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GumboGumblegrub
2012-12-16, 03:40 PM
{table=head]Level | Base Attack Bonus | Fort | Ref | Will | Special | Ki Pool | AC Bonus | Unarmed Damage | Unarmored Speed Bonus
1st |+0 |+0|+2|+2|Unarmed Strike, Ki Blast 1 D6 |2|+0| 1D6 |+0ft.
2nd |+1 |+0|+3|+3|Evasion, Least Ki Ability|6|+0|1D6|+0ft.
3rd |+2 |+1|+3|+3|Ki Blast 2D6, Spiritual Awareness|11|+0|1D6|+10ft.
4th |+3 |+1|+4|+4|Ki Strike(magic), Least Ki Ability|17|+0|1D8|+10ft.
5th |+3 |+1 |+4|+4|Ki Blast 3D6|25|+1|1D8|+10ft.
6th |+4 |+2|+5|+5|Lesser Ki Ability|35|+1|1D8|+20ft.
7th |+5 |+2|+5|+5|Ki Blast 4D6|46|+1|1D8|+20ft.
8th |+6/+1 |+2|+6|+6|Lesser Ki Ability|58|+1|1D10|+20ft.
9th |+6/+1 |+2|+6|+6|Improved Evasion Ki Blast 5D6|72|+1|1D10|+30ft.
10th |+7/+2 |+2|+7|+7|Ki Strike(aligned) Lesser Ki Ability|88|+2|1D10|+30ft.
11th |+8/+3 |+3|+7|+7|Ki Blast 6D6|106|+2|1D10|+30ft.
12th |+9/+4 |+3|+8|+8|Greater Ki Ability|126|+2|2D6|+40ft.
13th |+9/+4 |+3|+8|+8|Ki Blast 7D6|147|+2|2D6|+40ft.
14th |+10/+5 |+4|+9|+9|Greater Ki Ability|170|+2|2D6|+40ft.
15th |+11/+6/+1 |+4|+9|+9|Ki Blast 8D6|195|+3|2D6|+50ft.
16th |+12/+7/+2 |+4|+10|+10|Ki Strike(adamantine), Greater Ki Ability|221|+3|2D8|+50ft.
17th |+12/+7/+2 |+5|+10|+10|Ki Blast 9D6|250|+3|2D8|+50ft.
18th |+13/+8/+3 |+5|+11|+11|Master Ki Ability|280|+3|2D8|+60ft.
19th |+14/+9/+4 |+5|+11|+11|Ki Blast 10D6, Flash Step|311|+3|2D8|+60ft.
20th |+15/+10/+5 |+6|+12|+12|Perfect Self, Master Ki Ability|343|+4|2D10|+60ft.
[/table]



Class Skills: The Ki Warrior’s class skills (and the key ability for each skill) are Balance
(Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy
(Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge
(arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move
Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis),
Spot (Wis), Swim (Str), and Tumble (Dex). Skill Points at 1st Level: (4 + Int modifier) × 4.
Skill Points at Each Additional Level: 4 + Int modifier.

Abilities: Wisdom determines the amount of bonus ki point you receive, and the power of some Ki abilities. Because of the lack of armor a high dexterity greatly increases the defensive ability.

Hit Dice: D8

Alignment: Any Lawful

Starting Gold: 2d4×10 gp (50 gp).
Class Features

All of the following are class features of the Ki Warrior.
Weapon and Armor Proficiency: Ki Warrior are proficient with gauntlets, and quarterstaff.
Ki Warrior are not proficient with any armor or shields
When wearing armor, using a shield, or carrying a medium or heavy load, a Ki Warrior loses her AC bonus, as well as her fast movement and ki abilities.

