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View Full Version : Weapon enhancements for my bladebound kensai magus



Brock Samson
2012-12-09, 11:44 PM
Hi all,

So we just reached level 9, and my bladebound gets another improvement to his weapon.

I use an Urumi, basically a whip-sword, 1d8 damage, 18-20 x2 crit.
It's +1 and Agile right now (lets you replace Str w/ Dex for damage).

Feats I currently have: Weapon Finesse, Weapon Focus (Kensai), Armor of the Pit (+2 N.A.), Extra Magus Arcana, Quick Draw, and Extra Arcana (Accurate Strike), one or two others maybe, not sure at the moment.
Stats: Str 13, Dex 22, Con 16, Int 20, Wis 14, Cha 7.
I'm playing a Tiefling who has a prehensile tail and a third eye that gives me all-around vision.

So.... my question is: what enhancement should I put on my weapon? My first thought is Spell Storing, so that my Intensified Empowered Shocking Grasps and be even MORE vicious, but then I also realized that's basically only going to give me one extra thing during a combat when I activate it.
Then I thought, since I have Quick Draw, perhaps I could pick up a few +1 Spellstoring Urumi's as well, carry them around, and when I need to truly nova, pull a new one out on each attack on a full-attack for when I need to truly obliterate someone.
Other things I was thinking though: Keen (though I can do this right now by spending an Arcane point, and if I pick up Improved Crit later would be redundant).
Ghost Touch (no, we haven't come across any incorporeals yet in the game, but chances are we might)
Bane (humans) as we do fight a lot of them.

Anyone have any other suggestions? I went through a lot of them earlier today but not much seemed to be too great honestly. Defending also seems like a decent choice as well.

Anywho, just looking for ideas. Thanks in advance for your help.

avr
2012-12-10, 01:52 AM
Edit: misreading

If you are, you might consider heartseeker (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/heartseeker) to eliminate concealment as a concern, or countering (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/countering) to make disarm and sunder less of a concern. Dispelling (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/dispelling) is a more specialised spell storing effect which explicitly works with the magus arcana.

Certified
2012-12-10, 08:50 AM
Oddly enough I also played a Urumi wielding Kensai. If you are getting into melee my gut points to Keen allowing you to save the Improved Critical Feat for other choices later on.

The Urumi provides a +2 to Bluff when Feinting and with human and humanoid foes being common there are a fair number of Feats that can captilize on the bonus. Going down the Feint line you may consider Maneuver Mastery as well from the Magus Arcana for a different combat trick such as Disarm or Trip to give you added flexibility in combat.

AttilaTheGeek
2012-12-11, 07:07 AM
Just my two copper- Spell Storing could save your life with an extra bunch of damage in that clutch moment on the final boss. Keen, on the other hand, would make you more effective in general and therefore less likely to make it to that last moment where your fate comes down to a die roll, but Spell Storing is just so much more dramatic.

Brock Samson
2012-12-11, 08:36 AM
Truth Attilla. And I can Keen it myself with my Arcana Pool.

Actually I was thinking about this a lot yesterday and realized, due to the ability that Kensai gets that lets you not only make an AoO when flat-footed but also to draw your favored weapon as PART of taking your AoO, if I buy a bunch of +1 Spellstoring Urumi, then every time a foe moves past me I can just drop the weapon in hand and draw out a filled Spellstoring weapon so that my AoO might actually KILL whatever it hits.

This leads to the excellent (if expensive) image of my walking around with a ton of swords, LIKE A BOSS.

Picking up Improved Crit soon would just make it all the more deadly.

Certified
2012-12-11, 08:36 AM
Just my two copper- Spell Storing could save your life with an extra bunch of damage in that clutch moment on the final boss. Keen, on the other hand, would make you more effective in general and therefore less likely to make it to that last moment where your fate comes down to a die roll, but Spell Storing is just so much more dramatic.

That's actually a cool way to look at things. As a supporter cinematic role-playing Spell Storing has a potential for a lot of fun.

Lapak
2012-12-11, 09:24 AM
Just my two copper- Spell Storing could save your life with an extra bunch of damage in that clutch moment on the final boss. Keen, on the other hand, would make you more effective in general and therefore less likely to make it to that last moment where your fate comes down to a die roll, but Spell Storing is just so much more dramatic.The other thing to remember is that Spell Storing lets you choose when the big effect kicks in. You're just as likely (more likely, actually) to see your Keen-based crits kick in on random minions as you are to see it tag the guy you're actually worried about, but you don't have that issue with Spell Storing.

herrhauptmann
2012-12-11, 10:00 AM
How about Agile, for dex to damage?

If 3.0/3.5 material is allowed, why not a spellblade too? I believe it's a flat cost enchantment (if you buy it, rather than get it from kensai).

Brock Samson
2012-12-11, 12:13 PM
I actually do have Agile on the weapon already.

Spellblade, as I recall, didn't that allow you to become immune to one particular spell while wielding the blade? If so, definitely not a bad idea for something like Enervation, perhaps on a spiked gauntlet.

Psyren
2012-12-11, 12:22 PM
This leads to the excellent (if expensive) image of my walking around with a ton of swords, LIKE A BOSS.

Be wary here - your blade might not actually like that. "Use no other weapons but me" is a valid requirement for your blade (read: your DM) to impose if and when it gains dominance.

Dusk Eclipse
2012-12-11, 01:22 PM
If you have access to 3.5 material and have Vampiric Touch as a spell known, getting a Bloodstone Weapon (MiC) is pretty neat for an Alpha strike each combat or as emergency healing.

AttilaTheGeek
2012-12-11, 04:46 PM
That's actually a cool way to look at things. As a supporter cinematic role-playing Spell Storing has a potential for a lot of fun.

Since you're a Magus, and therefore already spamming Shocking Grasp, you could go full-on with the Lightning Magus flavor and get a Spell Storing (Empowered Intensified Shocking Grasp), Shocking, Spell Storing (Lightning Bolt) blade. Maybe later you could even go for Brilliant Energy.

You would have a sentient whip-blade made of electricity that shoots lightning and shocks people to death.

Brock Samson
2012-12-11, 04:52 PM
Pretty much that. Except throwing in my Empowered Intensified Shocking Grasp would be much more devastating than a regular old Lightning Bolt (no reflex save for half). Also once I hit Magus 12 I can take Maximize Arcana and each day of downtime I can... well, you get the idea ;)

Plus at level 13 I can make it Dancing, pull out another Spellstoring Urumi, and be truly insane.

AttilaTheGeek
2012-12-11, 04:59 PM
Pretty much that. Except throwing in my Empowered Intensified Shocking Grasp would be much more devastating than a regular old Lightning Bolt (no reflex save for half). Also once I hit Magus 12 I can take Maximize Arcana and each day of downtime I can... well, you get the idea ;)

Plus at level 13 I can make it Dancing, pull out another Spellstoring Urumi, and be truly insane.

Oh, of course. Although you do have to keep in mind Raven_Cry's point about the blade not letting you use another weapon. In all seriousness, my recommendation would probably go to Spell Storing (Intensified Empowered Shocking Grasp) two or three times. An extra 50-odd damage exactly when you need it can really turn fights in your favor.

ETA: If you haven't seen this excellent Magus guide, you should. It's a fantastic tool for a magus of any level.
https://docs.google.com/document/pub?id=1DB6sOfbAzFmKVPgcyLWipTVqvWFjfDSv6v_YiGQb5Y w