Altair_the_Vexed
2012-11-24, 06:51 PM
It seems to me that the rules for magic items (creation by PCs and invention by GMs) might be over-specific.
We have general rules for the cost of adding an enhancement bonus to a weapon, and to armour - so why do we need specific rules to tell us that again? Would it not be acceptable to say that in addition to the basic bonuses to hit and damage, a weapon can also be enchanted as a wondrous item?
Similarly, why do we need rules for staves, and wands as separate items? Aren't they both spell-completion items with a set number of charges?
For that matter, why do we have a bunch of different categories at all? Potions seem to just be drinkable wondrous items. Scrolls are just one-use, papery spell completion wondrous items.
I understand that certain combinations have been worked out for us in advance by these special rules for each item category - and that's helpful, thanks. On the other hand, what would we really lose by having just one set of rules: wondrous items - and folding all the categories into that set?
It seems so obvious, and so much easier, that I suppose there must be a reason we don't do it like this.
So tell me why I'm wrong if you think this a terrible idea. I'm sure I'll learn.
We have general rules for the cost of adding an enhancement bonus to a weapon, and to armour - so why do we need specific rules to tell us that again? Would it not be acceptable to say that in addition to the basic bonuses to hit and damage, a weapon can also be enchanted as a wondrous item?
Similarly, why do we need rules for staves, and wands as separate items? Aren't they both spell-completion items with a set number of charges?
For that matter, why do we have a bunch of different categories at all? Potions seem to just be drinkable wondrous items. Scrolls are just one-use, papery spell completion wondrous items.
I understand that certain combinations have been worked out for us in advance by these special rules for each item category - and that's helpful, thanks. On the other hand, what would we really lose by having just one set of rules: wondrous items - and folding all the categories into that set?
It seems so obvious, and so much easier, that I suppose there must be a reason we don't do it like this.
So tell me why I'm wrong if you think this a terrible idea. I'm sure I'll learn.