PDA

View Full Version : Weapon Focus, Hardcore Version [PEACH, suggestions welcome]



Amechra
2012-12-01, 01:59 AM
See the third post for the feats (http://www.giantitp.com/forums/showpost.php?p=14309736&postcount=3)

Alright, I was thinking about Improved Critical; in essence, it's a feat that let's you treat any weapon of a specific type that you pick up as if it was enhanced with Keen.

But it requires a BAB of +8, and Weapon Focus in the selected weapon; weaksauce!

So, I will give the following idea:

I'm going to be brewing a series of feats, each with the following prerequisites:

Prerequisites: Weapon Focus (Any), BAB +4X or Fighter level 3X.

Where X is the cost in +s of a given weapon property.

So, to give an example, a feat that would give the equivalent of the Dancing quality to any weapon for which you have Weapon focus would have prerequisites of

Weapon Focus (Any), BAB +16 or Fighter level 12.

In addition, I'm going to be altering Weapon Focus and Weapon Specialization to do the following:

Weapon Focus's bonus to hit increases by 1 at BAB +5 and every 4 BAB thereafter.
Weapon Specialization allows you to lower the bonus to hit from

Weapon Focus by at least 1 point to deal 2 points of damage for each point removed, and counts as Power Attack for prerequisites. Yes, you can use it with ranged weapons and light weapons.

Melee/Ranged Weapon Specialization basically changes your Weapon Focus (and derivative!) feats to affect all weapons that deal bludgeoning/piercing/slashing (chosen upon initially taking the feat), and gives you a benefit based off the damage type selected. And it will be available at BAB +8 (or Fighter level 6).

Then, I'll end up fleshing out some of the Style feats to not need as much of a feat tax (because, seriously, a lot of them are pretty decent if you axe the prereqs.)

As a bit of a teaser, here's the altered Improved Critical:

Improved Critical
You are able to guide your blade towards your opponent's vital areas.
Prerequisites: Weapon Focus (Any), BAB +4 or Fighter level 3rd
Benefits: Any weapon to which the benefits of your Weapon Focus feat apply also have their critical threat range doubled, as if affected by the Keen or Impacting weapon properties.
Special: This feat does not stack with the Keen weapon property.

As for now, here's a list of weapon properties I'm thinking of converting:

Bane
Defending (will use your Weapon Focus bonus to hit instead of your Enhancement bonus)
Distance
Ghost Touch
Keen
Ki Focus (I'll be boosting this thing)
Returning
Seeking
Merciful
Throwing
Vicious
Disruption (I'll be using a modified mechanic, but it'll hurt the dead!)
Wounding
Speed
Brilliant/Grey Energy (Selected when taking the feat)
Dancing
Vorpal
Bodyfeeder
Parrying
Soulbreaker
Mindcrusher
Lucky
Coup de Grace
Collision
Splitting


I'm trying to avoid weapon properties that don't have an easily justifiable mundane explanation (Dancing can be explained as just you moving weapons from hand to hand so quickly that you can just keep them in the air. Because you are cool like that. Soulbreaker and Ghost Touch are just you being Dr. McNinja, which is a good enough reason for me.)

So, any other weapon properties you would like to see as feats?

Domriso
2012-12-01, 04:49 AM
I'm not sure I have any other properties that I'd like to see, but I do like the idea. Definitely gives the idea of the skilled fighter who can pick up a mundane weapon and do miraculous things with it.

Amechra
2012-12-01, 04:45 PM
I'm going to go hunting through my copy of the MiC for some more; thanks for showing interest!
#-#-#-#-#

Weapon Feats
A [Weapon] feat only grants its benefits while you wield a weapon that is affected by your Weapon Focus feat, only affects attack rolls using weapons that are affected by your Weapon Focus feat, and if a weapon is mentioned in the feats entry, that weapon must be a weapon affected by your Weapon Focus feat.
In addition, any save called for by a [Weapon] feat is made against a DC of 10+1/2 your BAB+whatever ability score modifier you use for attack rolls.
If a [Weapon] feat says that it is treated as a Weapon Quality, it does not stack with that weapon quality.

