are simple. We should try to join Alex asap. Also if everyone else has left the game than we should try to give as much exp as possible to Alex, Jennifer and Mike. No point in giving exp to characters that have left the game.

Oh, I didn't say it was good planning :smalltongue: (I kid, I kid)

Does that mean we shouldn't give xp to Maria? Just Chelsea then?

banthesun's last activity was the 15th (Just checked) when did you send the pm's

Rising Phoenix
2012-11-20, 02:04 AM
I don't remember Maria's player, but if any of the characters has left than no they should get as little exp as possible. [Plus I want Mike to hit level 7...:smallbiggrin:]

Good to hear that only a few people have left.

Edit: So since level 1 Mike has gained 4 HP, 4 MAG, 4 SKL, 2 SPD, 2 LCK, 2 DEF, 2 (+2 Talisman) RES.

I kinda wish he had gianed 4 in SPD and 2 in SKL so he could double stuff and start punching wholes into things. Oh well such is the whims of the RNG. Also some more luck would be nice though at 40% it ain't that high.

Illven
2012-11-20, 02:13 AM
I don't remember Maria's player, but if any of the characters has left than no they should get as little exp as possible. [Plus I want Mike to hit level 7...:smallbiggrin:]

Good to hear that only a few people have left.

banthesun is Maria's player

banthesun
2012-11-20, 06:47 AM
I'm still here, I probably won't be able to post IC tonight, but I'm definitely still interested in this game!

Maria Reising (and Baron)
http://i688.photobucket.com/albums/vv245/banthesun/Maria-1.png
"Keep your distance, I can fight!"

Shaman/Witch

Water Affinity

Stats:HP: 19
Mag: 6
Skl: 7
Spd: 6
Luck: 4
Def: 1
Res: 5
Growths:HP: 55%
Mag: 50%
Skl: 45%
Spd: 45%
Luck: 35%
Def: 25%
Res: 45%
Background:Raised in a remote mountain town in Narf, Maria's early life was somewhat sheltered. Her father left on a journey when she was very young, and never returned. Maria has few memories of him and was cared for exclusively by her mother Ania until she was seven. Her mother has never told her why her father left.

A few months after her seventh birthday, Maria and her mother were visited by the local witch, Cadenza Stavaas, who served as a herbalist for the nearby towns. Ms Stavaas offered to train Maria in her art, and Ania agreed, knowing that Maria would be better provided for by her.

Witch training was very practical business, closer to an apprenticeship to any scholastic training. Maria would follow Ms Stavaas on all her business, travelling around the area in doing so. Though her training was hard, Maria grew used to it. Despite living in Ms Stavaas's cottage she was able to visit her mother often. Her training did prevent her from forming close friendships with any of the other children her age. Providing companionship is a small black cat she named Baron. She raised Baron from a kitten, and now he rarely strays from her side for long.
Personality:Maria is naturally very bright and friendly. She is an energetic person and tries to find the best in everyone. However, her years of training have left her very reserved and practical, and a somewhat formal when dealing with others. Though she understands people and psychology rather well, she has little experience with relationships, and has trouble relating her knowledge to personal situations. Though not particularly courageous or driven, Maria has a strong sense of duty, and always does her best for what she believes is right. She is occasionally taken to deep thought and sometimes spaces out, a trait that she feels is unbefitting her role as witch.

Are we updating our characters when we repost them here, or just reposting?

Penguinator
2012-11-20, 08:40 AM
Make that all of Heaven Team is still in.

Illven
2012-11-20, 09:02 AM
So yeah my plan still stands.

Penguinator
2012-11-20, 10:21 AM
Are we updating our characters when we repost them here, or just reposting?

Usually it's just a repost. I did find links for anybody that had one in the first OOC and stick them into the first page, so it's not completely necessary, but meh.

As for that, there is one question I have. Somebody had a backstory with a mentor of ambiguous gender. I think it was silphael, but I honestly don't remember. I might have it in my notes somewhere at home, but I'm not home until tomorrow. There were a few character posts that never made it to the OOC, which is why I ask. (I do have their stats in my notes, so that's not a problem)

ZeltArruin
2012-11-20, 10:57 AM
Axes
Hammer
Durability: 20
Rank: D
Range: 1
Weight: 17
Might: 10
Hit: 60
Crit: 0
Worth: 800
Special Notes: Effective against Armored units.

Poleax
Durability: 18
Rank: D
Range: 1
Weight: 17
Might: 10
Hit: 60
Crit: 0
Worth: 810
Special Notes: Effective against Mounted units.

Venin Axe
Durability: 40
Rank: D
Range: 1
Weight: 11
Might: 6
Hit: 60
Crit: 0
Worth: 360
Special Notes: Poisons target of a successful attack

Killer Axe
Durability: 20
Rank: C
Range: 1
Weight: 12
Might: 11
Hit: 65
Crit: 30
Worth: 1000

Brave Axe
Durability: 30
Rank: B
Range: 1
Weight: 17
Might: 11
Hit: 65
Crit: 0
Worth: 5250
Special Notes: Attack twice for every attack you would get with a different weapon.

Silver Axe
Durability: 30
Rank: A
Range: 1
Weight: 13
Might: 15
Hit: 70
Crit: 0
Worth: 1440

Tomahawk
Durability: 15
Rank: A
Range: 1-2
Weight: 16
Might: 13
Hit: 65
Crit: 5
Worth: 5550

Why are these axes so heavy? IE, different from 7/8? 15, 15, 10, 11, 15, 12, 14 respectively.

Edit: I ask because I am an axe-man, of course, and I believe I brought it up before, but it got lost or whatever. Also, would it be easier to work Tanat into the the game if he was a pirate? Obviously it would change his story a bit.

John Cribati
2012-11-20, 11:09 AM
I almost want to make Ronnie a Templar, but I'm not sure how to change her/his backstory to fit that.

However, there is a problem: the growths. The Templar only has 4 Stat and +5% Growth more than the Monk and 3 Stat/10% more than the Soldier, and has a whole stat more to use it on. That's ignoring the fact that you only get 30% more growth than the absolute minimum growth total for the class, when you have 50% more for both Monk and Soldier. It's versatile in theory, but in practice, the class is more or less forced to have one good attacking stat and one sucky one, barring RNG favor.

Illven
2012-11-20, 11:31 AM
I almost want to make Ronnie a Templar, but I'm not sure how to change her/his backstory to fit that.

However, there is a problem: the growths. The Templar only has 4 Stat and +5% Growth more than the Monk and 3 Stat/10% more than the Soldier, and has a whole stat more to use it on. That's ignoring the fact that you only get 30% more growth than the absolute minimum growth total for the class, when you have 50% more for both Monk and Soldier. It's versatile in theory, but in practice, the class is more or less forced to have one good attacking stat and one sucky one, barring RNG favor.

Templers have different base stats and growths now. (Can't remember them off the top of my head though.

John Cribati
2012-11-20, 12:27 PM
From this very thread:


Templar Stats:
Light, Lances, 3 Move, 12 Con
Starting Stats:

HP: 22-25
Str: 5-8
Mag: 2-6
Skl: 3-7
Spd: 2-6
Luck: 1-4
Def: 5-9
Res: 0-4
Maximum Points Allowed: 51 (40 Mins)

Growths:

HP: 60%-75%
Str: 45-60%
Mag: 30-50%
Skl: 25%-45%
Spd: 30%-45%
Luck: 20%-35%
Def: 45%-65%
Res: 25%-40%
Maximum % Allowed: 310%

Also: 3 Move. So not only are you a poor-to-decent Knight who casts Dancing Lights at people your spear can't damage (IE, Probably still won't do too much), you're lagging behind the rest of the group.

Penguinator
2012-11-20, 12:34 PM
Why are these axes so heavy? IE, different from 7/8? 15, 15, 10, 11, 15, 12, 14 respectively.

I don't know, they're the same as TheSummoner's game. I'll change them, since this is Con based, not Str based.


Edit: I ask because I am an axe-man, of course, and I believe I brought it up before, but it got lost or whatever. Also, would it be easier to work Tanat into the the game if he was a pirate? Obviously it would change his story a bit.

Mm... I'm not sure. Maybe? Honestly, the fact that he's from Bress and he's likely to show up on the opposite side of the continent is what makes it difficult.


I almost want to make Ronnie a Templar, but I'm not sure how to change her/his backstory to fit that.


Also: 3 Move. So not only are you a poor-to-decent Knight who casts Dancing Lights at people your spear can't damage (IE, Probably still won't do too much), you're lagging behind the rest of the group.

Yeah, that was the wrong draft. I put up the new one.

In this game, every class has one less move than they would in an actual game. (Something else that carries over from TheSummoner's game) While I'm not against giving the Templar class 4 mov, it's not as bad as you're making it seem.

That, and it would be a lot harder for me to fit Ronnie in as a Templar.

Illven
2012-11-20, 12:35 PM
From this very thread:



Also: 3 Move. So not only are you a poor-to-decent Knight who casts Dancing Lights at people your spear can't damage (IE, Probably still won't do too much), you're lagging behind the rest of the group.

Yes, but I'm telling you that he changed it, for instance the Spellsword class in this thread uses Str and Mag. On Jennifer's stat sheet instead of both of them she has Myst.

He just forgot to change it in this thread


@Penguinator Do swords, Lances, and Bows get lighter?

Xondoure
2012-11-20, 01:06 PM
Axes are heavy because they're supposed to be heavier than the other weapon types.

You'll notice axe wielding classes generally have higher base cons as well.

ZeltArruin
2012-11-20, 01:55 PM
Axes are heavy because they're supposed to be heavier than the other weapon types.

You'll notice axe wielding classes generally have higher base cons as well.

Yes, but the weights for axes vary from the other con based games. I haven't checked the other weapons.

Penguinator
2012-11-20, 02:38 PM
In a comparison with Sacred Stones, the only weapons which differ a lot are the Tomahawk, Spear, and effective weaponry, like Armorslayers and Heavy Spears. I'll change those to make them lighter, but for the most part, everything else is either the same as or within one point (higher or lower) of the Sacred Stones weight.

Also, I'll keep the support points as they were (25/35/45) for now, but I'll hold back on the unlimited supports until I can figure out a better way to do supports without penalizing "opposing affinities."

banthesun
2012-11-21, 02:57 AM
And considering the past has proved that me and Rising Phoenix are the only people on heaven team willing to plan... I really hope Rising Phoenix has a better head for this sort of thing.

