Amechra
2012-11-25, 02:10 AM
Alright, here's a random idea:
Instead of a +x enhancement bonus weapon giving you +x to attack and damage, it instead gives you +x to attack rolls, +x to opposed checks using that weapon, and a +xd6 to damage?
Then, we could have neat things like:
Flaming: You deal an additional +1d6 fire damage with your weapon. In addition, you may, as a free action, choose to deal all the dice of damage from your weapon's enhancement bonus as fire damage.
Fiery Burst: As Flaming, but on a critical hit, your weapon deals it's additional damage as +xd10s, instead of +xd6.
So, in other words, if you have a +1 Flaming weapon, it deals +2d6 damage, which can either be half fire damage or all fire damage.
If, instead, you had a +3 Fiery Burst weapon (a +5 equivalent), it deals +4d6 damage, which increases to +4d10 on a critical hit.
Actually, another idea (maybe for another time) is to have enchantments on weapons improve based on your BAB; in other words, Flaming automatically progresses to a better enchantment that let's you, I don't know, light folks on fire, or shoot fire blasts, or maybe even do zany stuff like burn the souls of the guy you just killed.
So if you find a Flaming weapon, your reaction is "Cool. This'll be useful", and not "Oh man, more of this crap?"
Instead of a +x enhancement bonus weapon giving you +x to attack and damage, it instead gives you +x to attack rolls, +x to opposed checks using that weapon, and a +xd6 to damage?
Then, we could have neat things like:
Flaming: You deal an additional +1d6 fire damage with your weapon. In addition, you may, as a free action, choose to deal all the dice of damage from your weapon's enhancement bonus as fire damage.
Fiery Burst: As Flaming, but on a critical hit, your weapon deals it's additional damage as +xd10s, instead of +xd6.
So, in other words, if you have a +1 Flaming weapon, it deals +2d6 damage, which can either be half fire damage or all fire damage.
If, instead, you had a +3 Fiery Burst weapon (a +5 equivalent), it deals +4d6 damage, which increases to +4d10 on a critical hit.
Actually, another idea (maybe for another time) is to have enchantments on weapons improve based on your BAB; in other words, Flaming automatically progresses to a better enchantment that let's you, I don't know, light folks on fire, or shoot fire blasts, or maybe even do zany stuff like burn the souls of the guy you just killed.
So if you find a Flaming weapon, your reaction is "Cool. This'll be useful", and not "Oh man, more of this crap?"