Drothmal
2012-11-29, 11:54 PM
Hello!
After looking at the human luck feats, I was toying with the idea of a "better lucky than good" build, but as I was building it, a completely different concept appeared.
Basically, I want to make a charisma based jack of all trades, master of none. Fluff wise, it would probably be a guy that worships Desna and, because he has always had so much luck that he triumphs over any obstacle, he does not have the self discipline to stick to one area of expertise.
This is what I have so far. I have kept the "luck" part of the build since for some reason I see luck and CHA being related to each other
lvl 1: Wizard (spellslinger), Divination (prescience School). Take Human luck feats
lvl 2,3: Paladin (Divine Hunter or Holy gun, not sure). Get Rapid Shot at level 3
lvl 4: Gunslinger (misterious stranger)
lvl 5: Bard (Acheologist). Take Lingering performance
lvl 6: Oracle, battle mystery (war sight for double rolls on initiative)
lvl 7, 8: Ninja. Use Ki for extra attacks
EDIT: How character would look at at level 8
+4BAB (+6 if fractional is in place) vs touch AC = 3 attacks per turn with rapid shot and using Ki
+CHA to saves (and probably pretty decent saves all around)
3+INT roll twice, take best
Swift action options
Use wizard spells to give weapon flaming/shocking/etc
CHA to damage
CHA to hit, +2 to damage
Use Ki for extra attack
That's all I got so far. It's just a crazy idea, but I would appreciate any feedback on it!
After looking at the human luck feats, I was toying with the idea of a "better lucky than good" build, but as I was building it, a completely different concept appeared.
Basically, I want to make a charisma based jack of all trades, master of none. Fluff wise, it would probably be a guy that worships Desna and, because he has always had so much luck that he triumphs over any obstacle, he does not have the self discipline to stick to one area of expertise.
This is what I have so far. I have kept the "luck" part of the build since for some reason I see luck and CHA being related to each other
lvl 1: Wizard (spellslinger), Divination (prescience School). Take Human luck feats
lvl 2,3: Paladin (Divine Hunter or Holy gun, not sure). Get Rapid Shot at level 3
lvl 4: Gunslinger (misterious stranger)
lvl 5: Bard (Acheologist). Take Lingering performance
lvl 6: Oracle, battle mystery (war sight for double rolls on initiative)
lvl 7, 8: Ninja. Use Ki for extra attacks
EDIT: How character would look at at level 8
+4BAB (+6 if fractional is in place) vs touch AC = 3 attacks per turn with rapid shot and using Ki
+CHA to saves (and probably pretty decent saves all around)
3+INT roll twice, take best
Swift action options
Use wizard spells to give weapon flaming/shocking/etc
CHA to damage
CHA to hit, +2 to damage
Use Ki for extra attack
That's all I got so far. It's just a crazy idea, but I would appreciate any feedback on it!