Well, I might try my hand at this then. :smalltongue:

Chelsea to K14 and attack, gets +1 support with everyone
Mike to H14 and wait
Maria to J13 and attack, gets +1 support with everyone else
If the bandit is still alive, Jennifer moves to H13 and attacks with fire for a 100% chance to kill (+ 1 support point with Mike, meaning everyone in our little group gets +1 support with each other :smalltongue:)
Otherwise, she can move to G13
Alex can javelin the archer for a chance to kill
Lauren repeats her last move, D6, heal Alex, canto to D5

How's that sound to everyone? And if someone could double check my calculations that'd be great, I'm assuming Bandit 6 is on 14 HP, since he took 12 damage from Jennifer.

Penguinator
2012-11-21, 02:08 PM
Now guys, I can update pretty freely until Monday rolls around, so if you get more support behind your plans, I can start going.

Also, I've decided to start using Sairyu's influence system. For those of you who haven't seen it before, this means that things like

"But surely you see we've killed all the other cultists"
(Attempt: Influence cultist leader to surrender)
or
"Come this way, there are cultists over there"
(Attempt: Influence NPCs to move towards me)

will have actual mechanical value, rather than depending on how I'm feeling at the time.

Illven
2012-11-21, 04:21 PM
Well, I might try my hand at this then. :smalltongue:

Chelsea to K14 and attack, gets +1 support with everyone
Mike to H14 and wait
Maria to J13 and attack, gets +1 support with everyone else
If the bandit is still alive, Jennifer moves to H13 and attacks with fire for a 100% chance to kill (+ 1 support point with Mike, meaning everyone in our little group gets +1 support with each other :smalltongue:)
Otherwise, she can move to G13
Alex can javelin the archer for a chance to kill
Lauren repeats her last move, D6, heal Alex, canto to D5

How's that sound to everyone? And if someone could double check my calculations that'd be great, I'm assuming Bandit 6 is on 14 HP, since he took 12 damage from Jennifer.

Jennifer won't have a 100% chance to kill, she only has that hit chance with a sword.


Now guys, I can update pretty freely until Monday rolls around, so if you get more support behind your plans, I can start going.

Also, I've decided to start using Sairyu's influence system. For those of you who haven't seen it before, this means that things like

"But surely you see we've killed all the other cultists"
(Attempt: Influence cultist leader to surrender)
or
"Come this way, there are cultists over there"
(Attempt: Influence NPCs to move towards me)

will have actual mechanical value, rather than depending on how I'm feeling at the time.

Will characters get a bonus to certain influence checks. Like Alexandria gets a bonus to tactical checks, with a penalty to getting people to act nice to us. While Jennifer has the opposite?

banthesun
2012-11-21, 08:33 PM
Jennifer won't have a 100% chance to kill, she only has that hit chance with a sword.

Whoops, thanks for catching that. Regardless, even if he survives he can't kill any of us, so I think the plan is still fine.

Penguinator
2012-11-21, 08:51 PM
Will characters get a bonus to certain influence checks. Like Alexandria gets a bonus to tactical checks, with a penalty to getting people to act nice to us. While Jennifer has the opposite?

It's built into the system, yes. And the roleplaying gives additional advantages/disadvantages. As for charismatic bonuses, that's less on the characters themselves and more on the roleplaying. (I mean, it seems kind of unfair to say "this character always has a -5 penalty to influence checks because they're a jerk" when not every person in existence knows they're a jerk)

Illven
2012-11-21, 09:01 PM
Whoops, thanks for catching that. Regardless, even if he survives he can't kill any of us, so I think the plan is still fine.

I prefer my plan, it gives Chelsea the kill exp if Maria misses, who needs it more then Jennifer.


It's built into the system, yes. And the roleplaying gives additional advantages/disadvantages. As for charismatic bonuses, that's less on the characters themselves and more on the roleplaying. (I mean, it seems kind of unfair to say "this character always has a -5 penalty to influence checks because they're a jerk" when not every person in existence knows they're a jerk)

Well I figure it'd be more characters having a bonus or penalty on certain checks.

Penguinator
2012-11-21, 09:22 PM
Well I figure it'd be more characters having a bonus or penalty on certain checks.

Yes, it's like Nina and haggling. I understand.
But the examples you gave included checks based on charisma ("people being nice to us"). Where tactical knowledge would be a specific field, charisma based approaches are something entirely different.

It may be best to give an example, based on how I perceive that particular example.

Tactical information:
Alexandria attempts to perform some maneuver that a soldier of Laos would know: This grants a competency bonus.
Jennifer does the same: No competency bonus; she's not a "trained" soldier. (May incur a penalty depending on how difficult said maneuver is)

"People being nice to us"
Alexandria goes up to a merchant and says, "Hi, I'm from Laos. Can I buy a vulnerary?" The merchant says: "What a jerk. 500 gold."
Jennifer goes up to a merchant and says, "Hi, I'm from Laos. Can I buy a vulnerary?" The merchant says: "How kind. 100 gold."

In actuality, the first example is what would happen. The second example, not so much. In character, is Jennifer more likeable than Alexandria? Usually. If, however, they approach a merchant/NPC/whomever who has no idea who they are, and said the same exact thing, there would be no difference in the response. (Aside from non-verbal cues. If Alexandria says the same thing as Jennifer while swinging her lance angrily, there would be a different response)

Illven
2012-11-21, 09:33 PM
Yes, it's like Nina and haggling. I understand.
But the examples you gave included checks based on charisma ("people being nice to us"). Where tactical knowledge would be a specific field, charisma based approaches are something entirely different.

It may be best to give an example, based on how I perceive that particular example.

Tactical information:
Alexandria attempts to perform some maneuver that a soldier of Laos would know: This grants a competency bonus.
Jennifer does the same: No competency bonus; she's not a "trained" soldier. (May incur a penalty depending on how difficult said maneuver is)

"People being nice to us"
Alexandria goes up to a merchant and says, "Hi, I'm from Laos. Can I buy a vulnerary?" The merchant says: "What a jerk. 500 gold."
Jennifer goes up to a merchant and says, "Hi, I'm from Laos. Can I buy a vulnerary?" The merchant says: "How kind. 100 gold."

In actuality, the first example is what would happen. The second example, not so much. In character, is Jennifer more likeable than Alexandria? Usually. If, however, they approach a merchant/NPC/whomever who has no idea who they are, and said the same exact thing, there would be no difference in the response. (Aside from non-verbal cues. If Alexandria says the same thing as Jennifer while swinging her lance angrily, there would be a different response)

So Jennifer would get bonuses for maneuvers typical of sword-fighters, and mages?

Penguinator
2012-11-21, 10:26 PM
So Jennifer would get bonuses for maneuvers typical of sword-fighters, and mages?

Yes, and she's got "knowledge: arcana" as a class skill (having been trained at a university). But it's not limited to just those things, mind you, that's just an example.

Illven
2012-11-21, 10:32 PM
Yes, and she's got "knowledge: arcana" as a class skill (having been trained at a university). But it's not limited to just those things, mind you, that's just an example.

Huh, Jennifer as a D&D character.

Probably a Gish of some kind, With above average Intelligence (12-13) Terrible Wisdom (3-5) And good Charisma (14-15)

banthesun
2012-11-21, 11:14 PM
I prefer my plan, it gives Chelsea the kill exp if Maria misses, who needs it more then Jennifer.

Oh, whoops, I'd completely missed your plan... And I'd been feeling so suprised that no one had made a plan before me... :smallsigh:

Well, I'm perfectly fine with your plan then!

Ravena
2012-11-22, 10:45 AM
It may be best to give an example, based on how I perceive that particular example.

Tactical information:
Alexandria attempts to perform some maneuver that a soldier of Laos would know: This grants a competency bonus.
Jennifer does the same: No competency bonus; she's not a "trained" soldier. (May incur a penalty depending on how difficult said maneuver is)

"People being nice to us"
Alexandria goes up to a merchant and says, "Hi, I'm from Laos. Can I buy a vulnerary?" The merchant says: "What a jerk. 500 gold."
Jennifer goes up to a merchant and says, "Hi, I'm from Laos. Can I buy a vulnerary?" The merchant says: "How kind. 100 gold."

In actuality, the first example is what would happen. The second example, not so much. In character, is Jennifer more likeable than Alexandria? Usually. If, however, they approach a merchant/NPC/whomever who has no idea who they are, and said the same exact thing, there would be no difference in the response. (Aside from non-verbal cues. If Alexandria says the same thing as Jennifer while swinging her lance angrily, there would be a different response)

This made me smirk.

The thought of Alex doing that to a merchant is kinda funny.

Oh to the people here who celebrate it: HAPPY THANKSGIVING~ :smallsmile:

TheSummoner
2012-11-22, 12:18 PM
The proper response to being demanded 5x the regular price is to point your weapon at them and ask "How much it cost now?"

Penguinator
2012-11-22, 07:08 PM
Updates are up, and I forgot that Heaven Team had bought a Fire tome, so their gold was not the flat 5000.

Illven
2012-11-22, 07:31 PM
Plan time.

Alexandria moves to B3

Lauren moves to B2 and heals Alexandria.

The convoy moves to C3

Jennifer moves to E11

Mike moves to G11

Maria moves to G12 and shoves Mike to F11

Chelsea moves to G13 and shoves Maria to G11.


This should lure the bandit to Jennifer and away from Alexandria, The archer should go after Mike who can take it.

This should give the lovebirds two support points, and Mike should get a support point with Maria.

How does this sound?

Penguinator
2012-11-22, 07:33 PM
How does this sound?

No shoving in this game.

Illven
2012-11-22, 07:42 PM
No shoving in this game.

But.... I want the support points :smallfrown:

Ah well moves stay the same, no shoving.

Penguinator
2012-11-22, 07:50 PM
Were I to use shoving in the system, I'm not sure it would grant support points.

Someone shoves Mike!

"Hey, hey! I'm blind, no rough-housing!"

+1 Support points!

Illven
2012-11-22, 07:55 PM
Were I to use shoving in the system, I'm not sure it would grant support points.

Someone shoves Mike!

