Totally Guy
2012-12-17, 07:01 AM
How come the level up tables for the spell casting classes never have any numbers that ever go down as your level goes up?
I mean even if a wizard's spell slots went from 4 4 3 2 1 to 4 3 4 1 2 from one level to the next it's still strictly a gain in power because you can prepare spells in lower slots than necessary.
Fluffwise the wizard would be gaining experience to use the same spell slot to house a more powerful spell.
It would have made some of the choices harder for those characters but I find making hard decisions to be where a lot of the fun is found for me in these games.
I'm just thinking that perhaps it could have been good to have that trade-off dynamic in the game. It wouldn't necessarily limit power as you could write the spell progression table to have just as many spells in it but for the requirement to switch something.
Has anyone homebrewed any content a bit like that?
I mean even if a wizard's spell slots went from 4 4 3 2 1 to 4 3 4 1 2 from one level to the next it's still strictly a gain in power because you can prepare spells in lower slots than necessary.
Fluffwise the wizard would be gaining experience to use the same spell slot to house a more powerful spell.
It would have made some of the choices harder for those characters but I find making hard decisions to be where a lot of the fun is found for me in these games.
I'm just thinking that perhaps it could have been good to have that trade-off dynamic in the game. It wouldn't necessarily limit power as you could write the spell progression table to have just as many spells in it but for the requirement to switch something.
Has anyone homebrewed any content a bit like that?