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3SecondCultist
2012-12-06, 07:31 AM
Hello players. As you're no doubt aware, you've been selected to play in my campaign, which is entitled 'Death's End'. Below, I have copied out the information from the OP in the recruitment page, as well as a list of all of your sheets. Keep an eye out on this post as any info on the setting/campaign is likely to grow as the game progresses.

Background and Setting:

Continent of Brelan
I have a digital image of the continent map as I've drawn it out. The names of the imperial provinces are all there, so it should provide some easy reference and clear up my descriptions of the regions. The dots are major settlements, and the circled dots are faction capitals. The dotted lines simply show lines of allegiance. The heavy lines in blue are the contested political boundaries that have not changed in almost fifty years of war. Finally, the lake and cross at the center represent what was the heart of the Justinian Empire - the ruins of Sarethi Isle and ground zero for the Collapse.

Fair warning, the image is sideways.
http://i1294.photobucket.com/albums/b610/3SecondCultist503/BrelanMap_zps6a62eb55.jpg
The Rise and Fall of the Justinian Empire
It has been nearly a millennium since the continent of Brelan came under the control of the Justinian Empire. In more antique times, the elves and other mortal races lived in supposed harmony with the nature of the continent. Their traditions were whole, their governance benevolent. All of that changed when the first of the ships landed. The historians say that when the humans arrived, they were ready for war. Legions of imperial troops led by the mysterious Aurifices began carving an empire out of the continent, piece by bloody piece. In less than ten years, the entirety of the explored lands of Brelan had fallen and the Justinian Empire was born.

The centuries that followed marked an irrevocable change in the constitution of Brelan. After the imperial armies came the settlers, starting in on the coast and working their way inwards to build a nation. Under a central authority and driven by an intense nationalistic fervor, the Justinians made quick progress, dividing up the land into six imperial provinces, building a sophisticated road system and molding the very earth itself to construct an incredibly strong agrarian economy. In this imperial world, elves, orcs and other races quickly became second citizens and the nine imperial gods were brought to the forefront of Justinian tradition (three of the 'primal' gods from the other races were added later). The Justinians chose to build their capital city on Sarethi Isle, centered in the middle of the lake that formed the heart of Brelan.

The rule of the Justinians lasted for a very long time - according to the histories, nearly 800 years passed under imperial jurisdiction. The Sarethian imperial family held strong for all this time. However, in what is now known as the Late Imperial Era, civil unrest had become a problem. Many of the citizens in outlying provinces like Valeria and Siara began to refuse taxation, and thus prices rose throughout the empire. The imperial army had long since been largely disbanded, unneeded in the centuries of peace. What remained of any sort of imperial force was either a standing guard or engaged with the Reaper Cults. These groups had begun to form at the edges of society, comprised of thieves, murderers, and criminals of the most bloodthirsty sort. It did not take them long to begin raiding provincial towns and destabilizing the empire.

No one knew exactly why these rebellious 'Reaper Cults' were committing these well-documented atrocities, but even more speculation was abound about its enigmatic commander. Wearing a scarred iron mask and often seen personally leading his troops, this figure soon became the talk of Brelan. He was known only by the name 'Khosule', and the very mention of his name struck fear into every Justinian citizen. Some saw him as a rebel, others a tyrant, and several as a mercenary working for a higher power. However, what would come next would shatter the world. Today's stories tell us that Khosule stowed away on a ship, arrived on Sarethi Isle and caused a cataclysmic event the likes of which have never been seen. The heart of the capital disappeared in a void, sinking the remainder of the island and spelling doom for the empire.

Immediately following the event that would be known as 'The Collapse', the empire crumbled. Deprived of its heart and any sort of leading power, the continent was soon divided. Several of the imperial nobles seceded, forming what was to become a republic. Many others soon found themselves drawn to the faith of Tierna, a prophetess who believed in a First Principle beyond the imperial gods. The Justinian Empire had fallen completely within the course of a year, and the decades that followed have been marked by war. Three factions now fight for control of post-imperial Brelan, one defined by old tradition, another by a new god, the last by a promise of freedom. It has been 81 years since the Collapse, and no one has seen Khosule since. Some say that he died, being utterly disintegrated alongside his victims. Others say that he is still alive, haunting the periphery of what used to be an empire. No one knows for sure.
The Order of the Aurifices
Some historians consider the epitome of Justinian imperial power to be lasting infrastructure built by a strong administration. Others thought that it was the sheer numbers of its populace, or the efficacy of its military. And some believed it to be the Aurifices, the mysterious masked figures that acted as commander and servant, master and slave. In the imperial era, a single Aurifex was one of the most powerful forces in the world for one simple reason: an Aurifex could control the highly dangerous and vitriolic substance known as 'pale fire'. In the hands of the untrained, pale fire was a two-edged sword at best – one was as likely to destroy themselves with it as they were their foes. However, not only could the average Aurifex manipulate and resist existing pale fire, he or she could manifest some of it as well, ensuring utter destruction for any enemies of the empire.

As the Aurifices shaped Justinian tradition, so did tradition shape them in turn. Every last Aurifex acted as personal servant and bodyguard to the current Emperor or Empress, as well as taking a command role in the field. Moreover, their practices among other citizens of Brelan became shrouded in myth and speculation. How did they control pale fire? Were they spirits of another realm, undead monstrosities? How did one become an Aurifex? Had they given up their mortal essence? Or were they simply spellcasters who had attuned to some higher power? In any case, the Aurifex were easily identified by their trademark iron masks and purple robes.

Alas, in the Collapse that effectively ended the Justinian Empire and its aftermath the vast majority of the Aurifices were killed or otherwise disappeared into the pages of history. In the decades since, no one has seen a shred of purple or any of the intimidating iron masks that marked out the Aurifex, even though their signature weapon remains…
Pale Fire
Magical, mysterious, dangerous. There are many ways to describe the ancient substance known as pale fire. It has existed as an omnipresent source of fear for as long as anyone alive can remember. Anyone familiar with the tales knows that even a small amount of pale fire can utterly consume stone, water, earth, and flesh. There are some who even say that it cuts off a person’s very essence, preventing their soul from passing into the Outer Realms after their subsequent death. Many of the stories told about it are unclear, but this much is known about pale fire: it does not begin as an actual flame but instead takes liquid form. As such, it must be ignited by a spark in order to actually be weaponized. Once ignition occurs, the pale fire spreads outward in all directions and does not stop until the charge has been used up. This can last anytime between several minutes and several hours, depending on how much of the substance has been set ablaze.

In the past, pale fire was instrumental to the imperial war strategy for two reasons. Firstly, the imperial army was somehow able to field barrels of liquid pale fire, implying that the military minds of the empire had found and harnessed the power of its creation on a large scale. Secondly, the Order of the Aurifices had found a way to manifest small amounts of the substance personally and direct it at their enemies. In battle, the presence of an Aurifex with pale fire usually heralded the end of the engagement. Records also exist of some of the Aurifices being able to directly control previously existing stockpiles of pale fire, sending out immense waves of devastation. However, since the Collapse and the disappearance of the Order, the secrets to making and controlling pale fire have disappeared into the recesses of history. In the world of today, finding any significant quantity of pale fire is a rarity indeed.
Valeria
The province of Valeria is the northernmost region of Brelan. It shares a border directly with Arva and is a long trek over the mountain chain known as the ‘Pillars of the Moon’ away from Siara. As it is so far north, Valeria is by far the coldest explored clime on the continent. The region is cut in half by the Val River, which flows northward towards the tundra. The majority of Valeria is made up of deciduous forests and foothills in the south, and open plains further north, where the treeline begins to fail. There are only two communities in the entire province large enough to be deemed ‘towns’. These are Fiorne to the south, and the provincial capital of Aquinal which is situated further north, on the Val River.

Valeria is a remarkable province largely because of its neutrality. It is not under the control of any outside power, be it the Tiernans, the Onyx Republic or the Neo-Imperials. Instead, the region is under the tenuous power of an extensive and well-organized guild of adventurers, who patrol the borders in small but elite squads. This ’Adventurer’s Guild’ has a chapter in both of the major towns of the region. In actuality, Valeria’s current political standing does not come as a surprise to most: its comparatively small population and percentage of arable farmland (not to mention its extremely remote location) add up to the fact that the province is not tactically valuable to anyone. As such, it is usually left alone by foreign forces.

The identity of Valeria extends far beyond mere geopolitical conflict, however. Before its subjugation, the region was the cultural and spiritual homeland of the elven race. Even today, long after the collapse of the imperial order, there remains vestiges of this tradition in the festivals, the language, and customs. Moreover, an abnormal percentage of the Valerian population are born with elven blood. Finally, several of the elven ruins that predate imperial architecture still dot the landscape, adding to the image of long forgotten Valerian beauty.
Tyrolia
Tyrolia is one of the central provinces of Brelan, one of the three provinces that surround the imperial lake at the center of the continent that was once home to Sarethi Isle and the Justinian capital city. It shares borders with Arva to the west, Collea to the south-west and Nenda to the south-east. Tyrolia’s notable geographical features are few: the region is made up almost entirely of fields, towns and farms. The four largest towns of Tyrolia are Isenia, Sol’s Edge, Virtanus, and the provincial capital of Palatine at the heart of the region. All of these population centers are quite large, housing thousands of citizens apiece. They are also extremely important for the economy of the region, acting as depots and trading centers for the farmers and merchants. In imperial times, Tyrolia was the breadbasket of the Justinians as it contained a much larger portion of arable farmland than any other province. Today, it serves different masters.

In the world of today, Tyrolia has become the spiritual homeland of the Tiernans. This province is their home territory now, and after 81 years of civil war and unrest they have made it their home. Every town large enough to warrant a standing militia now has a local church, and the Tiernan book of Scripture is the most widely copied manuscript in the province. The Matriarchy, who have taken up the position of their long-dead prophetess, have also taken the city of Palatine as their seat of power. There, the clergy erected a massive fortified cathedral at the heart of the city which serves as the spiritual touchstone for the entirety of the faith, and acts almost a city within itself. It is known only as Tienadir, sometimes called ‘the home of the faithful’. It is from here that the Matriarchy spread the word of Tierna and the First Principle.
Arva
Arva. The home of soft pines, cool evening breezes, and seemingly eternal bloody struggle. This province is largely made up of deciduous forests and the foothills of the great mountain chain that divides all of western Brelan: the Pillars of the Moon. Arva does not have much in the way of civilization, being one of the more outlying provinces. As such, it is only home to two major town centers: Duskwreath to the south and Santarian to the north. The overall climate of the region is cool, not unlike Valeria, its cousin across the mountains. Arva shares a border directly to the west with Tyrolia over the Alding River and to the south with Collea over the Osriel River. Indeed, it is great river systems such as these that spring from the great peaks which shadow over the region. Arva is home to a great deal of rare flaura and fauna, such as the darkwood groves around Duskwreath or the great bloodsap pines from which Arvan wine is distilled. That alone makes the region a prized possession for any sort of conquering force.

In the days of the Justinian Empire, Arva was known for two things: its great lumber fields and intensely violent feuds with local orcish and goblinoid tribes. Neither of these traditions have changed much in the decades since the Collapse. Many of the great pines of the region went directly to construction of cities, roads, and towns throughout Brelan, fueling the imperial fire. Today, the lumber of Arva flows instead to Tyrolia, where the Tiernans put it to good use fortifying their continental board position by building siege engines and erecting forts around their borders. The tribal violence has yet to end either. According to the histories, these monstrous tribes used to have free rein over the region in the days before the Justinians arrived. While their patron god Gruumsh was eventually added to the imperial pantheon, many of these creatures were treated as second rate citizens or even as slaves. Now that the empire has crumbled, they seem to have remembered their past freedom. These tribes strike from the mountains, and it is stipulated by many a warpriest or Tiernan scout that there are a dozen war camps tucked away in the Pillars of the Moon somewhere.
The Twelve Divinities
The Twelve Divinities were the leading pantheon of deities in the time of imperial Brelan. The Justinian Empire had a very strong polytheistic tradition, believing that all twelve of these powers were at the center of the multiverse and controlled the destinies of all life and matter. Even today, the Twelve Divinities are worshiped in provinces like Valeria, Collea and Nenda. However, in the Early Imperial Era after the foundation of the empire, there were only nine original gods to be worshiped.

