Jarian
2012-12-04, 05:37 AM
Epic Martial Disciplines
Epic martial disciplines are the fighting styles of the most powerful warriors and swordsmen in all creation. Powerful secret techniques wielded by gods, archfiends, and epic heroes, they represent the absolute pinnacle of the Sublime Way.
Learning Epic Martial Disciplines
Every epic discipline has an epic feat associated with it, called an initiation feat. Once an epic character has taken the initiation feat of a discipline, he gains the ability to learn the maneuvers of that epic discipline. Unlike normal maneuvers, epic maneuvers must be learned individually–each one has a unique XP cost and training time to learn. Learning even a single epic maneuver is an arduous quest for the mightiest of heroes, as they must seek out a master of the discipline to learn it from. Such beings include deities, demon princes, and things far more strange. Without such a mentor, the training time required to learn an epic maneuver is doubled–and even then, the pinnacle maneuver of an epic discipline can never be learned without a mentor. As with normal martial maneuvers, a martial adept must meet certain prerequisite number of maneuvers known from the same discipline to learn epic maneuvers. Each discipline has a single “pinnacle” maneuver, one that requires all other maneuvers of the discipline to be learned before it can be mastered.
Using Epic Maneuvers
Epic maneuvers are readied and initiated differently than normal maneuvers. Whenever a martial adept readies his maneuvers, he may choose a single epic martial discipline to ready for that day. Doing so readies all epic maneuvers of that discipline that he has learned. They do not count towards his normal maneuvers readied. Each readied epic maneuver can be initiated once per encounter–they cannot be recovered by any means. The martial adept may enter epic stances of his readied discipline as if they were normal martial stances, save that no ability or effect can ever allow him to gain the benefits of any other or second stance at the same time as he gains the benefits of an epic stance. Epic maneuvers do not have a level, but are treated as being of 10th level for all purposes. The saving throw against an epic maneuver has a DC of 20 + the listed ability modifier, although many epic maneuvers list ways in which their DC can be increased. All epic maneuvers are extraordinary abilities, unless otherwise listed.
Nine-Petaled Lotus
http://img28.imageshack.us/img28/3334/c5c0db086ed3c28a68dfe9e.jpg
Image is credit to ReyalsPathelion of DeviantArt. (http://reyalspathelion.deviantart.com/)
Master of the Lotus [Epic, Initiation]
You have learned the secrets of the Nine-Petaled Lotus discipline.
Prerequisites: Martial Lore 24 ranks, must possess knowledge of maneuvers from at least five disciplines, must be capable of initiating 9th-level maneuvers of any discipline.
Benefits: Immediately upon taking this feat, you gain knowledge of one maneuver from each of the Nine Disciplines that you meet the prerequisites for. Thereafter, any time you would learn a single maneuver from one of the Nine Disciplines, you instead learn one maneuver from each of the Nine Disciplines. Characters with this feat may learn maneuvers from the Nine-Petaled Lotus discipline.
Crystal Lotus Blossom
Nine-Petaled Lotus (Strike)
Initiation Action: One standard action
Range: Melee attack; see text
Target: See text
Duration: Instant
XP Cost: 20,000 XP
Training Time: 10 days
In the hands of a true master, a blade is no longer merely a weapon, but the focus for something greater and more powerful.
As part of this maneuver, you make a single melee attack at your highest attack bonus. If it hits, it deals normal damage and sets up reverberations in the struck foe's body that the adept can trigger at any time as a free action. When triggered, the reverberations deal 1d8 force damage per initiator level to the struck foe. A creature slain by this bonus damage is utterly disintegrated, leaving not so much as a trace of dust behind. Time and distance have no bearing on when this damage may be triggered; the adept simply wills it to happen, and the damage occurs.
Crystal lotus blossom is a supernatural ability.
Amethyst Lotus Renewal
Nine-Petaled Lotus (Counter)
Prerequisite: 1 Nine-Petaled Lotus maneuver
Initiation Action: One immediate action
Range: Personal
Target: You
Duration: Instant; see text
XP Cost: 30,000 XP
Training Time: 15 days
As the lotus plucked from its stem withers and dies, so too can a careless master of the Lotus be struck down to experience the final death – and so he does not allow himself to be slain, even when death seems assured.