AC Bonus (Ex): When unarmored and unencumbered, the Ki Warrior adds her Wisdom bonus (if any) to her AC. In addition, a Ki Warrior gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five Ki Warrior levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
These bonuses to AC apply even against touch attacks or when the Ki Warrior is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

Unarmed Strike: At 1st level, a Ki Warrior gains Improved Unarmed Strike as a bonus feat. A Ki Warrior's attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a Ki Warrior may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a Ki Warrior striking unarmed. A Ki Warrior may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.
Usually a Ki Warrior’s unarmed strikes deal lethal damage, but she can choose to deal non lethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or non lethal damage while grappling.
A Ki Warrior’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
A Ki Warrior also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Ki Warrior. The unarmed damage on Table: The Ki Warrior is for Medium Ki Warriors. A Small Ki Warrior deals less damage than the amount given there with her unarmed attacks, while a Large Ki Warrior deals more damage.

Evasion (Ex): At 2nd level or higher if a Ki Warrior makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a Ki Warrior is wearing light armor or no armor. A helpless Ki Warrior does not gain the benefit of evasion.

Ki Pool: A Ki Warrior stores a battery of ki inside of themselves for use in combat. Ki points are consumed by use of various ki abilities. Wisdom is the primary ability to determine bonus ki points. Treat ki points as psionic power points for determining bonus ki points per day.
Refreshing your ki pool requires 8 hours rest and 15 minutes meditation.

Ki Blast (Su): At 1st Level the Ki Warrior can manifest an energy blast with their ki. This blast is a single target ray.(60 ft.+10 ft./lvl) Reflex half. DC is 10+1/2 Class Level+ wis mod. Damage is 1d6+Wis modifier. Manifesting this power costs 1 ki point per dice of damage.(1st level d6+ wis mod = 1 ki point cost, at 19th lvl 10d6 +wis mod = 10 ki point cost)

Spiritual Awareness (Su): At 3rd level, a Ki Warrior becomes in tune with the flow of ki. It gives her the ability to search out the energy of others, and effectively grants +2 on Spot and Listen checks to locate a living creature. It does not function on undead or constructs.

Fast Movement (Ex): At 3rd level, a Ki Warrior gains an enhancement bonus to her speed, as shown on the Ki Warrior Table. A Ki warrior in armor (even light armor) or carrying a medium or heavy load loses this extra speed.

Ki Strike (Su): At 4th level, a Ki Warrior’s unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction and striking incorporeal enemies. Ki strike improves with the character’s Ki Warrior level. At 10th level, her unarmed attacks are also treated as weapons aligned to her character's alignment for the purpose of dealing damage to creatures with damage reduction. So a Lawful Good Ki Warrior deals damage as if their weapons were both lawful and good. At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.

Improved Evasion (Ex): At 9th level, a Ki Warrior’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless Ki Warrior does not gain the benefit of improved evasion.

Flash Step (Su): At 19th level, a Ki Warrior can slip magically between spaces, as if using the spell dimension door, every 1d4 rounds. Her caster level for this effect is one-half her Ki Warrior level (rounded down). 3 ki point cost.

Perfect Self: At 20th level, a Ki Warrior has tuned her body with skill and quasi-magical abilities to the point that she becomes a magical creature. She is forevermore treated as an outsider (an extra planar creature) rather than as a humanoid for the purpose of spells and magical effects. For instance, charm person does not affect her. Additionally, the Ki Warrior gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a non magical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. Unlike other outsiders, the Ki Warrior can still be brought back from the dead as if she were a member of her previous creature type.

Ex-Ki Warriors
A Ki Warrior who becomes chaotic cannot gain new levels as a Ki Warrior but retains all Ki Warrior abilities.


Drawbacks

When Charging ki if you get hit concentration check is required or you lose control and take 1D4 per ki piont dmg in 10ft. radius.

Any ability that has a ki per round is active until canceled or run out of ki. Only if you run out of ki and effect was still active then you are reduced to 0 hp and fall unconsious for 1D4 minutes and are exhausted. Any other time you run out of ki you just cant use powers until rested.


