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Craft (Cheese)
2012-11-22, 06:19 PM
As the title says, what character(s) have you been interested in playing, but haven't quite come across a game where they'd be an appropriate character (or where the DM'd allow you to play them at all)?

My character's a woman (or at least WAS a woman) whose heart was giving out, so to save herself she took it out and replaced it with a mechanical replacement... that had the side effect of slowly destroying her other organs. She had to replace each part of her body bit by bit until nothing organic remained. She's now to the point where she can just "plug" any device into herself and have it work as an extension of her body. She's now this great big metallic slug thing made out of a huge mess of hundreds of gadgets and appliances with dozens of artificial limbs that she uses to get around. No longer capable of eating, she subsists by "digesting" the devices she plugs in, thus she's constantly looking for new stuff to graft onto herself.

therakishrogue
2012-11-22, 08:17 PM
A Siberian Tartar cavalry officer/shaman fighting with the Greens in a Deadlands style version of the Russian Civil War.

genderlich
2012-11-22, 08:58 PM
This character only works in a long-term, serious, character and plot-focused 4E game in the default setting. I haven't played in anything that fits, so I've just kept it in the back of my mind for when I get a chance. The reason it needs to be long and story-driven (rather than just dungeon crawling) is because I don't want it to go to waste. The reason it needs to be 4E is so I can accurately depict his mechanics; I guess I could use a Fighter in Pathfinder rather than a Warlord, but Fighters are boring and it wouldn't really work. (I enjoy 4E but prefer Pathfinder.)

Malachi is a Tiefling Warlord who believes himself to be the reincarnation of the famed Bael Turath general of the same name. Whether this is true or not, Malachi is undeniably a genius tactician and commander, but rather than serve in a military he has chosen to increase his own wealth and power through adventuring. He doesn't care what quests his party goes on (he will command his soldiers and protect them with his life as befits a loyal general) as long as it brings him closer to his ultimate goal and destiny: to forge a new Bael Turath empire to rule over the world.

The inspiration for Malachi was the Warlord paragon path from Martial Power for the Resourceful Warlord archetype - I think it was called Infernal Commander? I was just really hooked by the background about this ancient war hero Malachi who ultimately lost his war against the Dragonborn; as a side note, my Malachi would probably be pretty bitter and racist against Dragonborn, but if there was one in his party he would remain loyal.

The only 4E game I ever played in was very combat-based with very little plot and almost no character development; players would switch characters at a whim from week to week. My Pathfinder games have been better in this regard, but they don't have the same background and it's usually a homebrew setting. I'm still trying to figure out how to do something similar in one of them, though.

Wyntonian
2012-11-22, 11:07 PM
It's been said before, but I still want to play a warforged warlock that's actually a gnome in powered armor.

Roxxy
2012-11-23, 12:22 AM
A wildlife biologist. Basically, a Ranger or Rogue who makes a living finding stange and esoteric animals and magical beasts and observing them in their natural habitats. She gets to see all sorts of cool animals, like dire wolves, saber toothed cats, dinosaurs, manticores, chimeras, dire sharks, krakens, and so on. I just need to find a way to integrate her interests with those of an adventuring group.

Jeivar
2012-11-23, 01:40 AM
I've long wanted to play a certain Vampire: The Masqurade character. A neonate female vampire with the Ward flaw, namely her still-living child from her recent living days. It would make for a nice roleplaying challenge, provide an easy "in" for the character, and just generally be delightfully tragic.

Dr.Epic
2012-11-23, 01:44 AM
There is only one correct answer to this:
http://images3.wikia.nocookie.net/__cb20100719150325/dragonball/images/6/63/GokuSSIIDemo01.png

BootStrapTommy
2012-11-23, 02:04 AM
There are a number of ones I've always wanted to play but never could:

Parkour specialist. A specialist fighter who can escape Assassin Creed style. It's just hard to build in most systems and still be anything more than decent.

A smuggling ship captain or bounty hunter. Something like a Malcolm Reynolds or Spike Spiegel. I know systems for this, but I've never gotta together players with enough interest for more than a 3 hour half-assed session. I just love space cowboys.

A Force-sensitive Mandalorian bounty hunter. Partially for the flavor about (space cowboy), partially for Star Wars, and fully for Boba Fett. Add the capacity to be a Jedi or Sith in the future, and they character would be extra fun to play. Problem is, I've never played the Star Wars roleplaying system and have been to lazy to hunt it down and learn it.

A bardic scholar type character. Backstory that they are traveling the world just to copy down stories and learn local history. Just have never gotten around to build one through all the other good ideas I've had.

Perfect diplomat. A character with little combat capacity but who can silver tongue their way out of anything. Including fighting the BBEG. I want to build a character who can sweet talk the BBEG into surrendering.

And as ridiculously simple as it sounds, a Dunedain Ranger type. A wizened old tracker who is mad good with a sword and with a bow. Just never felt a place for this with my play group.


A Siberian Tartar cavalry officer/shaman fighting with the Greens in a Deadlands style version of the Russian Civil War.

That sounds a hundred kinds of fun.

ShadowFighter15
2012-11-23, 04:27 AM
There's two characters I've got that fit into this category. Technically I've played one of them in a game on Myth Weavers but the GM disappeared pretty damn quickly - all we did was spend two rounds escaping from a room and then the GM vanished.

The Psion
A bandit lord and powerful telepath who was killed by his second in command (who I saw as being a young woman, either a Psy Warrior or that throwing-based PrC from Tome of Battle) so she could take over the gang. A mad druid reincarnates him and he comes back as a kobold and missing a lot of his power. He wants revenge, but he's smart enough not to go after her directly, not until he's back to his old power again.

I envisioned him as being a very articulate and refined individual, but utterly ruthless and effectively being the token evil party member (though more, devious schemer than Belkar's omnicidal maniac). He plays nice with the rest of the party so he can regain his power and track his killer down, but not out of any sense of loyalty - they're mere tools and that's all he sees them as.

