zzuxon
2012-11-24, 11:26 AM
I'm making Myconids into a PC race for a campaign setting. I want it to be LA 0. Keep in mind the standard ability score modifiers in my setting is +2, +2, -2.
Myconids
Enigmatic Mushroom Men, Myconids are fairly reclusive, but not too uncommon in the other nations.
+2 Con, -2 Dex, +2 Int, -4 Cha,
Medium
Base land speed 20 ft, but are immune to incumberance.
Burrow Speed of 10ft.
Plant (Humanoid): Immune to spells such as hold person.
+4 to hide checks in forests.
+2 to Sense Motive, Diplomacy, and gather Information checks.
1 Bonus power point every other level if the Myconid has levels in Psion.
Low Light Vision
Acid resistance 5
Wild empathy applying only to plants and fungus.
Immune to disease, sleep and paralysis. It also possesses fast healing 1.
Spores: Myconids can cause a variety a spell-like abilities with their spores. They choose 3 from this list at first level, then learn one new one every 3 levels afterward. 4 uses per day total, not per spore ability.
•Calm: Functions as calm animals, but also applies to other creatures.*
•Charm Person
•Obscuring Mist
•Neutralize Poison
•Neutralize Disease
•Daze Monster*
•Sleep
•Hypnotism*
•Cause Fear*.
•Remove Fear*
•Confusion, Lesser*
• * Does not affect mindless creatures.
At 8 HD, Myconids can use fission as a psi-like ability once per 7 in game days.
Automatic Languages: Myconid, Tallandine. Bonus: Any
Myconids
Enigmatic Mushroom Men, Myconids are fairly reclusive, but not too uncommon in the other nations.
+2 Con, -2 Dex, +2 Int, -4 Cha,
Medium
Base land speed 20 ft, but are immune to incumberance.
Burrow Speed of 10ft.
Plant (Humanoid): Immune to spells such as hold person.
+4 to hide checks in forests.
+2 to Sense Motive, Diplomacy, and gather Information checks.
1 Bonus power point every other level if the Myconid has levels in Psion.
Low Light Vision
Acid resistance 5
Wild empathy applying only to plants and fungus.
Immune to disease, sleep and paralysis. It also possesses fast healing 1.
Spores: Myconids can cause a variety a spell-like abilities with their spores. They choose 3 from this list at first level, then learn one new one every 3 levels afterward. 4 uses per day total, not per spore ability.
•Calm: Functions as calm animals, but also applies to other creatures.*
•Charm Person
•Obscuring Mist
•Neutralize Poison
•Neutralize Disease
•Daze Monster*
•Sleep
•Hypnotism*
•Cause Fear*.
•Remove Fear*
•Confusion, Lesser*
• * Does not affect mindless creatures.
At 8 HD, Myconids can use fission as a psi-like ability once per 7 in game days.
Automatic Languages: Myconid, Tallandine. Bonus: Any