Acanous
2012-11-23, 08:30 PM
The folowing stats are for Bear companions in Pathfinder, for a lv 17 Druid. I had to hunt long and hard for the proper Dire template to apply to a Grizzly, and finding bear stats in particular is pretty silly.
Anyhow, I *Believe* A Dire Grizzly is Druid level -15. Can't find much to back me here, would appreciate it double-checked.
(Since Dire Bear is -12 and Grizzly should be one step up from that)
Dire Grizzly
Senses: Low light Vision, Scent
Size: Huge
Hit Points: 137 13D8+78
Speed: 40'
AC: 22 (Natural Armor +12, Size -2 Dex +2)
Space: 15 ft Reach 10 ft
Initiative: +6
CMB: 22 (+26 to Grapple)
CMD: 34 (+38 VS Trip)
STR 33
DEX 15
CON 23
INT 2
WIS 12
CHA 10
BAB: +9/+4
Saves:
Fort: 16
Ref: 12
Will: 7
Attacks: 2 claws +20 (1d8+11 plus Grab) and a bite +20 (1d8+11)
Skills: Perception 8, Survival 9, Swim 21
(Pick 2 bonus skill points)
Feats: Endurance, Run, Skill focus: Survival, Improved Initiative, Iron Will
(Pick 2 bonus feats)
Racial: +4 Swim
Special: Link, Share Spells
Bonus Tricks: 1
This includes 2 levels of animal companion bonuses.
To compare and contrast, here's a Dire Bear (With the appropiate 5 levels of animal companion bonuses)
Senses: low-light vision, scent; Perception +12
Size: Large
Hit Points: 143 (15d8+75)
Speed: 40'
AC 21 (+2 Dex, +10 natural, –1 size)
Space 10 ft. Reach 5 ft.
Initiative +7
CMB +19 (+23 grapple)
CMD 31 (35 vs. trip)
STR 26
DEX 14
CON 21
INT 2
WIS 12
CHA 10
BAB +10/+5
Fort +16
Ref +13
Will +5
Attacks: 2 claws +16 (1d6+7 plus grab), bite +16 (1d8+7)
Skills: Perception +12, Swim +19
(Pick 5 bonus skill points)
Feats Endurance, Improved Initiative, Iron Will, Run, Skill Focus (Perception)
(Pick 3 bonus feats)
Special: Link, Share Spells, Evasion
Racial: +4 Swim
Bonus Tricks: 2
Am I missing anything? Does the math all add up? Doing these things by myself, I know I can miss things, so submitting this to the forum for a double-check.
Oh, and suggestions on what to blow bonus feats/skills on is appreciated.
Anyhow, I *Believe* A Dire Grizzly is Druid level -15. Can't find much to back me here, would appreciate it double-checked.
(Since Dire Bear is -12 and Grizzly should be one step up from that)
Dire Grizzly
Senses: Low light Vision, Scent
Size: Huge
Hit Points: 137 13D8+78
Speed: 40'
AC: 22 (Natural Armor +12, Size -2 Dex +2)
Space: 15 ft Reach 10 ft
Initiative: +6
CMB: 22 (+26 to Grapple)
CMD: 34 (+38 VS Trip)
STR 33
DEX 15
CON 23
INT 2
WIS 12
CHA 10
BAB: +9/+4
Saves:
Fort: 16
Ref: 12
Will: 7
Attacks: 2 claws +20 (1d8+11 plus Grab) and a bite +20 (1d8+11)
Skills: Perception 8, Survival 9, Swim 21
(Pick 2 bonus skill points)
Feats: Endurance, Run, Skill focus: Survival, Improved Initiative, Iron Will
(Pick 2 bonus feats)
Racial: +4 Swim
Special: Link, Share Spells
Bonus Tricks: 1
This includes 2 levels of animal companion bonuses.
To compare and contrast, here's a Dire Bear (With the appropiate 5 levels of animal companion bonuses)
Senses: low-light vision, scent; Perception +12
Size: Large
Hit Points: 143 (15d8+75)
Speed: 40'
AC 21 (+2 Dex, +10 natural, –1 size)
Space 10 ft. Reach 5 ft.
Initiative +7
CMB +19 (+23 grapple)
CMD 31 (35 vs. trip)
STR 26
DEX 14
CON 21
INT 2
WIS 12
CHA 10
BAB +10/+5
Fort +16
Ref +13
Will +5
Attacks: 2 claws +16 (1d6+7 plus grab), bite +16 (1d8+7)
Skills: Perception +12, Swim +19
(Pick 5 bonus skill points)
Feats Endurance, Improved Initiative, Iron Will, Run, Skill Focus (Perception)
(Pick 3 bonus feats)
Special: Link, Share Spells, Evasion
Racial: +4 Swim
Bonus Tricks: 2
Am I missing anything? Does the math all add up? Doing these things by myself, I know I can miss things, so submitting this to the forum for a double-check.
Oh, and suggestions on what to blow bonus feats/skills on is appreciated.