The reincarnation thing also gave me the idea of making him an old man when he was killed, add a little 'grumpy old bastard' into the mix. The main barrier here is that I keep missing games on Myth Weavers that allow psionics, kobolds as playable species and the chance to play a Neutral Evil character. Only one I remember finding relatively recently that fit all of those was a gestalt game or used some other variant rules I didn't like.

The Strongest Disciple
I'll admit - some elements of this one were nicked from Kenichi: The Mightiest Disciple but I tried to add enough to make the character unique.

A teenage tiefling girl who's spent the last few years in excessively heavy training (http://tvtropes.org/pmwiki/pmwiki.php/Main/TrainingFromHell) with a martial artist (an Unarmed Swordsage, specifically) who saved her from some thugs she'd tried to steal from. She's no longer a thief but a skilled fighter on her own. I admit, the concept works better with the whole background but I don't know if the forums support nested spoiler tags so I won't bother.

The problems with this one were that I always saw her as being the sort of fighter who uses their emotions to fuel their fighting while other fighters would calm their emotions instead. It comes up a bit in Kenichi and both are portrayed as equally-valid and I figured a hot-blooded fighter was something I could do better than one who calms themselves. So the key bit there would be for the GM to allow a homebrew feat that would let me use Charisma for her class features instead of Wisdom (which the Swordsage defaults to). And because tieflings have a charisma penalty, I would try to convince the GM to let me use the Rakshasa-spawn Tiefling variant from Pathfinder (http://www.d20pfsrd.com/races/other-races/featured-races/arg-tiefling). Call me a munchkin, but I like the idea of a tiefling's heritage affecting her more than just being a line in the backstory.

Mono Vertigo
2012-11-23, 08:17 AM
Call of Ctuhlhu. This character is a woman who pretends to be an exorcist and medium, but is actually a crook with good notions in acting, psychological manipulation, folklore, and a bonus in chemistry for those times when it is really necessary to have weirdly-coloured flames, smoke, and miscellaneous special effects. She does not believe at all in the supernatural, and only joins the party to check how much of the weird events are caused by her client's imagination, and how much is caused by a competitor.

Morrolan
2012-11-23, 10:04 AM
Not in order of how much I want to play them:

1. A necromancer with levels in my own prc (signature). Never got to play it. Furthermore, I have never played a necromancer long enough to get a nice start with a world domination plan. (That's obligatory)
2. Black blood hunter from forgotten realms, with some warshaper in the mix. Possibly a werepanther or were-dire-panther.
3. Incantatrix. I've played divine metamagic, now let's see the other side of the coin.
4. Tome Dragon, it is awesome. Don't remember which dragon magazine it is from though.
5. Ur priest -> Ruby Knight Vindicator, but the DM couldn't fathom the idea that one could be faithful to a god, but choose to steal his spells instead of begging for them.
6. The Morally grey necromancer. We eat dead animals, we use their skins for boots, their bones for alchemy. Why can't we reanimate corpses (their former inhabitants aren't gonna use them are they?) and set them to work as miners/farmers. Make them all skeletons, very hygienic. No wages, no food or water, no rest, no complaining.

hymer
2012-11-23, 01:57 PM
Quite a few. Just looking in my 'Characters' folder, I see numerous sketches of PCs that never were. Mostly I don't get to play them because I don't get to play nearly as much as I like. But I digress.

A character based on Glorfindel. In 3.5 I'd probably need to make him a gestalt cloistered cleric/duskblade sort of thing. And I'd need sooo many points in the point buy, or some ridiculous roll.

The LE melee who worships a (preferably PC) paladin. Always does exactly what he's told, and he's loyal, fearless and very useful. And when the paladin isn't looking, he's doing all those things the paladin couldn't possibly do, but which would make the world a better place. He does the bad stuff because he believes someone must, but he'd never want the paladin to do it or know about it.

A character based on Mr. Miyagi. Once per session at most he'd go nova on some moron because there's no other choice. Apart from that, he'd be humble, wise, calm and teaching the other party members about life, balance and all that sort of thing.

Mordar
2012-11-23, 02:38 PM
Like Hymer I've got quite a few, but there are two that spring immediately to mind:

1) An alchemist who must travel the region/world/multiverse to find the ingredients he needs for his experiments/potions/salves. Inspired by reading "Master of the Five Magics" and a brand-spanking-new (at the time) third-party Alchemy AD&D supplement in the mid 1980s. Would be best suited to solo-play or a two-player game, I think, either as a rangery alchemist, or an academic alchemist paired with a burlier sidekick. Might work especially well in a game like Stormbringer/Elric, RoleMaster or the like. Despite the inclusion of the skill in DnD 3.x, I just don't think it has the right feel.

2) Inspired by a character I got to play very briefly in an abridged 7th Sea game (with some powergame elements...sigh), a Vodacce/Italian/Gypsy "half-blood" fortune teller with a love for gold and little respect for men except as vehicles to the aforementioned gold. I envisioned her (in 7th Sea terms) as a faux-noble...the bastard child of a full-blood and her gypsy lover...forced to make her own way. She is desperate to buy her way into the noble class despite her venomous (at times) derision of the same, and views everything as a tool to help her get there.

Anyway...those are the two that stick most in my mind, and I think fit the two styles of games I most want to play - Exploration and Social Adventure.

- M

Kitten Champion
2012-11-23, 02:40 PM
I'd like to try a Zoner from Cthulhutech. Or really, any character with an overabundance of power and several psychoses. Someone like Rand al'Thor who's integral to the narrative and yet ready to break down at any moment.

Apparently that's being selfish.

Mary Leathert
2012-11-23, 06:23 PM
A druid with a pygmy hippo for an animal companion. Just because pygmy hippo seems like an inherently funny animal to drag around.

Anonymouswizard
2012-11-23, 07:33 PM
I have a couple as well, mainly due to having problems getting my group to meet up (we have a few new people and our old DM is currently always busy with his course, so I have so far been the only one to attempt to sort anything out).