Ki Abilities
Ki Abilities are gained as listed on the chart though more can be obtained by taking a feat ex. 1st and 3rd level you could take a least ability as a feat.where at 6th level you can take either a least or lesser.

Flurry of Blows (Least) (Ex): By spending 2 ki points you can perform a Flurry of Blows similar to a monk of your Ki Warrior level for that round.

Healing Touch (Least) (Sp): By Spending 1 ki point you can mimic the effects of a cure light spell using your KWL as CL

Ki Bolt (Least) (Sp): By spending 1 ki point per 1d4 of damage, you can make a ranged touch attack as a standard action against one target within Medium (100 ft. + 10 ft/level) range, dealing type less magic damage. You may spend up to your Ki Warrior level in points in a single attack. For example, a 15th level Ki Warrior can fire a 15d4 bolt costing 15 ki points. No save, but spell resistance applies.

Focused Mind (Least) (Ex): By spending 1 or more ki points you can receive a competence bonus to a skill check as a free action. You spend 1 per point per +1 bonus, up to half your Ki Warrior level.

Power Punch (Least) (Su): By spending 2 ki points you can add an additional 1d6 type less magic damage to your unarmed attacks that round. At level 11 it becomes 2d6 damage. Adding the additional effect is a swift action.

Ki Brace (Least) (Su): By spending 1 or more ki points you can receive a resistance bonus to a single save for 1 round as a immediate action. For every 1 ki point spent you can apply a +1 bonus/every five Ki Warrior levels (5th, 10th, 15th, and max +5 at 20th level for the cost of 5 ki points).

Feather Fall (Least) (Sp): By spending 2 ki points, you can mimic the effects of a Feather Fall spell, with a caster level equal to your Ki Warrior level.

Enhance Body (Least) (Sp): By spending 4 ki points, you can mimic the effects of any of the 2nd level ability enhancement spell such as Bull’s Strength or Owl‘s Wisdom, with a caster level equal to your Ki Warrior level. You can only have one such effect active at a time. If you boost your Str by 4, you will loose the previous +4 Cha you had just applied.

Ki Bomb (Lesser) (Sp): By Spending 15 ki points, area effect untyped damage. Reflex save half, SR yes, DC is Wisdom based. Like Fireball with Ki Warrior CL as the Caster level. Max of 15d6.

Flight (Lesser) (Su): By Spending 3 ki points, gain a fly speed as per spell.

Afterimage (Lesser) (Su): By spending 4 ki points, close range (25ft + 5ft/KWL) dimension door and leave behind a major image.

Sight Without Sight (Lesser) (Ex): By spending 3 ki points, gain blind sense 30 ft for 1 min/KWL.

Ki Shield (Lesser) (Su): By spending 3 ki points, gain a shield bonus of +5 to AC when moving and +10 when you do not move for 1 min/KWL.

Multiform (Lesser) (Ex): By spending 4 ki points, as per Mirror Image

Disappear (Lesser) (Sp): By Spending 3 ki points you mimic the invisibility spell.

Ki Beam (Greater) (Sp): By spending 10 ki points, line(60ft) or cone(30ft) of ki, at your choosing dealing 10d8. Fortitude negates. Reflex save half, SR yes, DC is Wisdom based.

Ki Swarm (Greater) (Sp): By spending 14 ki points, multiple Ki Bolts 1d8+1/2 levels. Ranged touch, no save, SR yes. Ki Warrior

Battle Mind (Greater) (Su): By spending 5 ki points, combat bonuses as Divine Power. Ki Warrior CL as caster level.

Healing Spirit (Greater) (Sp): By spending 4 ki points, as Cure Critical Wounds. Ki Warrior CL as caster level.

Ki Rage (Greater) (Su): By spending 20 ki points per round or until deactivated, Maximize damage output.

Ki Punch (Master) (Su): By spending 4 ki points, deliver an unarmed melee strike after a charge attack that could possibly send an opponent reeling back 15ft. For every round spent concentrating before this attack gain a +2 bonus to damage (max of +8 to damage including the standard +2 for a charge attack) , Fort save negates push back, no SR, DC is Wisdom based. Ki Warrior CL as caster level.

