JohnnyCancer
2012-11-23, 05:29 PM
I've been playing a long term game, and am currently rocking a Level 15 Wizard (Arcane School: Necromancy, Prohibited Schools: Enchantment and Evocation).
With the exception of my Improved Familiar, the party is not allowed cohorts, companions, or minions of any kind; I had to surrender my Wizard's Power Over Undead school ability to keep my familiar, and I suspect the DM will put the kibosh on the familair if I do anything too impressive with it. If we somehow dominate or take control of a critter, we're expected to grind it away as quickly as possible and not keep it around.
Getting specific magic items has proven difficult: the sole shop we can purchase magic items from has a set list and a small percentage chance of having anything else; if an item isn't in stock we have to wait a long time to get it. Because of this, I've taken all the item feats except Brew Potion and anything Construct related to outfit the party (we pool our treasure as a commune).
I've mostly dedicated my character to buffing the party and debuffing the enemy. Attempts at battlefield control usually don't jive well with the party, who is almost all melee oriented: in one instance they actually got mad at me for dropping an Acid Cloud on the enemy, even though I had prepped the party with a Communal Protection from Energy; some of them wouldn't enter the cloud to finish the enemy off.
Given these circumstances, does anyone have any suggestions for what to pursue for my last few levels? I'm at the point where I don't really know how to proceed.
With the exception of my Improved Familiar, the party is not allowed cohorts, companions, or minions of any kind; I had to surrender my Wizard's Power Over Undead school ability to keep my familiar, and I suspect the DM will put the kibosh on the familair if I do anything too impressive with it. If we somehow dominate or take control of a critter, we're expected to grind it away as quickly as possible and not keep it around.
Getting specific magic items has proven difficult: the sole shop we can purchase magic items from has a set list and a small percentage chance of having anything else; if an item isn't in stock we have to wait a long time to get it. Because of this, I've taken all the item feats except Brew Potion and anything Construct related to outfit the party (we pool our treasure as a commune).
I've mostly dedicated my character to buffing the party and debuffing the enemy. Attempts at battlefield control usually don't jive well with the party, who is almost all melee oriented: in one instance they actually got mad at me for dropping an Acid Cloud on the enemy, even though I had prepped the party with a Communal Protection from Energy; some of them wouldn't enter the cloud to finish the enemy off.
Given these circumstances, does anyone have any suggestions for what to pursue for my last few levels? I'm at the point where I don't really know how to proceed.