A young man who has has recieved paladin powers because he is basically a nice guy, but the fact goes to his head causing him to have a short crusader stint before settling into a character who is reserved and honourable.
A wizard in a magic system where the main limiting factor to spells i how many material components you have instead of spell slots or spell points. This one came out of a discussion with a friend on magic systems, where it was decided he would likely be a wandering man with a cart instead of a mighty sorcerer with a tower.


In addition there is another character concept which I managed to play for a session before the DM had to concentrate on his course. I'm looking to bring the concept back though, because it interests me enough I want to see what the character would become with more power.
She is a gnome Illusionist who isn't exactly sane, and suffers from kleptomania, which annoys her master. However, due to the fact she is Lawful Good (the kleptomania is a character quirk) she would immediately turn herself in if she realised the party was wanted for breaking and entering. In addition she carries arround various grenade-likes due to her high craft (alchemy) bonus. I managed to play her one session with this character, and then we had a lack of DM, so the character has been retired while her familiar managed to take down the boss monster.

Sith_Happens
2012-11-24, 02:34 AM
Shonen Seinenson, Neutral Good human warblade, a.k.a. Generic Shonen Action Series Protagonist.

Personality: A composite of Naruto Uzumaki and Ichigo Kurosagi with a bit of Yusuke Yurameshi for flavor, though I'll need to throw in a healthy dose of Simon the Digger now that I've seen Gurren Lagann. He's a headstrong but kind-hearted man whose youthful idealism drives him to fight evil, right wrongs, and, most importantly, protect his friends. Prone to giving speeches before or during a fight.

Backstory: Grew up in a small, pleasant village in a river valley in the backwaters of the campaign setting, which was burned to the ground by a band of orcs when he was twelve. The only survivor of the attack, he was found by an aging master warblade and trained in the Sublime Way. After three years his master died of illness, leading him to wander aimlessly until he meets the party at age sixteen.

Other: Shouts the names of his maneuvers.

EtherianBlade
2012-11-24, 02:58 AM
I think I have too many to list, mainly because my imagination runs wild on characters and because I've spent more time as a GM than a player. But here are the ones that immediately come to mind:

1. Star Wars: I would love to play a reformed Sith who now fights for the Jedi yet still has moments of Dark Side rage that he needs to temper. Something like Darth Maul, but gone to the Light. There would be a lot of interesting role-playing opportunities in such a character. The only problem is, I would have to start off as a bad guy, work through a few levels, then slowly shrug off the Dark Side and make him good. That doesn't lend itself well to most games in which the PCs are already considered good guys.

2. D&D: I'd love to play a character like Jack from the movie Legend. Start off as basically a self-taught Monk, then progress into a badass fighter. This would only work in a setting similar to that of the movie, and I've yet to meet a GM with that kind of imagination.

3. D&D: I made a character once as an NPC but never got to play him. Basically a Cleric/Fighter who uses a club and has the strength and destruction domains. But he's not just a big galoot with divine spells; I see him as the philosophical warrior type who can hold his own with the big boys but still provide critical support spells when necessary.

4. Modern: I've never had the chance to play a modern-setting game. If I did, I would want to be the classic hardboiled gumshoe private detective, complete with alcoholism, the bitchy ex-wife, kids he never sees but wants to (someday) be a father to, and the obligatory cheap hooker girlfriend. Some archetypes are just too compelling.

5. Lastly, I would simply LOVE to play a character constructed from, and run in, a world that includes the d20 OGL Book of Erotic Fantasy, but with a group of mature, adult role-players who would not make the game based solely around sexual aspects. I think the ideas and scenarios presented in that book are incredibly interesting and could lead to a ton of rich roleplaying opportunities.

Vitruviansquid
2012-11-25, 12:49 AM
I've always itched to play a fantasy tough guy character who was bristling with weapons - a spear to fight at a distance, a bastard sword to beat tough things into submission, a brace of hand axes for throwing and close quarters, a round shield, another round shield in case the first one gets a javelin in it or or gets bashed to smithereens...

Unfortunately, all the RPG's I've come across seem to assume the player wants to have a monogamous relationship with a single chosen way of killing things and either provide no reason to diversify, or handicap you for doing so.

Deathkeeper
2012-11-25, 01:15 AM
I've always wanted to play a character who's pretty draconic in flavor, but since my friends play Pathfinder, the closest thing is Dragon Disciple, but I hate waiting until level 6 just to start that, and even then, I'd prefer to just be part dragon instead of powering myself up into it. Alas, the limits of Pathfinder.

Hiro Protagonest
2012-11-25, 02:17 AM
Not a character, but a setting (http://www.giantitp.com/forums/showthread.php?t=205213) (on the player's side of the screen).

razorback
2012-11-26, 09:55 AM
A Zatoichi-style (let's be honest, rip-off) character.
A blind swords man, always on the run from the law, who knows his place is on the wrong side of the law but hates it when other lawbreakers think they can walk in the sun with their heads held high. Very strong sense of right and wrong.

Cardea
2012-11-26, 10:39 AM
Acrobatic monster slayer. I want to jump off a Colossal Dragon's head and punch him hard enough on the bridge of his nose that he falls down.

scurv
2012-11-26, 03:49 PM
I have never actually had a char concept that i could not play somewhere. Although In dnd setting I have been wanting to play a ghost. But that could be problematic at best.

Toy Killer
2012-11-26, 05:29 PM
Honestly, I've always wanted to play a Badass Survivor character. Like take 6 levels in commoner while everyone else are Mages and barbarians and the like, and then constantly talk myself up when there is no danger and immediately shy away when their is.

Seriously, I think it would be a lot of fun and remind the other players of their own capacity when the bumbling fool is screaming in terror for his full round action. Plus, how many movies have that side kick character that appears totally useless and manages to sneak into awsomeness when the situation is dire.

