Grelna the Blue
2012-12-13, 01:25 PM
I play a good-aligned necromancer wizard specialist in a 3.PF game. Dismayed by a shortage of spells for such a character, I am attempting to design a few. I need more white necromantic spells, but the proposed spell below would not actually be one of them (just a light gray).
This 3rd level spell is proposed as a way to allow arcane necromancy to remove/avert damage, by instantly shifting it back along the karmic path to its inflictor, something like an insta-curse. On the one hand, it doesn't avert/cause much damage. On the other, it is only an immediate action to cast. Please let me know what you think.
Khefernatra's Gracious Wound Refusal
School: Necromancy; Level: Sorcerer/wizard 3; Witch 3
Range: close (25 ft. + 5 ft./2 levels)
Components: V, S
Duration: instantaneous
Casting Time: 1 immediate action
Area of Effect: caster and one other creature
Saving Throw: Will yes; Spell Resistance: yes
By casting this spell, the mage removes some or all of the hit point damage he or she received from a single attack (of any type, physical or magical) earlier in the round of casting and transfers that damage to the target, who must be the being or creature directly responsible for dealing that damage to the mage, with a limit of 2 hit points damage/caster level transferred and a maximum of 30 hit points at 15th caster level.
A save vs. Will is allowed to the target and, if successful, the spell fails and the mage’s injuries remain. The attack in question need not have been directed solely against the mage; damage from area of effect spells (e.g., fireballs) is acceptable. However, indirect damage from an attack (e.g., damage taken from a fall suffered because the mage was pushed off a ledge) could not be returned to the pusher as that damage would be caused by hitting the ground, not by the push, although damage from the push itself (if any) could be returned. Damage suffered by traps is also incapable of being returned by this spell.
The amount of damage returned is not decreased or increased by any damage reduction, immunity, or vulnerabilities possessed by the target versus the specific attack form that inflicted the damage. Any concommitant effects such as poison, sickness, or ability damage are not transferred with the hit point damage, but remain with the mage. Note that despite the speed of this spell, if the mage takes more hit points of damage in an attack than she currently possesses, she may not use this spell to return that damage before losing consciousness unless she has the Diehard feat or an equivalent ability (e.g., ferocity).
This 3rd level spell is proposed as a way to allow arcane necromancy to remove/avert damage, by instantly shifting it back along the karmic path to its inflictor, something like an insta-curse. On the one hand, it doesn't avert/cause much damage. On the other, it is only an immediate action to cast. Please let me know what you think.
Khefernatra's Gracious Wound Refusal
School: Necromancy; Level: Sorcerer/wizard 3; Witch 3
Range: close (25 ft. + 5 ft./2 levels)
Components: V, S
Duration: instantaneous
Casting Time: 1 immediate action
Area of Effect: caster and one other creature
Saving Throw: Will yes; Spell Resistance: yes
By casting this spell, the mage removes some or all of the hit point damage he or she received from a single attack (of any type, physical or magical) earlier in the round of casting and transfers that damage to the target, who must be the being or creature directly responsible for dealing that damage to the mage, with a limit of 2 hit points damage/caster level transferred and a maximum of 30 hit points at 15th caster level.
A save vs. Will is allowed to the target and, if successful, the spell fails and the mage’s injuries remain. The attack in question need not have been directed solely against the mage; damage from area of effect spells (e.g., fireballs) is acceptable. However, indirect damage from an attack (e.g., damage taken from a fall suffered because the mage was pushed off a ledge) could not be returned to the pusher as that damage would be caused by hitting the ground, not by the push, although damage from the push itself (if any) could be returned. Damage suffered by traps is also incapable of being returned by this spell.
The amount of damage returned is not decreased or increased by any damage reduction, immunity, or vulnerabilities possessed by the target versus the specific attack form that inflicted the damage. Any concommitant effects such as poison, sickness, or ability damage are not transferred with the hit point damage, but remain with the mage. Note that despite the speed of this spell, if the mage takes more hit points of damage in an attack than she currently possesses, she may not use this spell to return that damage before losing consciousness unless she has the Diehard feat or an equivalent ability (e.g., ferocity).