"Hey, hey! I'm blind, no rough-housing!"

+1 Support points!

No, no. Using shove to get us in a position where battles would gain us support points. Sorry for being unclear.

Penguinator
2012-11-22, 07:58 PM
No, no. Using shove to get us in a position where battles would gain us support points. Sorry for being unclear.

Oh, I see. It's funnier the other way.

Ravena
2012-11-22, 08:10 PM
Plan time.

Alexandria moves to B3

Lauren moves to B2 and heals Alexandria.

The convoy moves to C3

Jennifer moves to E11

Mike moves to G11

Maria moves to G12 and shoves Mike to F11

Chelsea moves to G13 and shoves Maria to G11.


This should lure the bandit to Jennifer and away from Alexandria, The archer should go after Mike who can take it.

This should give the lovebirds two support points, and Mike should get a support point with Maria.

How does this sound?

I'm good with the plan.

John Cribati
2012-11-22, 08:28 PM
Were I to use shoving in the system, I'm not sure it would grant support points.

Someone shoves Mike!

"Hey, hey! I'm blind, no rough-housing!"

+1 Support points!

I dunno. Getting to second base has gotta be worth a point or two.

Illven
2012-11-22, 08:32 PM
I dunno. Getting to second base has gotta be worth a point or two.

Wow. Jennifer either has a more filthy mind then expected, or someone's about to be gutted :smalltongue:

Ravena
2012-11-22, 08:33 PM
I dunno. Getting to second base has gotta be worth a point or two.

Herp, has Tinsley become a constant person in your mind? Cause it kinda seems like that. :smalltongue:

Penguinator
2012-11-22, 08:33 PM
Maybe for Tinsley... :smalltongue:

Rising Phoenix
2012-11-22, 10:15 PM
I dunno. Getting to second base has gotta be worth a point or two.

You guys....:smallbiggrin:

And yes, think I've already confirmed it but I am fine with the plan.

John Cribati
2012-11-22, 10:17 PM
Pretty much every character I've made thus far is a fragment or two of my bizarre psyche exaggerated to its logical conclusion. Tinsley (says the worst thing at the worst possible time, except with me it's not intentional), Tyra (Too smart for own good + How do I social interaction), Matthias (Wisdom to shut mouth when I'm about to say something stupid. And sassiness, apparently) and Octamus (smartass, manipulative, chessmasterish) are the main four. As for Ronnie, I came up with her when I was coming to grips with being asexual, which is one of the main reasons I kind of want to change him to something else since that era of my life is mostly over, but yeah.

So basically, Roleplaying is often like a therapy session for me.

Illven
2012-11-22, 10:32 PM
Pretty much every character I've made thus far is a fragment or two of my bizarre psyche exaggerated to its logical conclusion. Tinsley (says the worst thing at the worst possible time, except with me it's not intentional), Tyra (Too smart for own good + How do I social interaction), Matthias (Wisdom to shut mouth when I'm about to say something stupid. And sassiness, apparently) and Octamus (smartass, manipulative, chessmasterish) are the main four. As for Ronnie, I came up with her when I was coming to grips with being asexual, which is one of the main reasons I kind of want to change him to something else since that era of my life is mostly over, but yeah.

So basically, Roleplaying is often like a therapy session for me.

I'll be honest, after Tinsley, hearing that you're asexual is surprising, but I'm not going to judge.

Penguinator
2012-11-22, 11:45 PM
As for Ronnie, I came up with her when I was coming to grips with being asexual, which is one of the main reasons I kind of want to change him to something else since that era of my life is mostly over, but yeah.

I can see why you would want to change classes/characters, then.

Xondoure
2012-11-23, 02:47 AM
Is it just me, or was Joran just nice to someone with no foreseeable benefit? :smalltongue:

ZeltArruin
2012-11-23, 02:52 AM
Is it just me, or was Joran just nice to someone with no foreseeable benefit? :smalltongue:

http://i55.photobucket.com/albums/g153/ZeltArruin/PengBust.png

"Joran! Have you been dipping too deep in the casks? What's wrong with ye, mate?"

Niek
2012-11-23, 04:56 AM
So it turns out you dont get PMs when you've been unknowingly logged out for the past couple weeks.

I'm here

banthesun
2012-11-23, 07:14 AM
I'm fine with the plan here!

Also, I'm getting a weird feeling like I want to make a pouting sprite for Jennifer. It seems like it could get a lot of use :smalltongue:

Rising Phoenix
2012-11-23, 07:44 AM
I'm fine with the plan here!

Also, I'm getting a weird feeling like I want to make a pouting sprite for Jennifer. It seems like it could get a lot of use :smalltongue:

It would suit her yes.

Mike's not arguing her, just advising her. Though people are free to interpret it that way :P

banthesun
2012-11-23, 08:36 AM
It would suit her yes.

Mike's not arguing her, just advising her. Though people are free to interpret it that way :P

I was actually interpreting it as friendly banter, but chose arguing as a more neutral term for it! :smallbiggrin:

Rising Phoenix
2012-11-23, 08:58 AM
I was actually interpreting it as friendly banter, but chose arguing as a more neutral term for it! :smallbiggrin:

Ah okies, the word 'argument' I always relate with a negative interaction (as in angrily arguing over a point of disagreement)

TheSummoner
2012-11-23, 09:45 AM
Is it just me, or was Joran just nice to someone with no foreseeable benefit? :smalltongue:

*shrug* Vulneraries aren't all that useful and it took barely more than zero effort. Joran isn't opposed to being helpful when he barely has to lift a finger to do it.


http://i55.photobucket.com/albums/g153/ZeltArruin/PengBust.png

"Joran! Have you been dipping too deep in the casks? What's wrong with ye, mate?"

http://img688.imageshack.us/img688/3803/joran.png

"Possibly. I stopped keeping track of how much I've had about an hour ago."

Illven
2012-11-23, 03:01 PM
I'm fine with the plan here!

Also, I'm getting a weird feeling like I want to make a pouting sprite for Jennifer. It seems like it could get a lot of use :smalltongue:

Do it.... You know you want to. :smalltongue:


Ah okies, the word 'argument' I always relate with a negative interaction (as in angrily arguing over a point of disagreement)

And just think even after all of this, they are the OTP of Eternity of darkness.

Shadow_Elf
2012-11-24, 02:08 PM
And so, Hell Team has obtained its second crazy lady-caster.

Not sure if we've done her level-ups yet, but even her base RES and SPD are pretty high, so despite weapon triangle disadvantage, she should be able to help with the shamans.

Penguinator
2012-11-24, 02:31 PM
And so, Hell Team has obtained its second crazy lady-caster.

Not sure if we've done her level-ups yet, but even her base RES and SPD are pretty high, so despite weapon triangle disadvantage, she should be able to help with the shamans.

My notes show:
Level 2: +Skl, Spd, Def, Res
Level 3: +Hp, Mag, Skl, Luck, Res
(At Level 3: 18 Hp, 8 Mag, 8 Skl, 7 Spd, 7 Luck, 1 Def, 7 Res)

Shadow_Elf
2012-11-24, 02:39 PM
I think she also got +1 DEF for starting at level 3 instead of level 4? And her base DEF was 1. So it should be at 3, right?

Also, those were some very nice level-ups!

Penguinator
2012-11-24, 03:16 PM
I think she also got +1 DEF for starting at level 3 instead of level 4? And her base DEF was 1. So it should be at 3, right?

Also, those were some very nice level-ups!

I put the +1 Def into the level so it wasn't just sitting there awkwardly. Sorry for the confusion.

And when I looked in my notes, I had 1 Def in one place, and 2 Def in another. When I counted it up, I remembered telling you that you had one more point to distribute, and it was in Def. ...Then I realized, the point I had missed had gone into Con. So there shouldn't have been an extra point, and there shouldn't have been a 1 Def to start. Very sorry, I messed that up quite a bit. :smallredface:

Ravena
2012-11-25, 03:08 PM
Hey, so I'm going to try to plan. Warning, my plans are horrible compared to Illven and Rising Phoenix so if one of you two has a better one. Please post it!

Jeniffer to F6 and attacks the archer with fire and so she can recruit DeafnotDumb's character next turn.
Alex to E6. Attacks archer with Lance if she misses.
Lauren to D6.
Mike to E9.
Maria to E10.
Chelsea to E11.
Ethan to D5

I think this will work, but I'm not sure my calculations are correct. Meaning, don't trust my brain for math.
Please don't act on the plan till either Illven or RP has taken a look at it and said it will work or not.

Illven
2012-11-25, 03:55 PM
Jennifer can only move to F8, She only has 4 move.

Lauren moves to D6

Alexandria's move is fine she should attack with the Javelin just in case.

Convoy moves to E5 only if the archer is killed. Otherwise it moves to D5 and attacks the archer with Bats.

Everyone else's move is fine.

John Cribati
2012-11-26, 05:01 PM
Ch-Ch-Ch-Ch-Changes!

Estelle Humbert

http://i1210.photobucket.com/albums/cc411/Herpestidae/FireEmblem/Estelle/Mug.png http://i1210.photobucket.com/albums/cc411/Herpestidae/RonnieBattle.png http://i1210.photobucket.com/albums/cc411/Herpestidae/RonnieMap.png
Map sprite by Penguinator.
The key to eternal youth? never grow up. Now git off mah lawn you ya troublesome rapscallions!

Hellbeast Cavalier
{table]Stat|Base|Growths
HP|20|60%
Str|5|55%
Skl|4|40%
Spd|7|50%
Lck|3|20%
Def|6|35%
Res|2|30%
Con|11|[/table]
Affinity: Flame
Starting: Iron Lance, Vulnerary
Move: 6

Backstory:

Little is known about Estelle's early life. Hell, she's forgotten most of it herself. She figures she's somewhere around a 175 years old, given what the history books are saying. Her career as a soldier started about five months ago, when she glared a Hellbeast into submission because it was bugging her. The damned thing wouldn't leave her alone after that, so she said "why the hell not, I'mma ride this thing!" And thus began a friendhip to mark the ages.

Personality:
Swings between cantankerous and crotchety and the life of the party.

Shadow_Elf
2012-11-26, 05:34 PM
May I request that Mary and Estelle establish support conversations? Two somewhat addled, bipolar old women with hazy memories in one place can only result in hilarity.

