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Leewei
2013-02-28, 05:49 PM
I've seen one played effectively in a live tabletop game. They're kind of weaselish as far as defenders go -- mark and run away.

Shadow_Elf
2013-02-28, 06:55 PM
Welcome back, Arq!

As for swordmagi... I like them well enough. There's pretty much two ways to build one, prirmarily; some kind of cheese build focusing on basic attacks (there's a number of Aegis of Assault Catch 22 builds out there, notably with White Lotus Riposte and a slew of Warlock or Wizard goodies) and a lockdown and run build (where you go Aegis of Shielding and grab all the teleports you can to kite your target and force them to lower their damage output significantly). In the game I run, we actually had one of each (before one dropped from the game).

EDIT: And I do not know if you had an image already in mind, Arq, but I took the liberty of whipping up a quick token for Dekkah to use as Rikard.

http://i1054.photobucket.com/albums/s499/ShadowElf0/Rikkard_zps0b8933ea.png

Arq Kujos
2013-02-28, 08:59 PM
Nice Token Shadow-Elf. I have nothing against swordmages, but they don't fit my play style.

As for tokens, I am using this for my picture.

http://fc08.deviantart.net/fs71/f/2012/083/e/7/warhammer_knight_by_nicopower5000-d4ttuif.jpg

Shadow_Elf
2013-02-28, 09:40 PM
Warning, screen stretchy! Here's a Rikard token using the image you have:
http://i1054.photobucket.com/albums/s499/ShadowElf0/Rikard2_zpsda2425ad.png

Leewei
2013-02-28, 09:54 PM
BTW, those of you wanting to know more about Rikard race could roll an Nature check. :smallwink:

Nature: [roll0]

Shadow_Elf
2013-02-28, 09:55 PM
Oh, right, the check. [roll0]

Dekkah
2013-03-01, 09:35 AM
I updated the map yesterday.
It is Ashe turn.
I'll give you the result of your roll later Bol and Antoine.

Gillric
2013-03-01, 09:56 AM
Delay for now, wanna see how things develop positioning wise

Leewei
2013-03-01, 10:17 AM
Good call.

Dekkah
2013-03-01, 10:23 AM
One of you need to take the group fate in his hands and roll a D20 please :smalltongue:

Leewei
2013-03-01, 10:25 AM
Done!

[roll0]

Dekkah
2013-03-01, 10:30 AM
Ummm interesting roll...:smallwink:

And you lucky $/"/$%.... my goblin missed you :smallfrown:

Dekkah
2013-03-01, 03:42 PM
Just letting you guys know that I am going on vacation for a week.
But I should be able to reply as usual and the game should keep going forward, but my reply time frame should be different.

It is Antione turn.

Gillric : Any idea when you wanna play? I ask because will you play as soon as you of the goblin go for you? The idea is that while they all play during the same INI, you could very well play between two GS if you want to... this is a little more complicated to do in PBP, but I am asking you before hand to be able to plan it a little.

Gillric
2013-03-01, 04:09 PM
It all depends on what the do.

Dekkah
2013-03-02, 12:31 AM
Antione hit DGC 1 , DGC1 mount and kill GS4.

It is Bolerum's turn.

Leewei
2013-03-02, 01:29 AM
Let's hope I got their attention!

Edit: Also, FYI:
Bol's AC against goblins, etc. is currently 22 (-1 to AC for versatile armor; +1 item vs goblins, +1 Enhancement, +3 level +8 plate)
Resist All 3 against damage from goblins (yay Greenbane!)
Endure Pain (immediate interrupt) increases this to Resist All 7 Until End Next Turn (Bolerum).

Edit2: In case it isn't already obvious, Bol wants to get completely buried under goblins to the greatest degree possible. He'll encourage, taunt or otherwise annoy them in goblin as a free action toward this end.

Dekkah
2013-03-02, 10:46 AM
Bolerum hit GFG 1.

It is Rikard's turn.

Bolerum : I cannot really see damage before you activate endure pain. Should I assume that you will use it if you get hit by one creature while others are around you that havent taken their turn yet?

Leewei
2013-03-02, 10:55 AM
Bol will activate it if it looks like his plan to attract enemy attacks is working. Since it's an instant interrupt, he'd know the damage from one attack. I'll just say he'll use it as soon as a goblin not in GFG1 hits him.

Gillric
2013-03-02, 11:07 AM
I hope you can draw lots of them. I will come around and pick ones off from the back if it works.

Dekkah
2013-03-02, 11:23 AM
It is an immediate interrupt triggered on being hit. I always thought you did not see damage on that case, or it would say interrupt on being damaged.

In any case, I dont really mind... it make it easyer in PBP letting you know damage anyway (hard to hide it as I post being hit and damage at the same time lol).


ARQ (and other if you forgot): you might wonder what the number in bracket means. It is the height of the creature compared to the regular ground.
Jorge is flying 6 square high and your archers are on an hill.

Leewei
2013-03-02, 12:35 PM
That's a good point regarding damage rolls, Dekkah. In a tabletop game, my friends will sometimes roll damage along with the attack, or else roll damage if the attack hits.

I checked the Rules Compendium on Damage Rolls, and didn't get a whole lot of clarification. In the case of multiple target attacks, damage is rolled first. In the case of single target attacks, the rule is more "If it feels right, do it."

Since we're playing in a forum where we're rolling simultaneously for attack and damage, I'd suggest that NPC attacks are treated in a similar fashion, meaning that whether an attack lands or not, and the damage being dealt, are known simultaneously.

With an eye to the tabletop game, a similar interpretation makes sense. The way that attack powers are written, there is a block for hit and miss. On a miss, some attacks will do half damage. The implication is that there is a damage roll prior to determining whether an attack hit, with a miss resulting in reduced damage.

Arq Kujos
2013-03-03, 06:40 PM
Alright, I'm back from the weekend. I'll get right to posting!

Arq Kujos
2013-03-03, 06:45 PM
Not a lot I can do so far away. Hopefully I'll be able to crack some skulls next turn.

NotScaryBats
2013-03-04, 10:05 PM
I posted before you did, since I figured I'd be afk when you posted. Anyway, I have +3 to def vs OAs, so I risk doing my turn as I stated.

Dekkah
2013-03-05, 09:55 AM
Ok, Noscarybats, I'll do oyur turn, but first I'll give Ashe a chance to play his sinc ehe is on delay and enemie move up to him.

Ashe, no rush here BTW. when you have tie, post your turn or tell me I can keep going with Monique and the NPC/enemies turn if you still wants to delay.

Gillric
2013-03-05, 10:03 AM
truth be told, I am at a loss for a good option at the moment.

Leewei
2013-03-05, 10:06 AM
Get near Bol if you can.

Gillric
2013-03-05, 10:07 AM
honestly, that doesn't seem like it would seriously improve my situation

Leewei
2013-03-05, 10:47 AM
Have you used Righteous Pursuit yet in this encounter? If not, use it when your target ends his turn (he's running away). Afterward, close with him, if possible, or else go help out Monique.

Sequestering Strike, if available, can get you and one of the goblins that charged you into a tactically better position -- either closer to other PCs, or else on the other side of the water. If you want to teleport the goblin into the water, it may get a save to avoid the effect -- at which point, Ashe can run full bore away from his three pursuers.

Ashe isn't yet bloodied and has decent defenses, especially with his oath target nearly dead. Killing or injuring a goblin is probably a better option than continuing to delay, since you'll eventually just lose a round's actions altogether by doing so.

Gillric
2013-03-05, 11:03 AM
Actually, that reminds me of something that makes me feel much better about the situation. My oath target is bloodied, this gives me an untyped bonus to all defences, pushing my AC up to 28 so both of those attacks will miss.

Will re-evaluate and play my turn shortly.

Dekkah
2013-03-05, 11:06 AM
Oh true.. correcting the Ic post accordingly.... this will alos prevent the sliding... will correct the map.