You may initiate this maneuver only when you would be reduced to -1 or fewer hitpoints or slain outright. In an instant, you move up to your speed away from the source of your death without provoking attacks of opportunity, causing targeted attacks to miss and potentially moving outside the area of effect of other attacks. Upon conclusion of the movement, you may expend up to five readied and available maneuvers to heal yourself for the maneuver level times your Constitution modifier for each one.
Synergy: If you initiated a maneuver from one of the Nine Disciplines in the round prior to initiating Amethyst Lotus Renewal, you gain the appropriate following bonus. Desert Wind: You leave behind a thin path of fire in the wake of your movement. At the start of your next turn, the flames explode into life violently, dealing 1d6 fire damage per initiator level to all creatures within 20 feet of any point of the flame trail.
Devoted Spirit: You are purged of all negative conditions currently affecting you.
Diamond Mind: Up to five expended maneuvers are recovered after you heal.
Iron Heart: Add your Constitution score to the amount healed by each expended maneuver.
Setting Sun: Until the start of your next turn, you evade all further attacks directed at you and gain a +20 Competence bonus to Reflex saves.
Shadow Hand: You leave a perfect clone of your body at the point where you initiated this maneuver and become invisible (as the superior invisibility spell) until the beginning of your next turn, at which point the clone explodes in a vile, cloying mist in a 40 ft. radius. All enemies within the mist take 2d6 points of Strength, Dexterity, and Constitution damage. A successful Fortitude save halves this damage.
Stone Dragon: You gain 100 temporary hitpoints, spell resistance equal to 15+ your initiator level, and DR 20/- until the start of your next turn.
Tiger Claw: After healing, you may immediately pounce at a foe in range, moving up to your speed and making a single attack at your highest attack bonus, or a pair of attacks if you wield multiple weapons.
White Raven: Your allies gain a +50 Morale bonus to any variable numeric effects that heal hitpoints until the start of your next turn.
If the Desert Wind, Devoted Spirit, or Shadow Hand effects are used, amethyst lotus renewal is a supernatural ability.
Jade Lotus Dominion
Nine-Petaled Lotus (Boost)
Prerequisite: 1 Nine-Petaled Lotus maneuver
Initiation Action: One swift action
Range: Personal
Target: You
Duration: End of turn
XP Cost: 30,000 XP
Training Time: 15 days
The Way of the Lotus teaches that true strength comes not from one's weapon, but from one's self. Drawing upon this inner strength, a master of the Lotus can turn seemingly inconsequential attacks into bonesplitting blows.
Until the end of your turn after activating this boost, all of your attacks deal +50 damage.
Ruby Lotus Counterstrike
Nine-Petaled Lotus (Counter)
Prerequisite: 1 Nine-Petaled Lotus maneuver
Initiation Action: One immediate action
Range: Personal
Target: You
Duration: See text
XP Cost: 30,000 XP
Training Time: 15 days
Attacking a master of the Nine-Petaled Lotus is futility itself, your every stroke only hastening your coming defeat.
You may initiate this maneuver in response to any incoming physical attack directed at you. Until the start of your next turn, you may expend an available attack of opportunity to unerringly deflect any physical attack away to no effect. There is no limit to the number of attacks you may deflect in this way except your available attacks of opportunity.
Until the end of the turn in which this maneuver ends, you gain the ability to make a counterstroke at your highest attack bonus as a standard action. The counterstroke deals normal damage, plus 25 for each attack deflected by this maneuver.
Synergy: If you initiated a maneuver from one of the Nine Disciplines in the round prior to initiating Ruby Lotus Counterstrike, you gain the appropriate following bonus. Desert Wind: Instead of charging the damage to your counterstroke, you may choose to release a blast of flame as each attack is deflected. Each blast of flame unerringly strikes your attacker, dealing 30 searing damage, half of which is fire and half of which is pure unresistible energy.
Devoted Spirit: If you successfully hit with the counterstroke, you are healed for an amount equal to the damage dealt.
Diamond Mind: At your discretion, you may choose to strike with the counterblow as a full-round action. If you do, the attack is resolved as a touch attack and ignores all miss chances derived from magical effects (including blur, mirror image, invisibility and so on).
Iron Heart: If you successfully hit with the counterstroke, you gain a +20 Insight bonus to saving throws for one round.
Setting Sun: If you hit with the counterstroke, the struck foe must succeed on a Reflex save or be knocked prone and stunned for 1d4 rounds.