Water_Bear
2012-11-26, 05:54 PM
I really like the idea of the Inspired from D&D 3.5's Eberron setting; basically they're specially-bred human psychics who are used as suits by nightmare spirits from the plane of dreams so that they can try to take over the waking world. Essentially an entire race like Illyria, if anyone's seen Angel.

http://i98.photobucket.com/albums/l268/filbypott/inspiredshocktrooper_zps527c18a9.png

They're a little too powerful and setting-specific to expect to be allowed to play, but the idea is so awesome. Being a truly alien mind in a human body is fun to role-play, not to mention the fact that while your Inspired character is asleep, your Quori character is being a weird pseudo-crustacean in the Plane of Dreams. It's just such a cool idea.

RandomNPC
2012-11-26, 06:03 PM
I've always wanted to gestalt a wizard3//cleric3 then stagger wiz5//mytic5 and clr5//mystic5 But my DMs are to fearful. I'm the least min/maxish of all the people in my groups, and my spell selections tend to be less than stellar, so I figure it would balance me with the rest of the group, but the DM I presented it to would have nothing to do with a 13th level character having two 18th level spell sheets.

Yes that was serious. I build me a guy who hits things for a living, the other gamers in the group make me look like a kid with a stick, I make an archer I fell can hit things confidently well, he winds up like a guy bringing a musket to world war two. Diplomancer? Someone just made an Intimidater twice as effective, good with an axe too. It gets irritating.

TechnoScrabble
2012-11-26, 06:08 PM
A character who, as the result of occult and genetic tampering in an attempt to make him a god-killing dark arcanist, wound up with a broken soul, and was abandoned in a prison as a child to test him, where he was raised by a priest and instead wound up as a daemon-hating warrior with questionable ethics and loyalty. I got to try this in a Rogue Trader game, but the GM disappeared a few pages in.

Jaxile
2012-11-26, 06:54 PM
Human raised by clerics of Asmodeus to be the perfect demon hunter, and the instrument of Asmodeus' grand design. Built into the perfect one on one fighter (lorewarden/moms/duelist, 3 stats to AC @_@) and tasked with harnessing the Abyss itself, by ripping out the planar essence of Axis, and stabbing that into the Styx.
Yeah its kinda a high level idea. But murdering demons trying to save themselves from domination with ruthless efficiency appeals to me greatly. Plus, you get to be Evil and throw your party members under the bus when things go south.
"Oops forgot to tell you that Axis will be consumed by Chaos in 4 hours, but my artifact here can get me out. Its single target only. Asmodeus thanks you for you're service." *Poof*
Mmm 57 AC +44 hit and 3d6+31 15/20 x2 damage, beefy saves and crane wing + parry.:smallbiggrin:

INoKnowNames
2012-11-26, 07:44 PM
I actually started a thread about a character I've wanted to play. Cheesy as heck, but the roleplaying was fun... until the game died.

He was born (possibly unbeknown to himself, cursed) with an unending and powerful rage. His family were linked to criminals, and he himself was in that guild until his rage went off and he ended up tragically killing his own family (doesn't entirely remember, can only remember the rest of the guild coming after him and his parents dead). He ran away from this life, and became an outcast and wanderer, doing jobs just to survive and never staying in one place at a time, for fear that he would continue to sow death around him. The members of that mob still dogging him certainly never made things easy.

Then the man would run into the one person in the world that not only pitied him in his state, but could reach through his rage and calm his heart because of her own beliefs and abilities. After she took care of him, and was subsequently targeted by the guild herself, he dedicated his life to protecting her and destroying the guild. Love was born. And so on.

I still hold out hope I can find someone willing to revive this concept with me again.


There is only one correct answer to this:
http://images3.wikia.nocookie.net/__cb20100719150325/dragonball/images/6/63/GokuSSIIDemo01.png

Also this, but I might actually have the chance to play this in just a bit. :smallbiggrin:

Jay R
2012-11-27, 10:07 AM
Most of my characters become distinct in play. I start with a pretty generic idea, and then develop who he really is with what choices he makes.

One of the consequences is that I fall in love with my characters only after playing with them.

But like any really old D&D player, I've often wondered about playing the only race explicitly listed as a potential PC race in the original game other than human, elf, dwarf, or hobbit:

"There is no reason that players cannot be allowed to play as almost anything, provided they begin relatively weak and work up to the top, i.e., a player wishing to be a Balrog would have to begin as let us say, a "young" one and progress in the usual manner, steps being predetermined by the campaign referee."

Yeah, I've never gotten the chance to play a "young" Balrog.

Sith_Happens
2012-11-27, 01:31 PM
But like any really old D&D player, I've often wondered about playing the only race explicitly listed as a potential PC race in the original game other than human, elf, dwarf, or hobbit:

"There is no reason that players cannot be allowed to play as almost anything, provided they begin relatively weak and work up to the top, i.e., a player wishing to be a Balrog would have to begin as let us say, a "young" one and progress in the usual manner, steps being predetermined by the campaign referee."

Yeah, I've never gotten the chance to play a "young" Balrog.

Did someone say "Balor monster class (http://www.giantitp.com/forums/showthread.php?p=1786937)?":smallwink:

TheThan
2012-11-29, 10:15 PM
I’ve wanted to play a ghost character. A character that died in a horrible fashion and now haunts the material plane. He/she is trying to right that wrong so he/she can travel on into the afterlife (read long term campaign plot hook).

Craft (Cheese)
2012-11-29, 10:32 PM
I’ve wanted to play a ghost character. A character that died in a horrible fashion and now haunts the material plane. He/she is trying to right that wrong so he/she can travel on into the afterlife (read long term campaign plot hook).

Ever look into Geist: The Sin-Eaters? That all the PCs are this is the basic premise of the game. It even separates ghosts into types based on how they died and how they deal with their newfound afterlife.

TheThan
2012-11-29, 10:38 PM
Ever look into Geist: The Sin-Eaters? That all the PCs are this is the basic premise of the game. It even separates ghosts into types based on how they died and how they deal with their newfound afterlife.


Nope, never heard of it before.
I stole the basic idea from the old ghost ( http://en.wikipedia.org/wiki/Ghost_%28Dark_Horse_Comics%29) comic.