You are in -D-27.

GS2 is in -D-28, GS7 is in -C-28 and GS6 is in -C-26

Dekkah
2013-03-05, 11:10 AM
Unless you really need the map, I'll simply update it o my next post Ic... reason is simple, I already made some allies enemies movement on it :smallredface:

Dekkah
2013-03-05, 11:23 AM
I just realised I forgot the CA bonus from GS2... Is Bolerum is AC or movement mode?

Because 22 VS AC woud hit in movement mode.

Gillric
2013-03-05, 11:27 AM
post is up

Leewei
2013-03-05, 11:28 AM
I just realised I forgot the CA bonus from GS2... Is Bolerum is AC or movement mode?

Because 22 VS AC woud hit in movement mode.

Bolerum's AC is at -1 due to movement mode. He is not yet granting CA -- he must first start his turn in the aura before that starts afflicting him.

Dekkah
2013-03-05, 11:39 AM
Start or enter the aura... so you grant CA.

NOTE : GFG 1 have an aura 1 (ORANGE) : Enemies who start their turn or enter in the aura grant CA USNT (GFG1player)

I just noted that I made a mistake toght.. it should be until the start of your next turn (the player next turn, not GFG next turn or it doesnt really work - if you play right before him, you would not grant CA at all lol... my mistake.

Dekkah
2013-03-05, 12:18 PM
I edited Ic to reflect the change (sorry, I post quickly yesterday).


Standard : Charge Bolerum at J-14 (+1 (Charge), +2 CA), 22 VS AC, 12 damages and slide Bolerum to -J9

Dekkah
2013-03-05, 12:31 PM
NOascarybat : Both OA hit you (8 damage each which bloody you - 22 HP left).
I noted you still had a minor action left on your turn.. do you want to hral yourself?

Dekkah
2013-03-05, 12:44 PM
I need one of you to roll a D20 for your fate (anyone)

Shadow_Elf
2013-03-05, 12:45 PM
[roll0] one d20 coming right up!

Leewei
2013-03-05, 12:48 PM
Okay. Since Bolerum isn't getting dogpiled, he won't use Endure Pain.

Edit: Reduce the damage by 3 due to Greenbane.

Dekkah
2013-03-05, 12:57 PM
Sorry, Bolerum, your insult might have worked, but DGC 1 is giving orders and the goblins are listening to him.


You've got some good fate shadow lol.

Leewei
2013-03-05, 01:00 PM
Yep. Bol's next step will be to make the one calling the shots increase his priority.

Edit: Was Greenbane's Resist All 3 also subtracted from GTG1's 10 damage? It doesn't appear to have been.

NotScaryBats
2013-03-05, 01:20 PM
huh yeah I'll heal myself and slide up and to the right. Unfortunate my ac didn't protect me lol

Dekkah
2013-03-05, 01:33 PM
Monique healing [roll0]

Dekkah
2013-03-05, 01:39 PM
I edited Monique healing and slide in my Ic reply.

It is Antoine turn.

I wont reply from around 4 PM tonight up to at least tommorow noon BTW.

I'll try to give an eye to the post tonight when I come home or tommorow befoer I leave if I have tie to give any reply results if I can.

Shadow_Elf
2013-03-05, 02:46 PM
Of COURSE I roll a 1 vs the swarm. Sorry Arq, was hoping your turn wouldn't be a wash from the restrained condition.

Dekkah
2013-03-05, 02:49 PM
Why that tumb down in your post header?

You hit and kill GS7 (push ccorpse beside Rikard) and miss GFG 1.

It is Bolerum turn (note that you are Marked - forgot to add it in the description before - will do in a second)

Shadow_Elf
2013-03-05, 02:52 PM
Posting from my phone; the thumbs down was a typo that I didn't catch. Stupid phone is what it should be called, not smart phone :smalltongue:.

Leewei
2013-03-05, 04:15 PM
One of these days, I'm gonna have to get a Brutal weapon. That damage roll stinks on ice.

Arq Kujos
2013-03-05, 07:23 PM
Its alright Shadow, I appreciate it. I have a hammer I can throw, so hopefully it won't be a complete wash.

Dekkah
2013-03-05, 10:25 PM
I be more concerned about the attack roll Bolerum... 21 VS AC miss.
I'lll post GS's turn tommorow afternoon.

Leewei
2013-03-05, 10:27 PM
I be more concerned about the attack roll Bolerum... 21 VS AC miss.
I'lll post GS's turn tommorow afternoon.

Half damage on a miss, and the effect still lands.

Dekkah
2013-03-06, 01:39 PM
OK, Bolerum miss trigger two actions.

If you want to change your shift Bolerum, tell me ASAP please.

It is Rikard turn.

Arq Kujos
2013-03-06, 11:14 PM
This is going to be a boring fight for me. :smallannoyed:

NotScaryBats
2013-03-06, 11:27 PM
Hey, is this the same encounter as when I chased down those goblins of the first group?

I used an AP and an encounter power in that fight, did I get a milestone and another AP going into this one, or is it still the same encounter?

Dekkah
2013-03-07, 11:18 AM
The situation is wierd. This still count as encounter 1, but encounter 2 started ... I'll tell you when encounter 1 ends.


To gain a milestone... encounter 2 need to be completed.

Dekkah
2013-03-07, 11:23 AM
Well I'm sorry Arq... you were the perfect target at this point.

Should teach you not to buy some ranged weapon!!:smalltongue:

Leewei
2013-03-07, 11:37 AM
The situation is wierd. This still count as encounter 1, but encounter 2 started ... I'll tell you when encounter 1 ends.


To gain a milestone... encounter 2 need to be completed.

All enemies in encounter 1 were dead or in flight when the second batch of enemies showed up. While we haven't had a short rest to recover our encounter powers, this should count as a separate encounter for purposes of milestones and so on.

Dekkah
2013-03-07, 11:48 AM
Well not exactly.. there is still one monster left from encounter one (he was on flight, but you pursued it and he turned around (HDS1) and is still fighting right now.

But yeah, you are in encounter 2, but encoutner 1 isnt completed yet.


So this count as encounter 2... once you defeated this encounter you'll complete the milestone (dont worry, I'll tell you)

Dekkah
2013-03-08, 09:30 AM
Ashe hit and kill GS8.

It is Monique turn.

NotScaryBats
2013-03-08, 05:59 PM
I knew Ashe's turn wouldn't affect mine, so I already posted.

I hope me doing that isn't a problem -- its just that he's, like, twenty squares away and I'm trying to kill this swarm (and failing, by rolling a 1 on my attack roll lol)

Dekkah
2013-03-08, 08:36 PM
Oh, completly missed it when I looked this m orning. I dont have trouble with that noscarybats.

Will post my monster turns now then.

Dekkah
2013-03-08, 08:42 PM
i need one of you to roll the fate roll!

Leewei
2013-03-08, 09:44 PM
Fate roll: [roll0]

Dekkah
2013-03-08, 10:24 PM
Hurray!
You should always roll Bolerum :smallwink:

I forgot to remove the orange aura (GFg) on the map, but it isnt there anymore.

Sorry Rikard's dwarves stole your glory by breaking the swarm in 4 goblins (trigger on bloody lol):smalltongue:

Leewei
2013-03-08, 10:29 PM
Awesome! Fresh meat!

Shadow_Elf
2013-03-09, 12:11 AM
Realized I cannot target all of them as GW1 and GS2 are too far away; going to choose not to target GW1 (I haven't checked my rolls yet to see if that was a good choice or not).

EDIT: Having made that choice and checked my rolls, it seems it was moot anyway. I rolled a 3 and a 1 on those targets! :smalltongue:. Oh well.

Dekkah
2013-03-09, 12:15 AM
You only hit GW3 and kill it.
You miss all the others.