Rising Phoenix
2012-11-27, 10:40 PM
Jennifer can only move to F8, She only has 4 move.

Lauren moves to D6

Alexandria's move is fine she should attack with the Javelin just in case.

Convoy moves to E5 only if the archer is killed. Otherwise it moves to D5 and attacks the archer with Bats.

Everyone else's move is fine.

I visited the thread to see if there was a plan for the next turn. Seems that we are covered. I am guessing that the convoy cannot help with killing the archer?

Penguinator
2012-11-27, 10:49 PM
Yeah, I didn't notice that. The convoy isn't fighting your battles for you.

Illven
2012-11-27, 10:58 PM
Yeah, I didn't notice that. The convoy isn't fighting your battles for you.

Then why did we send it scouting again?

It just moves to D5 to box the archer in then if Alexandria fails to kill.

Penguinator
2012-11-27, 11:02 PM
Then why did we send it scouting again?

It just moves to D5 to box the archer in then if Alexandria fails to kill.

'Cause Jennifer told Ethan to go find her some friends.

banthesun
2012-11-27, 11:03 PM
I'm fully cool with the ammended plan as it stands!

Illven
2012-11-27, 11:11 PM
'Cause Jennifer told Ethan to go find her some friends.

And he listened to her? :smallconfused:

Penguinator
2012-11-27, 11:12 PM
And he listened to her? :smallconfused:

He wanted to get away from Lauren. Unfortunately, it backfired. Alex tagged along as an armed escort, and to get away from Jennifer.

Illven
2012-11-27, 11:20 PM
Alex tagged along as an armed escort, and to get away from Jennifer.

Yeah, yeah.... That does sound like Alex.

Ravena
2012-11-27, 11:42 PM
Alex tagged along as an armed escort, and to get away from Jennifer.

"This is completely true, because if I have to listen to her one more time I think I'm going to kill her."

Illven, it was worth it. :smalltongue:

Oh, and finally after several months of constant forgetting to scan this, here's a full body picture of Alex I drew
http://i1205.photobucket.com/albums/bb433/Mosiegirl96/AlexandriaCalanine.jpg

Rising Phoenix
2012-11-30, 07:23 PM
Penguinator, when can we expect the next update?

Penguinator
2012-11-30, 08:48 PM
Tomorrow...

Admiral Harkov
2012-12-01, 06:26 AM
And hell team still has no plan, right?.

I'll see if I can find the time to make one later today.

Shadow_Elf
2012-12-01, 12:25 PM
Though it would be ideal to regroup and get Mary and Cutler some XP, I am worried that the hellriders will run down the cultists and steal our XP. Also, not sure if all the HP values are updated; Shien took a nasty hit from a cultist, but he's shown at max HP.

Penguinator
2012-12-01, 12:40 PM
Also, not sure if all the HP values are updated; Shien took a nasty hit from a cultist, but he's shown at max HP.

I have a tendency to overlook Hp values, unfortunately.

Penguinator
2012-12-02, 04:55 PM
I'm trying, folks. I guess I'm just not very motivated today. :smallfrown:

Illven
2012-12-02, 04:58 PM
I'm trying, folks. I guess I'm just not very motivated today. :smallfrown:

We believe in you! You can do it! :smallsmile:

Or you know no big deal. I've certainly felt that way before.

Penguinator
2012-12-02, 06:13 PM
Mkay, Heaven's update is up, but I'd like to see something concrete from Team Hell, seeing as the Admiral has two plans.

Illven
2012-12-02, 06:25 PM
Alexandria moves to I6 and recruits Ungar

Mike moves to F6

Lauren moves to D6

Jennifer moves to E6 and attacks archer 2 with the Iron sword for a 88 chance to kill.

Maria moves to F7

Chelsea moves to F8.


Sound good to everyone?

If we want a def.kill on the archer. We can switch Jen and Mike's moves, have Jen not attack, and have Mike attack instead.

Ravena
2012-12-02, 07:14 PM
Alexandria moves to I6 and recruits Ungar

Mike moves to F6

Lauren moves to D6

Jennifer moves to E6 and attacks archer 2 with the Iron sword for a 88 chance to kill.

Maria moves to F7

Chelsea moves to F8.


Sound good to everyone?

If we want a def.kill on the archer. We can switch Jen and Mike's moves, have Jen not attack, and have Mike attack instead.

I'm fine with it.

Rising Phoenix
2012-12-02, 09:56 PM
I'm fine with it.

seconded :smallsmile:

Illven
2012-12-02, 10:06 PM
Which one, the Jen needs more xp plan, or the sure plan.

banthesun
2012-12-03, 12:33 AM
I'm willing to support the Jen needs XP plan, it's not like we're in any kind of major danger. Does Ungar get a move when he's recruited though?

Penguinator
2012-12-03, 12:34 AM
I'm willing to support the Jen needs XP plan, it's not like we're in any kind of major danger. Does Ungar get a move when he's recruited though?

He does. Although the space to his left counts as a mountain tile as it is mostly mountainous, and I don't think he can be recruited this turn...

...And I'm saddened that Heaven team already has most of their team in support of the next turn's plan when Hell hasn't got a preferred plan. (I would send PMs, but I can't guarantee that the update would soon follow)

Illven
2012-12-03, 12:41 AM
He does. Although the space to his left counts as a mountain tile as it is mostly mountainous, and I don't think he can be recruited this turn...

...And I'm saddened that Heaven team already has most of their team in support of the next turn's plan when Hell hasn't got a preferred plan. (I would send PMs, but I can't guarantee that the update would soon follow)

Alexandria's moving to the space above him... Which doesn't have any mountain stuff.

Penguinator
2012-12-03, 01:08 AM
Alexandria's moving to the space above him... Which doesn't have any mountain stuff.

Ah... for some reason, I thought he was still encircled by mountains.

Illven
2012-12-03, 01:32 AM
Ah... for some reason, I thought he was still encircled by mountains.

Ah, okay. I understand.

banthesun
2012-12-03, 02:34 AM
Well, in that case we could have Ungar step up onto the J7 and attack the bandit, tying those two up for a while, or we could have him retreat and join the group, in which case we'd need Alex to canto back to G6 to stay safe. What does everyone think?

Rising Phoenix
2012-12-03, 02:37 AM
Which one, the Jen needs more xp plan, or the sure plan.

Ah... Maria needs more exp than any of us. :smalltongue:

But yeah Jennifer can have the exp.

Illven
2012-12-03, 02:52 AM
Well, in that case we could have Ungar step up onto the J7 and attack the bandit, tying those two up for a while, or we could have him retreat and join the group, in which case we'd need Alex to canto back to G6 to stay safe. What does everyone think?

Let's let them join the group, I don't want to be dealing with foes in the mountains.

banthesun
2012-12-03, 04:28 AM
Alright, my modifications to the plan are to have Mike take his move after Jeniffer so he can finish off the archer at range if Jeniffer misses. Lauren can heal Jeniffer one point for exp and support points. Alex cantos back to G6 after recruiting, and Ungar moves to H6 to lure Bandit 1 into range.

Rising Phoenix
2012-12-03, 04:45 AM
Alright, my modifications to the plan are to have Mike take his move after Jeniffer so he can finish off the archer at range if Jeniffer misses. Lauren can heal Jeniffer one point for exp and support points. Alex cantos back to G6 after recruiting, and Ungar moves to H6 to lure Bandit 1 into range.

I am fine with this too :)

Illven
2012-12-03, 03:58 PM
Alright, my modifications to the plan are to have Mike take his move after Jeniffer so he can finish off the archer at range if Jeniffer misses. Lauren can heal Jeniffer one point for exp and support points. Alex cantos back to G6 after recruiting, and Ungar moves to H6 to lure Bandit 1 into range.


I am fine with this too :)

Won't work, they won't get support points if Jennifer attacks and kills the archer before Mike moves next to her.

However I would be amendable to Lauren moving after Jennifer.

Penguinator
2012-12-03, 09:35 PM
So, who would be opposed to changing the support system to a sitting-next-to-each-other deal like in the games? So all alignment combinations are fair game, it's a static +3 for any given unit. There will still be a bonus for recruiting, every support pair would be given points in proportion to how many they have now, and unlimited B and C supports would be possible. (Although how many are used at once remains at five levels)

Basically, this allows for more characterization, and easier support point planning in most cases. And Chet won't have to sit there with a million points with everybody in his party and not being able to use them.

Rising Phoenix
2012-12-03, 09:49 PM
So, who would be opposed to changing the support system to a sitting-next-to-each-other deal like in the games? So all alignment combinations are fair game, it's a static +3 for any given unit. There will still be a bonus for recruiting, every support pair would be given points in proportion to how many they have now, and unlimited B and C supports would be possible. (Although how many are used at once remains at five levels)

Basically, this allows for more characterization, and easier support point planning in most cases. And Chet won't have to sit there with a million points with everybody in his party and not being able to use them.

I am ok with this.

You could also implement a "the characters need to fight on X no. of maps before the support level can be increased", but your way appears to be simpler.

Illven
2012-12-03, 10:20 PM
So, who would be opposed to changing the support system to a sitting-next-to-each-other deal like in the games? So all alignment combinations are fair game, it's a static +3 for any given unit. There will still be a bonus for recruiting, every support pair would be given points in proportion to how many they have now, and unlimited B and C supports would be possible. (Although how many are used at once remains at five levels)

Basically, this allows for more characterization, and easier support point planning in most cases. And Chet won't have to sit there with a million points with everybody in his party and not being able to use them.

This plan pleases Illven.


I am ok with this.

You could also implement a "the characters need to fight on X no. of maps before the support level can be increased", but your way appears to be simpler.

That would punish people who came in later though.



Also for the IC comment.

Is that referring to my OOC comment, or Jennifer. Because Jennifer has a low enough wisdom to take the completely wrong idea from Alexandria.

Rising Phoenix
2012-12-03, 10:30 PM
This plan pleases Illven.



That would punish people who came in later though.



Also for the IC comment.

Is that referring to my OOC comment, or Jennifer. Because Jennifer has a low enough wisdom to take the completely wrong idea from Alexandria.

Fair point. I forgot that in the games that use this mechanic the maps needed to rank up supports are fewer for characters recruited late in the game.

And some comedy relief never hurt any game... so long as it didn't get out of hand. So as long we wrap the conversation up quickly I don't think there'll be much of an issue.