Weapon Focus [Fighter]
You are especially skilled with a particular weapon.
Benefit: Choose one type of weapon that you are proficient in; you can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat.
You gain a +1 bonus to attack rolls with the chosen weapon.
At BAB +5, and at every 4 points of BAB thereafter, the bonus from this feat increases by 1.
As long as you are benefiting from at least +1 point of attack bonus from this feat, and have at least a BAB of +5, you may pierce damage reduction as if your weapon was magical; if the attack bonus you are benefiting from exceeds +5, you may pierce damage reduction as if your weapon was magic and epic.
Special: You may select this feat multiple times, each time selecting a different weapon that you are proficient in.

Weapon Specialization [Fighter, Weapon]
You are excellent at any weapon on which you focus.
Prerequisites: Weapon Focus, Fighter level 4th
Benefit: You may reduce your Weapon Focus bonus to attack rolls by any amount as a free action at the beginning of any round, gaining +2 to any damage dealt by your weapon for each point of attack bonus sacrificed.
Special: This feat counts as Power Attack for the purposes of prerequisites. If you have Weapon (Grappling), you may gain the bonus to damage from this feat as if you had the Constrict special ability, with a base amount of damage equal to your unarmed damage.

Angry Attacker [Fighter, Weapon]
You can go a little berserk some times...
Prerequisites: Weapon Focus, BAB +4 or Fighter level 3rd
Benefits: Whenever you make a melee attack, you may choose to deal an additional 2d6 damage; if you do so, you take 1d6 damage that bypasses damage reduction. This feat is treated as if it were the Vicious quality.

Bane Strike [Fighter, Weapon]
You are especially good at harming specific types of creatures.
Prerequisites: Weapon Focus, BAB +4 or Fighter level 3rd
Benefits: Select a single option off the Ranger Favored Enemy table; whenever you make an attack against a creature of that falls under that category, you deal +2d6 damage and the attack bonus from your Weapon Focus feat increases by +2. This feat is treated as if it were the Bane weapon quality for that particular category.
Special: This feat may be taken multiple times; each time, select a different category of creature for this feat to apply to. This feat may also be chosen to apply to creatures that can cast spells or use spell-like ability, in which case it counts as the Magebane quality, or against creatures of the Psionic subtype, in which case it is treated as if it were the Psibane quality.

Berserker [Fighter, Weapon]
When you get mad, people get hurt
Prerequisites: Weapon Focus, Rage, BAB +4 or Fighter level 3rd
Benefits: When you are in a rage, your attacks deal +1d8 damage; this increases to +2d8 when you get Greater Rage, and to +3d8 when you reach Mighty Rage. This feat counts as the Berserker quality.

Bounceback [Fighter, Weapon]
You are skilled at making sure your thrown weapons get back to your hands.
Prerequisites: Weapon Focus, BAB +4 or Fighter level 3rd
Benefits: Whenever you throw a weapon, it ricochets back to your hand, reaching it at the end of your round (don't ask how, or why it takes that long to get back); you may catch the weapon as a free action if you have a free action and are still in the same square, but otherwise it simply falls to the ground in the square you threw it from. This feat is treated as if it were the Throwing quality.

Chargeguard [Fighter, Weapon]
You are superb at preventing people from reaching you.
Prerequisites: Weapon Focus, BAB +4 or Fighter level 3rd
Benefits: Whenever you make an attack of opportunity against a creature, they have to succeed on a Fortitude save or be knocked prone. This feat is treated as if it were the Chargebreaker quality.

Distant Strike [Fighter, Weapon]
You can put a little more oomph behind your ranged attacks
Prerequisites: Weapon Focus, BAB +4 or Fighter level 3rd
Benefits: The range increment for your weapon is doubled. This feat is treated as if it were the Distance quality.

Fierce Charger [Fighter, Weapon]
You can give a charge your all!
Prerequisites: Weapon Focus, Mounted Combat, BAB +4 or Fighter level 3rd
Benefits: When mounted and charging, you deal +2d6 damage on any attacks made at the end of your charge. This feat is treated as if it were the Charging quality.

Ghost Killer [Fighter, Weapon]
The incorporeal have no protection from you.
Prerequisites: Weapon Focus, BAB +4 or Fighter level 3rd
Benefits: You may attack incorporeal creatures normally, and may attack creatures or objects in extradimensional spaces normally, using the rules for attacking invisible creatures in the latter case. This feat is treated as if it were the Ghost Touch quality.