You can finish your turn, then it is Bolerum,s turn

Shadow_Elf
2013-03-09, 12:17 AM
Nothing else really to do. If I had cleared the way, I would have walked somewhere, but a shift is all but useless here.

Also, when you have a moment, it's your turn in my game, Dekkah :smalltongue:.

Leewei
2013-03-09, 01:42 AM
+12 THP to everyone except Ashe (possibly even dwarf NPCs), Bol is +2 to all defenses UENT and might well be at full HPs.

Dekkah
2013-03-09, 09:05 AM
Yes, the dwarves gain the THP and RIkard as well if you tag him as an ally (which you do I guess).

It is Rikard's turn now then.

Leewei
2013-03-09, 12:43 PM
Yes, the dwarves gain the THP and RIkard as well if you tag him as an ally (which you do I guess).

It is Rikard's turn now then.

Sure will! By the way, Bol is also using his Cloak of the Walking Wounded daily to top his HPs off.

Dekkah
2013-03-09, 12:45 PM
Oh, forgot about it... will corret it IC.

Gillric
2013-03-09, 03:38 PM
pretty sure you cant spend an action point after the end of your turn.

Shadow_Elf
2013-03-09, 03:42 PM
Yeah, the save is at the end of your turn, at which point it is too late to spend an AP and keep going. Unless you spend a Standard Action to administer first aid to yourself to grant the save, and then spend the Action Point. You'll have to ask Dekkah whether he'd allow you to keep the rolls and whatnot.

As for Brutal 2, you subtract 2 from the die size and add 2 to the flat damage. So 1d6, B2 becomes 1d4+2.

Dekkah
2013-03-09, 04:40 PM
I dont mind if he want to try to grant himself a save with his standard (and keep the save). but that still will require the heal check Dc 15.
So if you succeed it, you can move and then spend the action point if you want.... otherwise you turn ends and you save (cannot AP).

I guess you will want to try it out... so roll your heal skill check... then you can post the rest of your turn.


FIRST AID
Make a Heal check to administer first aid to a subject.

Action: Standard action. The subject must be adjacent to the creature performing first aid.
DC: The DC depends on which of the following tasks the creature attempts.
Grant Second Wind (DC 10): The subject can use its second wind, if available, without taking an action. The subject doesnít gain the defense bonus normally granted by second wind, but still gains any other benefits associated with its second wind, such as a benefit granted by a class feature or a feat.
Grant a Saving Throw (DC 15): The subject can either make a saving throw immediately or gain a +2 bonus to a saving throw at the end of its next turn.
Stabilize the Dying (DC 15): If the subject is dying, the subject stops making death saving throws until it takes damage. Being stabilized does not change the subjectís current hit point total.


And Shadow is right... if you have a brutal weapon, his formula is the right one. The only time it doesnt work is when you only can reroll one time or the like (like the new hammer specialisation which let you reroll any one once per attack ).

Arq Kujos
2013-03-09, 08:07 PM
I'll roll the heal check. [roll0]

Also, I think it'll be easier to just roll damage as separate dice, cross out the ones below 2, and reroll them.

Arq Kujos
2013-03-09, 08:09 PM
Ok, so I fail the heal check, but still pass the save, correct? I'll get my action point back, and we can ignore the attack roll.

Dekkah
2013-03-09, 09:03 PM
It is Ashe tur.
Not that you are forced to attack him, but remember that you are marked by GS3 (you at least get -2 to attack if you go for someone else)

NotScaryBats
2013-03-10, 12:15 AM
Wow, I hope those little goblins are minions -- cus I just killed them all if they are <3

Nice hit, Monique!!

Gillric
2013-03-10, 09:40 AM
If that misses, I will use bloodied determination for a reroll (triggers on a miss).

[roll0]

Dekkah
2013-03-10, 10:30 AM
I need someone to roll a fate roll again :smallamused:

Shadow_Elf
2013-03-10, 10:39 AM
Faaaaaate: [roll0]

Dekkah
2013-03-10, 11:00 AM
Antione hit GAG1 and DGC 1 mount, but miss DGC 1.

It is Bolerum turn.

I wont reply in the next 6-7 hours (I have a long drive to get home).

Dekkah
2013-03-10, 06:41 PM
Bolerum hit DGC1.

It is Rikard turn.

Dekkah
2013-03-10, 06:44 PM
Also, I forgot to update it, but the new group of wolves and riders double ran (20 squares) at the end of next turn.

They have an other round of full movement (will happen at the end of this turn) to do to be close to the combat (so they shall be able to engage combat in round 9 - I'll roll their ini at the end of next turn.

Arq Kujos
2013-03-10, 07:28 PM
Are you going to do an update for the monsters before I take my turn?

Dekkah
2013-03-10, 07:32 PM
Nope... unless you really need one.

No monter died from Antione or Bolerum attack (none even got bloodied).
GAG 1 and DGC 1 mount got slowed.
And DGC 1 is marked by Bolerum.

Arq Kujos
2013-03-10, 07:33 PM
Alright, I'll make a post then. :smallsmile:

Arq Kujos
2013-03-10, 08:55 PM
Let's hope that 15 hit.

Shadow_Elf
2013-03-10, 08:57 PM
Let's hope that 15 hit.

Unlikely, but one can always hope...

Arq Kujos
2013-03-10, 09:10 PM
Unlikely, but one can always hope...

If not, its not the end of the world. I'll just save the action point for another day. Being restrained for two round really hurt my effectiveness this encounter.

Dekkah
2013-03-11, 08:24 AM
Ok posted my reply.

It is Ashe turn.

Note that I updated the zoomed out map with the incoming monster position... at the end of this turn, they will be 20 squares or so closer.

Arq Kujos
2013-03-11, 09:58 AM
Where does it say I can't use an immediate action during my own turn? His power should, as far as I understand, activate my power. If I'm wrong, show me where, but I can't find it.

Nevermind. I found it.=

Dekkah
2013-03-11, 10:24 AM
Ashe miss. (the goblin doesnt use his goblin tactic :smallwink:)

It is Monique turn.

Dekkah
2013-03-11, 11:18 AM
I am preparing next round/my monster turn... can one of you be kind enough to roll the fate die!

Note that it is still Monique turn (Just getting things ready for my monsters :smallwink:)

Leewei
2013-03-11, 11:32 AM
Summon goon squad: [roll0]

Dekkah
2013-03-11, 11:34 AM
OH a lucky 7.... we have a winner!! :smalltongue:

Dekkah
2013-03-11, 11:59 AM
OK, one of the new monster have the same ini as Rikard.... with the same ini bonus... sore Even Rikard goes first, Odd Monster does. [roll0]

Dekkah
2013-03-11, 01:13 PM
Start of new round!... fresh meat for you :smallwink:.

Think about all the ears you are gonna collect from this!... if you survive of course.

Leewei
2013-03-11, 01:27 PM
Bolerum will activate Endure Pain when hit by the curse.

Dekkah
2013-03-11, 01:29 PM
OK, will edit the IC post reflecting this (I guess you do that to attack next round... you can roll the damage you will take yourself when you attack if you want (2D6+6)

Leewei
2013-03-11, 01:39 PM
Does DGC1 provoke an OA with that attack (I think it's a ranged attack)? Alternately, does he shift?

Dekkah
2013-03-11, 01:42 PM
You got pushed away from him on GAg 1 turn from his aura.

So he ranged attacked you, then move beside you. He doesnt trigger any oa because he isnt adjacent to you on his turn.... he get beside you after his attack... moving a big 2 square (Damn Antoine slow!)

Note that I forgot to draw the aura on the map.... it is an Aura 1 (affects only target adjacent to GAG 1.)

Leewei
2013-03-11, 01:56 PM
In general, will PCs need to enter auras before becoming aware of their presence in the future?