Sajiri
2012-11-29, 10:59 PM
A fochlucan lyrist diplomat/double agent type character with a big focus on handle animal and with her own small army of pets and using sorcerer spells from behind...also her animal companion is a tressym.

With my love of pets and how slooooow our online games tend to move, I could only justify that in a solo pc game, alas my DM has not agreed to that yet

Hunter Noventa
2012-11-30, 02:25 PM
Well, I got to play my character that was a Martial Arts Super Robot shaped like a medium-sized catgirl, with a healthy dose of Nanoha-inspired friendship beams.

I've wanted to play something with the Spellwarped template for quite a while though, and I've settled on a Spellwarped Warlock. preferably in gestalt for Incarnum on the other side for hellfire Warlock shenanigans.

Also want to do a Warforged Warlock at some point, so I can be Gundam. or Megaman X. Whichever you prefer.

vhfforever
2012-12-04, 12:26 AM
Something I've seen referred to as the "Far Demonbinder." An Alienist/Nar Demonbinder who saw the things from the far realms and decided if the current Gods weren't going to help work against them, he'd have to steal the remaining power from some of the dead Gods to get it done.

Beowulf DW
2012-12-05, 01:03 AM
I've always wanted to play a Samurai Jack-type character. That is to say, a character that is "normal" by fantasy standards (he performs feats of incredible physical prowess, but doesn't use magic to do it), and only uses one very powerful, yet somewhat limited weapon combined with his training and cunning to stand toe to toe with sorcerers and dragons. Such a character would be impossible in Pathfinder or 3.5, though.

Socratov
2012-12-05, 05:50 AM
Well, i have a charcter shelved that is actually 2 characters at one with a serious case of MPD. apart from equipment and base stats and class both characters are completely different.
they are both bards, but one is a bard in the mechanical sense and the other is more like a harbinger or dirgesinger. the first is called Jack Mania and the other Jack Dementia. he's wearing a vest that changes his appearance according to the dominant personality. and according to his dominant personality his spells and skillpoints change as well... the kicke ris that the DM more or less guides which personality is dominant at the time (crunched in the form of a will-save). Both personalities don't know of each other :smallamused:

Incom
2012-12-05, 08:25 AM
TN bard who just wants to be legendary and doesn't particularly care how.

Not complicated, but I don't get to play this game so I haven't had much reason to come up with anything complicated.

DigoDragon
2012-12-05, 08:58 AM
A concept I'd like to try out is a Transformers campaign, playing as an eccentric Autobot scientist forced to become a soldier during the Cybertron war. On Earth, his alt vehicle mode is a DMC Delorean. :smallbiggrin:



Well, I got to play my character that was a Martial Arts Super Robot shaped like a medium-sized catgirl, with a healthy dose of Nanoha-inspired friendship beams.

That's pretty interesting. Kinda like a competant version of Nuku-Nuku.

Hunter Noventa
2012-12-06, 11:22 AM
That's pretty interesting. Kinda like a competant version of Nuku-Nuku.

Well she wasn't actually a robot. Just inspired by them. She was also the only character who wasn't replaced for the whole campaign, and during the ultimate battle of ultimate destiny, her AC was over 100. It was utterly insane. And most of the reason it'll be a very long time before we run a Gestalt campaign again. Good times, though.

Kid Jake
2012-12-06, 12:37 PM
I'm not sure why, but I'd love to play an awakened cow barbarian/frenzied berserker. Incapable of speech, it just moos at different pitches based on how angry it's getting. No utility or diversity, it's just a solid ton of beef and rage.

Basically equal parts Lassie and Brock Samson.

Sith_Happens
2012-12-06, 11:59 PM
I'm not sure why, but I'd love to play an awakened cow barbarian/frenzied berserker. Incapable of speech, it just moos at different pitches based on how angry it's getting. No utility or diversity, it's just a solid ton of beef and rage.

Basically equal parts Lassie and Brock Samson.

There is no cow campaign.:smallwink:

ShadowFireLance
2012-12-07, 12:03 AM
A Dragon ruling an empire...Oh..wait...

Jon_Dahl
2012-12-08, 01:42 AM
In D&D 3.5, I'd like to have high-level fighter whose intelligence and ability leave much to hope for. Of course he would have a very nice selection of magical items that help him in his quest(s).

He would have a cohort, a well-optimized spellcaster, who is always 100% loyal to the fighter and always stays in the background, giving advice. Even the wizard's familiar raven would have a better grasp of adventuring than the fighter. Wizard always makes sure that the fighter is the ultimate hero of the story and always tries not to take away his spotlight. The raven familiar is somewhat chaotic and can sometimes cause embarassing moments for the fighter, much to the wizard's disappointment.

Forrestfire
2012-12-08, 02:18 AM
I have a few things I'd like to play.


A warforged warlock whose "invocations" are magitech or technological abilities instead. An arm-cannon is a must, but being blue and copying abilities from other constructs is optional.
A shapeshifter/awakened animal/cursed person whose job in the party is to pretend to be someone's "familiar" and make them look like a magic user, while really just using my own magic/psionics to that affect.


The first one I was going to play, but that campaign got cancelled, and the second one I've just never had the chance to try.

Sith_Happens
2012-12-08, 03:04 AM
In D&D 3.5, I'd like to have high-level fighter whose intelligence and ability leave much to hope for. Of course he would have a very nice selection of magical items that help him in his quest(s).

He would have a cohort, a well-optimized spellcaster, who is always 100% loyal to the fighter and always stays in the background, giving advice. Even the wizard's familiar raven would have a better grasp of adventuring than the fighter. Wizard always makes sure that the fighter is the ultimate hero of the story and always tries not to take away his spotlight. The raven familiar is somewhat chaotic and can sometimes cause embarassing moments for the fighter, much to the wizard's disappointment.

So basically King Arthur?:smalltongue:

Hopeless
2012-12-08, 08:10 AM
I have several wishes for characters I'd like to play will never happen but...