Heartseeking Toss [Fighter, Weapon]
You could hit a man with an arrow through a keyhole.
Prerequisites: Weapon Focus, BAB +4 or Fighter level 3rd
Benefits: Whenever you make a ranged attack, you may ignore any miss chance from concealment that a creature might have. This feat is treated as if it were the Seeking quality.

Heartskip Strike [Fighter, Weapon]
Your critical hits are brutal enough that the target's heart (or equivalent) quite literally skips a beat (or equivalent).
Prerequisites: Weapon Focus, BAB +4 or Fighter level 3rd
Benefits: Whenever you successfully confirm a critical hit, the creature takes -4 penalty to their Strength for one minute. This feat is treated as if it were the Weakening quality.

Hunter's Strike [Fighter, Weapon]
Have you ever mentioned how much you hate your enemies?
Prerequisites: Weapon Focus, Favored Enemy, BAB +4 or Fighter level 3rd
Benefits: Your damage bonus from your Favored Enemy class feature improves by 4. This feat is treated as if it were the Hunting quality.

Hurl Weapon [Fighter, Weapon]
You can toss your weapon as casually as you would a dart.
Prerequisites: Weapon Focus, BAB +4 or Fighter level 3rd
Benefits: Your weapon gains a range increment of 10' and can be thrown up to 5 range increments. This is treated as if it were the Throwing quality.

Improved Critical [Fighter, Weapon]
You are skilled at guiding your weapon toward your opponent's vitals.
Prerequisites: Weapon Focus, BAB +4 or Fighter level 3rd
Benefits: Your critical threat range is doubled. This feat is treated as if it were the Keen and Impacting qualities.

Ki Assault [Fighter, Weapon]
You can strike at pressure point with practically anything
Prerequisites: Weapon Focus, Stunning Fist, BAB +4 or Fighter level 3rd
Benefits: You can use your Stunning Fist feat and any feat that uses it as a prerequisite with any your weapon. In addition, treat any level that counts towards your effective fighter level as if they were levels in the Monk class for the purpose of how many uses of Stunning Fist you get each day. This feat is treated as if it were the Ki Focus quality.

Potent Blow [Fighter, Weapon]
You can hit people hard enough that they get knocked back.
Prerequisites: Weapon Focus, BAB +4 or Fighter level 3rd
Benefits: You may, as a standard action, make a single melee attack; if it is successful, you may then automatically make a bull rush attempt using your full bonus plus your Weapon bonus. You do not move with the target, and their movement provokes attacks of opportunity, though you don't get to make one against that creature. This feat counts as if it were the Brutal Surge quality.

Precision Stab [Fighter, Weapon]
When dealing with weapons, you get straight to the... point.
Prerequisites: Weapon Focus, BAB +4 or Fighter level 3rd
Benefits: As a standard action, you may perform an attack; if you do so, any attacks you make as part of that standard action are touch attacks. This is treated as if it were the Impaling quality.

Warrior's Defenses [Fighter, Weapon]
You are good enough that you can deflect spells a little
Prerequisites: Weapon Focus, BAB +4 or Fighter level 3rd
Benefits: As a free action once per round, you may have your Weapon Focus bonus for one of the weapons that you are wielding instead apply to your saves against spells and spell-like abilities. This feat is treated as if it were the Spellstrike quality.
Special: If you have the Weapon Specialization feat, you may choose to shift your Weapon Focus bonus from attack rolls to saves on a point-by-point basis, instead of having it be all or nothing.

Warrior's Guard [Fighter, Weapon]
You are skilled at parrying attacks with your weapons
Prerequisites: Weapon Focus, BAB +4 or Fighter level 3rd
Benefits: As a free action once per round, you may have your Weapon Focus bonus for one of the weapons that you are wielding instead apply to your AC. This feat is treated as if it were the Defending quality.
Special: If you have the Weapon Specialization feat, you may choose to shift your Weapon Focus bonus from attack rolls to AC on a point-by-point basis, instead of having it be all or nothing.

Adaptable Attacker [Fighter, Weapon]
It's said that nothing can do more than delay your attacks.
Prerequisites: Weapon Focus, BAB +8 or Fighter level 6th
Benefits: Any time that you make a successful attack against a creature with damage reduction that can be pierced by a specific damage type of weapon material, all your subsequent attacks for this battle ignore any DR that they have. This feat is treated as if it were the Transmuting quality.