Dekkah
2013-03-11, 02:13 PM
Well I dont use aura all that much, but i think I have been relatively consistant in the way I use them (and most powers/abilities).
When there is no real indication of an aura (the goblins are not hack and slashing empty air, or pushing and shooting for nothing), it is trial and error that will tell you about it. Even when the aura is evident, I usually give notification but no details on what it is (like a fire aura around a creature is visible and I will warn you about it, but someone have to actually go in it to know what it does).

For the most part I give you all the details once you've discover them (you now know how both aura works now), but I do like to keep a few surprises when possible (and it is logical). I get it displease you the way I handle it, and I dont mind changing this to giving all the information all the time if it bothers others as well (speak up if it is the case).

Looking at these monsters (I created them), I realise that I maybe should had not made those abilities into aura and simply give them some triggering ability. I still can see them as auras, but I see other options now as well.

Leewei
2013-03-11, 03:03 PM
Displeases is perhaps too strong a word. Since 4E d&d is all about action economy, it is irksome to find out about things that screw up your planned actions after the fact with no possible warning. Knowledge checks not revealing origin, keywords and powers is a similar concern.

I understand that the goal is to make the game more immersive since we're going up against new creatures. Our enemy in this particular fight seems to have far better insight into our abilities than we have into theirs. If you want to shroud NPC and monster capabilities, I'd appreciate some symmetry.

Leewei
2013-03-11, 04:06 PM
Posting separately for visibility.

Bolerum was at 59/59 prior to being punted by GAG1 for 5. Greenbane's aura reduces this to 2; his total was then 57/59/

Bol then took 13 -7(Endure Pain) = 6 damage; his total is now 51/59.

Leewei
2013-03-11, 04:39 PM
Crossing my fingers here. I think Bol just smacked GAG1 for 46 damage.

Now at 47/59 HP. OA may knock him down further, we'll see.

Shadow_Elf
2013-03-11, 04:44 PM
Swarms usually take +10 damage from AoE, rather than double.

Leewei
2013-03-11, 04:53 PM
33 damage, then? Well, in any case, I'm sure it made a lovely sound.

Dekkah
2013-03-11, 06:04 PM
Ok, I just read again the knowledge skills checks section and I understand one of the problem here (this is coming from me). I always assumed/thought it was simply the informations written on races as written in the MM (general stuff about the race with historical information and some basic information). Reading it again, I just read this again (which I had completly overlooked/forgot when I read the rules long ago).


Monster Knowledge
Checks
Regardless of the knowledge skill youíre using, refer
to the rules here when making a check to identify a
monster.
Monster Knowledge: No action requiredóeither you
know the answer or you donít.
✦ DC: See the table.
✦ Success: You identify a creature as well as its type,
typical temperament, and keywords. Higher results
give you information about the creatureís powers,
resistances, and vulnerabilities.
✦ Failure: You donít recall any pertinent information.
The DM might allow you to make a new check if
further information comes to light.
Monster Knowledge DC
Name, type, and keywords 15
Powers 20
Resistances and vulnerabilities 25
Paragon tier creature +5
Epic tier creature +10

So that is why you rolled for every monsters. So I am sorry for my general replies with little informaiton on the monster and more information on his orgins and general stuff. I'll correct that from now on.

As for my monster having more insight on you, I guess I am human and I may be affected by my own personnal knowledge :smalleek:, but I am usually trying to take my monster decisions on what my monstersr sees. My melee type will try to stay adjacent to character who use ranged weapon/implements, while ranged creature will try to stay away from fighters. As an exemple, using a restraining power on a melee incoming fighter to slow him down and keep him isolated is only logical (Like Antione using slowing powers on a fleeing enemy), or having my defender goblin stay adjacent Ashe to prevent him from easyly going for the hobgoblin leader is simple strategy. And if you mean not provoking OA or trigger a mark,it is quite the same thing : Intelligent creature wont trigger them unless there is some very good reason to do so.
In any case, I'll try to be even more cautious about my creature action and their motivation and reason for them.

Dekkah
2013-03-11, 06:13 PM
Antione hit GAG1 and BLoody it (which make it break out into 4 single goblins).

Antione Hit and Bloody DGC 1
Antione miss DGC 1 mount.

The swarm breaking in single monsters kinda bolerum turn invalid (or uncomplete if he want to use the same actions and burst his attack on the single enemies).

Leewei, do you keep the same actions or want to change them? If you keep the same, well you need to roll an other attack roll for the second Goblin archer.

Here is the map after Antione attack.

Also, I adjusted your HP total (Forgot about the 3 damage reduce from Greenbane :smallredface:)

Dekkah
2013-03-11, 06:15 PM
Opss forgot to include the map.

GA are single archers.

http://img835.imageshack.us/img835/8814/ambushsite.jpg

Leewei
2013-03-11, 06:22 PM
The Compendium updated those a bit, Dekkah -- specifically, the DCs are a bit screwball, now.

Here's the thing. I actually like that you're trying to put some fluff on the raw monster stats. I like that you're making your game challenging. The fact that you know our character sheets while we don't know your monsters can make the game interesting if you drop a hint or two (as appropriate to what our characters would reasonably know due to skill, background, etc.).

Auras, on the other hand, are something I'm used to knowing about in-character. If a PC sorcerer has a fire aura that burns adjacent enemies, it is obvious, and the effect is typically known, at least in general terms. An aura that repels enemies while dealing a touch of automatic damage seems a bit odd, but that's okay. One that causes enemies to grant CA is more standard. In either case, though, a PC is being affected by entering a tile in an unknown fashion by something that isn't a trap or readied attack. I'm not used to this, and I do think it's harming the game by conditioning players to not want their characters to engage with monsters. While that's understandable for Monique and Antoine, it's Ashe's, presumably Rikard's, and Bol's job to do this.

Knowing whatever nasty thing was going to occur removes the small anxiety that I see as a problem.

Also, I appreciate the willingness to dumb down the monsters a bit. Without the DM's participation, being an effective defender can get very taxing.

Leewei
2013-03-11, 06:23 PM
Antione hit GAG1 and BLoody it (which make it break out into 4 single goblins).

Antione Hit and Bloody DGC 1
Antione miss DGC 1 mount.

The swarm breaking in single monsters kinda bolerum turn invalid (or uncomplete if he want to use the same actions and burst his attack on the single enemies).

Leewei, do you keep the same actions or want to change them? If you keep the same, well you need to roll an other attack roll for the second Goblin archer.

Here is the map after Antione attack.

Also, I adjusted your HP total (Forgot about the 3 damage reduce from Greenbane :smallredface:)

I may need to re-do my turn once I can see the map. I'll do that in an hour or so -- gotta run a couple errands first.

Edit: No need to get embarrassed about Greenbane's RA effect, monster turns have like a gajillion different actions to resolve.

Dekkah
2013-03-11, 06:34 PM
Ok, You can simply delete your previous post and repost completly unless you dont change anything.


I added the map (See above)

Dekkah
2013-03-11, 06:46 PM
And looking at it, you are right, I should at least add an attack roll to the archer swarm aura (for next time/if I use them again).
The initial was that a group of archer rarely should be paralized (of course the two archer in front of Bolerum would have been, but other should be able to shoot). That is why I added the push to the auto damage... I dont know why I simply did not add that they ranged attack doesnt provoke OA (I did not think about it when I wrote them).

Shadow_Elf
2013-03-11, 07:23 PM
My personal policy, is that knowledge checks only reveal things that a creature gets because of its species, not because of training. So you can tell that a goblin has Goblin Tactics from a skill check, but you cannot tell that it has a special tripping power and gets +dmg vs. prone, because those are functions of training. The aura would fall under a feature that is a function of training, so I wouldn't include that in a knowledge check result.

Leewei
2013-03-11, 07:29 PM
While I'm hardly an expert on the system, your personal policy reads a bit more like a house rule -- which is fine, but let's call it what it is. :smallwink:

Dekkah
2013-03-11, 07:34 PM
Well it is not an house rule but more a misconception on my part... you are right, Aura can be desactivated... so it should have been more evident here.
In that case I should really not had use an aura and gave then a triggering ability instead.

