Sgt. Cookie
2012-11-20, 08:27 AM
I was at college today, and was doing some research on animated films, and I ended up researching Despicable Me and that got me thinking about Gru's minions. And how I wanted to create them.
http://24.media.tumblr.com/tumblr_m8lnpaM4Py1qm182ko1_400.jpg
Minon, 1st level Expert
Small Construct (Living Construct)
Hit Dice: 1d6+2 (5 HP)
Initiative: +3
Speed: 20ft
Armor Class: 14 (+1 size, +1 padded), 13 Flat footed, 13 touch
Base Attack/Grapple: +0/+3
Attack: Dagger +3 melee (1d3+2/19-20)
Full Attack: Dagger +3 melee (1d3+2/19-20)
Space/Reach: 5ft/5ft
Special Attacks: None
Special Qualities: Minion immunity, Minion speak, Minion chain, Slightly more alive
Saves: Fort +2, Ref +3, Will -1
Abilities: Str: 14, Dex: 16, Con: 14, Int: 8, Wis: 6, Cha: 8
Skills: Knowledge (Architecture and Engineering) +11, Craft (Any 2) +8, Disguise (to appear Human only) +3
(Minions have a +6 racial bonus to Knowledge (A&E) and a +4 racial bonus to Craft skills.)
Feats: Skill focus (Architecture and Engineering)
Environment: Varies
Organization: Group (5-10)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually Neutral
Advancement: By class
Level Adjustment: +0
*Minions do not take an Int penalty to these skills, though they do apply any Int bonus.
A small yellow humanoid suddenly crosses your path. As you stop to wonder what it was, many more of them pass by
The creation of someone who wants a lot of cheap, disposable, comic relief workers could do a lot worse than Minions. They could do better, but there are definitely worse. Minions speak their own language (see Minion Speak) and can understand any language, even if they can't speak it.
A Minion is about 2 - 2½ feet tall and weighs about 40 pounds.
Combat:
Minion Speak (Ex): Minions are unable to speak any language but their own, which sounds like unintelligible babble, spruced with words from other languages. Minions are always able to understand each other. However, no other creature, even those with a tongues spell, or the Monk's Tongue of the Sun and Moon ability, can understand this babble. If a creature can see the minion, the minion's exaggerated body language gives the listener an 85% chance to understand the minion.
Minion Immunity (Su): In order to perpetuate humorous shenanigans between minions, they have been created with the strange ability to be unable to cause actual physical harm to one another, either directly or indirectly.
While they can punch each other, stab each other, fire rockets at each other, etc., the receiving minion(s) feels the effect but is never caused hit point loss, ability score damage/drain, and non-lethal damage. For example, a minion could throw a dagger in the back of another minion, and all that would happen is the other minion would yell in pain and then frantically attempt to remove the dagger. Children also trigger this ability in minions.
Against any creature other than a child or another minion, minions only take half damage as lethal damage, the other half is taken as non-lethal damage. Once a minion's non-lethal damage reaches or exceeds his full hit point total, all damage is lethal. Minions take full non-lethal damage.
Minions are only Sickened by poisons for 1d4 minutes and cannot be permanently polymorphed or petrified, such effects lasting no more than 1d4 hours.
Minion Chain (Ex): Minions are able to create very long chains of themselves to grab onto objects or people that are falling to their deaths. Up to 20 Minions can "chain" together in any one round. However, 20 additional minions are able to join the chain every following round, ad infinitum. The Minions are considered helpless while chained.
Because of the Minions' height, a chain of 10 minions is sufficient to catch a falling creature/object that fell in the same round. 20 Minions can catch a creatre/object that has been falling for two rounds, and so on.
This chain counts as an uncapped Aid Another bonus to the first minion in the chain, granting a +1 Circumstance bonus to Strength per Minion, however, the other Minions in the chain do not need to make checks to pull the grabbed person/object to safety.
Slightly More Alive (Ex): Unlike other Living Constructs, minions feel pain, need to sleep, and can become fatigued (but not exhausted). They can heal naturally.
Creating a Minion
Minions are created in sets of 10.
To a set of Minions, you need 100GP's worth of materials, the Craft Construct feat and 50XP.
Creating the Minions takes a day per Minion (10 for one set). Each Minion is created as a 1st level Expert, with the stats shown above. Minions "level" like any humanoid.