Shadow Hand: If you successfully hit with the counterstroke, the struck foe must succeed on a Will save or receive 1 point of strength drain for every 10 points of damage dealt, to a maximum amount of strength drain equal to half your initiator level.
Stone Dragon: If you successfully hit with the counterstroke, the struck foe must succeed on a Fortitude save or receive 1 point of constitution drain for every 20 points of damage dealt, to a maximum amount of constitution drain equal to one-third your initiator level (round up).
Tiger Claw: If you are wielding more than one weapon, you may move up to your speed without provoking attacks of opportunity and make two counterstrokes instead of one as part of the same standard action. You may move before, during, or after the attacks, divided as you wish. No single creature can be the target of both counterstrokes.
White Raven: If you successfully strike your foe with the counterstroke, all allies within line of sight gain a +10 Insight bonus to attacks against the struck foe until the start of your next turn. If you fail to hit with the counterstroke, you instead gain a +20 Insight bonus on the next attack you make against that foe before the end of your next turn.
If the Desert Wind, Devoted Spirit, or Shadow Hand synergy abilities are used, ruby lotus counterstrike is a supernatural ability.
Sapphire Lotus Dance
Nine-Petaled Lotus (Strike)
Prerequisite: 1 Nine-Petaled Lotus maneuver
Initiation Action: One full-round action
Range: Melee attack; see text
Target: See text
Duration: Instant
XP Cost: 30,000 XP
Training Time: 15 days
Like the petals of a lotus rustling in the wind, a master of the Lotus flits across the battlefield. Those who stand before him fall before they even know they have been struck.
As part of this maneuver, you may move up to your speed without provoking attacks of opportunity. You may make a full-attack against each creature you threaten during this movement, and all attacks are made at your highest attack bonus -4. No creature may be the target of more than one full-attack in this fashion.
White Lotus Victory
Nine-Petaled Lotus (Boost)
Prerequisite: 1 Nine-Petaled Lotus maneuver
Initiation Action: One swift action
Range: Line of sight
Target: All allies except you within range
Duration: See text
XP Cost: 30,000 XP
Training Time: 15 days
As the understanding of the Way of the Lotus brings true enlightenment, so too do flashes of insight create moments of perfect clarity. A master of the Lotus can share this clarity with his allies, turning any battle to their favor.
When you initiate this maneuver, the next attack each ally makes before the start of your next turn automatically hits, as if the attacker had rolled a natural 20. The attack does not threaten a critical hit, and no other effects of rolling a 20 are gained (vorpal weapons, et cetera).
Synergy: If you initiated a maneuver from one of the Nine Disciplines in the round prior to initiating White Lotus Victory, you gain the appropriate following bonus. Desert Wind: Each ally that strikes with an attack augmented by this maneuver deals bonus fire damage equal to your initiator level.
Devoted Spirit: All affected allies are purged of one random negative condition, as if by a limited version of the heal spell.
Diamond Mind: Affected allies also gain a +10 Insight bonus to AC until the start of your next turn.
Iron Heart: Affected allies also gain a +10 Insight bonus to saving throws until the start of your next turn.
Setting Sun: The first time each affected ally would be struck before the start of your next turn, you may exchange places with them as a free action that may be taken out of turn, provided you are within your movement speed of the attacked ally.
Shadow Hand: All enemies within line of sight must succeed on a Will save or cower until the start of your next turn.
Stone Dragon: Affected allies gain 100 temporary hitpoints until the start of your next turn.
Tiger Claw: All affected allies gain hearing-based blindsight out to 100 feet until the start of your next turn.
White Raven: You also gain the effect of this boost.
If the Desert Wind, Devoted Spirit, or Shadow Hand effects are used, white lotus victory is a supernatural ability.
Emerald Lotus Bulwark
Nine-Petaled Lotus (Boost)
Prerequisite: 2 Nine-Petaled Lotus maneuvers
Initiation Action: One swift action
Range: Personal
Target: You
Duration: Encounter
XP Cost: 45,000 XP
Training Time: 20 days
As the lotus floats above the water, so too does a master of the Lotus float above the tides of combat. Blades are parried effortlessly, spells are turned aside by force of will alone, all in perfect harmony.
While emerald lotus bulwark is active, once per round you may choose a single effect targeting you with an attack roll to simply miss. You must use the effect of this boost before learning the outcome of the attack.
