Story
2012-12-16, 01:43 PM
As I understand, the consensus is that Turn Undead is a broken mechanic anyway. But I just thought of something that makes it even worse.
Why don't Necromancers animate a ton of low HD undead with + Turn Resistance? A Necromancer with Bolster Resistance, Necromantic Aura, and Bagpipes of the Damned surrounded by 32*CL Tiny Viper Skeletons is pretty much immune to turning.
Even if the Cleric has a Rod of Defiance and Lyre of the Restful Soul, those hundreds of vipers each have 4.25 effective HD. A smart Cleric would just use AOE spells or something, but then again, a smart cleric would be using all their turning attempts on DMM anyway.
Update: Just noticed the Banner of the Unliving (HoB pg 133). So that's another +2 Turn Resistance to everything.
Why don't Necromancers animate a ton of low HD undead with + Turn Resistance? A Necromancer with Bolster Resistance, Necromantic Aura, and Bagpipes of the Damned surrounded by 32*CL Tiny Viper Skeletons is pretty much immune to turning.
Even if the Cleric has a Rod of Defiance and Lyre of the Restful Soul, those hundreds of vipers each have 4.25 effective HD. A smart Cleric would just use AOE spells or something, but then again, a smart cleric would be using all their turning attempts on DMM anyway.
Update: Just noticed the Banner of the Unliving (HoB pg 133). So that's another +2 Turn Resistance to everything.