Imperial Deities:
Sirramar (Law, Sun, Protection, Good) [LG]. Sirramar is often shown as the chief god of the imperial pantheon. Kind to the downtrodden but harsh to the evildoer, Sirramar protects all that is righteous in both goodness and order. He has a strong military following (especially among paladins), and is almost always depicted as a towering man in glowing gold armor. His favored weapon is the longsword.
Lyr (Animal, Healing, Protection, Plant) [NG]. Lyr is the goddess of rejuvenation and tranquility, often used as the deity to protect and care for the household, as well as ensure the fertility of the harvest. As such, the majority of her followers are farmers and healers. She is depicted as equally as a young woman in a pale robe and as an elderly gardener. Her favored weapon is the scythe.
Hallena (Chaos, Good, Knowledge, Water) [CG]. Hallena is the goddess of freedom, expression and the seas. Hallena has been known to send thunderstorms against those who displease her, but she is usually seen as a well-intentioned deity. Her followers include artists (especially poets and writers) and sailors alike. Hallena is either depicted as an intense storm cloud or a tattooed, naked woman. Her favored weapon is the longspear.
Necrovian (Death, Law, Magic, Travel) [LN]. Necrovian acts as the god of death within the imperial pantheon even though to most of the imperial citizens he isn’t malicious. Outside of necromancers, he does not have many regular followers. He is the Final Judge, and has been prophesied to bring about the end of all life. As such, his most popular depiction is fulfilling this prophecy, wherein he is presented as a robed shadow. His favored weapon is the glaive.
Phanine (Air, Animal, Earth, Fire, Plant, Water) [N]. Phanine is the last element, the final variable in the divine equation. She is the goddess of the natural world, and as such can be seen in the fury of the earth, water, sky, and rivers of flame alike. Phanine is often represented as ambivalent to the mortal world, and as such her followers are also few and far between, mostly hunters and druids. Phanine is represented as both hunter and hunted, often coming across as a massive wolf or grizzled hunter. Her favored weapon is the longbow.
Janos (Chaos, Luck, Magic, Trickery)[CN]. Janos is an interesting deity, representing the chance and deceit of the mortal world. He lives for mischief and chaos, thriving on all forms of disorder and treachery. However, he is also the principal god of magic, making him the prime deity for sorcerers and wizards. Janos has a reputation for taking a more active interest in mortal affairs and is usually the most likely to send down physical avatars down to the mortal world. He is usually depicted in imperial art as a masked thief of indiscriminate gender, and his favored weapon is the dagger.
Typhos (Destruction, Evil, Law, War) [LE]. Typhos is the twin to Sirramar, and just as his brother is the god of the sun, so Typhos rules the night. He represents order through tyranny, but is sometimes seen as a necessary evil. His followers are also largely militaristic, and it is not uncommon to see blackguards and evil fighters among their ranks. He is depicted as a man in dark plate armor and is usually shown in combat with his twin. His favored weapon is the battleaxe.
Vecna (Evil, Knowledge, Magic, Luck) [NE]. Vecna is the goddess of knowledge, but specifically secrets. Her domain is the dark space between discovery and thought as she rules that which is not meant to be known. Like many of the gods associated with evil, not many find occasion to worship her. However, those who do so regularly are librarians, scholars, and wizards. Vecna is seen as a crone or sometimes a raven. Her favored weapon is the quarterstaff.
Kazzimir (Chaos, Evil, Fire, War) [CE]. Kazzimir is the god of war, as well as being the father of destructive fire. Kazzimir delights in the panic and slaughter of mortals, and among the imperial pantheon is usually seen as the most destructive. In the Late Imperial Era, he was sometimes associated with the Reaper Cults, as some of his devotees are known to band into similar war cults. Kazzimir is depicted in imperial myth as a floating helm and a roaring flame. His favored weapon is the morningstar.

On top of these original nine deities, three more were later added to the imperial pantheon to make an even twelve. This assimilation of divinity occurred once the native races of Brelan had been quelled and the rule of the new regime had begun. As such, the three deities reflect some of the other mortal races rather than the human anthropomorphic deities of the empire. Notably, neither dwarves nor gnomes were represented within this pantheon, a fact that drove many away from imperial teachings.

Elder Deities:
Yondalla (Good, Protection, Law, Travel) [LG]. Yondalla is the stern goddess of the halfling race, occupying a similar place to Sirramar within the triad of newer gods. In the eyes of the halflings, she created them and protects their interests in their mortal lifetime. Yondalla espouses harmony within the halfling race and stalwart defense against its enemies. Her followers hope to lead safe, prosperous lives by following her example. Within the imperial pantheon she is also a stand in for Sirramar, but embodies the good above the law. Yondalla is depicted as a typical halfling and her favored weapon is the short sword.
Corellon Larethian (Good, Healing, Chaos, War) [CG]. The god of the elves, Corellon Larethian is seen as both creator and protector. According to their myths, he governs those things held in highest esteem among the elves, such as magic, crafting, poetry and warfare. In imperial myth he is more a deity of wisdom than anything else, however. Gruumsh is his nemesis, and it is because of Corellon’s battle prowess that Gruumsh is called ‘One Eye’. He is depicted as either an air elemental or an elderly elven druid.
Gruumsh (Evil, Strength, Chaos, War) [CE]. The barbaric god of the orcish races, Gruumsh embodies the warlike tradition of his creations. Like Corellon (against whom he has sworn a vow of vengeance), he is seen among the orcs and goblins as both creator and protector, upholding all of their values. Gruumsh calls on his followers to be strong and to cull the weak from their numbers. In imperial myth he often takes a similar stand to Kazzimir, and is depicted as a massive orc. His favored weapon is the waraxe.

It is important that in the tradition of the Justinian Empire and even today, one does not simply worship a singular member of the pantheon, but all of the deities that make up its foundation. While some priests did focus their devotion to a patron deity, most prayed depending on the circumstances that they found themselves in. In this way, one is twelve and twelve are one. This polytheistic doctrine is also in direct contrast to the one preached by the Tiernans, who believe in a singular First Principle beyond thought and reason. It is this religious schism that has set the basis for a large portion of the conflict currently ravaging Brelan.
The Tiernans
The Tiernans are the greatest of the three factions currently vying for what remains of the Justinian Empire. This faction is derivative of Tierna, a prophetess and a martyr who refuted the Twelve Divinities in older and less tolerant times. As such, the Tiernan faction is defined largely by their faith, rather than say their government like the Onyx Republic. The primary Tiernan doctrine teaches that the pantheon present in imperial teachings is in fact comprised of secondary powers, which are merely conduits to a First Principle. This First Principle is generous and all encompassing, the ultimate source of power and balance in the multiverse. As such, it is beyond the capacity of reason and knowledge, and one can become closer to union with it through the Tiernan Scriptures. Therefore, the Tiernans are essentially monotheists in their belief that the First Principle is the only true force worth worshiping.

The Tiernan faction has control over the provinces of Tyrolia and Arva, which offers them a great deal in terms of both numbers, infrastructure and natural capital. Firstly, control over Tyrolia ensures that the Tiernans have access to the greatest pool of citizenry, simply because after the imperial capital on Sarethi Isle, Tyrolia was chief among the imperial provinces. It also contains the most extensive road system and a large agrarian base, offering the Tiernans both plenty of supplies and easy mobility. Arva, on the other hand, being comprised largely of deciduous forested lowland and foothills, provides more in terms of raw resources such as lumber and stone, as well as several rare substances. Namely, access to the iron mines, darkwood groves, and bloodsap of Arva give the Tiernans a distinct advantage when it comes to equipping their priests and soldiers.

As the Tiernans are defined by their religion, it comes as no shock that they are ruled by a temporal theocracy. The clergy of Tierna governs the Tiernans in spirit and body. Control over militia forces is through warpriests, who act as agents of the priesthood on the battlefield and act as commanders. Meanwhile on the domestic front, the church has built shrines to the First Principle at the heart of each population center, using Scripture and the promise of union with the First Principle in order to convert many.
The Onyx Republic
The foundation for this faction lies in the very last days of the Late Imperial Era. Five members of the nobility, displeased with the corruption within the Justinian Empire, made movements to secede mere weeks before the Collapse occurred. These five leaders moved to occupy the southwestern third of what used to be Brelan. They set up a base in the city of Onyx after the Collapse, promising a new and liberated form of democratic government for all those citizens who had been abused by the imperial system. As such, much of the Republic is made up of disgruntled dwarves, elves, and other non-human races. Indeed, some reports of recent battles have the Republic employing divisions of monstrous creatures and other half-breeds as auxiliaries. The Republic does not make a distinction based on one’s race, being a composite body itself.

The Onyx Republic controls the westernmost provinces of Collea and Siara. Like Tyrolia, Collea made up the heartland of the old empire, being comprised largely of farmland, temperate forests and rural towns and offers up plenty of potential recruits and raw resources in the form of supplies. It also houses the city of Onyx itself, which is the current base of operations for the Republic. However, as Collea shares borders with both Nenda and Arva, it has served as the primary staging point for the Republic’s armies. Siara, the second province, is much more rugged and untamed than Collea and was often seen before the Collapse as almost a different country itself. Being the southernmost and most temperate province, Siara is also host to many rare minerals and substances not found anywhere else in Brelan.

One of the greatest distinctions of the Onyx Republic is that it moves away from the central authority of the imperial regime and towards a republic system, where representatives of the people may have a voice. This movement is thus largely one of civic and political life versus a change in religious life (indeed, many members of the Republic still revere the Twelve Divinities). Instead, the Republic is heavily defined by its structure, moving away from imperial central authority to ‘city-state’ structure, with each miniature state working together in order to fight off Tiernans and the Neo-Imperials. Each city-state elects a representative (known as a praetor) in order to regulate troop movements and oversee matters of the individual state. Finally, each of these praetors travel regularly to Onyx City in order to hold council on national matters, such as the ongoing civil war with the other two factions in contention for Brelan.
The Neo-Imperials
The Neo-Imperials, unlike the other two factions which arose directly from the ashes of the Collapse, did not actually become a contending force for nearly three years after the beginning of the civil war that is currently eating away at Brelan. The basis of this faction can be found in a single man: Darian Sarethus, youngest son of the last Empress and the sole descendant of the royal line. Having been traveling abroad, Darian was not in the capital during the time of the Collapse. Thus, he survived and upon his return to Brelan began to build an army around his claim to the empire. He managed to build a side in the civil war quite quickly, possessing both strong blood claim and a keen mind for tactics. Through several key victories, Darian carved out the province of Nenda and the outlying islands as his territory. Today, his grandson Tertian Sarethus is considered to be Emperor, and thus is the de jure leader of the Neo-Imperials.

Unfortunately for the Neo-Imperials, they have the smallest stake of territory in the civil war at present. However, the fact that this province happens to be Nenda does spell some sort of hope for the faction. It is one of the largest provinces, and was an integral part of the imperial heartland in its time. It is also the oldest province, and as such has the best established road system on the continent as well as being the most heavily fortified. Finally, Nenda is the only province with unchallenged access to the ocean, allowing for both a navy and a plentiful maritime economy, both of which have bolstered the Neo-Imperials throughout the civil war. The only downside to controlling Nenda is that much of the natural capital and raw resources on shore have all but been stripped away, leaving Emperor Sarethus with little in terms of lumber to build war machines or crops to feed his troops.

The Neo-Imperial side is not specifically defined by its religion like the Tiernans or by its radical forms of civic government like the Onyx Republic. Instead, it thrives on the old imperial tradition, carrying on many of the rites and customs that kept the continent under the guidance of the Justinian Empire for centuries. For the most part, this means that the Neo-Imperial side embraces both the Twelve Divinities and an imperial style form of government with Tertius Sarethus at its head. However, without the Order of the Aurifices to win the war for them, the Neo-Imperials have become entrenched in Nenda, content for now to slowly expand outwards and regain the empire that was lost to them piece by piece.
General Charter of the Valerian Adventurer's Guild
Article I: Guild Name
The name of the guild shall be the Valerian Adventurer’s Guild, hereafter referred to as the guild.

Article II: Purpose
The first purpose of the guild is to promote the overall safety and well being of the citizens of Valeria by taking on contracts from the citizen body and patrolling the provincial borders at all times. Its secondary purpose is to help efficiently administrate the Valerian province by maintaining a presence on the two major municipal councils of Aquinal and Fiorne.

Article III: Membership
Full membership shall be granted to any willing and able recruit who has passed all preliminary tests and has been an interim member for a period of no less than four weeks. All preliminary tests may include a general physical test as well as a magical aptitude screening and a personality examination. All guild members may vote in guild elections and impeachment hearings. An executive member (on the grounds of acting against the purpose of the guild, interfering with guild meetings and elections, stealing or otherwise abusing any other guild members) may revoke guild membership at any time.

Article IV: Executive Officers
Each executive officer is involved in the organization and stewardship of the guild. The executive as a whole is responsible for the hiring of local contracts, allocation of funds, problem solving, and debriefing party members after each contract has been completed. There must be at least two executive guild members of each guild branch at any and all times, and no more than two. New executive officers must be elected during the first general meeting that occurs after the death, resignation or impeachment of any current executive member. Each executive officer must appoint a trustee, a member who acts as executive officer upon the death, impeachment, or resignation of the executive officer until the next general meeting, wherein a new executive member will be elected. A nominal executive member of all guild branches also includes the Member-at-Large, who is in charge of organizing all branch elections and impeachment meetings.

Article V: General Meetings
All general meetings of the guild shall be called at the discretion of the executive. The executive shall meet officially on a weekly basis. Quorum for an official meeting of the executive is a minimum of both executive members. The guild shall hold a general meeting at the beginning of every month. Any election of a new executive must take place during one of these general meetings. Quorum of a general meeting of the guild shall be twenty members, two of whom must be members of the executive committee and eighteen of whom must not be members of the executive. Voting on motions must go before the general membership of the guild and shall be done by show of hands. A majority is defined as fifty percent of votes plus one. The executive committee shall post a notice of general meeting at least one week prior to the meeting. Any sign of magical interference with any meeting issues will result in immediate expulsion from the guild.

Article VI: Elections
The entirety of the election process shall take place at the general meeting immediately following the death, resignation or impeachment of a current member of the executive committee. The Member-at-Large shall act as the chief officer for all elections, but is ineligible to become an actual executive member. Any member of the guild may nominate any other member for an executive position during the election meeting, but in order to become a candidate one must be nominated at least three times. Nominees must have attended at least one guild meeting and fulfilled one guild contract. Confidential voting by secret ballot is completed immediately following the close of nominations and/or speeches for the position being voted upon. A majority is defined as fifty percent of votes plus one. Each member can only hold one executive position.