Bane Strike, Greater [Fighter, Weapon]
Your ability to harm specific creatures is improved.
Prerequisites: Weapon Focus, Bane Strike, BAB +8 or Fighter level 6th
Benefits: Whenever you successfully confirm a critical hit against a creature subject to your Bane Strike feat, you deal additional damage as given by the following table, of the same damage type as your weapon:

{table=head]Critical Multiplier|Bonus Damage
x2|+1d10
x3|+2d10
x4|+3d10[/table]

This feat counts as the Fiercebane quality for any category your Bane Strike feat applies to.

Embed Weapon [Fighter, Weapon]
You can leave a weapon in someone's body. Ouch.
Prerequisites: Weapon Focus, BAB +8 or Fighter level 6th
Benefits: Whenever you make a successful melee attack, you may leave the weapon in the wound; if you do so, that creature takes damage from the weapon as if you had made a normal attack against it, benefiting normally from your strength score, the weapon's enhancement bonus, any weapon qualities it has applied to it, and any Weapon feats you have, but not from any other source of damage you might have. This effect lasts until any creature spends a standard action to make a DC 20 strength check to pull the weapon out, resulting in them wielding the weapon. This feat is treated as if it were the Fleshgrinding property.

Ghost Shredder [Fighter, Weapon]
With some experience stabiing ghosts, you can bring some extra pain to them and other creatures of the unliving persuasion.
Prerequisites: Weapon Focus, Ghost Killer, BAB +8 or Fighter level 6th
Benefits: You ignore the immunity to critical hits and precision damage of any undead creature you attack. This feat is treated as if it were the Ghost Strike quality.

Ghostbind Strike [Fighter, Weapon]
You can pin an incorporeal creature down for a bit.
Prerequisites: Weapon Focus Ghost Killer, BAB +8 or Fighter level 6th
Benefits: Whenever you make a successful attack against an incorporeal creature, that creature loses its incorporeal miss chance and its 50% chance to negate spells that target it until the beginning of your next round. This feat is treated as if it were the Incorporeal Binding quality.

Hungry Blade [Fighter, Weapon]
Your weapon seems to drink up any blood that is shed onto it's dangerous bits.
Prerequisites: Weapon Focus, BAB +8 or Fighter level 6th
Benefits: Any attack you make that successfully hits deals an additional 1d6 damage, and heals you for an equal amount. This feat is treated as if it were the Vampiric quality.
Special: If you have the Weapon Specialization feat, you may have the damage bonus gained from that feat apply to the 1d6 extra damage, increasing the amount of healing you receive proportionately.

Last Moment Effort [Fighter, Weapon]
You can put in a little extra at the end of each of your attacks.
Prerequisites: Weapon Focus, BAB +8 or Fighter level 6th
Benefits: You deal +5 damage with each of your attacks. This feat counts as if it were the Collision quality.

Soulbane Strike [Fighter, Weapon]
Your attacks are brutal enough to cleave off tiny chunks of a man's soul!
Prerequisites: Weapon Focus, BAB +8 or Fighter level 6th
Benefits: Whenever you successfully confirm a critical hit against a living creature, they take a single negative level, which last for 1 hour. This counts as if it were the Enervating quality.

Unexpected Attack [Fighter, Weapon]
You can make your attacks come from bizarre angles
Prerequisites: Weapon Focus, BAB +8 or Fighter level 6th
Benefits: As a Standard action you may attack a creature; if you do so, they are flat-footed against any attacks you make as part of the action. This feat is treated as if it were the Blurstrike quality.

Flicker-Arm Speed [Fighter, Weapon]
You can strike with snake-like swiftness.
Prerequisites: Weapon Focus, BAB +12 or Fighter level 9th
Benefits: You may make an additional attack at your highest attack bonus each time you make a full-attack; this does not stack with Haste. This feat is treated as if it were the Speed quality.
Special: If you have this feat, you may ignore the spellcasting and special requirements for entering the Swiftblade class; if you do so, you only get the benefits from any class feature that requires that you be under the effect of a Haste spell while benefiting from this feat, and the prestige class advances your Fighter level instead of your caster level at every level except for 1st, 4th, 7th, and 10th levels.