1) The Light and Nightfall: Officially he's a new nocturnal vigilante who tries to work within the law whose respected especially for taking as a sidekick the disreputable Nightfall unde his wing who has a seriously bad reputation for all of the heroes he's worked with who have died whilst in his company leading people to think the Light might be next so the Light is more favourably treated than his sidekick.
What noone knows is that the Light is a former mega villain responsible for countless deaths and has only begun his heroic career to keep an eye on his heroic daughter who is Nightfall and contrary to the public she is the actual hero and he's her sidekick.
Her father is a member of a infamous supervillain most of whom have retired and he has inducted into his new career to help keep the peace in their new home so he's regularly associating with crime lords, supervillains and the like whilst she is busy trying to keep the city safe as the gradually increasing number of supervillain families moving into the area have made it more dangerous that Arkham Asylum on occasions.
Sorry went a little too far there!

2) Had a cleric of helm in a 3.0 faerun game who took a level of sorceror during a period where he was aged 60 years. Subsequently killed, raised and cured of that was looking for him to gain a level of fighter eventually increae cleric level to 12th so he could start on his quest to create a Staff of Life before retiring... yes moved home so not likely...

3) Had a halfling sorceror that was going for arcane trickster was hoping to finally get her hands on a set of thieves tools but every time we killed a rogue the dm wouldn't let my character get some... when i moved away they had stopped the game when they set out on a ship from a port controlled by a thieves guild I have heard the ship was sunk and my character was lost presumed drowned, probably for the best considering she was a sorceror/rogue and actually useful.... well enough looking back!

4) Always wanted to play Necessary Evil, but am most likely to run it if it ever happened!

Kiero
2012-12-08, 05:11 PM
In fantasy games I almost always play ranger/pathfinder/wilderness commando types. Because what I really want to play is a historical game set in Colonial-era America, preferably round the time of the French and Indian Wars. And then play a very mixed heritage pioneer/trapper/scout.

Lucky for me I've just managed to sell my group on playing a historical game of Mage: the Awakening set in 1750s America, so I'm there. They're all playing mages, I'm playing a Proximus.

Libertad
2012-12-08, 05:13 PM
Awakend Hawk with a Druid cohort. The Druid thinks he's in charge, but the Hawk's the brains of the bunch.

TheThan
2012-12-08, 09:46 PM
Ok now I have a desire to play an axe wielding nun (http://www.youtube.com/watch?v=PrHinL1kEZ0). I’m thinking a cleric that wears a nun’s robes over her armor.

icantsavemyself
2012-12-09, 02:21 AM
For 3.5 I want to make a half-giant druid barbarian with an ox familiar who was turned blue. The character would carry an axe, wear flannel patterned cloth armor and I'd name him Paul.

~Nye~
2012-12-09, 02:39 AM
There's one character design I have been pedaling since the first time I played D&D. There was a character called Harv 5 from this throw away RPG called Shadow Madness on the PS1. He was the only redeeming feature of that game...:smalleek:

Essentially, he would be a farming droid or warforged that is fascinated with life, he became sentient on a farm and by studying life forms he realized his outer exterior is far from being human or living. He would be highly intelligent but completely incapable of talking to most squishies. But as he would lvl up in game he would develop human emotions, he grows a soul and a conscience. He would wield a scythe and have crazy crit/luck feats... Johnny five is alive?

In short, the development of a creature into a higher consciousness is intriguing to me. Pity nobody in our gaming group allows Warforged in their campaigns, I never understood why? :smallannoyed:

Hiro Protagonest
2012-12-09, 06:04 PM
In short, the development of a creature into a higher consciousness is intriguing to me. Pity nobody in our gaming group allows Warforged in their campaigns, I never understood why? :smallannoyed:

Because warforged is easier to use to make super-awesome special snowflakes that nobody understands than other races, and some people don't like that.

I personally find that view kinda BS, like banning warforged is going to make players who want to play special snowflakes not play special snowflakes.

Wyntonian
2012-12-09, 09:41 PM
In short, the development of a creature into a higher consciousness is intriguing to me. Pity nobody in our gaming group allows Warforged in their campaigns, I never understood why? :smallannoyed:

If you want to play a low-magic, historical, gritty, more Brothers Grimm-ish, or other non-Eberron campaign, they fit in like a stripper at a preschool.

That said, they're freaking sweet. I'd love to play one sometime.

Water_Bear
2012-12-09, 10:21 PM
If you want to play a low-magic, historical, gritty, more Brothers Grimm-ish, or other non-Eberron campaign, they fit in like a stripper at a preschool.

Wait, you mean you guys didn't have strippers at your pre-schools? :smalltongue:

But yeah, Warforged can fit into any high-magic setting decently, and lower magic ones with a little re-fluffing. There aren't that many 3.5 settings where they'd really stick out, except maybe Ravenloft.

Hiro Protagonest
2012-12-09, 10:36 PM
If you want to play a low-magic, historical, gritty, more Brothers Grimm-ish, or other non-Eberron campaign, they fit in like a stripper at a preschool.

If that's the setting, then why the hell are you playing WotC D&D?

JoshuaZ
2012-12-09, 10:41 PM
If you want to play a low-magic, historical, gritty, more Brothers Grimm-ish, or other non-Eberron campaign, they fit in like a stripper at a preschool.


Really? A lot of classical legends have semi-living creatures though. Golems are one classic example. And clockwork creatures also show up in some pretty classical stuff.

genderlich
2012-12-09, 11:17 PM
TN bard who just wants to be legendary and doesn't particularly care how.

Not complicated, but I don't get to play this game so I haven't had much reason to come up with anything complicated.

That's actually my exact character plan for an upcoming Pathfinder game. He's the son of a poor barmaid who fell in love with a traveling adventurer. Unfortunately, said adventurer turned out to be a major jerk who knocked her up and skipped town. Nevertheless, the barmaid named her child after his father, and throughout his childhood, she told him stories about what a brave and legendary hero his dad was so he could be proud of his family. He grew up to be a bard who collects stories about famous heroes (lots of ranks in Perform (Oratory) and Knowledge (History)) and is travelling the world trying to become a legend himself.

