The Demented One
2006-10-27, 09:07 PM
Below are several new domains, granted by the gods of Greyhawk, Faerun, and Eberron. Note that spells with a * by them are from the Spell Compendium, while spells marked with a ** are from Complete Mage.
Archery Domain
Deities: Corellon Larethian, Ehlonna, Hextor, Silver Flame, Solonor Thelandira
Granted Power: You gain Point Blank Shot as a bonus feat and are proficient with all martial ranged weapons
Spells:
1. Arrow Mind*
2. Near Horizon**
3. Greater Magic Weapon
4. Flaming Arrow
5. Arrow Storm*
6. Brilliant Blade*
7. Arrow of Bone*
8. Brilliant Aura*
9. Prismatic Bow**
Blood Domain
Deities: Blood of Vol, Kanchelsis, Nerull, Wee Jas
Granted Power: Once per day, as a standard action, you may grant any melee weapon you wield the wounding special ability for a number of rounds equal to your class level.
Spells:
1. Bloodletting**
2. Boiling Blood**
3. Vampiric Touch
4. Burning Blood*
5. Summon Blood Elemental (http://wizards.com/dnd/article.asp?x=dnd/sb/sb20030208a)
6. Blood Sirocco*
7. Blood to Water*
8. Kiss of the Vampire*
9. Avascular Mass*
Color Domain
Deities: Garl Glittergold, Lliira
Granted Power: You are immune to being blinded.
Spells:
1. Color Spray
2. Rainbow Beam*
3. Rainbow Blast*
4. Rainbow Pattern
5. Prismatic Ray*
6. Prismatic Aura**
7. Prismatic Spray
8. Prismatic Wall
9. Prismatic Sphere
Curse Domain
Deities: Beshaba, Olidamarra, Traveler, Vecna, Wee Jas
Granted Power: Luck bonuses do not apply on saves against divine spells cast by you.
Spells:
1. Doom
2. Curse of Ill Fortune*
3. Bestow Curse
4. Mark of Justice
5. Mass Curse of Ill Fortune*
6. Geas/Quest
7. Greater Bestow Curse*
8. Binding
9. Soul Bind
Language Domain
Deities: Aureon, Boccob, Deep Sashelas, Oghma, Vecna
Granted Power: You add Decipher Script and Speak Language to your list of Cleric class skills.
Spells:
1. Comprehend Languages
2. Whispering Wind
3. Tongues
4. Voice of the Dragon*
5. Sending
6. Word of Recall
7. Power Word Blind
8. Power Word Stun
9. Power Word Kill
Mist Domain
Deities: Akadi, Devourer, Grumbar, Obad-Hai
Granted Power: You take no penalties from rain. You treat wind as being two levels less severe for determining what penalties you take from it, and take no penalty from strong or severe wind. In addition, wind is treated as being two levels less severe for purposes of determining how fast it can disperse any cloud effect you create with a spell.
Spells:
1. Obscuring Mist
2. Fog Cloud
3. Stinking Cloud
4. Solid Fog
5. Mind Fog
6. Acid Fog
7. Cloudwalkers*
8. Storm Tower*
9. Incendiary Cloud
Volcano Domain
Deities: Kossuth, Moradin, Obad-Hai
Granted Power: You can move up steep mountain terrain at your full base land speed.
Spells:
1. Wall of Smoke*
2. Flaming Sphere
3. Stone Shape
4. Incendiary Surge**
5. Fire and Brimstone**
6. Wall of Stone
7. Great Worm of the Earth**
8. Deadly Lahar**
9. Transmute Rock to Lava*
Archery Domain
Deities: Corellon Larethian, Ehlonna, Hextor, Silver Flame, Solonor Thelandira
Granted Power: You gain Point Blank Shot as a bonus feat and are proficient with all martial ranged weapons
Spells:
1. Arrow Mind*
2. Near Horizon**
3. Greater Magic Weapon
4. Flaming Arrow
5. Arrow Storm*
6. Brilliant Blade*
7. Arrow of Bone*
8. Brilliant Aura*
9. Prismatic Bow**
Blood Domain
Deities: Blood of Vol, Kanchelsis, Nerull, Wee Jas
Granted Power: Once per day, as a standard action, you may grant any melee weapon you wield the wounding special ability for a number of rounds equal to your class level.
Spells:
1. Bloodletting**
2. Boiling Blood**
3. Vampiric Touch
4. Burning Blood*
5. Summon Blood Elemental (http://wizards.com/dnd/article.asp?x=dnd/sb/sb20030208a)
6. Blood Sirocco*
7. Blood to Water*
8. Kiss of the Vampire*
9. Avascular Mass*
Color Domain
Deities: Garl Glittergold, Lliira
Granted Power: You are immune to being blinded.
Spells:
1. Color Spray
2. Rainbow Beam*
3. Rainbow Blast*
4. Rainbow Pattern
5. Prismatic Ray*
6. Prismatic Aura**
7. Prismatic Spray
8. Prismatic Wall
9. Prismatic Sphere
Curse Domain
Deities: Beshaba, Olidamarra, Traveler, Vecna, Wee Jas
Granted Power: Luck bonuses do not apply on saves against divine spells cast by you.
Spells:
1. Doom
2. Curse of Ill Fortune*
3. Bestow Curse
4. Mark of Justice
5. Mass Curse of Ill Fortune*
6. Geas/Quest
7. Greater Bestow Curse*
8. Binding
9. Soul Bind
Language Domain
Deities: Aureon, Boccob, Deep Sashelas, Oghma, Vecna
Granted Power: You add Decipher Script and Speak Language to your list of Cleric class skills.
Spells:
1. Comprehend Languages
2. Whispering Wind
3. Tongues
4. Voice of the Dragon*
5. Sending
6. Word of Recall
7. Power Word Blind
8. Power Word Stun
9. Power Word Kill
Mist Domain
Deities: Akadi, Devourer, Grumbar, Obad-Hai
Granted Power: You take no penalties from rain. You treat wind as being two levels less severe for determining what penalties you take from it, and take no penalty from strong or severe wind. In addition, wind is treated as being two levels less severe for purposes of determining how fast it can disperse any cloud effect you create with a spell.
Spells:
1. Obscuring Mist
2. Fog Cloud
3. Stinking Cloud
4. Solid Fog
5. Mind Fog
6. Acid Fog
7. Cloudwalkers*
8. Storm Tower*
9. Incendiary Cloud
Volcano Domain
Deities: Kossuth, Moradin, Obad-Hai
Granted Power: You can move up steep mountain terrain at your full base land speed.
Spells:
1. Wall of Smoke*
2. Flaming Sphere
3. Stone Shape
4. Incendiary Surge**
5. Fire and Brimstone**
6. Wall of Stone
7. Great Worm of the Earth**
8. Deadly Lahar**
9. Transmute Rock to Lava*