Penguinator
2012-12-03, 10:36 PM
That would punish people who came in later though.

Renault... Just... Renault...


Is that referring to my OOC comment, or Jennifer. Because Jennifer has a low enough wisdom to take the completely wrong idea from Alexandria.

I really don't want this to turn into protect the prince. Just keep it under control, a'ight?

Illven
2012-12-03, 11:42 PM
Before I get comments, I fully intend for Jennifer to forget about this before the end of the map.

Penguinator
2012-12-03, 11:46 PM
I don't mind that post...

I don't mind some comic relief (or even a fair bit of it) but when the conversation leads to "Is this a harem game?" it's a little concerning.

Also, Ravena, feel free to start your recruitment conversation.

Rising Phoenix
2012-12-03, 11:49 PM
I don't mind that post...

I don't mind some comic relief (or even a fair bit of it) but when the conversation leads to "Is this a harem game?" it's a little concerning.

Also, Ravena, feel free to start your recruitment conversation.

The harem comment was in an OOC bracket and meant completely as a tongue in cheeck one. I would never ruin Mike that way.

When did Alex rack up the support points?:smalleek::smallconfused:

Penguinator
2012-12-03, 11:51 PM
When did Alex rack up the support points?:smalleek::smallconfused:

It's hard to tell with you guys. :smallwink:

Hey, now, I edited the mistake...

Rising Phoenix
2012-12-03, 11:52 PM
It's hard to tell with you guys. :smallwink:

Hey, now, I edited the mistake...

Thought as much... though an early C support would help. :smallbiggrin:

Illven
2012-12-03, 11:54 PM
I don't mind that post...

I don't mind some comic relief (or even a fair bit of it) but when the conversation leads to "Is this a harem game?" it's a little concerning.

Also, Ravena, feel free to start your recruitment conversation.

It was a joke, not in-character. Fueled by the fact that most forum games have way more males then females, and Heaven team has one guy. It'll end when we get Ungor.

(I really don't consider Ethan a character, anymore then you consider the eternal merchant a character :smalltongue: )


The harem comment was in an OOC bracket and meant completely as a tongue in cheeck one. I would never ruin Mike that way.

When did Alex rack up the support points?:smalleek::smallconfused:

I know right! It should be with Jennifer!

Penguinator
2012-12-03, 11:59 PM
(I really don't consider Ethan a character, anymore then you consider the eternal merchant a character :smalltongue: )

See, Ethan counts as a character in my mind because he's not someone I created. Steilos (the rare times when he's here) created Ethan and roleplays him, as well as Lauren.

Illven
2012-12-04, 12:15 AM
See, Ethan counts as a character in my mind because he's not someone I created. Steilos (the rare times when he's here) created Ethan and roleplays him, as well as Lauren.

Well that's the issue, even when Steilos is here, He more often plays Lauren then Ethan.

banthesun
2012-12-04, 04:47 AM
I made this a little while ago and and forgot to upload it (I couldn't help myself...), apologies to everyonehttp://i688.photobucket.com/albums/vv245/banthesun/otpforever.gif
Now I'm going to have to make something for harem Mike :smallbiggrin:

Also, while trying to make a pouting Jeniffer, I ended up making her look strangely serious
http://i688.photobucket.com/albums/vv245/banthesun/StrangelySeriousJennifer.png
It makes me feel like something's seriously wrong with her, like she's sick perhaps :smalltongue:

I'm not sure I really understand the new support system, but if everyone else is keen on it I'm all for it!

Rising Phoenix
2012-12-04, 05:01 AM
I made this a little while ago and and forgot to upload it (I couldn't help myself...), apologies to everyonehttp://i688.photobucket.com/albums/vv245/banthesun/otpforever.gif
Now I'm going to have to make something for harem Mike :smallbiggrin:

Also, while trying to make a pouting Jeniffer, I ended up making her look strangely serious
http://i688.photobucket.com/albums/vv245/banthesun/StrangelySeriousJennifer.png
It makes me feel like something's seriously wrong with her, like she's sick perhaps :smalltongue:

I'm not sure I really understand the new support system, but if everyone else is keen on it I'm all for it!

:eek:... :biggrin:... you folks have way too much time on your hands... Also I didn't realize people enjoy Mike to the extent of making fanart XD.

Ravena
2012-12-04, 05:49 AM
:eek:... :biggrin:... you folks have way too much time on your hands... Also I didn't realize people enjoy Mike to the extent of making fanart XD.

...I should take a crack at drawing him when I get the chance.

Admiral Harkov
2012-12-04, 06:35 AM
Support system: I've never had much of a mind to understand all the implications of mechanics, I don't worry much about them, so whatever you guys say is fine.

Penguinator
2012-12-04, 10:18 AM
Also, while trying to make a pouting Jeniffer, I ended up making her look strangely serious
http://i688.photobucket.com/albums/vv245/banthesun/StrangelySeriousJennifer.png
It makes me feel like something's seriously wrong with her, like she's sick perhaps :smalltongue:

Yes, her expression screams, "What is this? I don't even..."


I'm not sure I really understand the new support system, but if everyone else is keen on it I'm all for it!


Support system: I've never had much of a mind to understand all the implications of mechanics, I don't worry much about them, so whatever you guys say is fine.

In short, unlimited B and C supports allow for more characterization.

Illven
2012-12-04, 04:12 PM
I made this a little while ago and and forgot to upload it (I couldn't help myself...), apologies to everyonehttp://i688.photobucket.com/albums/vv245/banthesun/otpforever.gif
Now I'm going to have to make something for harem Mike :smallbiggrin:

Also, while trying to make a pouting Jeniffer, I ended up making her look strangely serious
http://i688.photobucket.com/albums/vv245/banthesun/StrangelySeriousJennifer.png
It makes me feel like something's seriously wrong with her, like she's sick perhaps :smalltongue:

I'm not sure I really understand the new support system, but if everyone else is keen on it I'm all for it!

That's Jennifer someone just made a Your mom joke.


Hint never make a your mom joke to her.

Niek
2012-12-05, 07:53 PM
Holy wow its been a while since I checked in. Sorry folks, professors have been running me ragged with projects. I should be much more available from here on

Penguinator
2012-12-08, 02:59 PM
Welp, I sent PMs to all of Hell a while back, and the only one who responded at all was Niek, so I guess I'll go with whatever Admiral's latest plan is.

Updates tomorrow, possibly Monday. (Don't have any finals on Monday, and I don't freak-out cram-study like normal people)

Illven
2012-12-08, 03:08 PM
Welp, I sent PMs to all of Hell a while back, and the only one who responded at all was Niek, so I guess I'll go with whatever Admiral's latest plan is.

Updates tomorrow, possibly Monday. (Don't have any finals on Monday, and I don't freak-out cram-study like normal people)

Woot! Jennifer's time to shine!

Only change, Jen moves first and attacks Archer. If she misses Mike attacks it when he moves. (Due to new support mechanics)

Shadow_Elf
2012-12-08, 03:15 PM
Mary can't really do anything important this turn. I agree with either of Admiral's plans (defensive because it gives Mary a chance to regroup, but offensive because it might deny the Greens from XP robbing).

Admiral Harkov
2012-12-08, 04:35 PM
Welp, I sent PMs to all of Hell a while back, and the only one who responded at all was Niek, so I guess I'll go with whatever Admiral's latest plan is.

Updates tomorrow, possibly Monday. (Don't have any finals on Monday, and I don't freak-out cram-study like normal people)

Which is the best turn for that to happen, since I'm completely undecided. In one moment I think the chances of disaster are low enough to take the risky plan, the next I'm convinced we should do the safe.

The safe plan:

Shyam J11, wait (he should have sold the gem).
Egon M15, wait.
Noel N14, wait
Shien O15, wait.
Chet N15, heal shien.
Darnor L15, wait
New woman J16, wait.
Shyam J12, use vulnerary.

The risky would be:

Noel R11, attack shaman4.
Egon Q12, attack shaman 5

If one missed:
Shien P12, attack shaman4
Chet heal shien.

If shaman4 is dead:
shien
Chet heals Shien or Noel (in order of preference) from Q column or his current position.
Shyam L12, use vulnerary.
Darnor I14
New woman full speed Eastward

If the hellriders are friendly I'd choose safe.

If hostile, the risky least we end having to deal with the same trouble and the shamans.

Ravena
2012-12-08, 07:54 PM
Also, Ravena, feel free to start your recruitment conversation.

...Damnit I knew I forgot something! Let me get on that right now. I am so so sorry.

John Cribati
2012-12-08, 10:58 PM
Best. Recruitment. Ever.

Admiral Harkov
2012-12-09, 06:28 AM
Next, image of Mike with the blindfold out of place, "NOOOOOOO! I DON't WANT TO SHARE MY HAREM!!!! YOU WILL DIEEEEEEE!!!"

Rising Phoenix
2012-12-09, 07:34 AM
Next, image of Mike with the blindfold out of place, "NOOOOOOO! I DON't WANT TO SHARE MY HAREM!!!! YOU WILL DIEEEEEEE!!!"

PimpMike.jpeg

"I foresaw this. It's problematic, yes, but it is also true that we have need of a dumb brute. The midway solution is castration... and it will involve spiked wine, a big barmaid and a rusty cleaver. This will occur in the next town. The voices never lie."

Ravena
2012-12-09, 10:33 AM
PimpMike.jpeg

"I foresaw this. It's problematic, yes, but it is also true that we have need of a dumb brute. The midway solution is castration... and it will involve spiked wine, a big barmaid and a rusty cleaver. This will occur in the next town. The voices never lie."

And that's when Alex avoided Mike for her own safety. I don't even want to know what he would do to her.

Rising Phoenix
2012-12-09, 10:43 AM
And that's when Alex avoided Mike for her own safety. I don't even want to know what he would do to her.

Give her chocolate, roses... oh wait... she doesn't necessarily like these things...

Take her sky diving? Would that work?

Illven
2012-12-09, 01:13 PM
Next, image of Mike with the blindfold out of place, "NOOOOOOO! I DON't WANT TO SHARE MY HAREM!!!! YOU WILL DIEEEEEEE!!!"