He's the character in my avatar, actually. He's very stylish.

Eisen_Hammer
2012-12-10, 12:01 PM
1- In D&D I have always wanted to play a man with a tool for any job but I feel that even as you get higher level the money is not there to support it, maybe a different system would work better, my techie in Modern did this very well.

2- I want to play a Force sensitive in a star wars game that has cut ties from both the sith and the jedi and just hunts jedi and sith. I have not upgraded to saga yet so I don't know when this is going to be realized.

Oscredwin
2012-12-11, 01:50 PM
A factotum whose family tree is a who's who of high level characters. His father is a champion swordsman, his mother the dean of the magical academy, his great aunt is the high priestess of Pelor, his uncle an epic bard. Everybody wanted him to follow in their footsteps, so he did. At a recent family reunion a decent relative gave a prophesy that doom will befall the world unless champions rise up and stop it, so he sets off to find some champions. Having been raised by a family of adventurers, he knows that he should go to a nearby village and find a group of young people sent off to deal with a raiding kobold tribe. This is where he meets the party in a level 1-20 save the world type game.

Lord Il Palazzo
2012-12-11, 02:11 PM
A young man who grew up the son of a single mother hearing stories about the dashing outlaw, master archer and freedom fighter who wass his father. After his mother's death, the boy went to live in a nearby monastery which was basically the only option for an orphan too young to make a living for himself. There, he became a monk and trained himself in the use of a bow, still driven by the stories of his father's exploits he hears from travellers staying at the monastery. Eventually, the people stopped seeing or hearing from the outlaw and the stories stopped. The young man sets out to learn what happened to his father, but with a very different world view, inspired by his time in the monastery. Along the way, he has to come to terms with the thieving, womanizing scoundrel his father actually was as opposed to the swashbuckling Robin Hood figure he grew up idolizing.

In a nutshell, it's Connor Hawke from the Green Arrow comics transplanted into a Robin Hood story but with a father who wasn't much better than the corrupt nobles he was fighting.

MichaelGoldclaw
2012-12-11, 06:14 PM
Parkour specialist. A specialist fighter who can escape Assassin Creed style. It's just hard to build in most systems and still be anything more than decent.


You just read my mind


and a half-dragon Bard/Dragonsong Lyrist

Darklord Bright
2012-12-11, 06:42 PM
The "Master Thief":

A rogue-type character who is advertised as a "Master Thief", able to pick locks with nearly anything, leap walls and disappear into the shadows... Who's actually secretly a psion of some description, using mind-powers to do all of the things that a rogue does.

It would need to be a classless system, because a good class-based system won't let you perform another class' role as good (if not better) than them. It's also important that the character actually be a psionic-type, and not just a re-fluffed rogue. The potential to give away their true nature by using telekinesis or whatever other generic mind-power I could give them is part of the character's RP idea.

Fey Spirit of the Mists:

This one is more of a mechanical desire, really, although the character does have a personality. I want a system that will let me play a fey-spirit who can do things such as:

Turn into mist and roll through the air/under doors.
Leap into someone's throat in mist form to puppet/possess them.
Otherwise misdirect a person's senses.


I've just never found a system that let me do either of these things closely enough, and my situation finding any game at all has been "Good luck, mister GMT+12!" for the last 3 years or so. Ah, well.

smuchmuch
2012-12-11, 06:58 PM
I'm mostly a M&M players nowadays, so I don't have that problem, mostly. The sytem allow to state pretty much any concept the Dm will let you go away with (To a point that is. Some may require some thinking and some math to make work)

Still.....

I really really really REALLY want to find a game that will let me play a psychonaut. (Like in the game of the same name, a psychic character whose power is to project him/herself in the psyche of others and explore their minds from the inside)

Halas such a character is way to unweildy to play in a normal game (unless it's centered around the concept already) and I never found a willing dm for a solo game..

Closer I ever got was a ghost who had dream walking abilities. Only got to use them once before the game died, sadly.

@And with M&M you don't manage to make your mist spirit fey creature ? Because it sounds like something that could easily be done with unsubstantial 2 ,possession and illusions (assuming decent PL, of course)

Darklord Bright
2012-12-11, 07:03 PM
I'm mostly a M&M players nowadays, so i ddon't have that problem, mostly.

The last games I played were M&M games (and it's probably my favourite system), but the problem here is mostly that it's near impossible to find anyone running the sort of game I want to play who is doing it at a reasonable time for me. Most M&M GMs also don't run heavy-RP fantasy/modern-fantasy games when other systems do that sort of thing. :smalltongue:

DigoDragon
2012-12-12, 09:12 AM
A former player once had the idea of running a Super Hero campaign akin to "League of Extraordinary Gentlemen" that took place in the late 1930s. I always wanted to play the Rocketeer for that concept.

rezplz
2012-12-12, 09:47 AM
Unfortunately, I feel like my group isn't roleplay-heavy enough to pull it off, and someone else always tends to snatch up the rogue-like spot before me, so this concept has been on the shelf for a while. I played her once in a short freeform play-by-post on a different forum and had a lot of fun with her right from the beginning. It's a shame it didn't last, because I had a lot of plans for her.

Basically she was once a care-free jester, but was kidnapped by the BBEG's lieutenant who had a hard-on for corrupting people and turning good into evil. After years of physical and psychological torture, she came out a bit insane, dark, and murder-happy. However, she still remembers what her old life was like, and tries to act like that again; however, the fact that she's still secretly under this lieutenant's thumb, is more fearful of him than death itself, and has a psychological need for bloodshed prevents her from that. It would have been a great character-arc, I think, of someone trying to redeem herself and earn her own freedom, returning to good.

TheThan
2012-12-14, 12:13 AM
The "Master Thief":

A rogue-type character who is advertised as a "Master Thief", able to pick locks with nearly anything, leap walls and disappear into the shadows...