Arrowstorm [Fighter, Weapon]
You are a very, very quick shot
Prerequisites: Weapon Focus, Combat Specialization (Ranged), Precise Shot, BAB +12 or Fighter level 9th
Benefits: Whenever you make any number of attacks with a non-thrown ranged weapon, you may fire off two projectiles with each attack action, making two rolls at the normal bonus for that attack. This feat counts as if it were the Splitting weapon quality.

Extension of my Arm [Fighter, Weapon]
Your weapon is almost quite literally an extension of your arm.
Prerequisites: Weapon Focus, BAB +12 or Fighter level 9th
Benefits: If you have a special ability that involves making an attack with one of your natural weapons to inflict some condition, you may treat any weapon affected by your Weapon feat as if it were that natural weapon. This feat is treated as if it were the Necrotic Focus quality.

Ghost Sight [Fighter, Weapon]
Little known fact; the invisible and the bodiless are still readily apparent to other senses.
Prerequisites: Weapon Focus, Blindfight, Ghost Killer, BAB +12 or Fighter level 9th
Benefits: You may see invisible creatures as if affected by the See Invisibility spell, except that you can also see creatures inside extradimensional spaces normally. This feat is treated as if it were the Ethereal Reaver quality.

Inexorable Shove towards Oblivion [Fighter, Weapon]
Your attacks make your victims weak and fragile.
Prerequisites: Weapon Focus, BAB +12 or Fighter level 9th
Benefits: Whenever you make a successful attack, you cause that creature to take 2 damage at the beginning of each round for the next 5 rounds; this damage stacks with itself, so that 3 successful attacks would cause them to take 6 damage at the beginning of each round. This steady decay can be averted by receiving a DC 15 Heal check or even a single point of magical healing, but any Conjuration [Healing] spell cast on a creature that is bleeding due to this feat fails unless the caster makes a Will save. In addition, your attacks ignore hardness. This feat counts as if it were the Implacable quality.

Souldrinking Weapon [Fighter, Weapon]
Your weapon has finally had a certain... hunger awoken in it.
Prerequisites: Weapon Focus, Soulbane Strike, BAB +12 or Fighter level 9th
Benefits: Whenever you inflict a negative level due to Soulbane Strike, you gain 5 temporary hit point, and a +2 morale bonus on attack rolls. The temporary hit points from this feat do not stack with any other temporary hit points from another source (they do stack with themselves, however); the benefits of this feat fade away after 10 minutes have passed. This feat is treated as if it were the Souldrinking quality.

Soulsunder Strike [Fighter, Weapon]
Your cuts to the soul are less easily ignored now.
Prerequisites: Weapon Focus, Soulbane Strike, BAB +12 or Fighter level 9th
Benefits: The negative levels from your Soulbane Strike feat now last for 24 hours, and if they are not removed, the creature must make a Fortitude save for each negative level, losing a character level for each save that they fail. This feat is treated as if it were the Soulbreaker quality.

Marilith Arsenal [Fighter, Weapon]
You can wield an unusually large number of weapons; observers would swear that you aren't even holding half of them.
Prerequisites: Weapon Focus, Two Weapon Fighting, BAB +16 or Fighter level 12th
Benefits: You may wield a number of light or one-handed weapons at one time equal to your Weapon bonus; every single one has to be a weapon that is affected by your Weapon Focus feat. If you do so, one is your main-hand weapon, while the others are your off-hand weapons.
Whenever you would get an attack from one of your off-hand weapons, you may make an attack with every single on of your off-hand weapons; your attack penalties for all your attacks are calculated as if you had a one-handed weapon in your off hand.
This feat is treated as if it were the Dancing special quality.
Special: If you have a special ability that allows you to dual-wield two-handed weapons, you may wield two-handed weapons as off-hand weapons.

Unstoppable Strike [Fighter, Weapon]
You can strike through any armor that a creature might be wearing. As well as that boulder they are hiding behind.
Prerequisites: Weapon Focus, BAB +16 or Fighter level 12th
Benefits: Any attack you make ignores any cover that a creature might have, as well as any AC bonus derived from a physical defense. In addition, if you use this feat to attack through cover, you automatically apply the full damage of your attack to any object that was supplying that cover. This feat counts as if it were the Brilliant Energy quality.

