Dr.Epic
2012-11-28, 03:42 AM
So I was just randomly flipping through the ol' Book of Vile Darkness - what do you do at 3 in the morning - when I came to the prestige class section. I was just randomly giving each class a cursory glance over. Looking at requirements and class abilities. Interesting fact: a lot of them have human sacrifice as a requirement? Can you believe human sacrifice in a book called Book of Vile Darkness?:smallwink:
Anyway, I get to disciple of Mephistopheles and I see the requirements are actually pretty simple: any evil and BAB +6. Yeah, not that hard. In fact, I've probably made a few character that met those without even trying. Anyways, these simple requirements sparked an interest in me to read over the entire class. I mean, like I said, it isn't too difficult to meet the requirements so maybe I'd like to play one. It's not like I'd have to invest a lot of skill points and feats into a class I later decide I don't want to join.
So I'm looking over the class features and I see the level three ability and I squee in joy:
Hellfire Blast (Su): A 3rd-level disciple of Mephistopheles can release a gout of hellfire from his hand at will, dealing 4d6 points of fire damage as a ranged touch attack. The range for this attack is 30 feet.
I mean, am I the only one that thinks this is awesome? let's review:
-At will. AT WILL! (that required a repeat because it's so awesome)
-Range touch attack, just touch which shouldn't be that difficult at that level
-4d6 damage, which if you take the average is...
((1+2+3+4+5+6)/6)x4
(21/6)x4
3.5x4
14 damage on average (speaking from a purely statistical perspective)
I don't know, am I overreacting? I mean, with a BAB requirement of +6, you'd get this ability at best level 9. Is 14 damage on average good at level 9? Better than a fighter or barbarian at that level wielding a non-magical weapon, though by level 9 you should have some powerful magical items. Plus, most casters by that level have spells that can deal more damage and have greater range, though, they can't cast them at will.
Sidenote: Since the text says "release a gout of hellfire from his hand" could I chop off my hand, throw it, and get a few more feet out of that ability? Or heck, could I put it in a box, gift it to someone as a gift, and ready an action to use Hellfire Blast once someone opens it? I could rules lawyer the heck out of this. Just have to hope my character has a means to regenerate. Wouldn't it suck if the DM was just as literal? You get your hands chopped off and nope. Or heck, it says HIS hand, so you get turned into a girl and no good.
So yeah, is this ability worth it, or rather is going this route worth it? I mean, the class has lots of other good things. An 8 HD which isn't bad, full BAB, and lots more class features (most of which are based around fire). And like I said, simple requirements so I don't have to spend lots of feats or skill points. Heck, the level 10 ability is pretty nice too. You can turn your whole body into flames gain fire immunity, DR 30/+1, and anything you touch catches fire (pending reflex save DC 15).
I'm not really ignoring any of the other class features except for one:
Fire Adept (Su): A disciple of Mephistopheles who can cast spells gains a +1 bonus to caster level when casting a spell with the fire descriptor.
I kind of don't see any need for this given a build I have in mind. Really, I want to be a base class with a full BAB so I can enter this prestige class level 7, and I can't think of any core spellcaster classes with fire spells that have this. Besides, it's only a +1 bonus. Not like I'm losing out on anything huge here.
There's just something about shooting an energy/fire attack at will that I think is so awesome. Tell me none of you didn't want this ability? It's so popular and awesome in cartoons: Yusuke Urameshi's Spirit Gun, Roy Mustang's flame attack, fire bending in general, and just about any given DBZ attack just to name a few.
So yeah, that's pretty much it. Is 4d6 range fire damage from 30 feet at will worth it at level 9? And also, if anyone knows any ways to...
-Increase distance (other than the ridiculous way I mentioned)
-Increase Damage
-Get a similar ability without being evil or even sooner
...Please let me know.
Bye, and thanks to anyone who read and posted back with feedback.
Edit: Apparently there are more requirements which I somehow missed, but they still don't seem two bad: two feats with no prerequisite and a special which isn't too difficult. So let me retcon: is it worth it with two feat slots and everything I've said?
Anyway, I get to disciple of Mephistopheles and I see the requirements are actually pretty simple: any evil and BAB +6. Yeah, not that hard. In fact, I've probably made a few character that met those without even trying. Anyways, these simple requirements sparked an interest in me to read over the entire class. I mean, like I said, it isn't too difficult to meet the requirements so maybe I'd like to play one. It's not like I'd have to invest a lot of skill points and feats into a class I later decide I don't want to join.
So I'm looking over the class features and I see the level three ability and I squee in joy:
Hellfire Blast (Su): A 3rd-level disciple of Mephistopheles can release a gout of hellfire from his hand at will, dealing 4d6 points of fire damage as a ranged touch attack. The range for this attack is 30 feet.
I mean, am I the only one that thinks this is awesome? let's review:
-At will. AT WILL! (that required a repeat because it's so awesome)
-Range touch attack, just touch which shouldn't be that difficult at that level
-4d6 damage, which if you take the average is...
((1+2+3+4+5+6)/6)x4
(21/6)x4
3.5x4
14 damage on average (speaking from a purely statistical perspective)
I don't know, am I overreacting? I mean, with a BAB requirement of +6, you'd get this ability at best level 9. Is 14 damage on average good at level 9? Better than a fighter or barbarian at that level wielding a non-magical weapon, though by level 9 you should have some powerful magical items. Plus, most casters by that level have spells that can deal more damage and have greater range, though, they can't cast them at will.
Sidenote: Since the text says "release a gout of hellfire from his hand" could I chop off my hand, throw it, and get a few more feet out of that ability? Or heck, could I put it in a box, gift it to someone as a gift, and ready an action to use Hellfire Blast once someone opens it? I could rules lawyer the heck out of this. Just have to hope my character has a means to regenerate. Wouldn't it suck if the DM was just as literal? You get your hands chopped off and nope. Or heck, it says HIS hand, so you get turned into a girl and no good.
So yeah, is this ability worth it, or rather is going this route worth it? I mean, the class has lots of other good things. An 8 HD which isn't bad, full BAB, and lots more class features (most of which are based around fire). And like I said, simple requirements so I don't have to spend lots of feats or skill points. Heck, the level 10 ability is pretty nice too. You can turn your whole body into flames gain fire immunity, DR 30/+1, and anything you touch catches fire (pending reflex save DC 15).
I'm not really ignoring any of the other class features except for one:
Fire Adept (Su): A disciple of Mephistopheles who can cast spells gains a +1 bonus to caster level when casting a spell with the fire descriptor.
I kind of don't see any need for this given a build I have in mind. Really, I want to be a base class with a full BAB so I can enter this prestige class level 7, and I can't think of any core spellcaster classes with fire spells that have this. Besides, it's only a +1 bonus. Not like I'm losing out on anything huge here.
There's just something about shooting an energy/fire attack at will that I think is so awesome. Tell me none of you didn't want this ability? It's so popular and awesome in cartoons: Yusuke Urameshi's Spirit Gun, Roy Mustang's flame attack, fire bending in general, and just about any given DBZ attack just to name a few.
So yeah, that's pretty much it. Is 4d6 range fire damage from 30 feet at will worth it at level 9? And also, if anyone knows any ways to...
-Increase distance (other than the ridiculous way I mentioned)
-Increase Damage
-Get a similar ability without being evil or even sooner
...Please let me know.
Bye, and thanks to anyone who read and posted back with feedback.
Edit: Apparently there are more requirements which I somehow missed, but they still don't seem two bad: two feats with no prerequisite and a special which isn't too difficult. So let me retcon: is it worth it with two feat slots and everything I've said?