Chained_Icarus
2012-12-09, 11:45 AM
I'm building a Human Arcane Duelist (I really wanted him to be a Kitsune, but my group ruled that out because it was "too weird"). I've got most of it under control, but I'm having a hard time with the weapon choice.
I'm looking to either use a Greatsword, Scimtar, or a Doublebladed-Sword or Quarterstaff with TWF. I just can't really decide which to use.
Right now, here are my stats.
Human Arcane Dueliest 1/Lore Warden 1
STR 20
DEX 17
CON 15
INT 15
WIS 11
CHA 16
Haven't spent my feats yet, but...
Taking the level in Loremaster gives me access to all Martial weapons, and I can spend the fighter Bonus Feat on the Exotic Weapon of my choice.
That still gives me my Level 1 Feat and Human Bonus feat for whatever. One can easily be burned on TWF, leaving me with another to still do as I please.
The Double-sword is really more for flaver (plus, it reminds me of my old Jedi Shadow on SWToR), and it has the advantage of essentially dual-wielding Longswords while making the off-hand light.
The Quarterstaff is also for the feel, but also because we as a group have decided the Quarterstaff can be used to help with jump checks (vaulting), as well as the Tripping Staff/Trippling Twirl feats (I love tripping fools). Helps with my very agile and strong character already.
Greatsword is more for the raw power of it all. No real other reason.
Scimtar (possibly dual-wield) is mostly for the crits (with Improved Critical, it's a 16-20 range. Yikes). I'm sort of against dual-wielding the Scimtar simply because it's not a light off-hand, but honestly, with all those damn bardic bonuses, it might not really matter much.
I plan to primarily stick with Arcane Duelist (the dip into Loremaster was for the bonus feat/martial weapon profs), and thus I'll armor up more as the game goes on.
Advice, folk?
(Also, I'll take advice on what to burn my other feats on, and future feat suggestions).
Pathfinder, btw. And only core books (since they cut my Kitsune), such as PG, APG, BESTIARY, etc.
Ultimate Magic/Combat is fine for feats, though.
I'm looking to either use a Greatsword, Scimtar, or a Doublebladed-Sword or Quarterstaff with TWF. I just can't really decide which to use.
Right now, here are my stats.
Human Arcane Dueliest 1/Lore Warden 1
STR 20
DEX 17
CON 15
INT 15
WIS 11
CHA 16
Haven't spent my feats yet, but...
Taking the level in Loremaster gives me access to all Martial weapons, and I can spend the fighter Bonus Feat on the Exotic Weapon of my choice.
That still gives me my Level 1 Feat and Human Bonus feat for whatever. One can easily be burned on TWF, leaving me with another to still do as I please.
The Double-sword is really more for flaver (plus, it reminds me of my old Jedi Shadow on SWToR), and it has the advantage of essentially dual-wielding Longswords while making the off-hand light.
The Quarterstaff is also for the feel, but also because we as a group have decided the Quarterstaff can be used to help with jump checks (vaulting), as well as the Tripping Staff/Trippling Twirl feats (I love tripping fools). Helps with my very agile and strong character already.
Greatsword is more for the raw power of it all. No real other reason.
Scimtar (possibly dual-wield) is mostly for the crits (with Improved Critical, it's a 16-20 range. Yikes). I'm sort of against dual-wielding the Scimtar simply because it's not a light off-hand, but honestly, with all those damn bardic bonuses, it might not really matter much.
I plan to primarily stick with Arcane Duelist (the dip into Loremaster was for the bonus feat/martial weapon profs), and thus I'll armor up more as the game goes on.
Advice, folk?
(Also, I'll take advice on what to burn my other feats on, and future feat suggestions).
Pathfinder, btw. And only core books (since they cut my Kitsune), such as PG, APG, BESTIARY, etc.
Ultimate Magic/Combat is fine for feats, though.