Jaguira
2012-11-22, 01:27 PM
I'm going to be running an epic-level Pathfinder campaign (my first one!) of my own design that's intended to basically be a one-shot, or at least very short (no more that four sessions, each session lasting no more than five hours). The gist of it is that the players arrive on a demi-plane after being swallowed whole by a colossal red dragon, and then have to find/fight their way through said plane to get to the portal leading home, which is of course protected by something huge and dangerous.
What I'd like advice on is this: how do I make this more interesting? Planar travel is neat, but players can't exactly see the landscapes their characters are traveling through, and combat can only do so much to keep the group I play with entertained. I want to make this a good campaign, so what are some ideas to stir up character interactions and interesting development, without dragging the campaign on for longer than I'd like?
Most of my players will be using characters from prior campaigns so backstories and personalities will already be fairly extensive; I guess I'm just unsure how to use them to make things fun and interesting.
What I'd like advice on is this: how do I make this more interesting? Planar travel is neat, but players can't exactly see the landscapes their characters are traveling through, and combat can only do so much to keep the group I play with entertained. I want to make this a good campaign, so what are some ideas to stir up character interactions and interesting development, without dragging the campaign on for longer than I'd like?
Most of my players will be using characters from prior campaigns so backstories and personalities will already be fairly extensive; I guess I'm just unsure how to use them to make things fun and interesting.