Article VII: Impeachment
Impeachment of any executive members may occur if the executive officer is found to be neglecting their executive duties to the detriment of the guild’s flourishing or is found to be directly harming the guild, its reputation or that of its members. Any five members of the guild may call for an impeachment hearing, which will then occur at the beginning of the next general meeting. The impeachment hearing itself is run and organized by the Member-at-Large. The general rules of any impeachment hearing is as follows: Three days written notice for such a general meeting must be given to all executive members. The general meeting must be clearly advertised for at least 3 days prior by any executive member. A motion to impeach will be voted on by show of hands. The impeachment vote for any member of the executive must be seventy-five percent of all votes at that meeting. The executive officer facing impeachment will be given the opportunity to speak on their behalf before the vote. An election to replace an impeached executive member will take place immediately following a vote in favour of impeachment, proceeding according to Article VI.

Article VIII: Finances
All members of the executive committee shall have signing authority. At least two executive members must sign off on each payment. An executive cannot sign on a payment made out to him/her self. The guild’s budget shall be passed at each general meeting in front of the general membership. The budget will be voted on by show of hands and must be passed by a majority as outlined in Article VI.

Article IX: Contracts
Upon admittance to the guild, all members must complete a minimum of three contracts each year. Executive officers are exempt from fulfilling contracts themselves, but are instead responsible for arranging them. All available guild contracts must be kept in written format in a secure, public location so as to be available to all members. Each guild contract must be profitable to the guild’s solvency and as such, half of the expected payment for a contract must be extracted from the citizen party before the contract is fulfilled. This half of the profit goes directly to the guild branch’s treasury rather than towards any one member. Any guild member may sign up for a contract by signing their name below the written contract, but a member may only sign up for one contract at a time. Each contract must be witnessed by at least one executive member before it can be executed. All contracts must have a maximum and minimum number of members in order for the contract to be executed, which extends to each contract individually. There are no refund options for contracts.


Character Sheets:
- Obaben 'Ben' of the Road (http://www.myth-weavers.com/sheetview.php?sheetid=477705)

- Lirian Isepat (http://www.myth-weavers.com/sheetview.php?sheetid=477831)

- Arran Tuuth (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=65478)

- Soryn Erodiya (http://www.myth-weavers.com/sheetview.php?sheetid=478275)

- Calia Simore (http://www.myth-weavers.com/sheetview.php?sheetid=478201)
XP Totals:
Arran: 10200 xp
Ben: 10300 xp
Calia: 10200 xp
Lirian: 10200 xp
Soryn: 10300 xp
There are a couple of things I require from you, as players. We've all seen campaigns die out because people lost interest over time or because their lives got too busy. Should this happen to you, just send me a message. I won't be angry or disappointed - I've dropped out of games due to lack of interest before. What does annoy me is people just disappearing into thin air and leaving no explanation behind. So just don't do that, and we should be good. As players, I expect a pretty consistent posting rate: it doesn't have to be twice a day, or even once a day. I would say that posting once every two days (48 h) at minimum is perfectly fine to carry on a game. If anyone's got problems with these guidelines, feel free to say so below.

Now that the unpleasantness is out of the way, let's get on with this game! The plan is for me to have the IC thread up by later today, probably by mid-afternoon my time (I'm currently in Halifax, so its GMT -4). Oh, and I will be using blue for the majority of the NPCs (which means that I would refrain from using any other kind of blue, because sometimes it is more fun to give certain NPCs different voices within the same range).

House Rules
Okay, here is a brief section on the house rules of the game. These aren't really changing too much of RAW, they're more about me adapting the D&D 3.5 rules to a play by post setting. This list will likely grow over time, so keep a watchful eye on this post.

Listen/Spot Checks:
Essentially, you can make a spot check on your own initiative: just make sure that you include a mention of your character 'trying to discern what's going on with his eyes' or what have you. The same applies to listen checks. You may include the actual roll in the IC post (spoilered at the bottom) or just post the roll here in the OOC thread. This is extremely important: if you do not do this, I won't treat your character as trying to spot and or listen to events or creatures that might otherwise be hidden. Furthermore, Listen, Spot, and Search all count as assisted skills. This means that one person can act as party tracker, and add +1 to all associated checks for every other party member. That way, not everyone will need to roll all of these checks all of the time.
Initiative and Combat:
Okay, you're all experienced players. You know how to roll initiative. However, in play by post games, what can happen is that this mechanic really slows the game down, as we need roll-calls/actions from each player every round. So, in combat what's going to happen is that if for some reason you don't post or roll initiative in a timely manner, I will temporarily take control of your character. What actually constitutes 'timely manner' will be up for discussion. We're also going to be using the group initiative rules. Again, I'm not trying to hem anyone in. I just want the game to progress smoothly. :smallsmile:
Time Skips:
I will most likely have several small time skips over the course of the game. They will follow logical breaks in the plot, and will advance your characters usually by a level or two. These will cover periods in which your characters are assumed to have been adventuring and obtaining magic items. I'll work out exactly how long each skip is once we get there, but most likely this is where the majority of time consuming crafting will be done. Your characters will get the difference of your current standing and the WBL for the final level after the skip to spend on magic items, but you have to spend at least 3/4 of it on magic items. The object of this is to scale up the challenge of the game every once in a while in order to keep things interesting without having to artificially drag out the game with filler plot all of the time in order for your characters to level up (which isn't to say that such side-quests aren't fun or that they won't occur from time to time).
I'm looking forward to this game immensely, and I hope you all are as well. :smallcool:

Lucretia
2012-12-06, 08:44 AM
I have a habit of posting a very great deal due to being able to check GiantITP from my phone these days -- whoever thought THAT was a good idea is probably a very silly individual -- so I believe the 1 post per 2 days thing should be fine. If something is going to come up, I'll let y'all know here. Unless I get hit by a bus or something.

At that point, I'll have to possess Whoopi Goldberg or something.

I think Seychelles will just speak in regular old black.

OhMyGodImOnFire
2012-12-06, 09:16 AM
I also have a tendency to check GITP obsessively once I'm attached to a campaign, so once every 2 days is more than enough breathing room.

As shown in my character promotion, Soryn will speak and think in Dark Orchid.

gallagher
2012-12-06, 09:20 AM
Oh man, i normally pick dark slate blue for my voice. I guess I will have to take Indigo

Anyway, my only scheduled crap is law exams (one tomorrow, two next week) and a wedding next friday. Other than that I should have no obstacle posting until January

esorscher
2012-12-06, 09:32 AM
I hope it won't be too confusing if Arran uses black as well. Otherwise, I would forget what his speech color is and that would be confusing. I'm in GMT +8. The post schedule should not be difficult for me to keep up with. Also, in case I get hit by a bus, my will has been amended so that the beneficiary must log in to these forums and edit my signature to reflect such an event.

3SecondCultist
2012-12-06, 09:39 AM
I have a habit of posting a very great deal due to being able to check GiantITP from my phone these days -- whoever thought THAT was a good idea is probably a very silly individual -- so I believe the 1 post per 2 days thing should be fine. If something is going to come up, I'll let y'all know here. Unless I get hit by a bus or something.

At that point, I'll have to possess Whoopi Goldberg or something.

I think Seychelles will just speak in regular old black.


I hope it won't be too confusing if Arran uses black as well. Otherwise, I would forget what his speech color is and that would be confusing. I'm in GMT +8. The post schedule should not be difficult for me to keep up with. Also, in case I get hit by a bus, my will has been amended so that the beneficiary must log in to these forums and edit my signature to reflect such an event.

Personally, I would prefer that neither of you use black, but if you're both dead set on it go ahead. Just make sure to italicize inner monologue versus outer monologue, which has quotation marks. It just makes it easier for everyone and minimizes miscommunications all around.

esorscher
2012-12-06, 09:52 AM
Okay, I'll use Red. Also, I've been looking over our character sheets and we look like a very well rounded party. Arran is capable of charging with his greatsword, his lance from horseback, and can also shoot a bow (both on foot and on horseback).

Lucretia
2012-12-06, 09:55 AM
Then I shall Bull's Strength and Enlarge you!

You're human, right?

esorscher
2012-12-06, 10:05 AM
Yes indeed. Bull's strength is always useful and Enlarge when I'm not mounted would be great.

This will be a treat for me. Usually I play a caster.

3SecondCultist
2012-12-06, 10:08 AM
Okay, I'll use Red. Also, I've been looking over our character sheets and we look like a very well rounded party. Arran is capable of charging with his greatsword, his lance from horseback, and can also shoot a bow (both on foot and on horseback).

Yeah, that was sort of the idea. It's almost as if I chose you guys based on class and backstory... :smallwink:

Lucretia
2012-12-06, 10:15 AM
No DM selects a party based on composition!

It's... it's impossible!
.http://2.bp.blogspot.com/-4nIEEMYwPUQ/T_8I9TEvAlI/AAAAAAAAkRI/8shoGNfu1Xs/s1600/luke-no-tesb.jpg

3SecondCultist
2012-12-06, 10:57 AM
Oh, and the 'voice in Soryn's head' will be speaking in bold navy (emanating only in the mind of another, hence also the italicized script).

Lucretia
2012-12-06, 11:00 AM
Then it'll probably get suppressed during Protection from Chaos. :smallwink:

I suppose, since you don't want us in black and Esorscher took red, that Seychelles will speak in Slaaneshi magenta.

I'm really interested in what our first task will be. Hopefully it'll start out à la Fable and have us killing beetles in a forest, or kobolds in a mine. Something with a definite goal. And hopefully not involving a sewer. :smallyuk:

OhMyGodImOnFire
2012-12-06, 11:14 AM
Yes, I am itching to get this campaign under way as well. And kill them! No!

Oh also, @gallagher: as the only cleric on the team at the moment, I have a very special present for you, the only caveat being for you to use on all of us (simply because you're the only one who can actually use it...)

Lucretia
2012-12-06, 11:17 AM
Calia has a Wand of Cure Light Wounds, so between that and a Wand of Lesser Vigor, we should be set healing wise.

Although it's more efficient to have two wands of Lesser Vigor, but by the time we go through 50 charges we may be into the zone of Regular Vigor.

3SecondCultist
2012-12-06, 11:41 AM
Then it'll probably get suppressed during Protection from Chaos. :smallwink:

I suppose, since you don't want us in black and Esorscher took red, that Seychelles will speak in Slaaneshi magenta.

I'm really interested in what our first task will be. Hopefully it'll start out à la Fable and have us killing beetles in a forest, or kobolds in a mine. Something with a definite goal. And hopefully not involving a sewer. :smallyuk:

So you're almost all speaking in some form of purple? That won't be confusing... :smallsigh:

Oh well, you're allowed to choose what colors you want. I'm not going to stop you.

Lucretia
2012-12-06, 11:43 AM
Green just doesn't fit her! Let's go with Gray. Will that work better?

gallagher
2012-12-06, 12:18 PM
I only wish to use a purple-like color because of my character's crest/colors/sigil/whatever. Regardless, I can use Sienna as he is "of the Road." A travelling man (or gnome) fits a shade of brown quite well

EDIT: Scratch that, Indigo is very different than the other purple that is being used, and I can bold my personal speech as well. Ben is very bold for a gnome anyway.

gallagher
2012-12-06, 12:19 PM
Yes, I am itching to get this campaign under way as well. And kill them! No!

Oh also, @gallagher: as the only cleric on the team at the moment, I have a very special present for you, the only caveat being for you to use on all of us (simply because you're the only one who can actually use it...)

Well another character has wands too, but yeah being able to spraed similar resources like this around would allow us to be more versatile as a party. The ability to split up and still be effective is a major key to long term success

Lucretia
2012-12-06, 12:22 PM
I think what Oh My God I'm On Fire meant was that since Lesser Vigor is only on the Cleric and Druid spell lists, you get to hold the super wand of healing. :smallwink: I can't use 'em, thanks to my arcane bent, and Calia can't because of her bardiness. But I believe she can make use of the wand of Cure Light Wounds thanks to it being on the Bard Spell list.

A healing belt wouldn't be a bad idea, so I'll pick one up once we get 750 gp. Hopefully that won't be too long -- healing belts are pretty darn useful! :smallbiggrin:

OhMyGodImOnFire
2012-12-06, 12:28 PM
^If only I could use it as a Ranger too... but alas, I cannot.

For future reference, depending on whether or not you're religious, God or Fire will do when talking about/to me. Just wanna save y'all a few keystrokes :smallsmile:

esorscher
2012-12-06, 12:47 PM
I'll also get a healing belt ASAP.

3SecondCultist
2012-12-06, 12:51 PM
I think what Oh My God I'm On Fire meant was that since Lesser Vigor is only on the Cleric and Druid spell lists, you get to hold the super wand of healing. :smallwink: I can't use 'em, thanks to my arcane bent, and Calia can't because of her bardiness. But I believe she can make use of the wand of Cure Light Wounds thanks to it being on the Bard Spell list.

A healing belt wouldn't be a bad idea, so I'll pick one up once we get 750 gp. Hopefully that won't be too long -- healing belts are pretty darn useful! :smallbiggrin:

Yeah, I think I was mistaken on that one. Anyone can use a wand, you just need to have it enchanted/created by someone who would otherwise be able to cast that spell.

Lucretia
2012-12-06, 12:52 PM
You weren't mistaken -- at least, not insofar as RAW is concerned.


Spell trigger activation is similar to spell completion, but it’s even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell. (This is the case even for a character who can’t actually cast spells, such as a 3rd-level paladin.) The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.

EDIT: I can't find a way to rephrase the question without it sounding like a challenge.

Sen isSaqqara
2012-12-06, 01:19 PM
Green just doesn't fit her! Let's go with Gray. Will that work better?
Carp. I was going to go with Gray or Dim Gray, but I suppose they're rather close together...
If you're taking gray, I'll take Silver.