Silver Lotus Kata
Nine-Petaled Lotus (Stance)
Prerequisite: 2 Nine-Petaled Lotus maneuvers
Initiation Action: One swift action
Range: Personal
Target: You
Duration: Stance
XP Cost: 45,000 XP
Training Time: 20 days
A true master of the Lotus flows without thought, moving seamlessly between the poses of offense and defense. All is one in the Way of the Lotus, and so too are the stances of a master brought together to a single point.
When you enter this stance, you gain the benefits of one known stance from each of the Nine Disciplines of your choice. Even if you do not possess a stance from each of the disciplines, you may not select more than one stance from a single discipline. You may voluntarily end the effects of silver lotus kata as a swift action to recover a number of maneuvers equal to the number of active stances that formed the silver lotus kata.
If any chosen stance is a supernatural ability, then silver lotus kata is a supernatural ability.
Golden Lotus Form
Nine-Petaled Lotus (Strike) [Pinnacle]
Prerequisite: 8 Nine-Petaled Lotus maneuvers
Initiation Action: Varies; see text
Range: Varies
Target: Varies
Duration: Instant
XP Cost: 100,000 XP
Training Time: 50 days
The Way of the Lotus teaches that all things are connected, that all Ways are but petals of the same flower. A grandmaster of the Lotus realizes the truth behind these words, and with that truth, achieves the pinnacle of martial potential.
When you initiate this maneuver, choose a number of known maneuvers with combined levels equal to or less than your initiator level. These maneuvers need not be readied, and if readied, are not expended when you initiate golden lotus form. You may select only a single maneuver from each discipline, and all chosen maneuvers must have the same activation time. You initiate each of the chosen maneuvers simultaneously, choosing the appropriate targets and making the appropriate rolls for each. Any saves or other rolls inherent to the chosen maneuvers remain, and use the normal maneuver level to determine their effects as appropriate. Each of these maneuvers' effects are determined separately and in the order of your choice, but they all occur in the same moment.
Upon conclusion of this maneuver, all of your expended non-epic maneuvers are immediately refreshed and available for use.
Golden lotus form may be used to activate boosts, counters, or strike manuevers.
Epic martial disciplines are the fighting styles of the most powerful warriors and swordsmen in all creation. Powerful secret techniques wielded by gods, archfiends, and epic heroes, they represent the absolute pinnacle of the Sublime Way.
Learning Epic Martial Disciplines
Every epic discipline has an epic feat associated with it, called an initiation feat. Once an epic character has taken the initiation feat of a discipline, he gains the ability to learn the maneuvers of that epic discipline. Unlike normal maneuvers, epic maneuvers must be learned individually–each one has a unique XP cost and training time to learn. Learning even a single epic maneuver is an arduous quest for the mightiest of heroes, as they must seek out a master of the discipline to learn it from. Such beings include deities, demon princes, and things far more strange. Without such a mentor, the training time required to learn an epic maneuver is doubled–and even then, the pinnacle maneuver of an epic discipline can never be learned without a mentor. As with normal martial maneuvers, a martial adept must meet certain prerequisite number of maneuvers known from the same discipline to learn epic maneuvers. Each discipline has a single “pinnacle” maneuver, one that requires all other maneuvers of the discipline to be learned before it can be mastered.
Using Epic Maneuvers
Epic maneuvers are readied and initiated differently than normal maneuvers. Whenever a martial adept readies his maneuvers, he may choose a single epic martial discipline to ready for that day. Doing so readies all epic maneuvers of that discipline that he has learned. They do not count towards his normal maneuvers readied. Each readied epic maneuver can be initiated once per encounter–they cannot be recovered by any means. The martial adept may enter epic stances of his readied discipline as if they were normal martial stances, save that no ability or effect can ever allow him to gain the benefits of any other or second stance at the same time as he gains the benefits of an epic stance. Epic maneuvers do not have a level, but are treated as being of 10th level for all purposes. The saving throw against an epic maneuver has a DC of 20 + the listed ability modifier, although many epic maneuvers list ways in which their DC can be increased. All epic maneuvers are extraordinary abilities, unless otherwise listed.