And I am like you on that account.. I am no expert lol. i make mistakes :smallwink:

Dekkah
2013-03-11, 07:36 PM
That is a good policy shadow.
I'll probably go with that as well (I still need to go read the compendium monster skill checks details again... once I am done posting HBM turn).

Dekkah
2013-03-11, 08:34 PM
Ok, I've extracted this from the compedium (updated MKC).

Monster Knowledge Checks
Refer to these rules whenever a character makes a check to identify a monster, regardless of the knowledge skill he or she is using. The DM typically tells a player which skill to use, based on the creatureís origin or relevant keyword. If a monsterís origin and keyword suggest the use of two different skills, the DM decides which skill can be used to identify the monster, and might allow the use of either skill. For example, a dracolich is both a natural creature and undead, but the DM might decide that its being undead is more relevant than its natural origin and require the use of Religion. In contrast, an abyssal ghoul is an elemental undead creature, and the DM might allow the use of either Arcana or Religion.
Action: No action. A character either knows or doesnít know the information.
DC: The DM sets the DC using the Difficulty Class by Level table, selecting the moderate DC for the monsterís level instead of the level of the character making the check.
Success: The character identifies the monster and knows its origin, type, typical temperament, and keywords. If the character meets or exceeds the hard DC for the monsterís level, he or she also knows the monsterís resistances and vulnerabilities, as well as what its powers do.
Failure: The character doesnít recall any pertinent information about the monster. The Dungeon Master might allow a new check if further information comes to light.

Monster Origin or Keyword Skill
Aberrant Dungeoneering
Construct Arcana
Elemental Arcana
Fey Arcana
Immortal Religion
Natural Nature
Shadow Arcana
Undead Religion


I'll make sure to give you the pertinent information on the monster , but I gonna use Shadow_elf philosophy and give you mostly information about his race. On a regular DC, you'd get origin, type, typical temperament, and keywords.
On HARD Dc you will get his resistances and vulnerabilities and potentially some of his obvious racial and possibly some trained obvious abilties but not necessary everything related to his role... I think giving full access to all the monster powers is a little bit too much away from the way I run and see things.

Is this acceptable?

Dekkah
2013-03-11, 08:44 PM
ARQ :
Here is the revelant rule about knocking a ride prone :


Falling Prone: If the mount falls prone, the rider is dismounted and falls prone in an unoccupied space of the riderís choice adjacent to the now-prone mount. However, if the mount is flying when it is knocked prone, it instead falls. The rider isnít dismounted unless the mount lands and falls prone itself. A rider who is knocked prone can immediately make a saving throw. On a roll of 9 or lower, the rider is dismounted and falls prone in an unoccupied space of the riderís choice adjacent to the mount. On a roll of 10 or higher, the rider is neither dismounted nor knocked prone. A rider who voluntarily drops prone falls prone in an unoccupied space of the riderís choice adjacent to the mount.

[roll0]
If i rolled a 9 or less, I need ot know where you want him ot be knocked prone (you hit both attacks)
NM, he saved and stay mounted.

Arq Kujos
2013-03-11, 08:44 PM
I think this is a lot better. :smallsmile:

Arq Kujos
2013-03-11, 08:47 PM
ARQ :
Here is the revelant rule about knocking a ride prone :



[roll0]
If i rolled a 9 or less, I need ot know where you want him ot be knocked prone (you hit both attacks)
NM, he saved and stay mounted.

Thanks. I probably should have targeted the mount, but maybe I'll get lucky and I can snag me a spiffy new wolf mount too. :smallbiggrin:

Dekkah
2013-03-11, 08:49 PM
i dont see you mention in which square you shift one after the first attack (N-4 or O-4 ??)

Dekkah
2013-03-11, 08:52 PM
Also, on your push, you seem to want to push the monster onto one of the wolve squares unless I read wrong (which cannot be done)

Is your intended spot M-2/N-1 ?

Arq Kujos
2013-03-11, 08:58 PM
I thought the rider occupied the same spaces as the mount. That is why I pushed him to corners. Specifically, I pushed the rider from N-3 to N-2, then to push him to M -2, then to M -1.

If I'm wrong, then please point out a path I can push him down. If I can't, I'll push him as far as I can and not worry about the rest.

Dekkah
2013-03-11, 09:03 PM
Yeah you are right.. I moved it 2 square twice.. but it was 1 square, then 2 squares.
It works.

Dekkah
2013-03-11, 09:09 PM
I still need to know where you wished to shift after the first attack ... or you would be out of reach for the second attack.

also, did you wanted to use your movement to return beside GS2 (so he cannot ignore you)?

Leewei
2013-03-11, 09:14 PM
Noting that DGC1 was bloodied when hit by Bol, the damage roll increases by 2 (Gauntlets of Blood) to 17 Thunder damage.

Arq Kujos
2013-03-11, 09:14 PM
It doesn't matter where I shift so long as I can make the second attack and then shift back to GS2. I guess I'll shift to N -3.

Dekkah
2013-03-11, 09:19 PM
GS2 will trigger your mark (You can roll yourself or I will if you dont befoer i am ready to finish my reply)

Leewei
2013-03-11, 09:20 PM
Regarding the house rule about trained creature powers -- may I suggest allowing use of History, or perhaps Perception or Insight to recognize the capability to use these powers?

For that matter, a creature trained in the use of magic might be recognized as such from Arcana (Arcane), Religion (Divine), Nature (Primordial) or Dungeoneering (Psionic) skill checks. Of course, to support this, the DM would need to decide the power source used by a monster.

Dekkah
2013-03-11, 09:22 PM
I added 2 damage to DGC 1 as Bolerum asked.

Arq Kujos
2013-03-11, 09:26 PM
OA: [roll0]
Damage: [roll1]

Dekkah
2013-03-11, 09:29 PM
It isnt an OA BTW, it is a mark trigger (it doesnt get the fighter Oa bonus - did you account for it in the attack or not?).

Arq Kujos
2013-03-11, 09:31 PM
Subtract 2, make that 21.

Arq Kujos
2013-03-11, 09:33 PM
It isnt an OA BTW, it is a mark trigger (it doesnt get the fighter Oa bonus - did you account for it in the attack or not?).

Wait. If it is my mark, it should be an OA. How does it trigger my mark without granting me an OA?

Shadow_Elf
2013-03-11, 09:44 PM
Wait. If it is my mark, it should be an OA. How does it trigger my mark without granting me an OA?

It grants you an immediate reaction melee basic attack, rather than an opportunity attack.

Dekkah
2013-03-11, 09:47 PM
Mark triggering grant Immediate interrupt attack, not Oa..


In addition, whenever a marked enemy that is
adjacent to you shifts or makes an attack that does not
include you, you can make a melee basic attack against
that enemy as an immediate interrupt.


And damn... I just close the IE window with all the writting I did for my IC reply by mistake... this is an harsh goodbye to the last hour or so of writtings.....

It is too late for me to write it again - tired and making mistakes... it will wait for tommorow morning... sorry guys.

Dekkah
2013-03-11, 09:49 PM
Just so you know before I go to sleep, Rikard hit, miss , hit and hit.

Dekkah
2013-03-11, 09:51 PM
And he Bloody GS 2 and HBM 1


I do know writing this wont take as long as the rolls are done and I know what the monster do now, but it would take me a good half hour of editing and writing... so see ya tommorow guys.

Arq Kujos
2013-03-11, 09:52 PM
Quick question. How did he trigger my mark? That depends one what kind of action he grants me.

Combat Challenge

In combat, itís dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a Ė2 penalty to attack rolls for any attack that doesnít include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.

Dekkah
2013-03-11, 09:55 PM
He shifted away to P-7.

