Debihuman
2012-11-26, 07:49 AM
Since I've been watching Sinbad movies tonight, I thought I would update a 3.0 version of the Statue of Kali (from here: http://bb.bbboy.net/fluidfantasy-viewthread?forum=23&thread=349). I used more standard D&D terminology and tried to match the movie better. For example, the statue is not Medium-sized but Large. She also does a rather nice dance prior to combat.
Statue of Kali from The Golden Voyage of Sinbad
Large Construct
Hit Dice: 12d10+30 (96 hp)
Initiative:+3
Speed: 30 ft.
Armor Class: 16 (+3 Dex, +4 Natural , -1 Size), Touch 12, Flat-footed 13
BAB/Grapple:+9/+16
Attacks: Large masterwork scimitar +12 melee (1d8+3/18-20) or slam +11 melee (1d8+3)
Full Attack: 6 large masterwork scimitars +8/+3 melee (1d8+3/18-20) or 6 slams +11 melee (1d8+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Summon swords
Special Qualities: Darkvision 60 ft., low-light vision, statue, vulnerable to falling damage
Saves: Fort+4, Ref+8, Will+6
Abilities: Str 17, Dex 17, Con -, Int -, Wis 14, Cha 12
Skills: Perform (Dance) + 9*
Feats: Multiweapon Fighting (B), Improved Multiweapon Fighting (B)
Environment: Underground and Urban
Organization: Solitary
Challenge Rating: 9
Alignment: Always Neutral
Treasure: An amulet of health +2 plus 1 large masterwork scimitar
Advancement: —
An exquisitely made, six-armed, ceramic and bronze statue of Kali defends its temple with religious fervor.
Statues of Kali are hollow and always contain an amulet of health +2 hidden within. The amulet has no effect on the statue of Kali but is placed there during its creation.
Combat
A statue of Kali summons her masterwork scimitars in defense of its temple and fights to its death.
Statue (Ex): If a statue of Kali is motionless, it takes a DC 20 Spot check to notice it is a creature.
Summon Swords (Su): As an idol of death, destruction, and war, a statue of Kali can summon forth a masterwork weapon to each hand as a full-round action as long as it is holding a weapon of that quality or better in one of its hands. It cannot summon magic weapons. If given an inferior quality weapon, a statue of Kali will replicate it and not a masterwork copy. Any summoned weapons disappear after combat has ended or if the statue is destroyed.
Vulnerability to Falling Damage (Ex): Because they are hollow, statues of Kali take triple damage from falling.
Skills: Statues of Kali have a +8 racial bonus to Perform (Dance)
Feat: In combination with its natural abilities, a statue of Kali's Multiweapon Fighting feat allows it to attack with all its arms at no penalty.
Design notes: The CR is relatively high despite the lack of Special Abilities due to the creature having 6 weapons. I tried to copy the movie as much as possible. The evil wizard first shows off her dancing skills before he throws Kali her first scimitar. She creates duplicates of the weapon and then attacks Sinbad and his crew before being pushed to death. For stop motion animation, those scenes are some of the best sequences and I highly suggest you take a look at the movie even though it is quite dated. The amulet comes from the movie. Though it is a plot device, I think making it an amulet of heath +2 is appropriate.
Note 2: Since a scimitar is not a reach weapon, a statue of Kali threatens creatures adjacent to her. If you choose, you may also give her the Large and In Charge feat from Draconomicon pg.71.This feat lets you push back an opponent 5 feet when you make a successful attack of opportunity.
[Edit]
Revised the Full attack line since the actual penalty is -4 both for primary or off-hand weapons but she can make secondary attacks with each. Also changed her bonus to Perform (dance) to +8 to give her the correct numbers. It appears that the hold monster spell does not affect Constructs since they are not alive, nor would it affect Undead so I'm changing CR to 9 as well. This should be done now.
[edit 11/23/2018] Removed summoned weapons as treasure to fix Monty Haul flaw.
Debby
Statue of Kali from The Golden Voyage of Sinbad
Large Construct
Hit Dice: 12d10+30 (96 hp)
Initiative:+3
Speed: 30 ft.
Armor Class: 16 (+3 Dex, +4 Natural , -1 Size), Touch 12, Flat-footed 13
BAB/Grapple:+9/+16
Attacks: Large masterwork scimitar +12 melee (1d8+3/18-20) or slam +11 melee (1d8+3)
Full Attack: 6 large masterwork scimitars +8/+3 melee (1d8+3/18-20) or 6 slams +11 melee (1d8+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Summon swords
Special Qualities: Darkvision 60 ft., low-light vision, statue, vulnerable to falling damage
Saves: Fort+4, Ref+8, Will+6
Abilities: Str 17, Dex 17, Con -, Int -, Wis 14, Cha 12
Skills: Perform (Dance) + 9*
Feats: Multiweapon Fighting (B), Improved Multiweapon Fighting (B)
Environment: Underground and Urban
Organization: Solitary
Challenge Rating: 9
Alignment: Always Neutral
Treasure: An amulet of health +2 plus 1 large masterwork scimitar
Advancement: —
An exquisitely made, six-armed, ceramic and bronze statue of Kali defends its temple with religious fervor.
Statues of Kali are hollow and always contain an amulet of health +2 hidden within. The amulet has no effect on the statue of Kali but is placed there during its creation.
Combat
A statue of Kali summons her masterwork scimitars in defense of its temple and fights to its death.
Statue (Ex): If a statue of Kali is motionless, it takes a DC 20 Spot check to notice it is a creature.
Summon Swords (Su): As an idol of death, destruction, and war, a statue of Kali can summon forth a masterwork weapon to each hand as a full-round action as long as it is holding a weapon of that quality or better in one of its hands. It cannot summon magic weapons. If given an inferior quality weapon, a statue of Kali will replicate it and not a masterwork copy. Any summoned weapons disappear after combat has ended or if the statue is destroyed.
Vulnerability to Falling Damage (Ex): Because they are hollow, statues of Kali take triple damage from falling.
Skills: Statues of Kali have a +8 racial bonus to Perform (Dance)
Feat: In combination with its natural abilities, a statue of Kali's Multiweapon Fighting feat allows it to attack with all its arms at no penalty.
Design notes: The CR is relatively high despite the lack of Special Abilities due to the creature having 6 weapons. I tried to copy the movie as much as possible. The evil wizard first shows off her dancing skills before he throws Kali her first scimitar. She creates duplicates of the weapon and then attacks Sinbad and his crew before being pushed to death. For stop motion animation, those scenes are some of the best sequences and I highly suggest you take a look at the movie even though it is quite dated. The amulet comes from the movie. Though it is a plot device, I think making it an amulet of heath +2 is appropriate.
Note 2: Since a scimitar is not a reach weapon, a statue of Kali threatens creatures adjacent to her. If you choose, you may also give her the Large and In Charge feat from Draconomicon pg.71.This feat lets you push back an opponent 5 feet when you make a successful attack of opportunity.
[Edit]
Revised the Full attack line since the actual penalty is -4 both for primary or off-hand weapons but she can make secondary attacks with each. Also changed her bonus to Perform (dance) to +8 to give her the correct numbers. It appears that the hold monster spell does not affect Constructs since they are not alive, nor would it affect Undead so I'm changing CR to 9 as well. This should be done now.
[edit 11/23/2018] Removed summoned weapons as treasure to fix Monty Haul flaw.
Debby