Nine-Petaled Lotus
http://img28.imageshack.us/img28/3334/c5c0db086ed3c28a68dfe9e.jpg
Image is credit to ReyalsPathelion of DeviantArt. (http://reyalspathelion.deviantart.com/)
Master of the Lotus [Epic, Initiation]
You have learned the secrets of the Nine-Petaled Lotus discipline.
Prerequisites: Martial Lore 24 ranks, must possess knowledge of maneuvers from at least five disciplines, must be capable of initiating 9th-level maneuvers of any discipline.
Benefits: Immediately upon taking this feat, you gain knowledge of one maneuver from each of the Nine Disciplines that you meet the prerequisites for. Thereafter, any time you would learn a single maneuver from one of the Nine Disciplines, you instead learn one maneuver from each of the Nine Disciplines. Characters with this feat may learn maneuvers from the Nine-Petaled Lotus discipline.
Crystal Lotus Blossom
Nine-Petaled Lotus (Strike)
Initiation Action: One standard action
Range: Melee attack; see text
Target: See text
Duration: Instant
XP Cost: 20,000 XP
Training Time: 10 days
In the hands of a true master, a blade is no longer merely a weapon, but the focus for something greater and more powerful.
As part of this maneuver, you make a single melee attack at your highest attack bonus. If it hits, it deals normal damage and sets up reverberations in the struck foe's body that the adept can trigger at any time as a free action. When triggered, the reverberations deal 1d8 force damage per initiator level to the struck foe. A creature slain by this bonus damage is utterly disintegrated, leaving not so much as a trace of dust behind. Time and distance have no bearing on when this damage may be triggered; the adept simply wills it to happen, and the damage occurs.
Crystal lotus blossom is a supernatural ability.
Amethyst Lotus Renewal
Nine-Petaled Lotus (Counter)
Prerequisite: 1 Nine-Petaled Lotus maneuver
Initiation Action: One immediate action
Range: Personal
Target: You
Duration: Instant; see text
XP Cost: 30,000 XP
Training Time: 15 days
As the lotus plucked from its stem withers and dies, so too can a careless master of the Lotus be struck down to experience the final death – and so he does not allow himself to be slain, even when death seems assured.
You may initiate this maneuver only when you would be reduced to -1 or fewer hitpoints or slain outright. In an instant, you move up to your speed away from the source of your death without provoking attacks of opportunity, causing targeted attacks to miss and potentially moving outside the area of effect of other attacks. Upon conclusion of the movement, you may expend up to five readied and available maneuvers to heal yourself for the maneuver level times your Constitution modifier for each one.
Synergy: If you initiated a maneuver from one of the Nine Disciplines in the round prior to initiating Amethyst Lotus Renewal, you gain the appropriate following bonus. Desert Wind: You leave behind a thin path of fire in the wake of your movement. At the start of your next turn, the flames explode into life violently, dealing 1d6 fire damage per initiator level to all creatures within 20 feet of any point of the flame trail.
Devoted Spirit: You are purged of all negative conditions currently affecting you.
Diamond Mind: Up to five expended maneuvers are recovered after you heal.
Iron Heart: Add your Constitution score to the amount healed by each expended maneuver.
Setting Sun: Until the start of your next turn, you evade all further attacks directed at you and gain a +20 Competence bonus to Reflex saves.
Shadow Hand: You leave a perfect clone of your body at the point where you initiated this maneuver and become invisible (as the superior invisibility spell) until the beginning of your next turn, at which point the clone explodes in a vile, cloying mist in a 40 ft. radius. All enemies within the mist take 2d6 points of Strength, Dexterity, and Constitution damage. A successful Fortitude save halves this damage.
Stone Dragon: You gain 100 temporary hitpoints, spell resistance equal to 15+ your initiator level, and DR 20/- until the start of your next turn.
Tiger Claw: After healing, you may immediately pounce at a foe in range, moving up to your speed and making a single attack at your highest attack bonus, or a pair of attacks if you wield multiple weapons.
White Raven: Your allies gain a +50 Morale bonus to any variable numeric effects that heal hitpoints until the start of your next turn.
If the Desert Wind, Devoted Spirit, or Shadow Hand effects are used, amethyst lotus renewal is a supernatural ability.
Jade Lotus Dominion
Nine-Petaled Lotus (Boost)
Prerequisite: 1 Nine-Petaled Lotus maneuver
Initiation Action: One swift action
Range: Personal
Target: You
Duration: End of turn
XP Cost: 30,000 XP
Training Time: 15 days
The Way of the Lotus teaches that true strength comes not from one's weapon, but from one's self. Drawing upon this inner strength, a master of the Lotus can turn seemingly inconsequential attacks into bonesplitting blows.