While he knows he must target you or suffer penalties, he did not knew that shifting would trigger the mark and he wanted to move out of being surrounded by you and two dwarves

Leewei
2013-03-11, 09:55 PM
Fighters have a class feature that stops movement and grants a bonus to OAs equal to the PC's Wisdom modifier. Is that what you're thinking of, Arq Kujos?

Gillric
2013-03-11, 10:01 PM
Again, that fighter power is for OAs only, not a shift. Shift or attack trigger the same mark punishment which is once per round.

Arq Kujos
2013-03-11, 10:02 PM
He shifted away to P-7.

While he knows he must target you or suffer penalties, he did not knew that shifting would trigger the mark and he wanted to move out of being surrounded by you and two dwarves

I got you. I'm tired too. My sentences must be running together. I keep forgetting that OAs come from a regular movement, and my mark gives me an immediate interrupt, which is provoked from something that normally doesn't give an opportunity action.

Dekkah
2013-03-12, 10:24 AM
Ashe hit GS3 and BLoody him.

Nice taunt Bolerum... will the bloodied bard bite? You'll see on his turn :smalltongue:

It is Monique turn.

Dekkah
2013-03-12, 10:32 AM
Also, I juste noticed that I forgot to remove the Grant CA marker on the wolves in the image (Pink triangle)... note that they dont grant CA anymore (the charge or moved on their turn... it will be corrected in the next map.

Leewei
2013-03-12, 10:33 AM
Bol likes to run his mouth when fighting. :smallamused:

Dekkah
2013-03-12, 12:03 PM
I am getting next round ready... would anyone be kind enough to taunt fate? (roll a D20)

Leewei
2013-03-12, 12:15 PM
<taunt>[roll0]</taunt>

Arq Kujos
2013-03-12, 12:18 PM
I need to stop taunting in dwarven. Doesn't really work if the goblins can't understand you. :smallwink:

Dekkah
2013-03-12, 12:30 PM
Oh.... that is a nice roll Bolerum!! I just love it... maybe you wont though :smallwink:

Gillric
2013-03-12, 03:41 PM
they are both bloodied, so if you wouldn't mind, kill the one I don't have oathed.....

Dekkah
2013-03-12, 03:56 PM
Umm. Does monique attack the fighter on Ashe or the hobgoblin bard as Ashe ask?

Arq Kujos
2013-03-12, 04:39 PM
I say kill the one near Ashe so he can start making his way over to us to help us out.

Dekkah
2013-03-12, 04:46 PM
Well I think I,ll go with how monique called it herself... It is her decision after all... unless she reply saying otherwise before i am ready to post Ic.

Arq Kujos
2013-03-12, 04:54 PM
I'm just offering my opinion is all. Of course its her call. :smalltongue:

Gillric
2013-03-12, 05:12 PM
regardless of which one she kills, I'm killing both of them, so I would prefer not to lose the bonus to defences for an entire round.

Edit: Also, Ashe can look after himself (I have a potion for 25HP and a second wind that I haven't used). Monique would have been better served to help you guys with the larger force anyway.

Leewei
2013-03-12, 05:18 PM
Either she does, or she gets you back one round sooner. Either way, it's all good.

Arq Kujos
2013-03-12, 05:52 PM
regardless of which one she kills, I'm killing both of them, so I would prefer not to lose the bonus to defences for an entire round.

Edit: Also, Ashe can look after himself (I have a potion for 25HP and a second wind that I haven't used). Monique would have been better served to help you guys with the larger force anyway.

You might be able to kill them next round, but we're stronger as a unit.

Dekkah
2013-03-12, 06:09 PM
Well she doesnt kill GS3 (she hit it though), but she scare HDS 1 lol.

The good news:


This ends The first encounter.
I grant you all what I call an Heroic respite.

You all can spend an healing surge (if you want - tell me) now and regain one encounter power.


The bad news :

Here come some more enemies.


It is Antione turn.

Shadow_Elf
2013-03-12, 06:22 PM
Antoine recovers Glorious Presence, since some AoE with strong damage would be handy here. I'll get my post up presently.

Gillric
2013-03-12, 06:28 PM
Ashe will spend a surge and regain Sequestering Strike.

EDIT: Also, Ashe is built as an isolation striker. This means that he functions best when he can get one or two enemies separated from the fight and beat on them. Expect to see me try to divide and conquer most of the time and not cluster up (too many enemies in a small space and I don't get my oath benefits and then Ashe's accuracy drops significantly)

Dekkah
2013-03-12, 06:54 PM
Antione hit everyone except HBM 1.

Note that the four target that got hit survive (not even bloodied) and are dazed.

Dekkah
2013-03-12, 06:55 PM
Oh, and it is Bolerum's turn.

Leewei
2013-03-12, 07:00 PM
Resist All vs Goblin attacks means Bol should have 35/59 HP. I'll opt to spend that HS to boost him to 50/59 HP. Recover Heroic Effort. Sadly, End of Encounter means Wrath of the Gods and Berserker Fury effects end (no more bonus to damage).

Dekkah
2013-03-12, 07:14 PM
Nope. I dont have your UEE buff fade.
If you reach round 50, they will ends (5 minutes), otherwise you can keep them until the whole encounter is done.

Dekkah
2013-03-12, 07:29 PM
BTW, Does Antione and monique think about the damage bonus granted by Bolerum? (+2)

Shadow_Elf
2013-03-12, 07:31 PM
Yes, I think so. I get +4 INT dmg, +2 enh dmg and +2 Bolerum dmg. I cannot think of any other static modifiers now that Antoine is a wizard.

Dekkah
2013-03-12, 07:49 PM
Ok, my post is ready and i am ready to get to sleep lol... I'll do something i dont do often, but since I really dont see how the restrained Bolerum turn could affect HBM1 turn (and the reverse is also true), I'll simply post IC now.

That way, it will let Bolerum and Rikard be able to post their own turn at the same time tonight if they have the time (or tommorow before i log in).
Still note that Bolerum actions will be resolved as if he played before HBM1 and Rikard (and so he will keep his place in the initiative). This is simply to move the game onward faster :smalltongue:

Baciscly, Bolerum should consider that HBM1 (and Rikard if he post before him) action did not happen when he post his own turn.


So it is Rikard's turn (and Bolerum as well)

Arq Kujos
2013-03-12, 08:05 PM
Damn. Natural 1. :smallannoyed:

Leewei
2013-03-12, 09:16 PM
Nope. I dont have your UEE buff fade.
If you reach round 50, they will ends (5 minutes), otherwise you can keep them until the whole encounter is done.

Hot damn~!

Edit: I bet the goblins didn't see that coming. :smallbiggrin:

Dekkah
2013-03-13, 07:13 AM
Quite a neat use of a simple Greenbane ability :smalltongue:

Dekkah
2013-03-13, 07:30 AM
Oh and that kills DGc 1.... which ends Encounter 2 lol (I know there is still monsters from encounter alive... but it is linked to the group leader :smallwink:).

This grant the heroic respite again (can spend a surge and regain an encounter power).
This also grant you all a miestone = +1 AP point (and since this is a special encounter - 3 encounter at the same time, you can use the second AP (actually you should be able to use up to 3), but you cannot use two in the same round (if you have 2))


This situation is actually why I let you keep the UEE bonus.... because the ends of these "encounters" can happen back to back.... whle it isnt the case, but if Bolerum would had poped up his divine wrath on this turn... it would have lasted only his turn since encounter 2 ended.

Arq Kujos
2013-03-13, 07:58 AM
That doesn't include Rikard, does it? I don't think I was around for Encounter 1. :smallconfused:

Leewei
2013-03-13, 08:07 AM
Recover Righteous Smite and use a Healing Surge to cap off HPs at 59/59. Bol's surge total should now be 8/12 available.

Arq Kujos
2013-03-13, 08:15 AM
What is the action cost for Heroic Respite? I didn't know about this power. If it is a minor, can I go back and take that action on my turn to use it? I'm a bit low on HP myself.

