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dantiesilva
2012-11-28, 07:22 AM
My players keep out.

I need help making a charger warblade at level 7-8. It will be a hobgoblin leading a smaller army of its kin to battle.

These are the stats for it
STR20
DEX18
CON22
INT15
WIS12
CHA8

Thank you for the help, oh and one last thing feat at every level.

BowStreetRunner
2012-11-28, 01:18 PM
When you say level 7-8, is that class levels or total ECL including LA?

Anyway, here is my first attempt:

Warblade 6 / Bloodclaw Master 2
Wielding a pair of +1 Keen Kukris

Pick up Two-Weapon Fighting and Weapon Focus (Kukri) early and by 6th level you can get Weapon Specialization (Kukri). At 8th level (Bloodclaw Master 2) pick up Two-Weapon Pounce.

Leading the Charge is your main charger stance - gives allies (including himself) Initiator level as bonus damage on charges, so that's +8 at this point. He can combine this with the maneuver Battle Leader's Charge which deals +10 damage on his charge attack. He also can use the maneuver Sudden Leap to Jump as a swift action to put him in better position to make a charge attack when necessary.

When he gets pinned down and is unable to charge, his two-weapon fighting abilities make him just as lethal. The Blood in the Water stance gives him a cumulative +1 bonus to attack and damage every time he crits. Battle Ardor (from Warblade) gives his INT modifier as a bonus to confirm crits. Claws of the Beast (from BCM) allow him to apply full STR bonus to off-hand weapon damage and Superior TWF (also from BCM) removes the -2 penalty for TWF. Plus as long as he is in BitW stance he can apply +1 dodge AC or +10 ft base speed due to Tiger Claw Synergy (from BCM). Maneuvers like Wolf Fang Strike and Steel Wind allow him to make multiple attacks as standard actions when he is not in a position to full-attack or charge.

With this character, he begins the battle as a powerful threat by improving the charge attacks of his entire party. Later, because of the Blood in the Water bonus he becomes a lethal TWF threat.

limejuicepowder
2012-11-28, 01:34 PM
I recommend bard 4 warbalde 4 with the song of the white raven feat (perform: oratory). I'm imagining this character is evil so you can't take words of creation, but giving a +4 attack and damage bonus to all of the allies, plus all of the stances/maneuvers/boosts you use, which can further boost minions, is very potent.

main feats: song of the white raven (ToB), song of the heart (ECS), power attack (core)

good stances: leading the charge, tactics of the wolf, bolstering voice

good maneuvers: white raven tactics....all that needs to be said

spell:inspirational boost (SC)

dantiesilva
2012-11-28, 05:17 PM
Thank you, both of you. I think I will use bowstreetrunners though. After all going against undead DR15 is a bit hard. At least with extra damage it makes it easier to bypass it.

dantiesilva
2012-11-28, 06:26 PM
Superior twf needs +16BAB, something that a level 8 character can not have.

Biffoniacus_Furiou
2012-11-28, 07:08 PM
Superior twf needs +16BAB, something that a level 8 character can not have.

That may be the case for the feat Superior TWF, the the class feature by the same name granted at Bloodclaw Master 2 has no such prerequisite.

But I would drop the TWF shtick and use a two-handed weapon. Go Warblade 6/ Exotic Weapon Master 1/ Warblade 1, with the Uncanny Blow trick from EWM. Feats should be EWP: Bastard Sword, Weapon Focus: Bastard Sword, Weapon Specialization: Bastard Sword, Melee Weapon Mastery: Slashing, Power Attack, Leap Attack, Hidden Talent: Vigor (XPH p67), and Psicrystal Affinity (http://www.d20srd.org/srd/psionic/psionicFeats.htm#psicrystalAffinity) (Resolved). Say he visited the Otyugh Hole detailed in CS to get Iron Will without having to spend a feat on it.

Gear should include a +1 Chain Shirt, Armbands of Might (MIC), +1 Bastard Sword with a Wand Chamber, Psionic Tattoos (http://www.d20srd.org/srd/psionic/items/psionicTattoos.htm) of Thicken Skin (http://www.d20srd.org/srd/psionic/powers/thickenSkin.htm), Force Screen (http://www.d20srd.org/srd/psionic/powers/forceScreen.htm), and Share Pain (http://www.d20srd.org/srd/psionic/powers/sharePain.htm) (to be used on the Psicrystal), a Potion of Bull's Strength, and a Dorje (http://www.d20srd.org/srd/psionic/items/dorjes.htm) of Vigor (http://www.d20srd.org/srd/psionic/powers/vigor.htm) at manifester level 6 with ten charges remaining. The Psicrystal should be wearing a Healing Belt (MIC).

He'll be taking half damage regardless of source, and the other half will go to his psicrystal. The psicrystal's Hardness 8 will reduce any damage it takes from Share Pain by that much, regardless of the type of damage dealt to the Hobgoblin. When he activates the Dorje of Vigor both he and the psicrystal will gain 30 temporary hit points for six rounds, per sharing powers with a psicrystal. The psicrystal should be kept in a compartment of his armor so that opponents will never have line of sight nor line of effect to it, so that it can never be attacked directly and won't be touched by area effects. The Psicrystal can spend an action to use its Healing Belt to heal him for 2d8 damage three times.

Initiator Level 7.
Stances Known: Hunter's Sense, Leading the Charge.
Maneuvers Known: Wolf Fang Strike, Sudden Leap, Leading the Attack, Steel Wind, Mountain Hammer, Battle Leader's Charge, Iron Heart Surge, Flesh Ripper or White Raven Tactics*, and Mithral Tornado.
*Only get White Raven Tactics if he'll be using it on himself to act twice in a round, it may be a bit too harsh though.
Maneuvers Readied: Mountain Hammer, Battle Leader's Charge, Iron Heart Surge, Sudden Leap or White Raven Tactics.

He can Power Attack for -2 to hit for +4 damage two-handed, the Armbands of Might increase that to +6 damage, and Leap Attack increases that to +12. He should buff himself with his tattoos and potion prior to combat if possible, otherwise the psicrystal can spend its actions to activate his tattoos for him while he attacks.

If using White Raven Tactics on himself, his tactics should be as follows:
Regular initiative: Battle Leader's Charge + Leap Attack or Steel Wind, White Raven Tactics himself so his initiative drops by one.
Regular-1 initiative: He acts again, full attack and recover maneuvers.
He can repeat this every round, though he'll sometimes want to use the Dorje of Vigor especially if opponents are focusing attacks on him. His initiative will gradually decrease over the course of the fight, until he's acting dead last but still acting twice every round.

dantiesilva
2012-11-29, 12:24 PM
Ok so this is what I have for a build so far. http://www.myth-weavers.com/sheetview.php?sheetid=475945 Keep in mind the feats are not in order, nor are they all filled in yet, but I would like everyone to see to see how it is coming along and if it looks ok.

Thanks again playground.