Instant Transmission (Master) (Su): By spending 15 ki points, teleport as swift action, can be broken up into short range teleport uses up to the maximum distance traveled.

Killing Shot (Master) (Sp): By spending 14 ki points you mimic a Disintegrate Spell using you KWL as CL.

Spirit Bomb (Master) (Sp): By spending 40 ki points, after 5 rounds of concentration you unleash a massive explosion of ki energy dealing d12/KWL points of damage in a 50ft burst centered around the Ki Warrior . No Save, SR yes

Supercharge (Master) (Su): By spending 6 ki points, gain + 15 to all physical ability scores (Strength, Dexterity, Constitution) for 1d6 +wis rounds. Leaves you exhausted afterward.

Barrage of Fists! (Master) (Ex): By spending 8 ki points, So many punches( as per monk flurry of same level), that you don't miss and treated as a single attack for DR. Treat similar to magic missile simply to determine the mass amount of damage done. Physical damage, no save, no SR.

Ki Buble(Master) (Su):Spend 8 ki points per round gain dr25/- sr30

Master Healing Toutch(Master) (Sp): Spend 10 Ki Points, mimic the Heal spell. KWL as Caster level

Debihuman
2012-12-16, 04:14 PM
Nice job on the table but your wall of text could use a lot of help. Please add blank lines between paragraphs of text as it is all but blindingly difficult to read.

Fast Movement is horribly overpowered. There is no way I'd allow a class that can walk faster than a dragon can fly. The rest of your party would be left in the dust. This should be exactly like the Barbarian ability and no more.

Debby

Cipher Stars
2012-12-16, 05:12 PM
Nice job on the table but your wall of text could use a lot of help. Please add blank lines between paragraphs of text as it is all but blindingly difficult to read.

Fast Movement is horribly overpowered. There is no way I'd allow a class that can walk faster than a dragon can fly. The rest of your party would be left in the dust. This should be exactly like the Barbarian ability and no more.

Debby

I don't see anything at all wrong with the fast movement... unless it was edited before I saw it.

But yes ^_^, you should correct the formatting and a lot more people will read it. Walls of Text are more effective than a Wall of Flames at keeping people at bay D: /fun analogy.

Walls of Text are hard to read, separation makes it look cleaner, more formal, and makes it easier to determine breaks in content.

vasharanpaladin
2012-12-16, 06:14 PM
Nice job on the table but your wall of text could use a lot of help. Please add blank lines between paragraphs of text as it is all but blindingly difficult to read.

Fast Movement is horribly overpowered. There is no way I'd allow a class that can walk faster than a dragon can fly. The rest of your party would be left in the dust. This should be exactly like the Barbarian ability and no more.

Debby

Monks get it, too.

GumboGumblegrub
2012-12-16, 07:21 PM
Sorry about the Wall of Text(Sp). I hope I wave properly Dispelled it.
This is my first post. Working on a couple more. (The Spartain Warrior)"Based on the Movie 300" and (The Mord Sith)"Based on the Mord Sith from The Sword of Truth series by Terry Goodkind".

As far as the Fast Movement the class is bassed on a Monk that has achived perfect balance of one self and tapped into his inner ki.

Open to all feedback. Once this Class is perfected i will be accepting it as a character option for my own players.

Razanir
2012-12-16, 08:52 PM
Housekeeping advice:
1) "Ki Warrior" not "Ki Warrioir" It's misspelled in the thread title.
2) Add commas between abilities in the Specials column. "Ki Blast 2d6, Spiritual Awareness" not "Ki Blast 2D6 Spiritual Awareness"
3) Bold all the effect names, or at least the "Ki Abilities" heading.