Gillric
2013-03-13, 08:15 AM
Ashe will spend another surge and regain the use of Refocus Enmity

Dekkah
2013-03-13, 08:41 AM
That is not asn action Arq, you can see it as some house rule I made up.

The idea here is that (as you probably noticed) I am running multiple encounter back to back (actually, this is not even back to back, but it keep piling up befoer you even finish one).

So what I call the Heroic Respite is to compensate for the fact that you dont have short rest between these encounters, and gives you a chance to regain a little bit of power and use surges (so you can keep fighting if you want rather than having to flee or die lol - note that you can always flee or die:smalltongue: if you want!).

So, when the leader from encounter 1 fled (I assume no one will pursue him and consider him out of combat now), it triggered the end of encounter and you instantly had the right to use an healing surge to heal yourself and you choose an encounter power you already use this battle and regain it (you will be able to use it again).

The same happened a second time when Bolerum killed DGC 1 (regain an other encounter power, plus you reached a milestone and gained an AP).


So right now, if you want and/or need it (some of you dont necessary need the surge usage), you can spend two surge to regain HP like in a short rest and you can regain the use of two encounter powers you already used. And you also have a new Action point you can use this battle.

Dekkah
2013-03-13, 09:42 AM
TO give you an idea, and to keep note of what got recovered and surge used, here is what the other used.

Heroic Respite 1 :

Antione : recovers Glorious Presence, no surge used.
Ashe : regain Sequestering Strike, spend one surge to regain 13 HP
Bolerum : Recover Heroic Effort, spend a surge to regain 15 HP
Monique : Dont know yet.
Rikard : Dont know yet.

Heroic respite 2 :
Antione : Dont know yet.
Ashe : regain the use of Refocus Enmity, spend one surge to regain 13 HP
Bolerum : Recover Righteous Smite, spend a surge to regain 15 HP
Monique : Dont know yet.
Rikard : Dont know yet.



Rikard: And yes, you gain the first respite... while you were not there at the start of encounter 1, I'll let you gain it too.

Note : FOr those who did not told me yet what they use/regain, keep in mind of when the respite triggered... any power/hp lost after them cannot be regained (since the round are still moving forward) cannot be regained... so tell me ASAP what you want to do ..

Dekkah
2013-03-13, 10:40 AM
Ok, I Edit Bolerums attack result (including the encoutner chage) in the previous IC ( post 597)

I worked GS and HDW turn.
Note that I did not expeand Rikard 2 surge, yet becasue he did confirm he wanted to use them, but since he was bloodied when he got the chance for them, I am pretty sure he will take them (so you are probably not at 9 HP, but more at 39 right now... if you did take the heroic respite surges).


It is Ashe turn.

Dekkah
2013-03-13, 11:35 AM
Ashe hit GS3.

It is Monique turn (you might want to tell me if you spend the 2 surge and what power you regain too Noscarybats).

Dekkah
2013-03-13, 12:27 PM
A small detail that may be unclear... it doesnt have to be an Attack encounter power... it can well be an utility encounter power, one from a feat, one from your class or even one from an item that you recover with the Heroic Respite.
It is actually any Encoutner power you have access to.

Arq Kujos
2013-03-13, 01:40 PM
I'd love to take the two healing surges, and I'll take back Hack and Hew, please.

Dekkah
2013-03-13, 01:58 PM
You can take back two Encounter power... so Hack and Hew and ???

I'll adjust my last Ic post to include your two surge healing.. you'll be at 39 HP.

Arq Kujos
2013-03-13, 02:06 PM
I've only used Hack and Hew. Driving Attack was a daily power.

Leewei
2013-03-13, 02:07 PM
Looking over Rikard's actions, I noticed that he used an invigorating attack in post #590 (http://www.giantitp.com/forums/showpost.php?p=14876417&postcount=590). Fighter attack powers with the Invigorating keyword grant THP on a hit equal to the Fighter's Con bonus. I can't see Rikard's character sheet, but it looks like he may have a few more HPs as a result -- these didn't appear on the player status following his attack.

Dekkah
2013-03-13, 02:12 PM
Ok, I'll check this out.


Arq : I forgot to mention, but in your last attack, you did tell exactly which wolf you wanted to attack (you are adjacent to the 3 wolves). I assumed that you meant to attack the one injured by Antione and dazed (HDW 1). It isnt miportant as you missed, but try not to forget to tell which one :).

Dekkah
2013-03-13, 02:19 PM
Ok, I checked it out and I did not forget them.

He gain ? THP, but in the same IC reply, I hit him for 12 Damage.... which removed the THP and 6 HP from his total (from 41 to 35).




Everyone (information) : On a side note, I started to add some colors in the status (monster and sometimes yours). It is mostly for marks and Oath . If you look on the map, I'll put an halo (square around the creature) atround the creature (it is a reminder of which creature is affected). The only exception is the yellow halo, which represent neutral character/monster (Dwarves, humans and mounts)

Leewei
2013-03-13, 02:28 PM
Thanks for checking, Dekkah.

Shadow_Elf
2013-03-13, 04:34 PM
Antoine will regain Glib Tongue. I aim to move into position, set off Glib Tongue for the accuracy bonus and then blast them with Glorious Presence to clear some room for Rikard to breathe.

NotScaryBats
2013-03-13, 04:56 PM
haha, i'm so unpredictable this fight -- two 1's, a 20, a 18, a 19...

Gillric
2013-03-13, 05:58 PM
Oh my. As already stated, go help the others, I will deal with this goblin.

Dekkah
2013-03-13, 06:41 PM
Lol, to be honest, with a 1, it would not have change anything anyway lol.

Gillric
2013-03-13, 06:42 PM
I sort of get the impression that not all the posts were read before that last IC post was made......

NotScaryBats
2013-03-13, 06:46 PM
Okay, so Monique will spend 1 surge, regain Blunder, and dissonant strain.

Then, since she missed horribly, and is being urged to by Ashe, she'll move to where I indicated in my IC post. (something -16 iirc)

Yeah, I missed the top of this page, with the Respite, but my idea was to help Ashe get back to the fight by killing the one dude up here more quickly. That was the theory at least.

Dekkah
2013-03-13, 06:46 PM
Me too lol.

BTW, I need someone to roll the fate die!... I mean dice.:smallwink:

Arq Kujos
2013-03-13, 07:03 PM
Me this time!

Fate: [roll0]

Dekkah
2013-03-13, 07:16 PM
OH god! a 1 really!!!... You shouldnt had rolled that...

Arq Kujos
2013-03-13, 07:19 PM
That's two ones in a row. That is bogus. :smallmad:

Dekkah
2013-03-13, 07:23 PM
Well if it can rise your spirit, rolling low is good for the fate roll (ask Gillric who rolled a 20 on it :smallmad:)... I am just pissed you did not summon more monsters:smalltongue:

Arq Kujos
2013-03-13, 07:36 PM
Oh really? Well, that does help a little bit. Thanks.

Dekkah
2013-03-13, 08:02 PM
Ok, Posted IC ... the new round starts.


I just corrected the post with Monique movement.
BTW' it is ok Monique, that was a good idea too.


I am actually impressed, you guys are holding alright against this small encounter:smallbiggrin:

I can just say that you asked for this, with all the trouble your doing to my poor goblins...:smallwink:

Arq Kujos
2013-03-13, 08:04 PM
You're killin' my NPC's Dekkah! I'm gonna have to bury all of them by the end of this.

NotScaryBats
2013-03-13, 08:07 PM
It seemed to make sense at the time, but I guess I should've just stayed and plinked away at Bol's targets.

sorry guys!

Dekkah
2013-03-13, 08:13 PM
Shadow : it would be an history check to learn about his rank/importance among the goblin clan/armies.

Shadow_Elf
2013-03-13, 08:14 PM
Well, except for the one wolf, who was until just recently dazed, I managed to clear out the melee here and create some breathing room. Enjoy those 2 THP while they last, noble dwarves :smalltongue:.