So there you have it folks, hopefully I portrayed the Minions as they were in the film.
http://24.media.tumblr.com/tumblr_m8lnpaM4Py1qm182ko1_400.jpg
Minon, 1st level Expert
Small Construct (Living Construct)
Hit Dice: 1d6+2 (5 HP)
Initiative: +3
Speed: 20ft
Armor Class: 14 (+1 size, +1 padded), 13 Flat footed, 13 touch
Base Attack/Grapple: +0/+3
Attack: Dagger +3 melee (1d3+2/19-20)
Full Attack: Dagger +3 melee (1d3+2/19-20)
Space/Reach: 5ft/5ft
Special Attacks: None
Special Qualities: Minion immunity, Minion speak, Minion chain, Slightly more alive
Saves: Fort +2, Ref +3, Will -1
Abilities: Str: 14, Dex: 16, Con: 14, Int: 8, Wis: 6, Cha: 8
Skills: Knowledge (Architecture and Engineering) +11, Craft (Any 2) +8, Disguise (to appear Human only) +3
(Minions have a +6 racial bonus to Knowledge (A&E) and a +4 racial bonus to Craft skills.)
Feats: Skill focus (Architecture and Engineering)
Environment: Varies
Organization: Group (5-10)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually Neutral
Advancement: By class
Level Adjustment: +0
*Minions do not take an Int penalty to these skills, though they do apply any Int bonus.
A small yellow humanoid suddenly crosses your path. As you stop to wonder what it was, many more of them pass by
The creation of someone who wants a lot of cheap, disposable, comic relief workers could do a lot worse than Minions. They could do better, but there are definitely worse. Minions speak their own language (see Minion Speak) and can understand any language, even if they can't speak it.
A Minion is about 2 - 2½ feet tall and weighs about 40 pounds.
Combat:
Minion Speak (Ex): Minions are unable to speak any language but their own, which sounds like unintelligible babble, spruced with words from other languages. Minions are always able to understand each other. However, no other creature, even those with a tongues spell, or the Monk's Tongue of the Sun and Moon ability, can understand this babble. If a creature can see the minion, the minion's exaggerated body language gives the listener an 85% chance to understand the minion.
Minion Immunity (Su): In order to perpetuate humorous shenanigans between minions, they have been created with the strange ability to be unable to cause actual physical harm to one another, either directly or indirectly.
While they can punch each other, stab each other, fire rockets at each other, etc., the receiving minion(s) feels the effect but is never caused hit point loss, ability score damage/drain, and non-lethal damage. For example, a minion could throw a dagger in the back of another minion, and all that would happen is the other minion would yell in pain and then frantically attempt to remove the dagger. Children also trigger this ability in minions.
Against any creature other than a child or another minion, minions only take half damage as lethal damage, the other half is taken as non-lethal damage. Once a minion's non-lethal damage reaches or exceeds his full hit point total, all damage is lethal. Minions take full non-lethal damage.
Minions are only Sickened by poisons for 1d4 minutes and cannot be permanently polymorphed or petrified, such effects lasting no more than 1d4 hours.
Minion Chain (Ex): Minions are able to create very long chains of themselves to grab onto objects or people that are falling to their deaths. Up to 20 Minions can "chain" together in any one round. However, 20 additional minions are able to join the chain every following round, ad infinitum. The Minions are considered helpless while chained.
Because of the Minions' height, a chain of 10 minions is sufficient to catch a falling creature/object that fell in the same round. 20 Minions can catch a creatre/object that has been falling for two rounds, and so on.
This chain counts as an uncapped Aid Another bonus to the first minion in the chain, granting a +1 Circumstance bonus to Strength per Minion, however, the other Minions in the chain do not need to make checks to pull the grabbed person/object to safety.
Slightly More Alive (Ex): Unlike other Living Constructs, minions feel pain, need to sleep, and can become fatigued (but not exhausted). They can heal naturally.
Creating a Minion
Minions are created in sets of 10.
To a set of Minions, you need 100GP's worth of materials, the Craft Construct feat and 50XP.
Creating the Minions takes a day per Minion (10 for one set). Each Minion is created as a 1st level Expert, with the stats shown above. Minions "level" like any humanoid.
So there you have it folks, hopefully I portrayed the Minions as they were in the film.