Weren't we supposed to drop the harem idea? :smallconfused:

Ravena
2012-12-09, 01:17 PM
Give her chocolate, roses... oh wait... she doesn't necessarily like these things...

Take her sky diving? Would that work?

She'd burn those things in his face.

I have no idea what would work. Maybe pony's. Alex likes pony's.

Illven
2012-12-09, 01:23 PM
I have no idea what would work. Maybe pony's. Alex likes pony's.

Jennifer likes ponies too :smallbiggrin:

Ravena
2012-12-09, 01:24 PM
Jennifer likes ponies too :smallbiggrin:

Oh god :smalleek:
Alexandria, what did I just do to you. I'm sorry, don't stab your lance through my eyes. I need them.

DeafnotDumb
2012-12-09, 01:31 PM
PimpMike.jpeg

"I foresaw this. It's problematic, yes, but it is also true that we have need of a dumb brute. The midway solution is castration... and it will involve spiked wine, a big barmaid and a rusty cleaver. This will occur in the next town. The voices never lie."

http://img846.imageshack.us/img846/2724/spriteungarportrait.png
"Dumb?"

Ungar likes ponies too. Medium to well-done.

Penguinator
2012-12-09, 01:33 PM
http://img43.imageshack.us/img43/8288/somen.png
"Mike... Ol' buddy, ol' pal... We haven't talked in a while, you an' me... I haven't told you anything lately...

...So don't go judging people's pasts before I've told you about 'em, aye?"

Illven
2012-12-09, 01:35 PM
Oh god :smalleek:
Alexandria, what did I just do to you. I'm sorry, don't stab your lance through my eyes. I need them.

Made her and Jennifer BFF's! :smallbiggrin:


http://img43.imageshack.us/img43/8288/somen.png
"Mike... Ol' buddy, ol' pal... We haven't talked in a while, you an' me... I haven't told you anything lately...

...So don't go judging people's pasts before I've told you about 'em, aye?"

Then why not tell him?

Ravena
2012-12-09, 01:53 PM
Ungar likes ponies too. Medium to well-done.

:smalleek::smallfrown:
"Stay away from my horse or I'm killing you where you stand."

Don't mess with her pony. She likes her pony.


Made her and Jennifer BFF's! :smallbiggrin:

*twitch twitch* "...I hate my life."

Illven
2012-12-09, 01:57 PM
*twitch twitch* "...I hate my life."

Oh, Alexandria! You're such a kidder!

Penguinator
2012-12-09, 02:00 PM
Then why not tell him?

If I wanted him to know everything about Ungar, don't you think I would have?

I didn't think Mike was going to start, "Yes, Hmm. I know your past, your present, and your future, all in the two seconds it took to recruit you."

Ravena
2012-12-09, 02:01 PM
Oh, Alexandria! You're such a kidder!

And that is when Japaneses suicide was used. Except with a lance. :smalltongue:

Illven
2012-12-09, 02:01 PM
If I wanted him to know everything about Ungar, don't you think I would have?

I didn't think Mike was going to start, "Yes, Hmm. I know your past, your present, and your future, all in the two seconds it took to recruit you."

But that's Mike's thing. Being all wise and future seeing.

It'd be like expecting Jennifer to not tackle hug a new recruit.

Penguinator
2012-12-09, 02:07 PM
But that's Mike's thing. Being all wise and future seeing.

While this is true, there are some things he wouldn't know. Call it a blocked-mind, if you will.

For example, Mike goes to read Zaras' mind. The way it currently stands, Mike would know his name, rank, serial number, the middle name of his firstborn, and his mother's maiden name. The way it would work from my standpoint is that he gets little to nothing from Zaras, as Zaras doesn't want him to know anything.

In Ungar's case, he would be able to see "Ungar won't kill kids" and would work from there. As Ungar is apprehensive about stabbing the kids in front of him, he would them to know he doesn't want to hurt them. He would not, however, want Mike to know "I'm a deserter from the army," so Mike wouldn't see that.

Illven
2012-12-09, 02:15 PM
While this is true, there are some things he wouldn't know. Call it a blocked-mind, if you will.

For example, Mike goes to read Zaras' mind. The way it currently stands, Mike would know his name, rank, serial number, the middle name of his firstborn, and his mother's maiden name. The way it would work from my standpoint is that he gets little to nothing from Zaras, as Zaras doesn't want him to know anything.

In Ungar's case, he would be able to see "Ungar won't kill kids" and would work from there. As Ungar is apprehensive about stabbing the kids in front of him, he would them to know he doesn't want to hurt them. He would not, however, want Mike to know "I'm a deserter from the army," so Mike wouldn't see that.

To be fair. I trust angels in your setting about as far as I can throw them. (Something seems off about them)

And if Ungar doesn't realize Mike can read minds, would he really have such a closed off mind?

Penguinator
2012-12-09, 02:57 PM
And if Ungar doesn't realize Mike can read minds, would he really have such a closed off mind?

People in general do. If they didn't, Mike would get "This man has a wife and kids at home," "This woman's mother was waiting for that vulnerary you just ripped off her corpse," "This fellow didn't even want to be in the army," "He only wanted to live up to his father's expectations" with every single kill.

For a PC, basically, if it's something that wouldn't come up until a support conversation, Mike wouldn't know it.

Edit: Another thing to keep in mind, you've only seen the actions of one angel.

Illven
2012-12-09, 03:53 PM
People in general do. If they didn't, Mike would get "This man has a wife and kids at home," "This woman's mother was waiting for that vulnerary you just ripped off her corpse," "This fellow didn't even want to be in the army," "He only wanted to live up to his father's expectations" with every single kill.

For a PC, basically, if it's something that wouldn't come up until a support conversation, Mike wouldn't know it.

Edit: Another thing to keep in mind, you've only seen the actions of one angel.

That... that actually does sound like something Mike would hear.

But I'll just drop it.


Well yes, but I'm used to D&D outsiders, if one angel acts this way, almost all of them are going to act this way.

Penguinator
2012-12-09, 04:07 PM
That... that actually does sound like something Mike would hear.

But he isn't supposed to. That's where the DM/Player discrepancy comes in.

But enough of that. I'll talk to RP about it.

Xondoure
2012-12-09, 04:41 PM
Like my signature says, posting is harder at the moment. Apologies if I miss an update or two.

Penguinator
2012-12-09, 04:54 PM
Like my signature says, posting is harder at the moment. Apologies if I miss an update or two.

Ah, I hadn't seen that.

@Illven: Hold on a moment; Mike doesn't read minds, he has visions. Those responsible for his visions only tell him things they deem useful to him. He doesn't come across any information by himself.

Illven
2012-12-09, 05:05 PM
Ah, I hadn't seen that.

@Illven: Hold on a moment; Mike doesn't read minds, he has visions. Those responsible for his visions only tell him things they deem useful to him. He doesn't come across any information by himself.

Ah right. I forgot. Mind-reading is the standard tool in any diviner's arsenal. :smallredface:

My apologies.

Rising Phoenix
2012-12-09, 09:06 PM
And that's why he has made his reference to characters as obscure and vague as possible and he didn't say anything out loud. AKA the impact on other character's history and future (also the future may be flexible in your universe so again it doesn't matter what he sees or says) are next to nothing.

Also Mike would probably get (more) mind screwed if he tried to look into Zaras past and future, hence he won't do it.

Still if his little ramblings bother you that much I can stop them all together.

He doesn't like Zaras cause he suspects he is not what he seems and overall doesn't like outsiders meddling with the affairs of mortals. But he is aware that there are beings that are genuinely kind and caring... perhaps some that may be able to rid him of his condition...[support information there]
---
On the behavior of Angels I am a fan of the "I am so 'good' that I am obsolete" route. For example an Angel that can justify the murder of a child as it has seen in the future that that child will become a murderer etc. Or an angel that won't take any action on the mortal realm as it knows that doing so will harm someone/something, anything.

There are few of those in my setting, though I am not sure at this stage if you are going to be running into them.

---

Harem idea: These are OOC jokes and have no bearing to the actual game :P.
---

Penguinator
2012-12-09, 11:23 PM
Still if his little ramblings bother you that much I can stop them all together.

No, I'll send you a PM.


Harem idea: These are OOC jokes and have no bearing to the actual game :P.

You'll notice I didn't say anything that time. (Actually, I thought about making a quick sprite with Mike with the "pimp hat.")

Illven
2012-12-09, 11:27 PM
The bandits gave no impression of just wanting food/gold though?

Penguinator
2012-12-09, 11:34 PM
The bandits gave no impression of just wanting food/gold though?

I honestly don't remember. But really, they don't even want that. They just want a good fight. I think Chris said something like "let's have some fun," but that really doesn't tell you much.

Which is why I mentioned a while back that the bandits on this map aren't actually "slain," they're more "defeated."

Illven
2012-12-09, 11:41 PM
I honestly don't remember. But really, they don't even want that. They just want a good fight. I think Chris said something like "let's have some fun," but that really doesn't tell you much.

Which is why I mentioned a while back that the bandits on this map aren't actually "slain," they're more "defeated."

... But banthesun stated Maria killed one, when she crit? :smallconfused:

Penguinator
2012-12-09, 11:45 PM
... But banthesun stated Maria killed one, when she crit? :smallconfused:

We'll call that one an accident.

Illven
2012-12-09, 11:48 PM
We'll call that one an accident.

Okay, as long as you're aware.

Ravena
2012-12-09, 11:52 PM
(Actually, I thought about making a quick sprite with Mike with the "pimp hat.")

I would pay to see that, :smallamused:

Penguinator
2012-12-10, 12:04 AM
I would pay to see that, :smallamused:

http://img221.imageshack.us/img221/295/spritemikequickpimphat.png

Like I said, it was a quick do.

Rising Phoenix
2012-12-10, 12:11 AM
http://img221.imageshack.us/img221/295/spritemikequickpimphat.png

Like I said, it was a quick do.

Oh gods...:smallbiggrin:

A shame I cannot use that in the IC thread :smallfrown:+ :smalltongue:

Penguinator
2012-12-10, 01:11 AM
RP, did you see the PM I sent?

Also, joking aside, Alexandria does have more support points with Mike than Jennifer does... :smalltongue:

Illven
2012-12-10, 01:17 AM
RP, did you see the PM I sent?