Shadow_Elf
2013-03-13, 08:16 PM
Sorry for double post, need to roll that as Dekkah ninja'd me while I was writing the previous post :smalltongue:.

History: [roll0]

And don't worry about your tactics thus far, Bats. They've been just fine; between all the THP and defensive boost we can lay around, I don't think you have even had to really use any Majestic Words. We're all at full surges and have some dailies to throw around; Ace, for one, plans to get off Horrid Whispers on the bossman who just showed up next turn.

Arq Kujos
2013-03-13, 08:18 PM
If you could push HDW2 out of the way, I'll eat the OA for provoking from HDW1 so I can get up and crush HBM1.

I forgot about the second one from HDW4, but it'll be ok. I've got high AC for a reason.

Also, I am confirming that we did get a second Action Point, correct?

Shadow_Elf
2013-03-13, 08:19 PM
If you could push HDW2 out of the way, I'll eat the OA for provoking from HDW1 so I can get up and crush HBM1.

2 Squares away from me enough for maneuvering room? Also, it's not much, but the 2 THP will mitigate that AoO somewhat if it hits. Every point of HP counts.

Arq Kujos
2013-03-13, 08:21 PM
2 Squares away from me enough for maneuvering room? Also, it's not much, but the 2 THP will mitigate that AoO somewhat if it hits. Every point of HP counts.

I've got to manuever around HDW1 anyway, but I'd never reach the hobgoblin without your help.

And yes, those THPs are awesome. :smallsmile:

NotScaryBats
2013-03-13, 08:23 PM
If I can land a "everyone who hits him heals" daily on the big guy, that'd be nice.

Dekkah
2013-03-13, 08:31 PM
OK, Antione miss HDW 1, but hit all the others (it killed HDW 2 - was a minion and push him out of the way.)
Daze ends on HDW 1 , GWR1 and his mount.

It is Bolerum's turn.

I am getting to sleep... reply to your history will wait for tommorow.
Good night.

Leewei
2013-03-13, 09:19 PM
Wow, those ones are catching. Let's hope the goblins catch it, too.

Dekkah
2013-03-14, 08:55 AM
It is your turn Arq... remember that you are prone.
Also, note that you got bloodied (forgot to add the status on the map - small red dot)

Arq Kujos
2013-03-14, 09:09 AM
What knocked me prone? I don't see what did it.

Dekkah
2013-03-14, 09:11 AM
HW4 in post 600.

Arq Kujos
2013-03-14, 09:17 AM
Yup. I totally missed that. Damn minion. :smallannoyed:

Dekkah
2013-03-14, 09:18 AM
NOte that you have 18 HP left after all...
I had forgotten Antione THP he granted you and the Dwarves..I just update the IC post to reflect it now.

Arq Kujos
2013-03-14, 09:18 AM
Right, I forgot he missed. :smallsigh:

Dekkah
2013-03-14, 09:31 AM
Rikard miss HDW 1, but hit HDW 4 (this doesnt kill nor bloody it BTW).
You makr both enemies and gain 6THP.

Are you done? (aka do you want to use your AP or something?)

Dekkah
2013-03-14, 09:37 AM
ARQ : Also, you can roll two separated D10 here if you want for you rain of stell power.... HDW 1 and HDW4 will play their turn now.... at worst, I'll roll them for you.

Dekkah
2013-03-14, 09:52 AM
Ok, I guess Arq was done.

Here are the rain of steel damage
[roll0]
[roll1]


Also, note that I forgot to mention it (Will add it in the ic post), but HDW1 won 5 THP when he hit Rikard - that from being adjacent beastmaster.... HDW4 did not gain it on his hit.).

Arq Kujos
2013-03-14, 10:31 AM
Yeah, sorry. I had to go back to work. Kinda messing around on company time here, so, I pop in and out.

Arq Kujos
2013-03-14, 10:32 AM
I could really use some help right now. :smalleek:

Leewei
2013-03-14, 10:50 AM
You'll get some in a moment. :smallwink:

Dekkah
2013-03-14, 04:15 PM
Yeah, once it is my monsters turn, they will assist you to go meet Moradin... :smalltongue:


I replied Ic to Antione, but to be logical with the combat time frame, I wont reply again until next round :smallwink: even if you do.

It is still Ashe turn.

Gillric
2013-03-14, 04:22 PM
Elven Accuracy:
[roll0] or [roll1]

Dekkah
2013-03-14, 04:32 PM
Gillric hit and kill GS3 (hurray... that duel is finaly concluded :smallsmile:)

It is Monique turn.

Dekkah
2013-03-15, 08:00 AM
Rikard Free MBA [roll0] [roll1] (forgot the -2 from prone.. bur 25 is still a hit)

Dekkah
2013-03-15, 08:17 AM
Also, Monique AP attack miss.

I dont have Monique orb power description, but i am goona guess that she her goal was to make the monster provoke 3 Oas so she wont spend it on a miss (it is quite possible that it also require a hit as well).

If I assume wrong, tell me ASAP Monique.

Dekkah
2013-03-15, 08:20 AM
Also, someone need to roll that cursed fate roll!

Leewei
2013-03-15, 08:33 AM
Fate's magic eight-ball d20: [roll0]

Dekkah
2013-03-15, 09:56 AM
I hesitated to tell you this (so you guys would be afraid), but I think you probably are scared enough already with the whole situation and dont need that extra pressure :smalltongue:.
Kodan attack was a crit :smallwink:

Leewei
2013-03-15, 10:05 AM
Seeing that Bol is hitting for around 20 damage using At-wills, I'm not too impressed. We'll see how effective his counterattack is. :smallamused:

Dekkah
2013-03-15, 10:12 AM
Oh, and here I was sorried you'd over panic :smallbiggrin:.

Well your turn is coming up right after Antione... but you better wait for Shadow to post... Controller turn in such a enemy filled battlefield can change a lot of things :smallsmile:

Dekkah
2013-03-15, 10:46 AM
Lol... I just realised that the first sentence Kodan said were meant to be said in goblin... correct that..

Dekkah
2013-03-15, 11:00 AM
FRom now on (at least for the rest of the battle), I'll use the spoiler technicque like Shadow is doing for what is said in goblin since you are 3 outta 5 who understand it anyway.

But with other language, I probably use the method I keep using your private thread for translation.

Leewei
2013-03-15, 11:02 AM
Good call -- far less effort that way.

Dekkah
2013-03-15, 11:06 AM
Yeah, when there is only one person, it is easy, with 3 it is a pain lol.
With PM it was also easy since I could simply send it to 3 at the same time.

I'll see with time what I decide to do on the long run.

Dekkah
2013-03-15, 11:28 AM
Wow, nice rolls, you even took the time to roll low not to injure you futur mounts?? hahaha.

Will updat e amap so Bolerum can play his turn ASAP.

Shadow_Elf
2013-03-15, 11:32 AM
Damn, was hoping to hit Kodan's mount too. That way, as soon as it saved, they'd both be prone automatically... though there's still a chance of dismounting him with the hit on him.

Hoping those GS are minions, because then I just killed four of them.

Dekkah
2013-03-15, 11:38 AM
THe first attack hit all the targets (the mount too... it have 13 will )... it kills GS 11 and GS 13, and bloody GWR1

The second attack hit everything except Kodan's mount.
GS 14 dies (GS 12 isnt a minion sorry :smalltongue:)


Here is an updated map for Bolerum.


http://img208.imageshack.us/img208/4691/ambushsite.png

Dekkah
2013-03-15, 11:39 AM
Adn I assume Horrid Whisper is an Friendly AOE (hit only enemies)

Shadow_Elf
2013-03-15, 11:42 AM
Adn I assume Horrid Whisper is an Friendly AOE (hit only enemies)

It says so in my post, yes :smalltongue:.