Lucretia
2012-12-06, 01:20 PM
Those are still really close together. :smallannoyed: Pale Green for Seychelles, maybe?

Oh god that's hideous.

Nope, I'll just use black. Good old fashioned black.

OhMyGodImOnFire
2012-12-06, 01:27 PM
I will make the sacrifice - Soryn now speaks in Dark Green Sea Green, because Dark Green and Green look too close to black. Makes sense for me, since I'm a ranger.

Lucretia, you may have your beloved Dark Orchid. There is now only 1 purple shade, and therefore easily discernible!

Ajadea
2012-12-06, 01:29 PM
Don't you people have better things to do that make threads at 5 am? :smalltongue:.

GMT -8 over here. I can probably manage a post every day - more during breaks.

Sienna for Calia, since Ben doesn't want it. You guys like +1d6 flaming weapon damage, right?

As far as healing goes, I am a dragon shaman - Aura of Vigor should help conserve some of those wand charges.

I'm really looking forward to this - particularly Calia's interactions with Seychelles, who has the arcane power she wanted to have, and Arran, who I can't help but notice seems to bear a certain resemblance to the random Tiernan adventurer she was harassing on the way to Valeria. Plus, you know, everyone's reactions when Calia prays to Gruumsh along with the rest of the Twelve.

Lucretia
2012-12-06, 01:30 PM
I do love Dark Orchid, but with the purples already out there, I feel like Black will just work better for differentiating everyone mentally.

Plus, as the resident evil person, the color of necromancy works! :smallwink:

EDIT: I won't lie, I have no idea what a dragon shaman does, or even which book they're in. :smallredface:

3SecondCultist
2012-12-06, 01:49 PM
So, I'm going to pick up a metric ton of booze from the local liquor store, and then I'll be ready to write up the first IC post. My exams are done, so I think it's time to celebrate with copious amounts of alcohol and some fun writing. :smallbiggrin:

Ajadea
2012-12-06, 01:52 PM
PHB2 - and mostly it's auras to boost the party. I have Presence, boosting Bluff/Diplomacy/Intimidate, Senses, boosting Listen/Spot/initiative checks, and Vigor, which gives you fast healing up to half HP.

Lucretia
2012-12-06, 01:53 PM
Kraken, imo. It's a good rum.

OhMyGodImOnFire
2012-12-06, 02:09 PM
Will this be booze before IC, or booze after IC? If the former... Spelling mistakes, Ho!

3SecondCultist
2012-12-06, 03:36 PM
Will this be booze before IC, or booze after IC? If the former... Spelling mistakes, Ho!

Challenge accepted! Seriously though, I've had half a bottle of red, and I'm absolutely fine for the moment. Here (http://www.giantitp.com/forums/showthread.php?p=14334047#post14334047) is the IC thread - go nuts, people. I'll be continually checking and updating as I see fit.

Lucretia
2012-12-06, 03:49 PM
As per her backstory, Seychelles has been in the Guild for 12 years. Was that simply a different branch? Just trying to square away time before I move into posting. :smallredface:

3SecondCultist
2012-12-06, 03:50 PM
As per her backstory, Seychelles has been in the Guild for 12 years. Was that simply a different branch? Just trying to square away time before I move into posting. :smallredface:

Yep, you would have been in the main Aquinal branch. That's what I meant earlier. :smallsmile:

Sen isSaqqara
2012-12-06, 07:19 PM
Bah! Forgot to subscribe to this thread. I've been sitting here wondering why no one was posting... :smalltongue:

3SecondCultist
2012-12-06, 07:23 PM
Bah! Forgot to subscribe to this thread. I've been sitting here wondering why no one was posting... :smalltongue:

Yeah, you also have yet to make an IC post. :smalltongue:

Don't worry, you haven't missed much: enough to get caught up on, at the very least.

Sen isSaqqara
2012-12-06, 07:33 PM
Yup. Subscribed to both now, and posted.

3SecondCultist
2012-12-06, 07:35 PM
Okay everyone, I will now add the guidelines to Spot/Listen checks. These are the most used skills in the entire game, and every DM has their own rule about how it works.

Essentially, you can make a spot check on your own initiative: just make sure that you include a mention of your character 'trying to discern what's going on with his eyes' or what have you. The same applies to listen checks. You may include the actual roll in the IC post (spoilered at the bottom) or just post the roll here in the OOC thread. This is extremely important: if you do not do this, I won't treat your character as trying to spot and or listen to events or creatures that might otherwise be hidden.

Sen isSaqqara
2012-12-06, 07:42 PM
Rolling for spot and listen, then.

Spot: [roll0]
Listen: [roll1]

Note: Lirian has low-light vision.

Edit: Yiz! The dice-gods are with me again!

Ajadea
2012-12-06, 07:46 PM
Let's try that.

Since I have my Senses aura up, everyone gets +1 to Listen and Spot, by the way.

[roll0][roll1] - includes the Senses aura

Lucretia
2012-12-06, 07:49 PM
Spot: [roll0] -2
Listen: [roll1] -2

Basil's Checks (Does he get bonuses for being a familiar?)
Spot: [roll2] +6
Listen: [roll3] +4

3SecondCultist
2012-12-06, 07:53 PM
Also, you guys realize that Spot/Listen are assisted checks, right? Essentially, one person can act as party tracker, and add +1 to all associated checks for every other party member? This applied to Search as well. That way, not everyone will need to roll all of these checks all of the time.

Ajadea
2012-12-06, 07:53 PM
Wait - new question.

Exactly how... firey... is +1d6 fire damage? Like, does it look and function like fire, or is it metaphorical fire, or somewhere in between?

Sen isSaqqara
2012-12-06, 07:55 PM
Wait - new question.

Exactly how... firey... is +1d6 fire damage? Like, does it look and function like fire, or is it metaphorical fire, or somewhere in between?

It's a magical effect with similar appearance to fire and exuding sufficient heat to induce fire in things it comes into contact with.

3SecondCultist
2012-12-06, 07:55 PM
Wait - new question.

Exactly how... firey... is +1d6 fire damage? Like, does it look and function like fire, or is it metaphorical fire, or somewhere in between?

Metaphorical fire... would do nothing. It's a metaphor. :smalltongue:

It would be real fire, albeit magical fire (not destroying/melting weapons, and so forth).

Also, I'm adding the spot/listen check rules to the OP, for easy reference.

OhMyGodImOnFire
2012-12-06, 08:15 PM
Also, you guys realize that Spot/Listen are assisted checks, right? Essentially, one person can act as party tracker, and add +1 to all associated checks for every other party member? This applied to Search as well. That way, not everyone will need to roll all of these checks all of the time.

That means with my most recent upclose Spot check, with the +5 bonus from my teammates and the +1 from Ajadea's character, Soryn made a 27.

I suppose I'll make a listen check too here:

Listen: [roll0]

EDIT: Forgot about the elven +2 to Listen, Search and Spot. That points my totals at Spot: 29, Listen: 35

EDIT2: Another +1 to each for Basil. Spot: 30, Listen: 36

gallagher
2012-12-06, 08:18 PM
As a not-that-great a spot and listener, I will just aid and lend a +1 to whoever rolls the highest.

Lucretia
2012-12-06, 08:33 PM
Basil and Seychelles will add +2 to our spotter. -3 to listen and spot makes Sey... very, very bad at realizing things are. But with nerveskitter, she's very reactive.

Ajadea
2012-12-06, 08:37 PM
I'll offer aid, as well as Senses, while I have it up.

Also, Senses boosts initiative checks, since it looks like I might be running headlong into a combat situation.

Lucretia
2012-12-06, 08:41 PM
Sey will run after them. I'm unable to post eloquently at the moment. Not until ~1.5 hours.

3SecondCultist
2012-12-06, 08:47 PM
@gallagher: Fire's voice is internalized because it is inner monologue. Your character can't hear it.

Also, I'm going to post when I get back to my computer in an hour or so. :smallsmile:

gallagher
2012-12-06, 08:49 PM
I will be better able to post later this evening, in like 3 hours. I have a law school final in the morning so I am trying to commit to studying tonight. For the sake of saving time, would someone be willing to post later tonight a quick summary of what happens between now and then? It seems like everyone is a quick poster (which is good!) so I dont want to accidentally miss something because I skim over it with weak, tired eyes.

Also, if anyone needs a good Rules Lawyer, I offer my services at 5 sp an hour during research stage, and 2gp an hour for arguments.

Third, so i have a wand of lessor vigor from Fire, right?

Sen isSaqqara
2012-12-06, 08:57 PM
Also, if anyone needs a good Rules Lawyer, I offer my services at 5 sp an hour during research stage, and 2gp an hour for arguments.


As a fellow rules-lawyer and salesman, not to mention engineer, I should note that I offer similar services for just 4sp an hour and 1gp6sp an hour respectively.

esorscher
2012-12-06, 09:23 PM
So if we can see them, can we shoot at them with our bows? How far away are they? Also, can Soryn relate what he sees to everyone as an assumed action?

OhMyGodImOnFire
2012-12-06, 09:23 PM
Undercutting by 80%? This price war won't last long.

@gallagher: I made a last minute decision to trade in the wand for a Healing Belt. Calia has a healing aura for anyone under half health, and we have a wand on Lirian. Lastly, a Healing Belt provides essentially limitless healing, at a limit of 3 per day. So sorry, unfortunately no gift for you friend :(

@esorscher: Just to be safe, once 3sec gives me the detailed information I'll write a brief RP that he yells it to the rest of you.

Lucretia
2012-12-06, 10:25 PM
I don't think Arran has moved yet. If he stays nearby to hear Soryn's extrapolation, I can toss bull's strength or enlarge person on him. But it may be wiser to keep the spellcasting to a minimum until we know more about who we're fighting. So I'll just stay back and use glitterdust.

Are the goblins within 130 feet? And do we have any sort of map to show locations and proximity?

3SecondCultist
2012-12-07, 12:02 AM
Are the goblins within 130 feet? And do we have any sort of map to show locations and proximity?

There would be no way for your character to gauge that information, seeing as Soryn is the 'party spotter' for now. I have given him more concise details that might aid all of you, though.

Lucretia
2012-12-07, 12:11 AM
I agree with you concerning Seychelles' capacity to ask individuals about maps, but that doesn't limit me from doing so. :smalltongue: Once she does see more than the insides of her eyelids, will there be a map? They can be extremely useful and prevent people from getting triple-flanked by highly visible elves that were only mentioned in passing a few hours ago.

...

Not that I've had such an experience or anything.

esorscher
2012-12-07, 12:25 AM
I am also pro-map.

OhMyGodImOnFire
2012-12-07, 12:50 AM
The inaugural attack of this entire campaign sails straight over the goblins' heads. Good to know where things are going.

esorscher
2012-12-07, 12:52 AM
Do we have to roll initiative/ do we all get in on this surprise round?

OhMyGodImOnFire
2012-12-07, 12:59 AM
As I see it, only two of us have range far enough to damage the goblins, and the rest of you will likely take standard actions to prepare weapons or spells, or take a move action. Either way the order in which we go doesn't see all that important.

esorscher
2012-12-07, 01:10 AM
Which two? It just occurred to me that this is one of the situations where Arran would be on horseback. I have edited my RP related posts to reflect this, but can change it back if you object, 3SecondCultist. Being on horseback wouldnt put me in range even for a charge if I'm out of range for my composite shortbow.

OhMyGodImOnFire
2012-12-07, 01:26 AM
My mistake - 3 of us have bows. I am the only one with a longbow, however, and at the moment the goblins are about 100 feet out.

3SecondCultist
2012-12-07, 06:17 AM
Which two? It just occurred to me that this is one of the situations where Arran would be on horseback. I have edited my RP related posts to reflect this, but can change it back if you object, 3SecondCultist. Being on horseback wouldnt put me in range even for a charge if I'm out of range for my composite shortbow.

If you're on horseback, have fun navigating the bridge. It's 20 feet wide, and the wagon takes up half of that. You would be making a Ride/Balance check every turn, with failure entailing you falling into the chasm. :smallamused:

Also, I do have a combat map right here next to my computer. I prefer to draw them out by hand, and not on the computer. However, if the majority of you want me too, I can give Roll20 a shot.

Finally, I gave Soryn a surprise round because he spotted them first, was within range and was actually ready to fire. You all need to roll initiative now.

How Initiative Works:
Okay, you're all experienced players. You know how to roll initiative. However, in play by post games, what can happen is that this mechanic really slows the game down, as we need roll-calls/actions from each player every round. So, in combat what's going to happen is that if for some reason you don't post or roll initiative in a timely manner, I will temporarily take control of your character. What actually constitutes 'timely manner' will be up for discussion. Again, I'm not trying to hem anyone in. I just want the game to progress smoothly. :smallsmile:

esorscher
2012-12-07, 08:35 AM
Initiative: [roll0]

Lucretia
2012-12-07, 09:44 AM
Out of curiosity, why did the goblins get to act in the surprise round? I thought their action was killing the first horse.

[roll0] + 11

A map would be very useful for things like grease, web, silent image, glitterdust, color spray, and caltrops, to only name spells I currently have in my book. :smallredface:

esorscher
2012-12-07, 09:45 AM
Lucretia, you can include the modifier when you make the roll.
1d20+11 For instance. and will give you both the unadulterate roll and the modified roll.

Lucretia
2012-12-07, 09:46 AM
I know. I prefer not to.

esorscher
2012-12-07, 09:48 AM
Interesting. May I ask why?

Lucretia
2012-12-07, 09:50 AM
It stems from a completely unfounded and mathematically inaccurate belief of mine that dice are going to tend towards the median when they have a higher upper boundary, which hampers high rolls. For instance, having a modifier of +50 would make natural 20s less likely.

