Crinias
2012-11-22, 10:54 PM
Hi! For my upcoming campaign I kinda need to design or adapt a Dream plane of sorts.
Now, I've already looked at the Manual of the Planes and Heroes of Horror for ideas on how to make it work, but I realized that I needed it to fit some very specific criteria.
See, due to the nature of the campaign (a 'weird' campaign if you must know, but I'll elaborate if you want me to), I sort of see this Dream-plane as a mix between what is described in Manual of the Planes (Several individual 'dreamscapes'), the Dreaming from The Sandman (some parts are not individually dreamt up so much as are a part of the collective unconscious of sentient beings, and they are constantly inconsistent) and H.P. Lovecraft's Dreamlands (which is basically another dimension (filled with aberrations, natch) that is accessed by sleep, and I am a bit ashamed to say I don't know much more about it).
All three are somewhat similar, but I need to apply rules to this.
Manual of the Planes is fine and all, but it's from 3.0 and some of the rules involved really cant work well (an 8th level spell to travel across the plane in a better way? Lucid Dreaming?), and Heroes of Horror, despite being very good about atmosphere and offering a line of Oneiromancy spells, only gives out options and ideas, no solid "this is how it works".
It must be neither easy or hard to access. The Oneiromancy line of feats is rather intensive to invest in, so perhaps I could just do away with the pre-reqs for Improved Oneiromancy and simply call it Oneiromancy.
At any rate, I could really use some help in building this.
Now, I've already looked at the Manual of the Planes and Heroes of Horror for ideas on how to make it work, but I realized that I needed it to fit some very specific criteria.
See, due to the nature of the campaign (a 'weird' campaign if you must know, but I'll elaborate if you want me to), I sort of see this Dream-plane as a mix between what is described in Manual of the Planes (Several individual 'dreamscapes'), the Dreaming from The Sandman (some parts are not individually dreamt up so much as are a part of the collective unconscious of sentient beings, and they are constantly inconsistent) and H.P. Lovecraft's Dreamlands (which is basically another dimension (filled with aberrations, natch) that is accessed by sleep, and I am a bit ashamed to say I don't know much more about it).
All three are somewhat similar, but I need to apply rules to this.
Manual of the Planes is fine and all, but it's from 3.0 and some of the rules involved really cant work well (an 8th level spell to travel across the plane in a better way? Lucid Dreaming?), and Heroes of Horror, despite being very good about atmosphere and offering a line of Oneiromancy spells, only gives out options and ideas, no solid "this is how it works".
It must be neither easy or hard to access. The Oneiromancy line of feats is rather intensive to invest in, so perhaps I could just do away with the pre-reqs for Improved Oneiromancy and simply call it Oneiromancy.
At any rate, I could really use some help in building this.