Oh you mean The King of Thieves (http://www.youtube.com/watch?v=j_JCnpbnLM0)?

Malimar
2012-12-14, 01:56 AM
I've had so many of these. But several of them have been finding homes recently! The one that hasn't:

Some sort of incubus, who's been cursed with some sort of geas of chastity that will only break if he commits some truly good, unselfish act. So he starts trying to do as many good acts as he can, in the hopes that one of them might stick. But the curse doesn't break, because every good act he does is out of pure self-interested desire to break the curse.

Seharvepernfan
2012-12-14, 07:54 AM
Vitruviansquid
I've always itched to play a fantasy tough guy character who was bristling with weapons - a spear to fight at a distance, a bastard sword to beat tough things into submission, a brace of hand axes for throwing and close quarters, a round shield, another round shield in case the first one gets a javelin in it or or gets bashed to smithereens...


This is what a fighter is, in my mind. You'd love my houserules.



Beowulf DW
I've always wanted to play a Samurai Jack-type character. That is to say, a character that is "normal" by fantasy standards (he performs feats of incredible physical prowess, but doesn't use magic to do it), and only uses one very powerful, yet somewhat limited weapon combined with his training and cunning to stand toe to toe with sorcerers and dragons. Such a character would be impossible in Pathfinder or 3.5, though.


Well, if you ever do try to play that character, check this (http://www.d20pfsrd.com/classes/3rd-party-classes/tripod-machine/martial-artist) out.



Myself, there are three characters/settings/campaigns I'd love to play. I come up with stories/plots/adventures for these characters all the time (but never do anything about it other than jot down notes). All three are CG elves, and all three are mostly skillmonkey/gish types, that's just my thing.

1. Aerowyn Foxfire, folk hero/swiftblade in large elven realm

If I could split into two identical people, this is what I would DM for myself. The character is a robin hood/zorro/batman/harper type who adventures around his large elf forest realm home. He keeps the bad guys in check, explores, secretly helps guide the progression of his people, and basically just does a (mostly) one-man behind-the-scenes campaign of being an awesome elf hero.

The setting is a low-op, mid-high fantasy standard world, and the campaign is set in a very large forest, home to one if not several elf realms, of which the elves only ever inhabit minority sections at a time. The forest(s) are actually composed of several terrain types (they're just forested). The campaign would occasionally leave the borders of the forest into nearby human/orc/hobgoblin/dwarf/gnoll lands. The main "antagonists" are some sort of fiendish infiltrators into the elf realm, who try to steer it into evil while bringing about its' destruction.

The character himself would have a few alter-egos/non-de-plumes, and would act as something of a self-motivated free agent who is both extremely patriotic and very individualistic (in the sense that he doesn't answer to anyone, similar to batman and zorro). His build is something like Scout 6/Transmuter 1/Harper Agent 1/Ruathar 3/Swiftblade 9, in a world where non-core prestige classes are rare, and this kind of build doesn't automatically suck. I wouldn't be too opposed to ToB, if it were allowed, though scout is my favorite class.

2. Cilivren, sylvan scout in a points-of-light world

A strong and silent female elf scout 1-20 from a small tribe of elves in a large olympic-peninsula/seattle-area forest ringed by mountains, the setting being based mostly on exploration, with some growing but hidden threat that must eventually be dealt with. Similar to the first fallout game, the character starts knowing next to nothing about the world, and has to venture out and explore, and there isn't much civilization, though there may be a few isolated points of light that are more advanced than what she is used to. Features: a hidden 4E eladrin-style feywild hidden extradimensional forest/cities, scattered nomadic tribal elf clans/tribes, gnoll tribes, ruins of lost civilizations (human, elf, dwarf, etc.), tons of world-striding, few opportunities to rest/gear up, and so on.

3. Unnamed Sharn Detective

Someone earlier mentioned a "perfect diplomat", which would fit this character pretty well. An orphaned half-elf beguiler who starts out as a patrol watchmen in Sharn straight out of the orphanage, who then goes on to be an inquisitive, a reporter, a spy, a self-motivated harper type, even a thief at times, and eventually some sort of politician or dragonmark-house agent/vassal. He starts out being highly idealistic and pure, and slowly becomes more jaded and hedonistic (though still CG). The whole campaign is based in Sharn, but doesn't necessarily have to stay there the entire time. He is not a wuss compared to your average commoner, but compared to adventurers, he can't fight worth a damn. He relies on stealth/cha and int skills, and beguiler magic to get things done (I could see him multi/gestalting into rogue/bard/prestige bard or some combination, but pure beguiler is fine too). He would have a Xendrick Viper as a familiar. Inspired by Oceans' 11.

The antagonists of this campaign would change over time, but the focus would be on criminals/corrupt government/malevolent foreign agents/insidious monsters (dopplegangers/mind flayers/medusas/etc).

DigoDragon
2012-12-17, 08:22 AM
Shadowrun character concepts I've wanted to play:

1. An "All Natural" gunslinger. No cyber/bioware and no magic/adept powers. The concept is purely on qualities, skills, and equipment. The character's shtick is dressing up like a 19th century American cowboy and RPing a southern accent.

2. A Technomancer rigger specializing in combat drones. He would wear clothes with big pockets and a backpack so as to carry many of his smaller drones and be employing them right there in combat. It's like a D&D fighter where all his weapons are "dancing" weapons. :smallbiggrin:

3. A shaman with mutiple personality disorder. One personality is a pacifist healing shaman who's good with summoning and health spells to keep the party healthy and buffed, the other half is a combat mage specializing in stealth and taking down technological opponents like drones and smart-linked guns.

(one player in my group has interest in running Shadowrun, so maybe one of these will finally get to happen)

Felandria
2012-12-24, 03:33 PM
There should be a thread where we make all these characters and post them for everyone to use, that way, at least we know someone's bringing them to life.

I've wanted to play a big burly handsome dude who's actually a Half Orc with a high Charisma that's successfully passing as human.