psilontech
2012-12-17, 10:20 PM
I'm playing an Artificer in a primarily naval-based Pathfinder game. (A link to the class for the curious (http://www.d20pfsrd.com/classes/3rd-party-classes/adamant-entertainment/artificer), it's broken as all hell but I've self-nerfed it to the point of lagging slightly behind the party average). Well into level six and in the possession of our own fully crewed Galley.
Due to the nature of what we've doing (Primarily fulfilling contracts to deliver goods, deal with pirates in an area, and the likes) there's been a fair amount of downtime for my Artificer to build things between monster attacks on long voyages.
The first enhancement that we've added to our ship was a series of Decanters of Endless Water linked to a control panel on the bridge (What we're calling the area immediately next to the steering wheel.) Initially installed so we wouldn't lose time sitting out storms so we wouldn't damage our sails, a little ad-hoc match later we came to the general consensus that we've essentially doubled out previous top speed. Quite useful, being the Millennium Falcon of the high-seas. The array of decanters secured to the ship with Sovereign's Glue and a little Adamantine forged into bracers.
The second enhancement we added to the ship was during a mission of mercy, transporting refugees out of a besieged and soon to fall city. On the way in we encountered our first batch of magical naval mines (invisible, damn near impossible to detect at our level) which did some serious damage to the hull. While waiting for the limited remaining military assets of the city to get ready to break us a hole to run like hell with our refugees through, as payment for our actions, we were given enough Adamantine to plate the front of the hull. It served as enough armor to basically negate the mines littered across the surrounding areas. Now we're terrifyingly efficient at ramming other ships.
First project not directly related to enhancing the ship was the construction of tiny 'Fantasy Roomba' constructs to clean (Prestidigitation) and perform minor repairs (Mending) to the ship. The crew was quite pleased they no longer had to swab the top or lower decks anymore. As soon as I have a small swarm of them and the extra cash I'll start equipping them with scorching rays for... emergency situations.
My DM recently pointed out to me the existence of Gliders (http://www.d20pfsrd.com/equipment---final/vehicles#TOC-Glider) that a Golem Master was fiddling with that we have regular contact with. Thinking about modifying the Decanter of Endless Water into a connection to the Plane of Air instead of Water for a flyer with constant, 'free' propulsion. Oh my, converting the ship into a carrier with Fighters (the airplanes, not class, silly!) equipped with silly sums of Alchemist's Fire.
So. Any ideas on how much thrust such a decanter would provide? Alternate ideas on what my Artificer's next project should be? I'm all ears and would love to hear some neat projects to make our naval adventures even more awesome!
Due to the nature of what we've doing (Primarily fulfilling contracts to deliver goods, deal with pirates in an area, and the likes) there's been a fair amount of downtime for my Artificer to build things between monster attacks on long voyages.
The first enhancement that we've added to our ship was a series of Decanters of Endless Water linked to a control panel on the bridge (What we're calling the area immediately next to the steering wheel.) Initially installed so we wouldn't lose time sitting out storms so we wouldn't damage our sails, a little ad-hoc match later we came to the general consensus that we've essentially doubled out previous top speed. Quite useful, being the Millennium Falcon of the high-seas. The array of decanters secured to the ship with Sovereign's Glue and a little Adamantine forged into bracers.
The second enhancement we added to the ship was during a mission of mercy, transporting refugees out of a besieged and soon to fall city. On the way in we encountered our first batch of magical naval mines (invisible, damn near impossible to detect at our level) which did some serious damage to the hull. While waiting for the limited remaining military assets of the city to get ready to break us a hole to run like hell with our refugees through, as payment for our actions, we were given enough Adamantine to plate the front of the hull. It served as enough armor to basically negate the mines littered across the surrounding areas. Now we're terrifyingly efficient at ramming other ships.
First project not directly related to enhancing the ship was the construction of tiny 'Fantasy Roomba' constructs to clean (Prestidigitation) and perform minor repairs (Mending) to the ship. The crew was quite pleased they no longer had to swab the top or lower decks anymore. As soon as I have a small swarm of them and the extra cash I'll start equipping them with scorching rays for... emergency situations.
My DM recently pointed out to me the existence of Gliders (http://www.d20pfsrd.com/equipment---final/vehicles#TOC-Glider) that a Golem Master was fiddling with that we have regular contact with. Thinking about modifying the Decanter of Endless Water into a connection to the Plane of Air instead of Water for a flyer with constant, 'free' propulsion. Oh my, converting the ship into a carrier with Fighters (the airplanes, not class, silly!) equipped with silly sums of Alchemist's Fire.
So. Any ideas on how much thrust such a decanter would provide? Alternate ideas on what my Artificer's next project should be? I'm all ears and would love to hear some neat projects to make our naval adventures even more awesome!