WaylanderX
2012-12-08, 01:13 PM
Yo peeps of the playground,
After I searched around a bit for homebrew skilltricks for my Improviser class, I came to the conclusion that there are very few or no homebrew skilltricks aviable. When it is such a nice concept! (Imo, mind you)
So, for the sake of expanding my own class and the option of other classes such as the ones in CS, I decided to make some of my own.
If you have any good idea's for other Skilltricks, just post it here and I'll put them in the list.
P.S. It also doesnt help that the search function on this forum is gone, before you all say I didn't search well enough. :smallbiggrin:
Skill tricks (per Skill)
Note: Some of these are not encounter based despite being skilltricks. See the individual description for more information.
Sense motive:
Soul Piercing Stare
Prerequisites: Sense Motive 12 ranks
Benefit: By spending a full round action during a conversation, you can tell if a person is deliberately telling lies. The subject must make a Will save with a DC of your Sense Motive result minus 5 or be affected as through a Discern Lies Spell. Only 1 subject can be subject to this at a time and it only lasts for 1 round. This is an Ex ability. This ability can only be used once in any given conversation.
Use Magic Device:
Residual Consumption
Prerequisites: Use Magic Device 9 ranks
Benefit: When a magic wand or staff is depleted, you can squeeze one last use out of that item. To do so, you must succeed on a Use Magic Device check with a DC of 25. You can only get 1 charge out of a depleted item and it can only be used once per encounter and you can only squize out a magic item once. Only fully depleted, nobody can ever use this skilltrick on that item again and it is completely empty. This skilltrick can not be used on items with daily charges.
Use Psionic Device:
Residual Power
Prerequisites: Use Psionic Device 9 ranks
Benefit: When a psionic wand or staff is depleted, you can squeeze one last use out of that item. To do so, you must succeed on a Use Psionic Device check with a DC of 20+2 per level of the power contained within. You can only get 1 charge out of a depleted item and it can only be used once per encounter and you can only squize out a psionic item once. Only fully depleted, nobody can ever use this skilltrick on that item again and it is completely empty. This skilltrick can not be used on items with daily charges.
Skill Combo's
Survivalist's Medkit
Prerequisites: Survival 9 ranks, Heal 9 ranks
Benefit: As a Full Round action, make two checks, one Survival and one Heal at DC 15. If you succeed, then after one hour, you or someone else you treated, recover 2d6 hitpoints. No person can benefit from this more than once per 2 hours.
After I searched around a bit for homebrew skilltricks for my Improviser class, I came to the conclusion that there are very few or no homebrew skilltricks aviable. When it is such a nice concept! (Imo, mind you)
So, for the sake of expanding my own class and the option of other classes such as the ones in CS, I decided to make some of my own.
If you have any good idea's for other Skilltricks, just post it here and I'll put them in the list.
P.S. It also doesnt help that the search function on this forum is gone, before you all say I didn't search well enough. :smallbiggrin:
Skill tricks (per Skill)
Note: Some of these are not encounter based despite being skilltricks. See the individual description for more information.
Sense motive:
Soul Piercing Stare
Prerequisites: Sense Motive 12 ranks
Benefit: By spending a full round action during a conversation, you can tell if a person is deliberately telling lies. The subject must make a Will save with a DC of your Sense Motive result minus 5 or be affected as through a Discern Lies Spell. Only 1 subject can be subject to this at a time and it only lasts for 1 round. This is an Ex ability. This ability can only be used once in any given conversation.
Use Magic Device:
Residual Consumption
Prerequisites: Use Magic Device 9 ranks
Benefit: When a magic wand or staff is depleted, you can squeeze one last use out of that item. To do so, you must succeed on a Use Magic Device check with a DC of 25. You can only get 1 charge out of a depleted item and it can only be used once per encounter and you can only squize out a magic item once. Only fully depleted, nobody can ever use this skilltrick on that item again and it is completely empty. This skilltrick can not be used on items with daily charges.
Use Psionic Device:
Residual Power
Prerequisites: Use Psionic Device 9 ranks
Benefit: When a psionic wand or staff is depleted, you can squeeze one last use out of that item. To do so, you must succeed on a Use Psionic Device check with a DC of 20+2 per level of the power contained within. You can only get 1 charge out of a depleted item and it can only be used once per encounter and you can only squize out a psionic item once. Only fully depleted, nobody can ever use this skilltrick on that item again and it is completely empty. This skilltrick can not be used on items with daily charges.
Skill Combo's
Survivalist's Medkit
Prerequisites: Survival 9 ranks, Heal 9 ranks
Benefit: As a Full Round action, make two checks, one Survival and one Heal at DC 15. If you succeed, then after one hour, you or someone else you treated, recover 2d6 hitpoints. No person can benefit from this more than once per 2 hours.