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The Demented One
2006-10-29, 01:15 AM
Dreadling
Size/Type: Small Undead (Incorporeal)
Hit Dice: 3d12 (19 hp)
Initiative: +3
Speed: Fly 30 ft. (good) (6 squares)
Armor Class: 16 (+1 size, +3 Dex, +2 deflection), touch 16, flatfooted 13
Base Attack/Grapple: +1/–
Attack: Incorporeal Touch +4 melee (1d4 and Menace)
Full Attack: Incorporeal Touch +4 melee (1d4 and Menace)
Space/Reach: 5 ft./5 ft.
Special Attacks: Menace, unspeakable horror
Special Qualities: Darkvision 60 ft., devour fear, incorporeal traits, turn resistance +2, undead traits
Saves: Fort +1, Ref +4, Will +3
Abilities: Str –, Dex 16, Con –, Int 6, Wis 10, Cha 14
Skills: Hide +7, Intimidate +6, Listen +4, Spot +4
Feats: Ability Focus (Menace), Dodge
Environment: Any
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always Neutral Evil
Advancement: 4-6 HD (Small), 7-12 HD (Medium)
Level Adjustment: +3

Dreadlings are menacing spirits born from those who die in a state of fear and horror. They are ephemeral spirits, resembling small, misshapen children, which glow a luminous blue when excited. Dreadlings seek out those they perceive as being vulnerable, and sow fear in all those around them. Just as a vampire feeds off blood, Dreadlings feed off of fear, becoming swollen and bloated off the fear they devour.

Menace (Su)
A creature hit by a Dreadling’s incorporeal touch attack must make a DC 15 Will save or be panicked for 2d4 rounds. Even if it saves, it is shaken for 1 round. The save is Cha based. This is a mind-affecting, fear ability.

Unspeakable Horror (Su)
When a Dreadling dies, it explodes in a nova of fear. All creatures within 10 ft. of it when it is destroyed must make a DC 13 Will save or fall unconscious with fear. Those that succeed on their saves are still shaken for 1 round. An unconscious creature remains in that state for 10d6 minutes, though a DC 15 Heal check can awaken it prematurely. The save is Cha based. This is a mind-affecting, fear ability.

Devour Fear (Su)
A Dreadling feeds on the fear of its foes. At the beginning of each round, a Dreadling gains a an amount of temporary hp equal to the number of creatures within 30 ft. of it that are either shaken, frightened, or panicked. These temporary hp last for 1 hour.

Dhavaer
2006-10-29, 01:25 AM
Do the temp hp from Devour Fear stack?

The Demented One
2006-10-29, 09:04 AM
Do the temp hp from Devour Fear stack?
Yeah, it does.

Halcyon_Dax
2006-10-29, 02:03 PM
I like it alot, especially its appearance, really fitting.
One thing though, Change:

Environment: Any

to

Environment: Los Vegas