Absol197
2012-12-11, 02:55 PM
Hey all! Now, please realize that I've jsut started playing around with this idea, and I am fully aware of some potential problems (complicated and time consuming NPC/monster development, for one), but I wanted to run this idea by everyone.
Now, we all know that feats are one of the most precious commodities that a character can get. Well, what if they weren't quite as difficult to come by?
The idea I had was this: all feats would be split into several categories: Combat feats, Magic feats, Fortitude feats, Reflex feats, Will feats, and General feats. Some (and probably a lot) of feats would be in two, maybe three categories: Dodge, for instance, would likely be both a Combat feat and a Reflex feat.
Then, each character gains feats based on their Base Attack Bonus, their (highest) caster level, their base save bonuses, and their number of skill points.
First, some general observations about my presumptions:
1. I use Pathfinder, so the skill points levels are based on a max rank of 1/level. If you're using 3.5 and decide to do this, you should increase the amount by 30;
2. The fighter should get 4 + Int skill points per level;
3. Fractional BAB and base saves should be used when multiclassing;
4. The +2 bonus from having a good save should only be applied the first time you get it (a wizard 1/sorcerer 1/cleric 1/bard 1 would have a +4 Will, not a +8...not that anyone would ever haev that class combo);
5. Partial casters (paladins and rangers) gain a caster level equal to the medium base attack bonus, even if they can't cast spells yet;
6. Non-casters gain a caster level equal to the low base attack bonus.
So, the general table I was looking at went like this:
# of feats|BAB|CL|BSB|Skill Ranks
1|+1|1|+2|10
2|+3|3|+3|30
3|+5|5|+4|50
4|+7|7|+5|70
5|+9|9|+6|90
6|+11|11|+7|110
7|+13|13|+8|130
8|+15|15|+9|150
9|+17|17|+10|170
10|+19|19|+11|190
A character would gain feats from each category based on the value they have. Base Attack Bonus grants combat feats; caster level grants magic feats; base saves grant feats of that save type; skill points grant a free feat of any category.
One positive I can see from this is it makes Intelligence less of a dump stat, because more skill points can net you more feats.
Okay, go ahead and tear into me :smallsmile: !
~Phoenix~
Now, we all know that feats are one of the most precious commodities that a character can get. Well, what if they weren't quite as difficult to come by?
The idea I had was this: all feats would be split into several categories: Combat feats, Magic feats, Fortitude feats, Reflex feats, Will feats, and General feats. Some (and probably a lot) of feats would be in two, maybe three categories: Dodge, for instance, would likely be both a Combat feat and a Reflex feat.
Then, each character gains feats based on their Base Attack Bonus, their (highest) caster level, their base save bonuses, and their number of skill points.
First, some general observations about my presumptions:
1. I use Pathfinder, so the skill points levels are based on a max rank of 1/level. If you're using 3.5 and decide to do this, you should increase the amount by 30;
2. The fighter should get 4 + Int skill points per level;
3. Fractional BAB and base saves should be used when multiclassing;
4. The +2 bonus from having a good save should only be applied the first time you get it (a wizard 1/sorcerer 1/cleric 1/bard 1 would have a +4 Will, not a +8...not that anyone would ever haev that class combo);
5. Partial casters (paladins and rangers) gain a caster level equal to the medium base attack bonus, even if they can't cast spells yet;
6. Non-casters gain a caster level equal to the low base attack bonus.
So, the general table I was looking at went like this:
# of feats|BAB|CL|BSB|Skill Ranks
1|+1|1|+2|10
2|+3|3|+3|30
3|+5|5|+4|50
4|+7|7|+5|70
5|+9|9|+6|90
6|+11|11|+7|110
7|+13|13|+8|130
8|+15|15|+9|150
9|+17|17|+10|170
10|+19|19|+11|190
A character would gain feats from each category based on the value they have. Base Attack Bonus grants combat feats; caster level grants magic feats; base saves grant feats of that save type; skill points grant a free feat of any category.
One positive I can see from this is it makes Intelligence less of a dump stat, because more skill points can net you more feats.
Okay, go ahead and tear into me :smallsmile: !
~Phoenix~