Avegrin
2012-11-24, 09:35 AM
So, I'm running a campaign with two night elves (a druid and a mounted scout), a human warrior, and a dwarf, who wants to switch his character into a human warlock. I want to bring him in with a story, where his unique talents would be needed, but the rough idea I have so far isn't up to par to my expectations. So, now I'm here to see if you have any ideas to contribute.
The setting is post-Cataclysm, but before Pandaria got discovered. Azeroth is rebuilding itself and preparing for the inevitable, upcoming war.
Here is what happened so far (TL;DR version on the bottom): The characters arrived in Sentinel Hill after they got a tip that there is a shortage of hired blades to deal with the problems in the area.
In an audition with Marshall Gryan Stoutmantle, they get the job to collect a report from a logging camp in the southwest, near the shore, because neither their report nor their shipment has arrived for days, and with the unusually aggressive gnoll tribes in the west, he's worried.
The characters survived a gnoll ambush on the way, then camped, but they are woken up by the sounds of battle. Over the nearby hill, they see a half-empty gnoll camp being under attack by murlocs, which is once again odd, since they rarely come this far from the water and attack gnolls even more rarely. The party waited out the battle, the murlocs have won and then ran back west, the surviving gnolls escaped. In the morning, they checked the scene, finding signs that these gnolls are Riverpaw gnolls, who are usually camping near the shores.
Arriving at the logger camp, they see barricades and they are greeted by cheer and excitement by the worried, tired lumberjacks and their accompanying militia, and they explain the situation - the murlocs have become unusually aggressive and organized all of a sudden a few days ago, they couldn't complete the shipment because they had to fight back and protect themselves against their raids.
They are awaiting their scout now to report on the situation. The party is invited in to eat, but they are interrupted by the scout coming back, reporting a huge gathering of murlocs on the shore, led by a naga witch and her two bodyguards, set on conquering the shoreline. The party is led there by the scout, they attack and defeat the murlocs and the naga, only a few murlocs managing to escape. They are celebrated back at the camp, and the work can continue. The local militia leader explains that although they aren't done with the usual 10 carts of wood, they have 7, which they can deliver with the help of the party. They agree, they camp halfway in the usual halfway-stop of the usual caravans, drink and celebrate, go to sleep drunk, but the lookout wakes them up pointing at an incoming, vengeful gnoll army.
They fight. This is where we are now.
TL;DR version: The party is in Westfall for a mercenary job to help out the militia, the shipment from a logger camp in the southwest is late. During their travel they fight gnolls, see gnolls and murlocs at war, and when they arrive at the logger camp, they learn that the murlocs are being led by some nagas. They kill them, they return, and lead the caravan of uncomplete shipment back home when they are attacked by a remaining group of the local Riverpaws at night.
After this, they'd arrive in Sentinel Hill, Gryan is thankful, now they can finish the official Town Hall or something, the work can continue, etc. Their reward would be (since Westfall is poor and barter is more common, they can't reward gold too much) is some gold, and a voucher from Gryan - usable back in the capital at the main supplier of the forces of Stormwind to buy equipment at a discount.
Now I got the party back in Stormwind, and I need a storyline with a good reason for the warlock to join in, (like they need his help for some reason) and it should include a dungeon, mansion, tower, or base, because all encounters were outdoors so far. I have some floating, separate ideas, they have some magical items from nagas, and a recommendation from an Alliance Marshall, and they are in the capital city with mage guilds and underground warlock cults. There is an adventure here, but I can't make them into an exciting story.
Can anyone help me out with some ideas, good story hooks I could use, or modules that I can rewrite for Warcraft?
The setting is post-Cataclysm, but before Pandaria got discovered. Azeroth is rebuilding itself and preparing for the inevitable, upcoming war.
Here is what happened so far (TL;DR version on the bottom): The characters arrived in Sentinel Hill after they got a tip that there is a shortage of hired blades to deal with the problems in the area.
In an audition with Marshall Gryan Stoutmantle, they get the job to collect a report from a logging camp in the southwest, near the shore, because neither their report nor their shipment has arrived for days, and with the unusually aggressive gnoll tribes in the west, he's worried.
The characters survived a gnoll ambush on the way, then camped, but they are woken up by the sounds of battle. Over the nearby hill, they see a half-empty gnoll camp being under attack by murlocs, which is once again odd, since they rarely come this far from the water and attack gnolls even more rarely. The party waited out the battle, the murlocs have won and then ran back west, the surviving gnolls escaped. In the morning, they checked the scene, finding signs that these gnolls are Riverpaw gnolls, who are usually camping near the shores.
Arriving at the logger camp, they see barricades and they are greeted by cheer and excitement by the worried, tired lumberjacks and their accompanying militia, and they explain the situation - the murlocs have become unusually aggressive and organized all of a sudden a few days ago, they couldn't complete the shipment because they had to fight back and protect themselves against their raids.
They are awaiting their scout now to report on the situation. The party is invited in to eat, but they are interrupted by the scout coming back, reporting a huge gathering of murlocs on the shore, led by a naga witch and her two bodyguards, set on conquering the shoreline. The party is led there by the scout, they attack and defeat the murlocs and the naga, only a few murlocs managing to escape. They are celebrated back at the camp, and the work can continue. The local militia leader explains that although they aren't done with the usual 10 carts of wood, they have 7, which they can deliver with the help of the party. They agree, they camp halfway in the usual halfway-stop of the usual caravans, drink and celebrate, go to sleep drunk, but the lookout wakes them up pointing at an incoming, vengeful gnoll army.
They fight. This is where we are now.
TL;DR version: The party is in Westfall for a mercenary job to help out the militia, the shipment from a logger camp in the southwest is late. During their travel they fight gnolls, see gnolls and murlocs at war, and when they arrive at the logger camp, they learn that the murlocs are being led by some nagas. They kill them, they return, and lead the caravan of uncomplete shipment back home when they are attacked by a remaining group of the local Riverpaws at night.
After this, they'd arrive in Sentinel Hill, Gryan is thankful, now they can finish the official Town Hall or something, the work can continue, etc. Their reward would be (since Westfall is poor and barter is more common, they can't reward gold too much) is some gold, and a voucher from Gryan - usable back in the capital at the main supplier of the forces of Stormwind to buy equipment at a discount.
Now I got the party back in Stormwind, and I need a storyline with a good reason for the warlock to join in, (like they need his help for some reason) and it should include a dungeon, mansion, tower, or base, because all encounters were outdoors so far. I have some floating, separate ideas, they have some magical items from nagas, and a recommendation from an Alliance Marshall, and they are in the capital city with mage guilds and underground warlock cults. There is an adventure here, but I can't make them into an exciting story.
Can anyone help me out with some ideas, good story hooks I could use, or modules that I can rewrite for Warcraft?