Suggestions for the class:
1) Being reduced to 0 hp if you run out of ki seems really harsh. That would be like killing wizards if they cast all their spells per day
2) If you're already mimicking psionics, why not just make it psionic? Maybe edit the psychic warrior list. Also, allow augmenting! (My favorite thing about psionics)

GumboGumblegrub
2012-12-16, 09:10 PM
Housekeeping advice:
1) "Ki Warrior" not "Ki Warrioir" It's misspelled in the thread title.
2) Add commas between abilities in the Specials column. "Ki Blast 2d6, Spiritual Awareness" not "Ki Blast 2D6 Spiritual Awareness"
3) Bold all the effect names, or at least the "Ki Abilities" heading.

Suggestions for the class:
1) Being reduced to 0 hp if you run out of ki seems really harsh. That would be like killing wizards if they cast all their spells per day
2) If you're already mimicking psionics, why not just make it psionic? Maybe edit the psychic warrior list. Also, allow augmenting! (My favorite thing about psionics)

Ki Warrior only is reduced to 0hp when a continual effect power is active and ki pool runs. Due to the fact that thier power is still trying to pull power and there is nothing there. It then pulls from the life force. Any other time ki runs out the ki warrior can still function normally, just can't use powers till rested.

As far as augmenting i thought about that, and am still toying with the idea. Though I'm leaning more towards adding a Ki Charge feat, which will allow you to charge your powers 1 time per half caster level (Ex. 20th level Ki Blast deals 10D6 with a cost of 10 ki points. Carging for 10 rounds will add 10D6 making it a total of 20d6 making the total cost 20 ki points, this would also increase the range and Ref DC)

Razanir
2012-12-16, 09:37 PM
As far as augmenting i thought about that, and am still toying with the idea. Though I'm leaning more towards adding a Ki Charge feat, which will allow you to charge your powers 1 time per half caster level (Ex. 20th level Ki Blast deals 10D6 with a cost of 10 ki points. Carging for 10 rounds will add 10D6 making it a total of 20d6 making the total cost 20 ki points, this would also increase the range and Ref DC)

Yeah... No one will opt for that. I can spam Ki Blast for 10 rounds instead and do 100d6

GumboGumblegrub
2012-12-16, 09:54 PM
True, now that i think about it that does seem kina silly.

Debihuman
2012-12-17, 02:50 AM
Fast Movement (Ex): At 3rd level, a Ki Warrior gains an enhancement bonus to her speed, as shown on the Ki Warrior Table. A Ki warrior in armor (even light armor) or carrying a medium or heavy load loses this extra speed.

According to the chart you gain the speed at each level noted. Notice the plus sign. You gain that amount of speed at that level. Either that or the chart is misleading.

If you are a Medium creature with a base speed of 30 feet this is how you gain speed. At 3rd level your base speed is 40 feet; at 4th level your speed is 50 feet; at 5th level your speed is 60 feet, etc. By 13th level your base speed is 220 feet and at 20th level your base speed is 620 feet. That's what I meant.

Now, if the poster had been more clear it seems the table should indicate +10 feet at levels 3, 6, 9, 12, 15 and 18, and all other lines should noted as --. That is reasonable. A +50 to speed over 20 levels is fast but not unreasonably so.

Debby

Amechra
2012-12-17, 03:08 AM
Considering that that's how the Monk's speed is recorded on the table...

GumboGumblegrub, I suggest you look at the wording of the equivalent monk class feature.

Debihuman
2012-12-17, 05:07 AM
This makes sense now: "Fast Movement (Ex): At 3rd level, a ki warrior gains an enhancement bonus to her speed, as shown on Table: Ki Warrior." Except the chart doesn't refer to the bonus it refers to the speed, which is why it appears misleading. If it said speed bonus rather than fast movement, it would be a lot clearer. This has to do with whether the effects stack. Although the text is right, the chart isn't. Gaining +10 speed is different from gaining a +10 speed bonus. The first stacks and is cumulative and the second doesn't and isn't.

Debby