Also, joking aside, Alexandria does have more support points with Mike than Jennifer does... :smalltongue:

I've noticed :smallfurious: :smalltongue:

Penguinator
2012-12-10, 02:24 AM
What's Ungar's move?

Illven
2012-12-10, 02:33 AM
Ungor moves to F7

Penguinator
2012-12-10, 02:34 AM
You put Maria in F7.

Illven
2012-12-10, 02:34 AM
You put Maria in F7.

G7 then, sorry.

Penguinator
2012-12-10, 02:36 AM
And Alexandria does not canto after recruiting Ungar?

Illven
2012-12-10, 02:39 AM
She can canto to G6

Rising Phoenix
2012-12-10, 07:10 AM
RP, did you see the PM I sent?

Also, joking aside, Alexandria does have more support points with Mike than Jennifer does... :smalltongue:

I have now, was busy earlier.

Edit: Also I just noticed that Heaven Team is overlevelled when compared to Hell Team, we have 3 characters on level 76... heading towards level 7.

Edit 2: Does heaven team have a plan?

Penguinator
2012-12-10, 12:51 PM
Edit: Also I just noticed that Heaven Team is overlevelled when compared to Hell Team, we have 3 characters on level 76... heading towards level 7.

I know... Keep in mind, Hell team also (currently) has more characters.


Edit 2: Does heaven team have a plan?

Not since I updated last night, no.

Aaaaaagh! What the hell? I updated last night, where the hell did it go??

Illven
2012-12-10, 01:39 PM
Okay, this is a weird plan but just trust me, I'll explain why when I'm done.


Lauren heals Jennifer and cantos to B3

Chelsea moves to E11

Alexandria moves to E10

Maria moves to E9

Ungar moves to F9

Mike moves to F8

Jennifer moves to F7

Ethan moves to C5


Reasoning I do not want to fight opponents in mountains, we'll miss everything. So Jennifer with her sword is going to lure them out of the mountains. She can tank both hits, and they only have 55 Acc, and 58 Acc

Ravena
2012-12-10, 03:55 PM
http://img221.imageshack.us/img221/295/spritemikequickpimphat.png

Like I said, it was a quick do.

Yep. Totally worth not checking the forums this morning before school.


Okay, this is a weird plan but just trust me, I'll explain why when I'm done.


Lauren heals Jennifer and cantos to B3

Chelsea moves to E11

Alexandria moves to E10

Maria moves to E9

Ungar moves to F9

Mike moves to F8

Jennifer moves to F7

Ethan moves to C5


Reasoning I do not want to fight opponents in mountains, we'll miss everything. So Jennifer with her sword is going to lure them out of the mountains. She can tank both hits, and they only have 55 Acc, and 58 Acc

I'm good with this plan.

Penguinator
2012-12-10, 04:03 PM
Yep. Totally worth not checking the forums this morning before school.

:smallconfused:

Ravena
2012-12-10, 04:12 PM
:smallconfused:

I usually go on in the mornings before school but am usually too tired to enjoy the humor in stuff. So not going on and seeing it now makes it more funny. To me at least.

I'm confusing, I know. Sorry. ^^;

DeafnotDumb
2012-12-10, 04:25 PM
I'm good with this plan.

Likewise.

Penguinator, Ungar's support stats seem different from the rest of the group - out of 25 instead of out of 80, and have 0 in everything when I think they should have accumulated a little over the last turn.

Penguinator
2012-12-10, 04:33 PM
Likewise.

Penguinator, Ungar's support stats seem different from the rest of the group - out of 25 instead of out of 80, and have 0 in everything when I think they should have accumulated a little over the last turn.

Yeah, he was in the enemy stat block and I had to copy/paste him over from there. Having already done the update once and then needing to redo it, I was hurrying.

In short, I forgot to copy/paste his new block. I'll get that on the next update. (20w/Alexandria, and 3w/Maria of 80)

Rising Phoenix
2012-12-10, 08:57 PM
Fine with the plan as well.

Also I assume that Chelsea will want to talk them down?

Also can I request that Mike and Alexandria get the 30 or so exp they need to level up before the end of the map. I know they are over-leveled, but I think we should keep that way to have an advantage when recruiting under-levelled characters.

(Also I've been waiting for Mike to level up for so long XD)

Illven
2012-12-10, 09:10 PM
Fine with the plan as well.

Also I assume that Chelsea will want to talk them down?

Also can I request that Mike and Alexandria get the 30 or so exp they need to level up before the end of the map. I know they are over-leveled, but I think we should keep that way to have an advantage when recruiting under-levelled characters.

(Also I've been waiting for Mike to level up for so long XD)

Alexandria needs 50, Jennifer's closer to level 7 then she is.

And it'd be better to focus the xp on the low levels, they'll get more of it.

banthesun
2012-12-11, 10:55 PM
Okay, this is a weird plan but just trust me, I'll explain why when I'm done.


Lauren heals Jennifer and cantos to B3

Chelsea moves to E11

Alexandria moves to E10

Maria moves to E9

Ungar moves to F9

Mike moves to F8

Jennifer moves to F7

Ethan moves to C5


Reasoning I do not want to fight opponents in mountains, we'll miss everything. So Jennifer with her sword is going to lure them out of the mountains. She can tank both hits, and they only have 55 Acc, and 58 Acc

With all our targets on the mountains, there's not reason to argue! Lets go with this!

(and another quick contribution to supporting pimp-Mike)
http://i688.photobucket.com/albums/vv245/banthesun/Mikescribble.png

Ravena
2012-12-12, 03:33 PM
(and another quick contribution to supporting pimp-Mike)
http://i688.photobucket.com/albums/vv245/banthesun/Mikescribble.png

And that is when a joke became cannon.

banthesun
2012-12-12, 10:57 PM
Quick thought: is Mike blind/crazy enough to not notice if someone put a hat on his head while he's distracted? :smallbiggrin:

Rising Phoenix
2012-12-12, 11:16 PM
(and another quick contribution to supporting pimp-Mike)
http://i688.photobucket.com/albums/vv245/banthesun/Mikescribble.png

LOL XD.

With regards to the hat idea. Being blind has made his other senses more keen, so he will have to be a fair bit distracted for that to work (e.g. when he was denying fuzzy feelings towards Jennifer)

Illven
2012-12-12, 11:31 PM
LOL XD.

With regards to the hat idea. Being blind has made his other senses more keen, so he will have to be a fair bit distracted for that to work (e.g. when he was denying fuzzy feelings towards Jennifer)

So Plan Mike promotes to Pimp.

Step 1 Jennifer gives him a hug.

Step 2 Someone puts a pimp hat on Mike.

Step 3 ????

Step 4 Profit! :smallbiggrin:

:smalltongue:

Penguinator
2012-12-12, 11:36 PM
So Plan Mike promotes to Pimp.

Step 1 Jennifer gives him a hug.

Step 2 Someone puts a pimp hat on Mike.

Step 3 ????

Step 4 Profit! :smallbiggrin:

:smalltongue:

http://img209.imageshack.us/img209/3267/252i.png
You seem to forget that this man here is already well into the territory.

Illven
2012-12-12, 11:48 PM
http://img209.imageshack.us/img209/3267/252i.png
You seem to forget that this man here is already well into the territory.

So we'll have two pimps? Or will they fight to see who is the king pimp?

Penguinator
2012-12-13, 12:14 AM
So we'll have two pimps? Or will they fight to see who is the king pimp?

He's the old guy that gave Jennifer the talisman from the house on the third map. Coincidentally, PimpMike has his hat.

Also, speaking of houses, nobody commented on the person who gave Alexandria the Ellight tome...

Illven
2012-12-13, 12:57 AM
He's the old guy that gave Jennifer the talisman from the house on the third map. Coincidentally, PimpMike has his hat.

Also, speaking of houses, nobody commented on the person who gave Alexandria the Ellight tome...

So Jennifer is cat nip for pimps? :smallconfused: :smalltongue:

I didn't notice.

Penguinator
2012-12-13, 01:18 AM
So Jennifer is cat nip for pimps? :smallconfused: :smalltongue:

She's got one for each personality, you see. There will be more along later. :smalltongue:


I didn't notice.

It was Diggs.

Illven
2012-12-13, 01:28 AM
She's got one for each personality, you see. There will be more along later. :smalltongue:



It was Diggs.

Some people collect stamps, some rocks. Jennifer collects pimps. :smalltongue:


Who?

Penguinator
2012-12-13, 01:36 AM
Who?

I see no one pays attention to the other team's maps.

Illven
2012-12-13, 01:46 AM
I see no one pays attention to the other team's maps.

Penguinator. Diggs was over half a year ago. If he showed up in Hell's team it was probably before that, it's not I don't pay attention, it's that it's a little much to expect me to remember a NPC Jennifer never interacted with from that long ago.

Rising Phoenix
2012-12-13, 02:40 AM
He's the old guy that gave Jennifer the talisman from the house on the third map. Coincidentally, PimpMike has his hat.

Also, speaking of houses, nobody commented on the person who gave Alexandria the Ellight tome...

We have an Ellight tome?! XD

Mike can finally punch holes in enemies! Woohoo!

banthesun
2012-12-13, 02:52 AM
Also, speaking of houses, nobody commented on the person who gave Alexandria the Ellight tome...

Honestly, I'm so set on my theory of what he is I couldn't really care less how many impossible things he achieves right now.
If he's not a hipster dragon I'll draw Maria eating her hat!

Penguinator
2012-12-13, 10:27 AM
While I understand the time it has been, the fact that no one said anything when he did show up struck me as odd.


We have an Ellight tome?! XD

And that... doesn't make me feel any better.

Rising Phoenix
2012-12-13, 10:56 AM
While I understand the time it has been, the fact that no one said anything when he did show up struck me as odd.



And that... doesn't make me feel any better.

It has been six months you know. Based on my experiences as a GM people forget everything related to your plot and story line... not to mention what's scribbled on the back of their sheets.

Player: "Oh I had a resurrection scroll? Why the bloody 'ell are we looking for that cleric then?"

Me: I hate you so much.

Penguinator
2012-12-13, 11:24 AM
It has been six months you know. Based on my experiences as a GM people forget everything related to your plot and story line... not to mention what's scribbled on the back of their sheets.

Yes, that's true.

Hell, when I was DMing for a group of new players, they forgot everything overnight.

