Seer_of_Heart
2012-12-15, 04:02 PM
Right now I'm the only one in the group with any amount of system knowledge beyond core pretty much, I think the DM may have read a bit of libre mortis but that's it. I did give suggestions when building characters but I still don't know very much so I was limited. So I'm looking for suggestions to help improve our characters. We ended off the session leveling up to level 2, however we still have very little money and we haven't formally leveled up. All books allowed and dragon though :smallbiggrin:
Also if you're wondering why we have high stats I'm extremely lucky with stat rolls for some reason :smallbiggrin: and we roll 4d6 and drop the lowest one
Cleric-wishes to be a necromancer/have undead
What I thought to try
at level 3 take the fell drain feat and elevate a level 0 spell to level 2 to get wights under his command, though first he goes back down to level 2 because he becomes a necropolitan.
Race: human
Stats: I'm missing a couple but this is what I remember
Str:
Dex:
Con:
Int:
Wis:18
Cha:18
cleric specific stuff
neutral cleric with a god he is "founding"
spontaneous healing
turn undead
question: Would psychic reformation let him change that to spontaneous inflicting and rebuking undead?--planning on turning him into a necropolitan
domains:
undeath
planning
feats
heighten spell--I'm talking to the dm about removing this one I misinterpreted my explanation so I hope he will let the player switch it out
extra turning
extend spell
persist spell
DMM persist
one more metamagic feat I think maximize spell
factotum- I don't think he particularly wants anything just traps
race: grey elf
Stats: I'm missing a couple but this is what I remember
Str:
Dex:15
Con:
Int:20
Wis:
Cha:
feats
initiate of faerie mysteries
font of inspirationX2
skills I don't have but it isn't too hard with this int amount to pump up skills that are better
Wizard/druid --mine I'm doing a arcane hierophant build-- I took the elf substitution level and my character is a domain wizard
Race: grey elf
Stats:
Str:11
Dex:16
Con:15
Int:20
Wis:18
Cha:13
feats
initiate of faerie mysteries
greenbound summoning
Precocious apprentice
items of note
rust monster tube and amulet of aberation empathy I'm trying to raise rust monster mounts dm approved me raising rust monsters using this
http://community.wizards.com/rumbletiger/blog/?message=WW91ciBwb3N0IGhhcyBub3cgYmVlbiBzdWJtaXR0Z WQh
spell list
Spell list wizard : transmutation domain also
Level 1:
Comprehend Languages: You understand all spoken and
written languages.
Detect Secret Doors: Reveals hidden doors within 60 ft.
Mage Armor: Gives subject +4 armor bonus.
feather fall
disguise self
Summon monster 1
Familiar pocket
Backbiter
cause fear
reduce person
expeditious retreat;
level 2
false life
Any recommendations on what to do for level 2 and future levels?
Also if you're wondering why we have high stats I'm extremely lucky with stat rolls for some reason :smallbiggrin: and we roll 4d6 and drop the lowest one
Cleric-wishes to be a necromancer/have undead
What I thought to try
at level 3 take the fell drain feat and elevate a level 0 spell to level 2 to get wights under his command, though first he goes back down to level 2 because he becomes a necropolitan.
Race: human
Stats: I'm missing a couple but this is what I remember
Str:
Dex:
Con:
Int:
Wis:18
Cha:18
cleric specific stuff
neutral cleric with a god he is "founding"
spontaneous healing
turn undead
question: Would psychic reformation let him change that to spontaneous inflicting and rebuking undead?--planning on turning him into a necropolitan
domains:
undeath
planning
feats
heighten spell--I'm talking to the dm about removing this one I misinterpreted my explanation so I hope he will let the player switch it out
extra turning
extend spell
persist spell
DMM persist
one more metamagic feat I think maximize spell
factotum- I don't think he particularly wants anything just traps
race: grey elf
Stats: I'm missing a couple but this is what I remember
Str:
Dex:15
Con:
Int:20
Wis:
Cha:
feats
initiate of faerie mysteries
font of inspirationX2
skills I don't have but it isn't too hard with this int amount to pump up skills that are better
Wizard/druid --mine I'm doing a arcane hierophant build-- I took the elf substitution level and my character is a domain wizard
Race: grey elf
Stats:
Str:11
Dex:16
Con:15
Int:20
Wis:18
Cha:13
feats
initiate of faerie mysteries
greenbound summoning
Precocious apprentice
items of note
rust monster tube and amulet of aberation empathy I'm trying to raise rust monster mounts dm approved me raising rust monsters using this
http://community.wizards.com/rumbletiger/blog/?message=WW91ciBwb3N0IGhhcyBub3cgYmVlbiBzdWJtaXR0Z WQh
spell list
Spell list wizard : transmutation domain also
Level 1:
Comprehend Languages: You understand all spoken and
written languages.
Detect Secret Doors: Reveals hidden doors within 60 ft.
Mage Armor: Gives subject +4 armor bonus.
feather fall
disguise self
Summon monster 1
Familiar pocket
Backbiter
cause fear
reduce person
expeditious retreat;
level 2
false life
Any recommendations on what to do for level 2 and future levels?