Until the end of your turn after activating this boost, all of your attacks deal +50 damage.
Ruby Lotus Counterstrike
Nine-Petaled Lotus (Counter)
Prerequisite: 1 Nine-Petaled Lotus maneuver
Initiation Action: One immediate action
Range: Personal
Target: You
Duration: See text
XP Cost: 30,000 XP
Training Time: 15 days
Attacking a master of the Nine-Petaled Lotus is futility itself, your every stroke only hastening your coming defeat.
You may initiate this maneuver in response to any incoming physical attack directed at you. Until the start of your next turn, you may expend an available attack of opportunity to unerringly deflect any physical attack away to no effect. There is no limit to the number of attacks you may deflect in this way except your available attacks of opportunity.
Until the end of the turn in which this maneuver ends, you gain the ability to make a counterstroke at your highest attack bonus as a standard action. The counterstroke deals normal damage, plus 25 for each attack deflected by this maneuver.
Synergy: If you initiated a maneuver from one of the Nine Disciplines in the round prior to initiating Ruby Lotus Counterstrike, you gain the appropriate following bonus. Desert Wind: Instead of charging the damage to your counterstroke, you may choose to release a blast of flame as each attack is deflected. Each blast of flame unerringly strikes your attacker, dealing 30 searing damage, half of which is fire and half of which is pure unresistible energy.
Devoted Spirit: If you successfully hit with the counterstroke, you are healed for an amount equal to the damage dealt.
Diamond Mind: At your discretion, you may choose to strike with the counterblow as a full-round action. If you do, the attack is resolved as a touch attack and ignores all miss chances derived from magical effects (including blur, mirror image, invisibility and so on).
Iron Heart: If you successfully hit with the counterstroke, you gain a +20 Insight bonus to saving throws for one round.
Setting Sun: If you hit with the counterstroke, the struck foe must succeed on a Reflex save or be knocked prone and stunned for 1d4 rounds.
Shadow Hand: If you successfully hit with the counterstroke, the struck foe must succeed on a Will save or receive 1 point of strength drain for every 10 points of damage dealt, to a maximum amount of strength drain equal to half your initiator level.
Stone Dragon: If you successfully hit with the counterstroke, the struck foe must succeed on a Fortitude save or receive 1 point of constitution drain for every 20 points of damage dealt, to a maximum amount of constitution drain equal to one-third your initiator level (round up).
Tiger Claw: If you are wielding more than one weapon, you may move up to your speed without provoking attacks of opportunity and make two counterstrokes instead of one as part of the same standard action. You may move before, during, or after the attacks, divided as you wish. No single creature can be the target of both counterstrokes.
White Raven: If you successfully strike your foe with the counterstroke, all allies within line of sight gain a +10 Insight bonus to attacks against the struck foe until the start of your next turn. If you fail to hit with the counterstroke, you instead gain a +20 Insight bonus on the next attack you make against that foe before the end of your next turn.
If the Desert Wind, Devoted Spirit, or Shadow Hand synergy abilities are used, ruby lotus counterstrike is a supernatural ability.
Sapphire Lotus Dance
Nine-Petaled Lotus (Strike)
Prerequisite: 1 Nine-Petaled Lotus maneuver
Initiation Action: One full-round action
Range: Melee attack; see text
Target: See text
Duration: Instant
XP Cost: 30,000 XP
Training Time: 15 days
Like the petals of a lotus rustling in the wind, a master of the Lotus flits across the battlefield. Those who stand before him fall before they even know they have been struck.
As part of this maneuver, you may move up to your speed without provoking attacks of opportunity. You may make a full-attack against each creature you threaten during this movement, and all attacks are made at your highest attack bonus -4. No creature may be the target of more than one full-attack in this fashion.
White Lotus Victory
Nine-Petaled Lotus (Boost)
Prerequisite: 1 Nine-Petaled Lotus maneuver
Initiation Action: One swift action
Range: Line of sight
Target: All allies except you within range
Duration: See text
XP Cost: 30,000 XP
Training Time: 15 days
As the understanding of the Way of the Lotus brings true enlightenment, so too do flashes of insight create moments of perfect clarity. A master of the Lotus can share this clarity with his allies, turning any battle to their favor.
