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View Full Version : Alpha Psyker - Psionic Mythic Path for Pathfinder (WiP, PPEaCH)



HandofCrom
2012-12-18, 01:53 AM
Here's my start of a mythic path for psionic characters that is based off of the archmage path.

{table]Tier|Path Features|Mythic Powers
1|Power Primaris, bonus hit points, Path Ability|-
2|Path Ability|1
3|Path Ability|1
4|Path Ability|2
5|Path Ability|2
6|Path Ability|3
7|Path Ability|3
8|Path Ability|4
9|Path Ability|4
10|Path Ability, The Mind Unbound|5
[/table]

Alpha Psyker Features
As they increase in tier, alpha psykers gain the following abilities.

Mythic Powers
At 2nd tier, you may select one mythic psionic power (still in progress) and expend your mythic power to manifest that power with enhanced results. You must know the normal version of the power. At 4th tier and every 2 tiers thereafter, you can select another mythic power.

Power Primaris
Select one of the following abilities at 1st tier. Once chose, it can't be changed.
Psychic Surge (Su): You can expend one use of mythic power to manifest any one psionic power. This power must be one known. If the power requires a saving throw, any nonmythic targets making such a saving throw must roll twice and take the worse result. In addition, when using this ability you can roll twice and take the better result on any check made to overcome power resistance, adding your alpha psyker tier to the result. You can't apply any metapsionic powers to this power.
Psychic Strike (Su): While psionically focused, you can expend one use of mythic power to make one melee attack as a swift action. In addition, you can expend any number of power points up to your manifester level. You receive an insight bonus on the attack roll equal to the number of power points spent, and the attack deals an additional 1d6 points of energy damage per number of points expended (energy type of the same type chosen when you took psionic focus).
Wild Power (Su): You can expend one use of mythic power to manifest any one power. This power must be on your power list and must be of a level that you can manifest using that psionic class. You don't need to know the spell. When manifesting the power, you treat you manifester level as two levels higher for effects dependent on level. You can apply any metapsionic feat you know to this power by expending your focus, but the total effective power points spent can't be greater than your manifester level.

Bonus Hit Points: Whenever you gain an alpha psyker tier, you gain 3 bonus hit points. The hit points stack with themselves, and do not affect your overall Hit Dice or other statistics.

Path Ability: At 1st tier, and every tier thereafter, select one new path ability from the following list or from the list of universal path abilities. Once you select an ability, it can't be changed. Unless otherwise noted, each ability can be selected only once. You must meet the minimum alpha psyker tier requirement before selecting an ability.
Abundant Manifesting (Ex): Whenever you manifest a power that affects a limited number of targets (but more than one), you may add your mythic tier to the number of targets that you can affect. For example, a 5th level kineticist with 1 mythic tier can target up to 6 creatures when manifesting energy missile. In addition, you can expend one use of mythic power when manifesting a power that affects only one target. The power instead affects two targets, but the additional target must be a legal target for the purpose of the original power. If the power requires a touch attack, you must hold the charge to make a second attack.
Channel Power (Su): You gain the ability to channel raw mental strength into a power you manifest. Using this ability requires you to expend one use of mythic power while manifesting a psionic power. Any damage dealt by the power is increased by 50%. In addition, if the spell has a duration greater than 1 round, the duration is doubled. Any saves required by the spell are made at a -4 penalty, although mythic creatures reduce this penalty to -2. This spell ignores any spell resistance the targets have, and any damage it deals bypasses the targets' energy resistances or energy immunities. You must be at least 8th tier before selecting this ability.
Competent Manifester (Ex): You learn to manifest simple powers with grace and ease, allowing you to maintain focus on the foes around you. Whenever you manifest an psionic power and spend no more power points than your manifester level -2, you automatically succeed on any concentration checks needed to manifest that power.
Endless Power (Su): You can manifest simple powers indefinitely. If you can manifest powers of 5th level or higher, whenever you spend no more than 2 power points manifesting a power, the power points are not expended. You must be at least 6th tier before selecting this ability. You can select the ability up to three times. Each time you do, the number of power points you can spend in a power without expending any power points increases by 2.
Itemcraft (Ex): You are skilled at getting the most out of psionic items. You add 1/2 your alpha psyker tier (minimum 1) to the manifester level of psionic tattoos, dorjes, power stones, or psicrowns you use when determining the effects the powers created by them. When using a dorje, psicrown, or other charged item, you can expend one use of mythic power in place of one charge.
Metamastery (Su): You can expend one use of mythic power as a swift action to pick any one metapsionic feat that you know that does not increase the level of the power. For the next 10 rounds, you can apply this metapsionic feat to any power you manifest without expending your psionic focus or spending extra power points. You can also use this ability on a power manifested from a dorje, power stone, or psicrown. You can't have more than use of this ability active at a time. If you use this ability again, any previous use immediately ends. You must be at least 3rd tier before selecting this ability. This ability can be selected up to four times. Each time you select this ability, you can increase the power point cost of the metamagic feat chose by 2, to a maximum of 6.
Peerless Focus (Ex): You can expend one use of mythic power as a free action to immediately regain psionic focus. You may only use this ability once per round.
Power Endurance (Ex): You can extend the duration of a psionic power by manifesting the same power on the existing target, adding the second duration to any duration that remains from the first manifestation. This does not otherwise alter any variable effects of the original manifesting. If the power allows a saving throw, the target can make a saving throw to avoid extending the effect.

The Mind Unbound (Ex)
At 10th tier, whenever you manifest a psionic power that targets one or more nonmythic creatures, the creatures must roll any saving throws associated the power twice and take the worse result. In addition, you gain power resistance equal to 15 + your highest manifester level, but only against psionic powers and psi like abilities. Once per round when you power resistance protects you from a power manifested by an enemy mythic creature, you regain one use of mythic power. You can't gain more uses of mythic power than your maximum.

Please provide feedback. I especially need ideas for mythic powers. In addition, I need some ideas on mythic uses of psionic focus.

HandofCrom
2012-12-18, 02:45 AM
Reserved for mythic psionic powers.

HandofCrom
2012-12-18, 02:47 AM
Mythic feats

Psionic Fist (Mythic)
Prerequisite: Greater Psionic Fist, 1st mythic tier
Benefit: When you use the Psionic Fist feat, your unarmed attacks or attacks with a natural weapon deal an extra 3 points of damage while you maintain psionic focus, and deal an extra 6d6 points when you expend your psionic focus.

Psionic Shot (Mythic)
Prerequisite: Greater Psionic Shot, 1st mythic tier
Benefit: When you use the Psionic Shot feat, your ranged attacks deal an extra 3 points of damage while you maintain psionic focus, and deal an extra 6d6 points when you expend your psionic focus.

Psionic Weapon (Mythic)
Prerequisite: Greater Psionic Weapon, 1st mythic tier
Benefit: When you use the Psionic Weapon feat, your attacks deal an extra 3 points of damage while you maintain psionic focus, and deal an extra 6d6 points when you expend your psionic focus.

Overchannel (Mythic)
Prerequisite: Overchannel, 1st mythic tier
Benefit: When you use the overchannel feat, you may also increase the manifester level of the power by 3 at the cost of 1 point of ability burn to each physical attribute (strength, dexterity, and constitution).

Up the Walls (Mythic)
Prerequisite: Up the Walls, 1st mythic tier
Benefit: While you are psionically focused, you can end your turn on a vertical surface if you have made at least one move during your turn. In addition, you can move upside down, such as moving across a ceiling, as long as you end your turn on a vertical surface or on the ground. This otherwise acts as Up the Walls.