Decapitating Strike [Fighter, Weapon]
If you are lucky, you can just end this battle here and now.
Prerequisites: Weapon Focus, BAB +20 or Fighter level 15th
Benefits: Whenever you roll a natural 20 on an attack roll against any creature that you could perform a critical hit against, and then confirm the critical hit, that creature automatically dies, as you simply destroy all of their vitals. All of them. This feat is treated as if it were the vorpal weapon quality.

Finishing Blow [Fighter, Weapon]
You don't mess around when you harm other beings. Not at all.
Prerequisites: Weapon Focus, BAB +20 or Fighter level 15th
Benefits: Whenever you successfully confirm a critical hit against a creature, that creature is rendered helpless for 1 round. This feat is treated as if it were the Coup de Grace quality.

Miscellaneous Related Feats

Combat Specialization [Fighter]
You are supremely excellent in a small area of combat
Prerequisites: Weapon Focus, Fighter level 8th
Benefit: When you first take this feat, select one of the following options; you must have Weapon in at least one weapon within a category to select it:
Bludgeoning: The benefits of your Weapon Focus feat affect every bludgeoning weapon that you are proficient in. In addition, every successful attack you make with a bludgeoning weapon gives you a cumulative +1 bonus to attack rolls until the beginning of your next round.
Grapple: Whenever you grapple a creature, you ignore any immunity to grappling that they might have, such as through the Freedom of Motion spell.
Piercing: The benefits of your Weapon Focus feat affect every piercing weapon that you are proficient in. In addition, you may, as a full-round action, make a bull rush attempt with your weapon, substituting your total damage modifier for your strength modifier; if you succeed, the creature is moved the normal distance for the bull rush, and falls prone in their ending square. At your option, you may reduce the distance the creature is pushed by your weapon's reach (to a minimum of 0' moved) to deal normal damage with your weapon in addition to making the bull rush.
Ranged: The benefits of your Weapon Focus feat affect every ranged weapon that you are proficient in. In addition, the range increment of any ranged weapon that you use increases by 20'.
Rays: Whenever you use a ray, you may choose to have the attack bonus from your Weapon Focus feat apply to the caster level of the ray instead.
Slashing: The benefits of your Weapon Focus feat affect every slashing weapon that you are proficient in. In addition, whenever you make an attack with a slashing weapon as a standard action, you may make two attacks at your full base attack bonus, with all attacks you make in that round taking a -2 to hit.
Special: This feat may be taken several times, each time selecting a different applicable options. If a weapon falls under more than one category, they gain the benefits of each of those categories that you have selected.

Mental Skill [Fighter, Psionic]
You are a bit better at using weapons based off of the POWER OF THE MIND! than you are by force of arms.
Prerequisites: Weapon Focus, Manifester level 3rd
Benefits: The benefits of your Weapon Focus feat are based off of your Manifester level instead of your BAB. In addition, any Psychic Warrior levels that you have treat your Fighter level as if it were equal to your Manifester level for the purpose of their bonus feats.

Talented Striker [Fighter]
You are quick with your attacks.
Prerequisites: Any standard action or full round action ability that involves an attack roll, Fighter level 6th.
Benefit: Once per encounter, you may use any standard action ability that you could use to qualify for this feat as an attack action, or you may use any full-round action ability that could be used to qualify for this feat as a standard action.
Upon reaching Fighter level 11th, and every 5 Fighter levels thereafter, you gain an additional encounterly use of this feat.
Special: You may not use Maneuvers, Spells, or Powers to qualify for this feat.

Weapon Master's Toughness [Fighter]
Your training with your weaponry has covered you in so many scratches and worse injuries that you are able to sustain an unbelievable number of wounds before collapsing
Prerequisites: Weapon Focus
Benefits: You gain 4 HP, as well as 2 additional HP for each [Weapon] feat that you have. If you take Weapon Focus multiple times, every time after the 1st counts a [Weapon] feat for the purposes of this feat.

Weapon Mastery [Fighter]
You are the undisputed master of weaponry
Prerequisites: Weapon, Fighter level 12th
Benefit: Select a single weapon that is affected by your Weapon Focus feat. Whenever you use the chosen type of weapon, you may take 10 on any attack roll, automatically threaten a critical hit on any successful attack roll made as part of a standard action (this benefit does not apply to maneuvers) and cannot be sundered or disarmed except by a creature whose Fighter level exceeds yours by 4.

Amechra
2012-12-02, 12:05 AM
I forgot to bump this to let people know that I added the feats.