When you initiate this maneuver, the next attack each ally makes before the start of your next turn automatically hits, as if the attacker had rolled a natural 20. The attack does not threaten a critical hit, and no other effects of rolling a 20 are gained (vorpal weapons, et cetera).
Synergy: If you initiated a maneuver from one of the Nine Disciplines in the round prior to initiating White Lotus Victory, you gain the appropriate following bonus. Desert Wind: Each ally that strikes with an attack augmented by this maneuver deals bonus fire damage equal to your initiator level.
Devoted Spirit: All affected allies are purged of one random negative condition, as if by a limited version of the heal spell.
Diamond Mind: Affected allies also gain a +10 Insight bonus to AC until the start of your next turn.
Iron Heart: Affected allies also gain a +10 Insight bonus to saving throws until the start of your next turn.
Setting Sun: The first time each affected ally would be struck before the start of your next turn, you may exchange places with them as a free action that may be taken out of turn, provided you are within your movement speed of the attacked ally.
Shadow Hand: All enemies within line of sight must succeed on a Will save or cower until the start of your next turn.
Stone Dragon: Affected allies gain 100 temporary hitpoints until the start of your next turn.
Tiger Claw: All affected allies gain hearing-based blindsight out to 100 feet until the start of your next turn.
White Raven: You also gain the effect of this boost.
If the Desert Wind, Devoted Spirit, or Shadow Hand effects are used, white lotus victory is a supernatural ability.
Emerald Lotus Bulwark
Nine-Petaled Lotus (Boost)
Prerequisite: 2 Nine-Petaled Lotus maneuvers
Initiation Action: One swift action
Range: Personal
Target: You
Duration: Encounter
XP Cost: 45,000 XP
Training Time: 20 days
As the lotus floats above the water, so too does a master of the Lotus float above the tides of combat. Blades are parried effortlessly, spells are turned aside by force of will alone, all in perfect harmony.
While emerald lotus bulwark is active, once per round you may choose a single effect targeting you with an attack roll to simply miss. You must use the effect of this boost before learning the outcome of the attack.
Silver Lotus Kata
Nine-Petaled Lotus (Stance)
Prerequisite: 2 Nine-Petaled Lotus maneuvers
Initiation Action: One swift action
Range: Personal
Target: You
Duration: Stance
XP Cost: 45,000 XP
Training Time: 20 days
A true master of the Lotus flows without thought, moving seamlessly between the poses of offense and defense. All is one in the Way of the Lotus, and so too are the stances of a master brought together to a single point.
When you enter this stance, you gain the benefits of one known stance from each of the Nine Disciplines of your choice. Even if you do not possess a stance from each of the disciplines, you may not select more than one stance from a single discipline. You may voluntarily end the effects of silver lotus kata as a swift action to recover a number of maneuvers equal to the number of active stances that formed the silver lotus kata.
If any chosen stance is a supernatural ability, then silver lotus kata is a supernatural ability.
Golden Lotus Form
Nine-Petaled Lotus (Strike) [Pinnacle]
Prerequisite: 8 Nine-Petaled Lotus maneuvers
Initiation Action: Varies; see text
Range: Varies
Target: Varies
Duration: Instant
XP Cost: 100,000 XP
Training Time: 50 days
The Way of the Lotus teaches that all things are connected, that all Ways are but petals of the same flower. A grandmaster of the Lotus realizes the truth behind these words, and with that truth, achieves the pinnacle of martial potential.
When you initiate this maneuver, choose a number of known maneuvers with combined levels equal to or less than your initiator level. These maneuvers need not be readied, and if readied, are not expended when you initiate golden lotus form. You may select only a single maneuver from each discipline, and all chosen maneuvers must have the same activation time. You initiate each of the chosen maneuvers simultaneously, choosing the appropriate targets and making the appropriate rolls for each. Any saves or other rolls inherent to the chosen maneuvers remain, and use the normal maneuver level to determine their effects as appropriate. Each of these maneuvers' effects are determined separately and in the order of your choice, but they all occur in the same moment.
Upon conclusion of this maneuver, all of your expended non-epic maneuvers are immediately refreshed and available for use.
Golden lotus form may be used to activate boosts, counters, or strike manuevers.