Again, completely unfounded. It's just superstition.

EDIT: Also, to be fair, it's because when I'm typing on my phone having 1d20 loaded in the 'copy' function saves a lot of time. Adding the modifiers after the fact is easier than navigating the various layers to get the slash, numbers and fences. :smallbiggrin:

EDIT2: Once someone else posts, I'll roll Knowledge (Nature) to see whether or not Seychelles recalls anything helpful about the goblins. The check should be DC11, but it's modified by their HD, which we don't know.

Also, is Calia more than 30 feet from the wagon now? If not, we'll get the +1 to Initiative.

3SecondCultist
2012-12-07, 10:07 AM
Out of curiosity, why did the goblins get to act in the surprise round? I thought their action was killing the first horse.

[roll0] + 11

A map would be very useful for things like grease, web, silent image, glitterdust, color spray, and caltrops, to only name spells I currently have in my book. :smallredface:

That wasn't really a surprise round, I was just setting up the board for a combat. Also, as I said I am looking into mapping software and I'm really liking Roll20. We might end up using it for combats.

Lucretia
2012-12-07, 10:11 AM
Gotcha on the surprise round business. I still don't understand why the goblins got to kill two of our horses, but meh.

Also, I hope the surveyors aren't sitting gormlessly wondering about what's for tea.

As for the map, you had "however, if the majority of you want me too, I can give Roll20 a shot." So I was just reiterating my vote. :smallredface:

[roll0] + 8 for Knowledge: Nature against the goblins. It's not an action, so it shouldn't affect things like initiative.

EDIT: Just as Soryn's arrow went flat, so too did Seychelles' recollection on Goblins.

esorscher
2012-12-07, 10:23 AM
Arran will search his recollection about goblins as well. [roll0]

3SecondCultist
2012-12-07, 10:37 AM
Here (http://app.roll20.net/campaigns/details/58219/deaths-end) is the link to the Roll20 site. I'm not quite sure how everything works, but so far I'm having fun playing around with this app. It's pretty neat. :smallsmile:

Oh, and don't be confused if the game lists my real name as the GM, rather than 3SecondCultist. I can't seem to find a way to change it... :smallconfused:

esorscher
2012-12-07, 10:48 AM
I made an account but it says I'm not authorized to view the game?

OhMyGodImOnFire
2012-12-07, 11:00 AM
Finally, I gave Soryn a surprise round because he spotted them first, was within range and was actually ready to fire. You all need to roll initiative now.


This means I was the only one with a surprise round, correct? That means now that we've moved onto normal combat rounds, I will roll for initiative (correct me if I'm wrong)

Initiative: [roll0]

Lucretia
2012-12-07, 11:10 AM
For the map, we have to give 3secondcultist our emails so he can invite us.

Sen isSaqqara
2012-12-07, 11:22 AM
Sheez, you all post rather early each morning, don't you.
Anyways, Just to clarify, the reason I rolled a separate spot/listen was because my character was looking the other way (checking behind us, not trying to see what was going on in front). Just thought I should point that out.

Ajadea
2012-12-07, 11:35 AM
[roll0], includes Senses.

Sen isSaqqara
2012-12-07, 11:36 AM
Ah, yes. Initiative.

[roll0] (not including modifiers aside from dex mod)

3SecondCultist
2012-12-07, 11:57 AM
Sheez, you all post rather early each morning, don't you.
Anyways, Just to clarify, the reason I rolled a separate spot/listen was because my character was looking the other way (checking behind us, not trying to see what was going on in front). Just thought I should point that out.

Ah, I missed that detail. I'll add it to my last IC post. Also, I do need an email address from everyone who hasn't already sent me a PM so that you may all join the game.

Lucretia
2012-12-07, 12:29 PM
The map looks pretty grand, actually. Unfortunately I'm not aware of the goblins behind us, so I can't buff our Cleric, but with any luck he'll be able to take on four goblins. If not.... well, we hardly knew ye.

I like the mass of fighters up near the front, and with my initiative, I think I will be able to go first. If that's the case, I should be able to soften them up for our main-line fighters.

3SecondCultist
2012-12-07, 12:46 PM
Ben jumps out of our wagon and tries to move within range to be able to sneak attack! if i cannot get within 30 feet, I stay with the nearest party member for the buddy system. I have my hand crossbow in one hand and my light mace in the other.
If I am within 60 feet: Attack: [roll0] for [roll1] damage. If I can get within 30 feet, also [roll2] sneak attack damage.


Ah, goblins, how I hate them. everyone stay near enough to eachother to help protect the group, these ones look vicious.
Ben goes through his inventory in his head, he has a couple of potions of invisibility that would help him get behind these goblins and help flank, but if he went undetected, there are others that might need his immediate help ahead. Best stay with the party for now.

Hey gallagher, a couple of things. You will need to roll initiative in order to take any IC actions once a combat has begun. I know it does slow down the game, but I'm trying to maintain a sense of realism (yes, I realize the irony of realism in a fantasy tabletop game in virtual space :smalltongue:). Also, would you mind not double posting? It just makes it harder to follow what you're saying with your character and adds to misunderstandings all around. Sorry for bothering you with this.

gallagher
2012-12-07, 12:53 PM
email address: [email protected] (long story)

and sorry, I fell asleep really early in the morning last night, cramming for finals and all. I am more available over the next few days. I made my IC post even though I cant see the map yet, and conditioned my actions appropriately.

initiative: [roll0]
Listen and spot, considering I may potentially and momentarily.
L: [roll1]
S: [roll2]

Sorry if my post is a bit jumbled, my brain is fried from temporary overuse

gallagher
2012-12-07, 01:00 PM
Also, I forgot to add my +1 to attack against goblins, and I have lowlight.

Also, even though this was like several posts ago, there is no price war on rules lawyering. You get what you pay for!

3SecondCultist
2012-12-07, 01:03 PM
email address: [email protected] (long story)

and sorry, I fell asleep really early in the morning last night, cramming for finals and all. I am more available over the next few days. I made my IC post even though I cant see the map yet, and conditioned my actions appropriately.

initiative: [roll0]
Listen and spot, considering I may potentially and momentarily.
L: [roll1]
S: [roll2]

Sorry if my post is a bit jumbled, my brain is fried from temporary overuse

That's perfectly alright. If you could delete your posts though, that would be great.

Also, I've got everyone on Roll20 invited. Hopefully, you should all be able to see the combat map and we can try out this system! It might not be exactly what we're looking for, but for now it seems like it's working. :smallcool:

Ajadea
2012-12-07, 01:12 PM
I can't find our campaign.... can you re-invite me?

3SecondCultist
2012-12-07, 01:14 PM
I can't find our campaign.... can you re-invite me?

And lo, it has been re-sent! :smallsmile:

Initiative Order:
- Seychelles
- Soryn
- Enemies
- Lirian Isepat
- Arran Tuuth
- Ben
- Ajadea

You may move when ready. I'll have the map up in a bit, but try to use what's already there as a frame of reference. Just remember where your characters are.

Sen isSaqqara
2012-12-07, 02:47 PM
So who's made their moves? I confess to being somewhat confused as to order of actions.

3SecondCultist
2012-12-07, 02:49 PM
So who's made their moves? I confess to being somewhat confused as to order of actions.

Technically, no one but Seychelles should be posting actions yet, as she rolled the highest initiative and has yet to go.

Lucretia
2012-12-07, 02:53 PM
I'm sorry! After physics, I'll double-check the map and cast Glitterdust.

Mea culpa! :smallfrown:

esorscher
2012-12-07, 03:27 PM
I feel as though it would be easier if everyone posted their actions for the round and then you just interpret them in order of initiative. Just because peoples schedules vary and this way whenever you are online you can act. Just make sure you don't post twice in a round.

Also, this: http://www.d20source.com/2012/03/use-group-initiative-to-speed-up-combat

3SecondCultist
2012-12-07, 04:00 PM
I feel as though it would be easier if everyone posted their actions for the round and then you just interpret them in order of initiative. Just because peoples schedules vary and this way whenever you are online you can act. Just make sure you don't post twice in a round.

Also, this: http://www.d20source.com/2012/03/use-group-initiative-to-speed-up-combat

... thank you very much, I will definitely take this into account. That would speed up combat a great deal, actually.

Lucretia
2012-12-07, 04:03 PM
The only reason linear initiative can be super useful is for situations where the wizard is going to cast grease and the fighter decides instead to charge. If we all post what we're going to do, then the wizard has just inadvertently screwed over her fighter friend.

Or, for instance, she might cast glitterdust and blind her allies.

Stuff like that.

3SecondCultist
2012-12-07, 04:07 PM
Also, if you look then you'll see that you're not even technically playing by group initiative rules, because only Seychelles and Soryn beat the goblins, who got a total of 20. :smalltongue:

OhMyGodImOnFire
2012-12-07, 04:16 PM
Assuming I hit the goblin, damage roll:

Damage: [roll0]

3SecondCultist
2012-12-07, 04:34 PM
Rolling damage from the short-bow that beat Soryn's AC:
[roll0]

Sen isSaqqara
2012-12-07, 04:44 PM
When she moves, Lirian will be trying to keep as quiet as possible. Rolling for move silently:

[roll0]

3SecondCultist
2012-12-07, 05:54 PM
Okay, so I'm resolving the actions of Ben and Arran after those of the other four goblins on the map, who I actually meant to move but promptly forgot about. One of them is also attacking Ben in melee.

Attack: [roll0]
Damage: [roll1]

It threatened a critical, which means that I have to roll again (and make a double post... :smallsigh:)

3SecondCultist
2012-12-07, 06:03 PM
Critical Confirmation:
[roll0]

Edit: Nope, that is not happening any time soon. Looks like a flesh wound, folks!

Ajadea
2012-12-07, 06:03 PM
Is Calia the redhead with the ponytail near the bottom of the map? Because going by the IC descriptions, she's at the very least at the same row of squares as Lirian when initiative was rolled.

3SecondCultist
2012-12-07, 06:06 PM
Is Calia the redhead with the ponytail near the bottom of the map? Because going by the IC descriptions, she's at the very least at the same row of squares as Lirian when initiative was rolled.

Where would you like me to place the token, then? Once placed, I can leave it under your control.

gallagher
2012-12-07, 06:25 PM
Here is my tumble roll for my recent movement: [roll0]

3SecondCultist
2012-12-07, 06:27 PM
Here is my tumble roll for my recent movement: [roll0]

Okay, no AoO for the goblins. I'll reflect this in the latest IC post.

Sen isSaqqara
2012-12-07, 06:45 PM
So if we can hear Calia, our attacks do fire damage now? Damn, I wish I had some lemons on hand to throw... ah well, more snowballs will have to do.

Ajadea
2012-12-07, 06:53 PM
Snowball for 1d6 fire damage? I see nothing wrong with this.

Snowballs count as weapons, right?

Sen isSaqqara
2012-12-07, 06:55 PM
Of course. Purpose-built for messing people up.
http://i.imgur.com/OPpNH.png

3SecondCultist
2012-12-07, 06:56 PM
So if we can hear Calia, our attacks do fire damage now? Damn, I wish I had some lemons on hand to throw... ah well, more snowballs will have to do.


Snowball for 1d6 fire damage? I see nothing wrong with this.

Snowballs count as weapons, right?

Technically I would say no. They don't actually do any damage, and thus they do not count as weapons. Also, there isn't enough snow on the ground to make that many snowballs - its still fall in Valeria.

So that's one entire round! Now I need those people who are posting before the goblins (Seychelles and Soryn) to post actions.

Sen isSaqqara
2012-12-07, 08:20 PM
What? Snowballs not weapons? BS. If you can use a chair as in impromptu weapon, which isn't even designed to be used as such, a good hard snowball with plenty of ice and gravel should certainly count as one. Even a bad snowball, if taken directly to the head, can still knock you silly.

gallagher
2012-12-07, 08:35 PM
What? Snowballs not weapons? BS. If you can use a chair as in impromptu weapon, which isn't even designed to be used as such, a good hard snowball with plenty of ice and gravel should certainly count as one. Even a bad snowball, if taken directly to the head, can still knock you silly.

Goblins are well known for their thick skulls. it is why their language is a garbled mess and they rarely find a job better than "raider" or "bandit"

3SecondCultist
2012-12-07, 09:06 PM
What? Snowballs not weapons? BS. If you can use a chair as in impromptu weapon, which isn't even designed to be used as such, a good hard snowball with plenty of ice and gravel should certainly count as one. Even a bad snowball, if taken directly to the head, can still knock you silly.

Okay, first of all who said you can use a chair as an impromptu weapon? Even if there are rules for it, I wouldn't allow someone wielding a chair to do any more than subdual damage at best. Snowballs do very little compared to the bite of a sword or even the stones of a sling.

More to the point, you shouldn't even have snowballs. As I have said before, it's fall in Valeria (think mid-October). There isn't really all that much snow in the province at the moment. Obviously, the ice fields of the Pillars of the Moon and the arctic wastes to the far north are an exception, but the vast majority of the province doesn't have snow on the ground yet. The only reason I let you throw it at all was Rule of Funny.

Sen isSaqqara
2012-12-07, 09:20 PM
Okay, first of all who said you can use a chair as an impromptu weapon? Even if there are rules for it, I wouldn't allow someone wielding a chair to do any more than subdual damage at best. Snowballs do very little compared to the bite of a sword or even the stones of a sling.