Illven
2012-12-13, 02:30 PM
While I understand the time it has been, the fact that no one said anything when he did show up struck me as odd.



And that... doesn't make me feel any better.

I probably figured you didn't want to make a new sprite.


Yes, that's true.

Hell, when I was DMing for a group of new players, they forgot everything overnight.

You need new, less sucky players.

Penguinator
2012-12-13, 02:48 PM
I probably figured you didn't want to make a new sprite.

Nope, that was Diggs. I just wanted to blow your minds with the implications. (Seeing as the other guy giving an item didn't even have a sprite) I see it worked on banthesun. :smalltongue:


You need new, less sucky players.

To be fair, we were at a fair at the time. It wasn't exactly prevalent in their minds.

Illven
2012-12-13, 03:11 PM
Nope, that was Diggs. I just wanted to blow your minds with the implications. (Seeing as the other guy giving an item didn't even have a sprite) I see it worked on banthesun. :smalltongue:



To be fair, we were at a fair at the time. It wasn't exactly prevalent in their minds.

I hope Maria doesn't eat her hat, Nina needs to borrow it for the halloween party :smalltongue:

Oh.... I understand.

Penguinator
2012-12-14, 03:32 PM
Pimp Mike added to the front page. I didn't find Hipster Diggs, could you repost him, banthesun? (I know; it's been a looong time)

Also, I was going to do a Holiday update, but I figured it was going to take forever to upload the sprites, so I'm just doing them here instead. (Also, looking at a map full of penguins with numbers would be a nightmare)

http://img189.imageshack.us/img189/3185/heaventeampenguins.png
http://img338.imageshack.us/img338/1738/hellteampenguins.png

Ravena
2012-12-14, 07:18 PM
Pimp Mike added to the front page. I didn't find Hipster Diggs, could you repost him, banthesun? (I know; it's been a looong time)

Also, I was going to do a Holiday update, but I figured it was going to take forever to upload the sprites, so I'm just doing them here instead. (Also, looking at a map full of penguins with numbers would be a nightmare)

http://img189.imageshack.us/img189/3185/heaventeampenguins.png
http://img338.imageshack.us/img338/1738/hellteampenguins.png

This is so cute.

Illven
2012-12-14, 07:18 PM
Pimp Mike added to the front page. I didn't find Hipster Diggs, could you repost him, banthesun? (I know; it's been a looong time)

Also, I was going to do a Holiday update, but I figured it was going to take forever to upload the sprites, so I'm just doing them here instead. (Also, looking at a map full of penguins with numbers would be a nightmare)

http://img189.imageshack.us/img189/3185/heaventeampenguins.png
http://img338.imageshack.us/img338/1738/hellteampenguins.png

Holiday Jennifer got baleful polymorphed?

Penguinator
2012-12-14, 07:21 PM
Holiday Jennifer got baleful polymorphed?

I, for one, wouldn't complain about being a fire-breathing penguin.

Illven
2012-12-14, 07:30 PM
I, for one, wouldn't complain about being a fire-breathing penguin.

I would. All the penguins would kick me out for melting all the ice :smalltongue:

Illven
2012-12-14, 07:50 PM
Aleaxandria trades Maria the Elight tome.

Maria trades Ungor the Elight tome.

Ungor trades Mike the Elight tome.

Mike attacks Bandit 5 with Light for a kill.

Jennifer attacks Bandit 1 with Iron sword for a kill.

Convoy moves to E5

Lauren moves to D6

Penguinator
2012-12-14, 08:05 PM
I would. All the penguins would kick me out for melting all the ice :smalltongue:

Yes, that's true...

Ravena
2012-12-14, 08:05 PM
Aleaxandria trades Maria the Elight tome.

Maria trades Ungor the Elight tome.

Ungor trades Mike the Elight tome.

Mike attacks Bandit 5 with Light for a kill.

Jennifer attacks Bandit 1 with Iron sword for a kill.

Convoy moves to E5

Lauren moves to D6

I'm good with this plan

Rising Phoenix
2012-12-14, 10:26 PM
Aleaxandria trades Maria the Elight tome.

Maria trades Ungor the Elight tome.

Ungor trades Mike the Elight tome.

Mike attacks Bandit 5 with Light for a kill.

Jennifer attacks Bandit 1 with Iron sword for a kill.

Convoy moves to E5

Lauren moves to D6

No problems with this plan, shouldn't we feed at least one of the kills to our weaker members though?

Illven
2012-12-14, 10:40 PM
No problems with this plan, shouldn't we feed at least one of the kills to our weaker members though?

I want support points with Mike. And Jen needs to stay there to lure bandit 6 out of the mountain.

Penguinator
2012-12-14, 10:47 PM
Well, I already started the update, so...

Also, you people are lucky I give safe levels. If not, Chet would have gotten +1 Hp, +1 Def and Jennifer would be getting +1 Def right now.

Illven
2012-12-14, 10:51 PM
Well, I already started the update, so...

Also, you people are lucky I give safe levels. If not, Chet would have gotten +1 Hp, +1 Def and Jennifer would be getting +1 Def right now.

I remember asking for average levels when this game started. (This would be an example why..)

Penguinator
2012-12-14, 10:58 PM
I remember asking for average levels when this game started. (This would be an example why..)

Uh... you just got a five point level up. I'm saying that you did not get a crappy level. You also have more stat points now than every single other character with the sole exception of Prince Egon. You have absolutely no room to complain.

Illven
2012-12-14, 11:02 PM
Uh... you just got a five point level up. I'm saying that you did not get a crappy level. You also have more stat points now than every single other character with the sole exception of Prince Egon. You have absolutely no room to complain.

I'm not complaining, Merely stating that I prefer average level.

Sorry if you thought it was an attack.

Illven
2012-12-14, 11:37 PM
Plan time.

Ungar moves to E6

Lauren moves to F9 and heals Maria.

Maria moves to F6 and attacks Bandit 6 with a 82% chance to kill.

Jennifer moves to I6

Mike moves to H6

Alexandria moves to G6

Chelsea moves to F8.


Stop update if Maria misses.

Rising Phoenix
2012-12-14, 11:41 PM
Plan time.

Ungar moves to E6

Lauren moves to F9 and heals Maria.

Maria moves to F6 and attacks Bandit 6 with a 82% chance to kill.

Jennifer moves to I6

Mike moves to H6

Alexandria moves to G6

Chelsea moves to F8.


Stop update if Maria misses.

Just have Mike mop up if she does... or perhaps give the kill to Chelsea or Ugnar

Illven
2012-12-14, 11:46 PM
Just have Mike mop up if she does... or perhaps give the kill to Chelsea or Ugnar

Yeah if Maria misses, Mike moves right after Maria instead, then Chelsea attacks Bandit 6 from F8.

If they both miss, stop the update.

Penguinator
2012-12-15, 12:01 AM
Maria hits on a 35. Might as well take the next turn as well; the bandits aren't coming any closer just yet.

Oh, wait... Jennifer's in range... Use somebody else; she's got enough XP...

Illven
2012-12-15, 12:20 AM
Maria hits on a 35. Might as well take the next turn as well; the bandits aren't coming any closer just yet.

Maria's level up? I need to know if she got hp.

Otherwise.

Mike moves to H5

Lauren moves to H6 and heals Jennifer.

Jennifer moves to I5.

Alexandria moves to I6

Chelsea moves to G5

Ungar moves to G6.

Maria waits.

Convoy moves to G7.


This look good? I'm going to lure the enemies one at a time if possible.

Penguinator
2012-12-15, 12:25 AM
Maria's level up? I need to know if she got hp.

Hp, Skl, Spd, Luck.

Illven
2012-12-15, 12:27 AM
Hp, Skl, Spd, Luck.

Um... I guess Lauren will heal Jennifer anyway. That way if Jennifer gets hit again, Lauren can get even more xp. We'll save the second Maria healing for a time when we have nothing better to do.

Ravena
2012-12-15, 01:05 AM
Maria's level up? I need to know if she got hp.

Otherwise.

Mike moves to H5

Lauren moves to H6 and heals Jennifer.

Jennifer moves to I5.

Alexandria moves to I6

Chelsea moves to G5

Ungar moves to G6.

Maria waits.

Convoy moves to G7.


This look good? I'm going to lure the enemies one at a time if possible.

I'm good with this.

Admiral Harkov
2012-12-15, 06:51 AM
http://i.imgur.com/ktZAe.png
It looks like things are going well, doesn't it guys?. Guys? GUYS?! Kthxbye FWOOOOSH

Next plan I'll try not to mix again shamans defenses. Good call the change of Shyam's move, the O12 was a first draft I forgot to change to N12 as per the final plan would have. Because I thought I had done.

Penguinator
2012-12-18, 01:03 AM
Waiting on a Hell plan.

Illven
2012-12-18, 01:05 AM
Waiting on a Hell plan.

There's a heaven plan if you're feeling the urge to update... :smalltongue:

Penguinator
2012-12-18, 01:11 AM
There's a heaven plan if you're feeling the urge to update... :smalltongue:

Nah, it's one in the morning... And both teams are actually supposed to hit map five at the same time; several of the other maps it won't matter so much.

This is actually what I've been working on.

http://img560.imageshack.us/img560/3423/spritewattiny.png
Say hello to Wattiny, the first Fakemon I've ever attempted. He still looks a bit odd, but meh for now.

Illven
2012-12-18, 01:21 AM
Nah, it's one in the morning... And both teams are actually supposed to hit map five at the same time; several of the other maps it won't matter so much.

This is actually what I've been working on.

http://img560.imageshack.us/img560/3423/spritewattiny.png
Say hello to Wattiny, the first Fakemon I've ever attempted. He still looks a bit odd, but meh for now.

The head looks alot like an Elekid. Besides that it I like it.

Penguinator
2012-12-18, 01:28 AM
The head looks alot like an Elekid. Besides that it I like it.

The idea is that his head (and tail) are three-pronged electric plugs. In a way, it should. As it evolves, the central one gets longer and becomes a horn. (Its final form is called "Sparhino," so...)

Illven
2012-12-18, 01:36 AM
The idea is that his head (and tail) are three-pronged electric plugs. In a way, it should. As it evolves, the central one gets longer and becomes a horn. (Its final form is called "Sparhino," so...)

I like the name. Nice reference :smallbiggrin: