limejuicepowder
2012-11-18, 01:41 PM
The bloodstorm blade's thunderous throw ability just oozes exploit-ability, so I know I'm not really breaking new ground with this - but I do want to know if this would work.
The basic build would be something like orc or half-orc whirling frenzy spirit lion barbarian 1 fighter 2 warblade 2 bloodstorm blade 2. This will probably have to be adjusted somewhat, as I haven't actually counted all the feats it would need.
critical feats: power attack, point blank shot, headlong rush, rapid shot, quick draw
other really good ones to have: extra rage, improved trip
so....move 10 ft to count as a charge, then unleash a minimum of 4 throws, each counting as a melee attack and doing double damage. The best part is cause you're ranged headlong rushes drawback doesn't even matter. Charging means you still get the +2 bonus to attacks, offsetting the rapid shot penalties. THW means full use of power attack.
For added fun get the improved trip feat and throw a trip weapon like a guisarme (and you get to throw polearms! how cool is that?!!). Improved Trip's extra attack can be taken with another throw (this style should probably use guisarmes and a smaller secondary weapons to use for the bonus attack, just so you don't have to carry around 20 guisarmes).
Quick damage calculations:
For this example our character will throw greatclubs, 'cause that's hilarious. I'll also throw in another level of BSB, just to bring up the level to 8.
str 28 - yay for orcs and whirling frenzy
base attack +8 +3
m greatclub(s): 8 (bab) + 9 (str) + 1 (masterwork) + 1 (point blank shot) + 2 (charge) - 4 (rapid shot and whirling frenzy) = +17 +17 +17 +12
throw in a 3 point power attack usage for a total of +14 +14 +14 +9
each hit does 2d10 + 27 (str) +12 (PA) + 2 (PBS), for an average of 52
if they all hit that's 208 damage. Not bad for level 8 and ranged.
I'm sure this build can be improved upon.....assuming it's legal.
The basic build would be something like orc or half-orc whirling frenzy spirit lion barbarian 1 fighter 2 warblade 2 bloodstorm blade 2. This will probably have to be adjusted somewhat, as I haven't actually counted all the feats it would need.
critical feats: power attack, point blank shot, headlong rush, rapid shot, quick draw
other really good ones to have: extra rage, improved trip
so....move 10 ft to count as a charge, then unleash a minimum of 4 throws, each counting as a melee attack and doing double damage. The best part is cause you're ranged headlong rushes drawback doesn't even matter. Charging means you still get the +2 bonus to attacks, offsetting the rapid shot penalties. THW means full use of power attack.
For added fun get the improved trip feat and throw a trip weapon like a guisarme (and you get to throw polearms! how cool is that?!!). Improved Trip's extra attack can be taken with another throw (this style should probably use guisarmes and a smaller secondary weapons to use for the bonus attack, just so you don't have to carry around 20 guisarmes).
Quick damage calculations:
For this example our character will throw greatclubs, 'cause that's hilarious. I'll also throw in another level of BSB, just to bring up the level to 8.
str 28 - yay for orcs and whirling frenzy
base attack +8 +3
m greatclub(s): 8 (bab) + 9 (str) + 1 (masterwork) + 1 (point blank shot) + 2 (charge) - 4 (rapid shot and whirling frenzy) = +17 +17 +17 +12
throw in a 3 point power attack usage for a total of +14 +14 +14 +9
each hit does 2d10 + 27 (str) +12 (PA) + 2 (PBS), for an average of 52
if they all hit that's 208 damage. Not bad for level 8 and ranged.
I'm sure this build can be improved upon.....assuming it's legal.