More to the point, you shouldn't even have snowballs. As I have said before, it's fall in Valeria (think mid-October). There isn't really all that much snow in the province at the moment. Obviously, the ice fields of the Pillars of the Moon and the arctic wastes to the far north are an exception, but the vast majority of the province doesn't have snow on the ground yet. The only reason I let you throw it at all was Rule of Funny.
Fine, fine, though I still disagree with you on the 'not a weapon' front. There are quite extensive rules for using improvised weapons, such as chairs. A chair to the back of the head can be deadly, even more so than a slash from a sword. A table leg is practically a club or mace. A snowball (or mudball, or slushball) can certainly do at least one or two subdual damage.

gallagher
2012-12-07, 09:28 PM
Fine, fine, though I still disagree with you on the 'not a weapon' front. There are quite extensive rules for using improvised weapons, such as chairs. A chair to the back of the head can be deadly, even more so than a slash from a sword. A table leg is practically a club or mace. A snowball (or mudball, or slushball) can certainly do at least one or two subdual damage.

I am not trying to get in this debate, but I am now imagining a snowball ranged build. It is viable starting level 6.

Monk 5/Drunken Master 1, doing 1d8+4+Str lethal damage with a snowball.

Ajadea
2012-12-07, 11:01 PM
Does the damage dealt to that goblin include Calia's Dragonfire Inspiration? Because that might make the difference between standing goblin and not-so-standing goblin.

Lucretia
2012-12-07, 11:03 PM
Oh, you mean from OhMyGodImOnFire's attack? I don't think he rolled the 1d6 fire damage.

Don't forget you've got a +4 strength for the next three minutes, courtesy Basil! :smallsmile:

Sen isSaqqara
2012-12-07, 11:30 PM
So, Cultist, I think it's the NPCs' turn now, yes?

3SecondCultist
2012-12-07, 11:42 PM
So, Cultist, I think it's the NPCs' turn now, yes?

Why so it is. In all my haste, I seem to have forgotten all of this. :smalltongue:

Ajadea
2012-12-08, 12:18 AM
Oh, you mean from OhMyGodImOnFire's attack? I don't think he rolled the 1d6 fire damage.

Don't forget you've got a +4 strength for the next three minutes, courtesy Basil! :smallsmile:

I won't forget.

But yeah people, try to remember the fire damage.

3SecondCultist
2012-12-08, 12:19 AM
I'm double posting again, with all the potential rolls below:

Melee rolls versus Ben:
Attack 1: [roll0]
Damage 1: [roll1]

Attack 2: [roll2]
Damage 2: [roll3]
Ranged rolls versus Soryn:
Attack 1: [roll4]
Damage 1: [roll5]

Attack 2: [roll6]
Damage 2: [roll7]
Melee rolls versus Calia/Arran:
Attack 1 (Calia): [roll8]
Damage 1: [roll9]

Attack 2 (Arran): [roll10]
Damage 2: [roll11]
If there are critical hits, I'll wait to roll them. There's no sense in triple posting. I'll reflect the results of all of these attacks to the IC thread.

OhMyGodImOnFire
2012-12-08, 12:22 AM
I'll roll the 1d6 damage and you can retcon it.

[roll0]

3SecondCultist
2012-12-08, 12:28 AM
I'll roll the 1d6 damage and you can retcon it.

[roll0]

Well, it isn't technically being retconned, as its a detail that was forgotten rather than deliberately added into canon later. Your weapons always did that fire damage. However, I've already posted that goblin that would have died just now into doing other things. I could retcon that... but I won't. He'll probably be dead next turn anyways.

Ajadea
2012-12-08, 02:59 AM
*cough*

Fire damage? Anyone? +1d6?

It feels like this is a constant little issue for bards and other buffing characteres throughout the ages.

3SecondCultist
2012-12-08, 09:28 AM
So for these combats, I'm basically going to write up a mega-post describing the reactions of all the enemies/NPCs on their turn, and then include all of their movements. It makes the fight a lot smoother, and it will help me keep better track of everything.

How is everyone liking Roll20 so far? I think it's been pretty useful for visualizing combats such as this, but I don't think we will be needing it all of the time.

esorscher
2012-12-08, 09:53 AM
I like Roll20 a lot. Whats the deal with this fire damage you all keep mentioning?

Lucretia
2012-12-08, 10:25 AM
So for these combats, I'm basically going to write up a mega-post describing the reactions of all the enemies/NPCs on their turn, and then include all of their movements. It makes the fight a lot smoother, and it will help me keep better track of everything.

How is everyone liking Roll20 so far? I think it's been pretty useful for visualizing combats such as this, but I don't think we will be needing it all of the time.

That should be fine. Hopefully you don't mind if we ask questions, should there be any confusion?


I like Roll20 a lot. Whats the deal with this fire damage you all keep mentioning?

Calia, our bard, used Dragonfire Inspiration or something called something similar. Everyone who heard her gets 1d6 extra fire damage on attacks.

esorscher
2012-12-08, 10:32 AM
Oh, awesome. That will be included in my next attack. Thanks!

gallagher
2012-12-08, 10:33 AM
yeah i am really liking roll20. My computer is a pile-of-you-know-what and so it takes a minute to load, but its good for online gaming!

Lucretia
2012-12-08, 12:25 PM
I wouldn't mind if these monsters stopped making their saves. That would be nice.

3SecondCultist
2012-12-08, 12:28 PM
I wouldn't mind if these monsters stopped making their saves. That would be nice.

I just rolled a 12 here IRL. I can actually show you guys my rolls for future reference if we're using Roll20 (and if not, I can make them on the forum).

Lucretia
2012-12-08, 12:32 PM
I'm not questioning the veracity of the rolls. I'm just angry at their results. :smalltongue:

OhMyGodImOnFire
2012-12-08, 01:19 PM
So for these combats, I'm basically going to write up a mega-post describing the reactions of all the enemies/NPCs on their turn, and then include all of their movements. It makes the fight a lot smoother, and it will help me keep better track of everything.

Do we still have to post in order of initiative? Or does it not matter?

Ajadea
2012-12-08, 01:25 PM
Okay, definitely moving forward to get some of that healing aura on Lirian. Also, out of random curiosity, was the horse alive enough for my Vigor aura to keep it alive?

gallagher
2012-12-08, 02:18 PM
3SC: do you use fractional BAB? I am considering options for my next non-rogue level before I PrC. Thinking Warlock for infinite spiderclimb

Sen isSaqqara
2012-12-08, 02:46 PM
Correct me if I'm wrong, but when the golbin stepped back to take a shot at me, did he not provoke an attack of opportunity?

Lucretia
2012-12-08, 02:47 PM
Five foot steps don't provoke attacks of opportunity.

Sen isSaqqara
2012-12-08, 02:51 PM
Ah well. You're ahead of me in the initiative order anyways, right? In the first group? So after the goblins act, I get my action before the cycle repeats and you can cast your spell. No need for a will save when I can just GTFO.

3SecondCultist
2012-12-08, 02:53 PM
3SC: do you use fractional BAB? I am considering options for my next non-rogue level before I PrC. Thinking Warlock for infinite spiderclimb
I'm afraid not.

Lucretia
2012-12-08, 02:53 PM
If that's true, then I'm not sure I even need to cast the spell at all.

Sen isSaqqara
2012-12-08, 03:01 PM
If that's true, then I'm not sure I even need to cast the spell at all.

Yes, you do. I need some cover.

esorscher
2012-12-08, 06:13 PM
Crit confirm: [roll0], [roll1]+[roll2]

Is the damage bonus to Dragonfire Inspiration also included in the Crit?

Lucretia
2012-12-08, 06:14 PM
Are we doing Chunky Salsa rules?

Ajadea
2012-12-08, 06:50 PM
With that much damage, I sincerely doubt it matters.

3SecondCultist
2012-12-08, 06:52 PM
Crit confirm: [roll0], [roll1]+[roll2]

Is the damage bonus to Dragonfire Inspiration also included in the Crit?

Oh wow, ES. Your character is certainly effective at what he does.

esorscher
2012-12-08, 07:03 PM
I think most of it is luck, probably influenced by the inclusion of modifiers in my rolls :smallbiggrin:

OhMyGodImOnFire
2012-12-08, 07:57 PM
Whew... That is one dead bugbear.

EDIT: DreamingMage you should come toward me - if I'm allowed to substitute my move action for a standard action, I could give you a 2d6 heal with my Healing Belt.

3SecondCultist
2012-12-09, 09:28 AM
Actually, you all got great attack/damage values on that round. After my upcoming IC post, combat will be effectively over. You will be able to post as needed. It will definitely be interesting to see what happens next. :smallamused:

gallagher
2012-12-09, 10:09 AM
Actually, you all got great attack/damage values on that round. After my upcoming IC post, combat will be effectively over. You will be able to post as needed. It will definitely be interesting to see what happens next. :smallamused:

Huzzah! And I finally get a hit in on a goblin

esorscher
2012-12-09, 10:59 AM
Is the location of the guild headquarters public knowledge?

3SecondCultist
2012-12-09, 11:01 AM
Is the location of the guild headquarters public knowledge?

Well, there are two main Adventurer's Guild bases: one in the town of Fiorne, the other in Aquinal. You are going to the former, and the locations are both public knowledge. Everyone in Valeria would know where to find guild members.

OhMyGodImOnFire
2012-12-09, 11:17 AM
Three cheers for good rolls! Now to post at our leisures <3

gallagher
2012-12-09, 11:17 AM
Search time! Anyone who wants to help give me your +1's, or if I roll particularly badly, everyone roll your own darn dice!

Also, I keep a lookout for anything that might be useful for potionmaking. I have a rank in craft alchemy, might as well put some of my other skills to use.

Search: [roll0]

esorscher
2012-12-09, 11:19 AM
I'll give you a hand, not that you need it. Aid another for +2 (vs DC 10): [roll0]

(That was another natural 20).

OhMyGodImOnFire
2012-12-09, 11:25 AM
Crap, I forgot to roll my heal IC. I'll just roll it here.

[roll0]

Edit: Lame... 1 point away. I'll edit IC to reflect that. Also, we get XP for this do we not?

Ajadea
2012-12-09, 11:34 AM
For future reference, everyone present should automatically heal to half HP before applying further healing - Aura of Vigor allows fast healing 1 to that point.

gallagher
2012-12-09, 12:31 PM
Know:Nature for the stuff that smells like cloves

[roll0]

esorscher
2012-12-09, 12:34 PM
His own Know: Nature check: [roll0]

Lucretia
2012-12-09, 12:36 PM
I'll also make some knowledge checks. And spot/listen/search.

These rolls all presume Seychelles is told about the cloves, or that she comes near the bugbear and smells them.

K:Arcana in case the cloves bring up anything to mind insofar as reagents go. [roll0]+10

K:Nature for the same. [roll1]+8

K:Nature to determine whether Seychelles recalls anything on bugbears from Thuul's Encyclopedia. [roll2]+8

K:Local to see whether bandit attacks are known to happen near here. [roll3]+8

K:Geography to see whether bugbears are local to this area. [roll4]+5

Spot: [roll5]-4
Listen: [roll6]-4
Search: [roll7]+3 --- since when was search int based? That's pretty cool.

Basil:
Spot: [roll8]+5
Listen: [roll9]+3
Search: [roll10]-2

3SecondCultist
2012-12-09, 12:42 PM
The flower is called sassone. It typically grows at high altitudes, and has been called 'moon clove' because there is an abundance in the Pillars of the Moon. It can also be used to make sassone leaf extract, a kind of poison. There is enough in the bugbear's pouch for [roll0] doses.

As for the rest of Seychelles' knowledge checks:
Bugbears are usually more independent and solitary, although they have been known to use goblin servants. They are greedy creatures, lusting after treasure and territory. Usually, bugbears live in caves in the mountains, but it isn't that much of a stretch that a bugbear wandered this far north (you are all still fairly near the foothills).

This particular bridge is not known for any sort of ambushes or historical battles. Considering that the chasm beneath it runs for several miles in both directions and thus it is theoretically a strategic choke-point into the valley surrounding Fiorne, the fact that this particular bridge has never gained a reputation for battle is strange.

gallagher
2012-12-09, 12:45 PM
that means you esorscher. I need your survival for the tracks, we both have decent know:nat and search, and we dont need many people for this. We can bring back what we have found to the people questioning the hostage

and I am holding onto the sassone for poison making

OhMyGodImOnFire
2012-12-09, 12:54 PM
I've also got ranks in Survival, and I automatically have Track so I'll help with that too. Besides, Soryn isn't all that good with people.

Tracking trails, maybe we can find a camp with supplies nearby:

Survival: [roll0]

esorscher
2012-12-09, 12:58 PM
Search: [roll0]
Survival: [roll1]
Knowledge Nature: [roll2]

gallagher
2012-12-09, 01:06 PM
I cast Pass Without a Trace on myself (self only, Forest Gnome).

I am going to just give my +1 to survival if that is an option. Nature Time! Looking for tracks and proof from where they came from, and plants for poisons, balms, and alchemical items like always.

Search: [roll0]
Spot: [roll1]
Listen: [roll2]
Hide: [roll3]
Move Silently: [roll4]
Know: Nat: [roll5]

OhMyGodImOnFire
2012-12-09, 01:35 PM
Probably a good idea to roll all of those too actually - thanks for the reminder gallagher.

Search: [roll0]
Spot: [roll1]
Listen: [roll2]
Hide: [roll3]
Move Silently: [roll4]
Knowledge (Nature): [roll5]
Knowledge (Geography): [roll6]

esorscher
2012-12-09, 01:38 PM
Just in case:

Spot: [roll0]
Listen: [roll1]
Hide: [roll2]
Move Silently: [roll3]

3SecondCultist
2012-12-09, 01:42 PM
Wow you guys... roll enough skill checks? :smalltongue:

All of these would actually take some time to do, at least a few minutes for the searching and the survival checks at the very least.

esorscher
2012-12-09, 01:50 PM
I have nothing else I want to do besides strip the goblins/ hobgoblin of their equipment. If we return to track I suggest following the ones that lead toward the Pillar of the Moon, since thats where the herbs came from.

gallagher
2012-12-09, 01:54 PM
The only part that really takes time is searching and tracking, the rest are pretty passive (like spot, listen, know)

looking for tracks to help point us in a direction to start with in case we cant get that information from the hostage, and we need to do it while the tracks are as fresh as we will find them.

Lucretia
2012-12-09, 02:31 PM
Calia's never been an expert on burials, and she's not entirely familiar with orcish burial traditions. But at Lucretia's comment, she pauses, somewhat irked. "There's nothing wrong with sky burials," she mutters. Out loud she says "We have a job to do," her sentiments echoing Marius's at the moment. "And we need to tell the guild of this. Let's - let's just get these bodies out of the way." She begins moving the bugbear, then the goblins to the side of the road, just out of the way. She helps the others take their weapons. For each one, she gives a few words (Orc, but nothing to be done about that), closes their eyes and crosses their arms over their chest. Sometimes it was the little things.

Seychelles' comment, I think you mean. :smalltongue:

And it should be noted that Seychelles' views in almost all things do not parallel my views. :smallredface: We both agree on animals and animal rights.

Ajadea
2012-12-09, 02:46 PM
Seychelles' comment, I think you mean. :smalltongue:

And it should be noted that Seychelles' views in almost all things do not parallel my views. :smallredface: We both agree on animals and animal rights.

Yeah, sorry. I consistently confused your username and your character's name during character creation and that doesn't seem to have gone anywhere fast.

Lucretia
2012-12-09, 02:47 PM
No worries. Just so long as you aren't taking my racist character's views on the various burial methods around the world to be mine. :smallsmile:

esorscher
2012-12-09, 02:53 PM
How much weapons/ armor did we get from the goblins? We may want to sell it later on.

Sen isSaqqara
2012-12-09, 03:09 PM
How much healing is this aura doing, and on an unrelated note, are we getting paid for this, and if so, how much?

Lucretia
2012-12-09, 03:15 PM
On payment -- good question.

On Aura of Vigor -- it heals 1 HP a turn, up to 1/2 your HP. For you, that's up to 3.

So it'll heal you one point. Soryn might give you a charge of his healing belt for 2d6 points of healing. His call.

3SecondCultist
2012-12-09, 04:07 PM
How much healing is this aura doing, and on an unrelated note, are we getting paid for this, and if so, how much?

See Lucretia's answer for the aura. Yes, contracts from the Adventurer's Guild do net you pay, which is delivered at the end of each assignment period. The wage is based on experience within the guild, and increases after each successful assignment. However, in return you have to pay 10% of any hard currency you find. The magic items are kept by the adventurers.

OhMyGodImOnFire
2012-12-09, 04:15 PM
DreamingMage I've healed Lirian. There's one more charge today for anyone that might get hurt before the night is over.

Lucretia
2012-12-09, 04:54 PM
I believe we're taking the final wagon with us, aren't we? Since one horse remains?

gallagher
2012-12-09, 05:09 PM
As we cross the bridge, I hesitate long enough to get a good look down the chasm. If there are things to grab onto/climb up, the river could be an expedited way to get here under the cover of night (in case we need to sneak out without permission).

Not that that is definitely what I feel like doing, but it might be relevant later. I have some potions of invis for the people that can help track.

When we get into the town, I keep my eyes open for where I could get/take/find a small boat, and when we get into the guild's building, I am going to look for where I might be able to find an alchemy lab.

Search and Spot checks for the chasm:
Search: [roll0]
Spot: [roll1]

And a Bluff check to do it subtly: [roll2]

3SecondCultist
2012-12-09, 05:17 PM
I believe we're taking the final wagon with us, aren't we? Since one horse remains?

Yeah, sorry I meant to write that in. I'll change the description of my last IC post when I write the new one.

esorscher
2012-12-09, 06:25 PM
Didn't see an answer:


How much weapons/ armor did we get from the goblins? We may want to sell it later on.

gallagher
2012-12-09, 06:50 PM
I have my handcrossbow out, as well as my sap. I will beat the gobbo unconscious if he tries to escape or if some of his friends show up

3SecondCultist
2012-12-09, 08:54 PM
Didn't see an answer:

Sorry, I missed this. None of the NPCs will be carrying this stuff, so however much you can carry I suppose. The 10 goblins are all wearing leather armour, have short bows (6) and long swords (4). The bugbear wears studded leather and has a morningstar.

esorscher
2012-12-09, 08:55 PM
Let's put it all on the wagon.

3SecondCultist
2012-12-09, 09:07 PM
Let's put it all on the wagon.

So, you're going to strip each goblin of their weapons and armor before leaving their bodies for the wolves, loading all of their bloody equipment onto the wagon where the last goblin is currently sitting? That's some nice cruelty right there.

But if everyone is resolved in this, then we can move forward... :smallamused:

Sen isSaqqara
2012-12-09, 09:14 PM
Best form of psychological warfare: make them think they're NPCs. Worse, they're NPCs of the "walking bag of loot and XP" type.

esorscher
2012-12-09, 09:14 PM
Yeah, that sounds good to me. :smallbiggrin:

Sen isSaqqara
2012-12-09, 09:22 PM
Lean down and whisper You're not even real. You're only here because the random encounter table decided it to be so.

Lucretia
2012-12-09, 09:25 PM
What's party dynamics with sociopathy?

Probably a more stable party, actually. Unfortunately, you're stuck with us. The world may judge us harshly, but hey, at least we accepted the little nugget's surrender.

Seychelles is fine with this turn of events. I'm fine with obtaining money.

gallagher
2012-12-09, 09:34 PM
Lawyer answer: He is the only living, available sentient being we can currently reasonably find that bears some responsibility for anything bad that happened in this encounter. Therefor, he is the only one available at fault for the fact that we only have one wagon. I say we rope him up and make him walk.

Ajadea
2012-12-09, 09:35 PM
OOC, I say go with it.

IC, Calia probably considers one or two swords and a single bow enough evidence, and dislikes the idea of stripping people.

Feel free to overrule her.

esorscher
2012-12-09, 09:36 PM
I don't want to be beholden to his movement speed. Let's either let him ride in the wagon or drag him behind it.

IC, the mercenary in Arran knows that our pay is dependent on our loot, and he ain't in this for your revolution, and he's not in it for you, Princess. *He's* in it for the money.

Lucretia
2012-12-09, 09:38 PM
Psychological torture is fine, but physical torture is a bit excessive at this point. Plus, he'd die before we got back. Let him ride in the back. C'est la vie.

gallagher
2012-12-09, 09:41 PM
Psychological torture is fine, but physical torture is a bit excessive at this point. Plus, he'd die before we got back. Let him ride in the back. C'est la vie.

We could always knock him out. I have a sap and love sneak attacks, however I can get them

esorscher
2012-12-09, 11:09 PM
I propose this method of splitting treasure.

Players claim what they want of loot (e.g., Sassoone.)
Price of all items to be sold is calculated and group shares determined (e.g., what Sey did resulting in shares of 31g 0s 8c)
Price of items claimed is deducted from group share. So if the Sassoone was worth 25 gp, whoever claimed it would get 6g 0s 8c.

Thoughts?

Lucretia
2012-12-09, 11:13 PM
Sassone is worth 300 gp a dose, according to Three Second Cultist. I cut that in half since, when selling, merchants skin you down to half the price. Because they're verrah, verrah sneakeh like that.

I feel that splitting the gold evenly after we've parceled out items is the best solution. After all, Ben will be able to help us all out with that constitution damaging poison.

That's my vote, at any rate. :smallsmile:

gallagher
2012-12-09, 11:20 PM
Sassone is worth 300 gp a dose, according to Three Second Cultist. I cut that in half since, when selling, merchants skin you down to half the price. Because they're verrah, verrah sneakeh like that.

I feel that splitting the gold evenly after we've parceled out items is the best solution. After all, Ben will be able to help us all out with that constitution damaging poison.

That's my vote, at any rate. :smallsmile:
I also vote that I keep the stuff that I can turn into poison and alchemical items! In future loot, I am also looking for bonus-to-X-attribute and extradimensional space

Lucretia
2012-12-09, 11:23 PM
I also vote that I keep the stuff that I can turn into poison and alchemical items! In future loot, I am also looking for bonus-to-X-attribute and extradimensional space

As are we all. If we find a Handy Haversack we'll probably engage in a melee to see who gets the thing -- but remember, there must be some element of fairness or we really will turn on each other. And that's no fun for anyone.

I see where esorscher is coming from, insofar as 'we could all get more money if we sold what we're giving to you, so why are you still getting stuff?' The reason I disagree with his method is it essentially puts you -121ish gold from this, which doesn't seem fair. But then, there's the notion that you're buying the sassone from us all... it just gets tricky.

Let's see what the others have to say about it. :smallsmile:

gallagher
2012-12-09, 11:29 PM
As are we all. If we find a Handy Haversack we'll probably engage in a melee to see who gets the thing -- but remember, there must be some element of fairness or we really will turn on each other. And that's no fun for anyone.

I see where esorscher is coming from, insofar as 'we could all get more money if we sold what we're giving to you, so why are you still getting stuff?' The reason I disagree with his method is it essentially puts you -121ish gold from this, which doesn't seem fair. But then, there's the notion that you're buying the sassone from us all... it just gets tricky.

Let's see what the others have to say about it. :smallsmile:

Well, seeing as the poison made could be put to a multiplicity of uses, all of them which further the party's goals, we are actually saving money by turning raw materials into stuff we can use. So its not just about the sassone, its about all raw materials that can be made into stuff. Its like, why buy magic weapons if you have a caster with the appropriate crafting feat?

And I know you are on my side, I am just listing out my formalized argument for everyone who hasnt spoken up

Lucretia
2012-12-09, 11:31 PM
Well, on the magic item crafter bit -- since I'm looking at getting Craft Wondrous Item at level 6 -- there's that whole 'experience is used up when crafting' part that can cause problems.

OhMyGodImOnFire
2012-12-10, 12:02 AM
The problem might be more from an in-game perspective. For a group of likely individual-minded adventurers who, as far as I can tell, have only been together for a week, a gnome rogue looting a mysterious herb from the body of the "big bad" of our very first encounter would seem pretty suspicious. At least, I know if I had put myself in that situation, I'd be pretty suspicious.

HOWEVER, even from an in-game perspective the characters must suspect we'll be together for some time, and that the mysterious herb might come in handy in the future. So that being said... I think I can live with a few less gold. Hopefully this way, in future encounters each of us will have the opportunity to find something useful to us, which would benefit us all as a team.

esorscher
2012-12-10, 12:17 AM
Suppose a single item would be useful to multiple members of the party. How do we determine who gets it?

Lucretia
2012-12-10, 12:19 AM
Utilitarianism, perhaps. Who would benefit the party most by having it? But that's neither here nor there. Hopefully there won't be a 'and now there's one magical item, fight among yourselves for it' situation.

If it's something like a handy haversack, we could roll for it? I'm not sure.

esorscher
2012-12-10, 12:29 AM
What about a claim system where there is a priority rotation (randomly determined at start) and then whoever claims an item moves to the end of the rotation.

So imagine ABCDEF find a bracers of dexterity +2. B and D submit claims for it. B gets it because B has higher priority and priority changes to ACDEFB. Then a ring of protection--everyone can use it, but A is satisfied with their current AC and wants to save their priority for a cloak of charisma, or something expensive. C wins it and the priority is now ADEFBC.

Lucretia
2012-12-10, 12:31 AM
I dislike that system, but again, I'm hoping we won't get into situations like that at all. My personal desire would be to melt everything down into gold and distribute it evenly, and then buy everything. That's, unfortunately, not a viable option. We'll just have to see what the others think -- they may side with you.

OhMyGodImOnFire
2012-12-10, 12:46 AM
The problem with the priority rotation system is the fact that battles are not balanced. Especially since A began at the top of the rotation, he/she could theoretically stay there, not laying claim to any loot until a particularly difficult or important fight comes around, at which point a better item would be expected to drop, and A would be able to lay claim to it.

3SecondCultist
2012-12-10, 12:49 AM
Wow, there is some serious discussion into dividing up party loot. I'm intrigued to see how you will handle this issue collectively as the game progresses.

Lucretia
2012-12-10, 12:52 AM
It gives us something to talk about while we wait for the game to progress. :smallsmile:

3SecondCultist
2012-12-10, 09:23 AM
It gives us something to talk about while we wait for the game to progress. :smallsmile:

Speaking of which...

So how is everyone feeling about the game thus far? Is there anything I can do to improve the way the story is being told, or the gameplay mechanics? I love it when my players offer constructive criticism, it helps me write better and the game as a whole is usually improved because of it.

Lucretia
2012-12-10, 09:30 AM
Give us more feats! :smalltongue:

Semi-joking aside, there hasn't been enough game to collect constructive criticism. We got through a combat invoking 18 individuals without the game folding. This is a great success.

esorscher
2012-12-10, 09:49 AM
The only thing I would say is that the posts regarding entering the city and entering the tavern could have been combined in one post. We are all in agreement that we aren't doing anything until we debrief, we should get to that point as quickly as possible.

Regarding loot, I'm fine with rolling for it, I just wanted to suggest an alternative. That aside, I do think the value of the object (or half the value of the object--however much it would be sold for) should come out of the person who claim's it's share.

The argument that it is in the groups interest does not motivate me, as I assume that if it is in my interest that the group is successful, then everyone in the group has the same interest in the group's success.

3SecondCultist
2012-12-10, 09:53 AM
The only thing I would say is that the posts regarding entering the city and entering the tavern could have been combined in one post. We are all in agreement that we aren't doing anything until we debrief, we should get to that point as quickly as possible.


Alright, that's definitely a fair point. I just didn't want to railroad you all by assuming that was the case, and give you guys a chance to make a decision or two. I'll have an IC post up soon - and we'll see if you want to respond to it. :smallwink:

Lucretia
2012-12-10, 10:30 AM
That aside, I do think the value of the object (or half the value of the object--however much it would be sold for) should come out of the person who claim's it's share.

The argument that it is in the groups interest does not motivate me, as I assume that if it is in my interest that the group is successful, then everyone in the group has the same interest in the group's success.

Let's consider scrolls for a moment.

By giving me a scroll of, say, Cloudkill -- a scroll which is worth 1,125 gp -- we as a group get access to Cloudkill far more than we would if we used the scroll. Likewise, if we sold it for 562.5 gp, each of us would get 93.75 gp. Is ninety four gold pieces worth not having access to cloudkill? I argue no. Furthermore, who else in the group can effectively use scrolls? I believe Ben is the only one with Use Magic Device, and Lirian would be able to use it. Is a single use of this spell worth more than having it permanently? I still argue no.

If you believe I should 'pay' the group for scribing scrolls into my spellbook, then I'll just have to charge y'all for every spell I cast. That's not conducive to party mechanics.

By giving people items that they can use to better themselves, we are investing in the group. Much as senior partners of a law firm 'buy in' to the firm, so too are we buying in to the party. We are investing a portion of our earnings into the continued success of our party, and sacrificing a small personal profit in order to provide tangible results. By having that poison, Ben may be able to stealthily remove a diplomat who stands in our way in the future. Or he can put the hurt on a dragon who looks to eat you before you can cleave him in half. Or maybe we'll never see a use for the sassone, and it'll just go to waste.

Is an extra 25 gp worth giving up an avenue towards success? Naturally that's just in reference to this immediate situation, but the gist of it should remain.

My vote remains in favor of my original opinion. I believe that's two votes against subtracting items from an individual's sum, and one for it -- I'm not really sure what OhMyGodImOnFire voted for. And there are still others in the party who have been remarkably quiet on the subject.

esorscher
2012-12-10, 10:38 AM
That is a more convincing argument.

Lucretia
2012-12-10, 11:52 AM
So, I think I recall you saying before, 3SecondCultist, that there are dragons in this world, but they aren't the same as D&D's dragons? Rather, they aren't the supermagical spellcasting minideities that the books generally have them out to be? Or am I mistaken about that?

gallagher
2012-12-10, 12:12 PM
Hey, worst case, I have 125 gp to spare (5/6 of 150 gp) that I can reimburse the party for this specific substance. And comparing poisons to scrolls, I do not have to be the one using the poison, I just make it and hold onto it and it becomes a part of the "party inventory." In this sense, the poison is used for furthering the party's goals, where we weigh the utility of using the item when the time calls for it. Any one of us could be the one who "uses" the item, and it can be applied to a wide range of plans. It is therefor a more economic use of our resources to not sell off raw materials that can be used in poisons, or other like items.

and I was always a "fair is fair" kind of person when it comes to splitting loot. a more informal way to say "you got the last thing its my turn."

3SecondCultist
2012-12-10, 12:28 PM
So, I think I recall you saying before, 3SecondCultist, that there are dragons in this world, but they aren't the same as D&D's dragons? Rather, they aren't the supermagical spellcasting minideities that the books generally have them out to be? Or am I mistaken about that?

Well, yes and no. There are still drakes and wyrms and whatnot, but no one has seen a true dragon in years, since before the Collapse. Their base kin are not 'supermagical spellcasting minideities' but more bestial, lizard-like creatures. There are no dragon deities, and the coloration of scales has nothing to do with the alignment of dragons. Of course, there are many who believe that the last true dragon nests are somewhere hidden in the Pillars of the Moon.

Lucretia
2012-12-10, 12:30 PM
Very cool. That's in line with what I recalled you having said before, but I didn't want to go on a fruitless search in three different avenues to try and find something you may have never said. :smallsmile:

gallagher
2012-12-10, 01:00 PM
Well, yes and no. There are still drakes and wyrms and whatnot, but no one has seen a true dragon in years, since before the Collapse. Their base kin are not 'supermagical spellcasting minideities' but more bestial, lizard-like creatures. There are no dragon deities, and the coloration of scales has nothing to do with the alignment of dragons. Of course, there are many who believe that the last true dragon nests are somewhere hidden in the Pillars of the Moon.
Is that something my character would know, seeing as we may be heading there?

3SecondCultist
2012-12-10, 01:13 PM
Is that something my character would know, seeing as we may be heading there?

Like the locations of the guild headquarters and the vast majority of the answers I give you without appropriate skill checks, this would all fall under the domain of public knowledge. So yes, you would all know of this. Whether or not your character believes in the true dragons, on the other hand... :smalltongue:

Lucretia
2012-12-10, 01:34 PM
You've mentioned time skips, at least via audio in the Map site -- will we be able to commission magical items during those times?

3SecondCultist
2012-12-10, 01:43 PM
You've mentioned time skips, at least via audio in the Map site -- will we be able to commission magical items during those times?

Yes, I will most likely have several small time skips over the course of the game. They will follow logical breaks in the plot, and will advance your characters usually by a level or two. These will cover periods in which your characters are assumed to have been adventuring and obtaining magic items. I'll work out exactly how long each skip is once we get there, but most likely this is where the majority of time consuming crafting will be done. Your characters will get the difference of your current standing and the WBL for the final level after the skip to spend on magic items, but you have to spend at least 3/4 of it on magic items. The object of this is to scale up the challenge of the game every once in a while in order to keep things interesting without having to artificially drag out the game with filler plot all of the time in order for your characters to level up (which isn't to say that such side-quests aren't fun or that they won't occur from time to time).

I will be adding this under house rules, but I will take it under advisement and if you have any suggestions, I would love to hear more player input. Also going in the OP is an image file of the continent map, for easy reference. :smallsmile:

Lucretia
2012-12-10, 01:48 PM
Regarding the 3/4 on magical items, would that cover spending 3/4 of the time skip wealth on crafting items?

3SecondCultist
2012-12-10, 01:51 PM
Regarding the 3/4 on magical items, would that cover spending 3/4 of the time skip wealth on crafting items?

Yes, that would cover crafting items as well. I'm assuming most of you will use all of the wealth available, but it might be more prudent to save some of it, I don't know. :smallwink:

esorscher
2012-12-10, 02:06 PM
Can we get Group Initiative added to the house rules?

Lucretia
2012-12-10, 02:07 PM
"And thus, the Eternal Wand of Nerveskitter became a group buff, and yea, it was good."

3SecondCultist
2012-12-10, 02:07 PM
Can we get Group Initiative added to the house rules?

It's already been added in, but it might be my most cogent of explanations. I'll set it straight once I get the next IC post in (which should be in the next half-hour or so).

OhMyGodImOnFire
2012-12-10, 03:39 PM
Nice catch, Lucretia.

Lucretia
2012-12-10, 03:39 PM
I can't believe it took me that long to realize the issue. :smallfrown:

3SecondCultist
2012-12-10, 04:45 PM
You do indeed detect magic on the earring, but not the note. Roll for Spellcraft?

Lucretia
2012-12-10, 04:48 PM
I will indeed. [roll0] + 11 for it.

Ajadea
2012-12-10, 05:24 PM
Swap to Aura of Presence, and Diplomacy to convince Marius:

[roll0]

gallagher
2012-12-10, 05:46 PM
Just got up from my nap after my second to last exam, I will be studying for my final final over the next two days, but wednesday night-thursday afternoon Central Time (I live close to Chicago IL) I will be driving back to my parents place to celebrate some of the holidays with them. Friday I will be at a wedding and stuff. So over the next couple days I will try my absolute best to post as regularly as everybody, but if I cannot then I will work out some default moves with 3Sec

3SecondCultist
2012-12-10, 05:47 PM
Swap to Aura of Presence, and Diplomacy to convince Marius:

[roll0]

This won't really help you all that much. Marius already seems to regard you all as favorable - that's the reason he's keeping the secret from you in the first place. Despite the best efforts of players in the past, diplomacy is not a mind-effecting ability. While it is about influence, the skill description lists it as changing the attitudes of others in order to make them more likely to help you.

Ajadea
2012-12-10, 05:53 PM
It fits better than Bluff as far as persuading people to do the things you want them to do. There's no Persuasion or Negotiation skill in D&D, so I went with the closest skill I could find.

3SecondCultist
2012-12-10, 05:57 PM
It fits better than Bluff as far as persuading people to do the things you want them to do. There's no Persuasion or Negotiation skill in D&D, so I went with the closest skill I could find.

Fair enough, and it is still an extremely useful skill. I was just explaining why it wouldn't work in this very particular situation.

Lucretia
2012-12-10, 05:58 PM
Is there any way to do what it is Ajadea is after without resorting to enchantment? A persuade skill of sorts?

EDIT: And tell me the goblin survivor was dealt with already. I figured when Marius was stabling the horses and talking to the drivers and such he would have taken care of the goblin as well, but I just went back and didn't see mention of it.

Ajadea
2012-12-10, 11:25 PM
On burial customs in Brelan:

I'm going to assume that 3 years in Onyx have given Calia a pretty liberal view on most things. Given all the races likely to live there, it feels like the mindset would be "Whatever your customs/needs are, they're probably offensive, distasteful, or odd to at least one other group, so don't get stressed out by people who do things differently from you or we'll never get anything done." On the small things, you compromise. On the large things, the important things, you just go somewhere else and let them do their thing in peace.

Also, since Seychelles (a northern Neo-Imperial) supports cremation, I will assume that it is the tradition of the Justinian Empire to cremate the dead. And since she seems to have a response for any opposition to the matter, I'm also going to guess that either the Tiernans or the Valerians don't like it for whatever reason. I'm guessing Arran's stance on this (sky burial/leave 'em to rot) is more based on the Ranger thing than the Tiernan thing.

Lucretia
2012-12-10, 11:28 PM
Since I'm just a player, I have no desire to create the custom for the whole of the Empire. Seychelles speaks only of the di Serafi custom of cremation and interment in the di Serafi mausoleum. It may be that they were aberrant in their beliefs, but it's something Gustavo di Serafi established when he first became Earl.

I'm not sure I understand what you mean by Seychelles having a response for any opposition. Could you explain more what that means? I'm still a very dense individual. :smallredface:

Ajadea
2012-12-10, 11:45 PM
"Unless you meant by what authority we have, and that's an even easier question to answer -- you bury your dead, my people cremate ours. Do we not respect and honor our ancestors? Would we not look with revulsion upon those who simply laid their dead out on stones, for birds to consume? And now you suggest that, what, horses deserve far worse treatment in death, despite doing more work than most humanoids will ever do?"

That's a fairly long and coherent speech to make up on the spot.

And even if it is a di Serafi thing and not an Imperial thing, Calia's still a) probably run into someone who believes in that sort of thing at some point and b) doesn't care.

Lucretia
2012-12-10, 11:47 PM
Well, I doubt you're familiar with Seychelles' imperial leanings, so it's unlikely Calia has conflated the di Serafi way with all of the Empire. :smallwink:

And thank you, I'm glad you thought it was coherent. I did make it up on the spot, though, and I don't have Int 17. Seychelles doing the same isn't too great stretch, I imagine. :smallsmile:

Sen isSaqqara
2012-12-11, 12:08 AM
Also going in the OP is an image file of the continent map, for easy reference. :smallsmile:

I cannot help but note the lack of such a map file.

Lucretia
2012-12-11, 12:10 AM
Don't you get it? The map was inside of you all along!

...

So we're going to need to carve you open, I'm afraid.

Ajadea
2012-12-11, 12:11 AM
*sigh*

Let me go get the scalpels.

esorscher
2012-12-11, 12:17 AM
Arran has +6 to hide.

Sen isSaqqara
2012-12-11, 12:19 AM
Hey now. If there's eviscerating to be done, I'll be on the doing end thank you very much. 'Sides, it's pretty hard to cut someone like me up (what with being a minor deity and all).

Also, does anyone know how much the Elven and Sylvan languages have in common? I know they use the same alphabet, but do they have a common grammatical root?

Lucretia
2012-12-11, 12:19 AM
I have a -100 to smarts. I forgot to roll for Basil's spot and listen.

Spot: [roll0] + 5
Listen: [roll1] + 3

EDIT: On Sylvan/Elven, I think it would be like trying to decipher latin with only an understanding of English. You could get the barest hint of a gist due to homophones, but faux amis will abound and you're definitely not going to understand what's being said.

I believe there's a roll for that, but I can't recall.

Sen isSaqqara
2012-12-11, 12:22 AM
Really? I have no idea how Latin works, but a truly engaged understanding of English means I can follow along pretty well.

Lucretia
2012-12-11, 12:25 AM
My point was that they share an alphabet. English is a bad example, since it's pretty much an amalgamation of other languages. Sylvan is most likely pure, as would Elven. It's in Common that you'd find the hodgepodge.

It's ultimately up to 3secondcultist, but giving someone with Sylvan the ability to understand Elven and/or vice versa seems to devalue the various languages.