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Kydell
2012-12-18, 02:44 AM
Welcome to the Scoundrels OOC page, make yourselves comfortable, and please choose a color for your character's IC speech to be in.

{table]Player|Character|Class|Race|Sheet
msngae|Fen Haketon|Scoundrel|Arkanian|sheet (http://www.myth-weavers.com/sheetview.php?sheetid=485183)
Darth_Versity|Tyrel Starstream|Scout|Arkanian Offshoot|sheet (http://www.myth-weavers.com/sheetview.php?sheetid=484343)
Odentin|Tavhoc Bercus|Jedi|Nagai|sheet (http://www.myth-weavers.com/sheetview.php?sheetid=483573)[/table]

LordHavelock
2012-12-18, 02:57 AM
Hello all! Looking forward to playing in the Old Republic Universe and getting to know my fellow scum and villainy.

I'd like to reserve Dark Red for Oric's IC speech, as befitting a budding Mandalorian.

Odentin
2012-12-18, 03:04 AM
I'll take Dark Slate Gray, like I do for all of my characters.

Been looking forward to playing SWSE again...

msngae
2012-12-18, 03:48 AM
Well then, I think I shall grab a nice and easily legible Navy Blue.

Batten down the hatches and secure your valuables ladies and gentlemen, because it is time to roll!

Darth_Versity
2012-12-18, 03:50 AM
I personally prefer Dark Orchid. This should be good. Let's go earn/steal some credits.

Edit: Oh great, just seen that msngae is playing a pure blood Arkanian. Should go well with my offshoot who has a very dim view on purebloods and their treatment of his kind.:smallamused:

msngae
2012-12-18, 05:53 AM
[Blatant Lies]I'm sure nothing terrible will come of it. What's the worst that could happen?

Darth_Versity
2012-12-18, 05:59 AM
[Blatant Lies]I'm sure nothing terrible will come of it. What's the worst that could happen?

Dr Pepper? (http://m.youtube.com/#/watch?desktop_uri=%2Fwatch%3Fgl%3DGB%26hl%3Den-GB%26v%3DLoR2qr0d3Gc&hl=en-GB&v=LoR2qr0d3Gc&gl=GB)

Kydell
2012-12-18, 12:49 PM
@LordHavelock, please finish your languages, and subtract the appropriate amount from your starting credits of your starting gear.

At first glance, everyone else looks good. please double-check your sheet to make sure no mistakes are made. The IC thread will be up within the week, and we shall soon thereafter begin.

LordHavelock
2012-12-18, 02:07 PM
All set on those updates. Added the trade languages in addition to Mando'a.

Darth_Versity
2012-12-18, 02:53 PM
LordHavelock, why is your attack a +5, i can only count +4. Also if you plan on using autofire have you considered the Blastech 500 from Rebellion era guide. It costs 300 more but counts as a carbine and gives a +2 to autofire attacks. That way you'll only have a -1 when bracing.

LordHavelock
2012-12-18, 03:01 PM
LordHavelock, why is your attack a +5, i can only count +4. Also if you plan on using autofire have you considered the Blastech 500 from Rebellion era guide. It costs 300 more but counts as a carbine and gives a +2 to autofire attacks. That way you'll only have a -1 when bracing.

Think that's a leftover from when I had my Dex at 18 and my Int at 16.

Also, I'd buy it, but we are KotoR Era aren't we? Also, can't you not brace a Carbine since it's not an autofire only weapon? That's why I took the Riflemaster feat.

Darth_Versity
2012-12-18, 03:07 PM
Thats the great part, it counts as a carbine, so you can reduce the penalty to -2 by bracing thanks to riflemaster and then the weapon gives a +2 on all autofire attacks. Actuallythat would reduce your penalty to 0.

As for the time period, Nagai weren't discovered till after the battle of yavin, yet we have one in the party, so i doubt that will be a problem.

LordHavelock
2012-12-18, 03:11 PM
Thats the great part, it counts as a carbine, so you can reduce the penalty to -2 by bracing thanks to riflemaster and then the weapon gives a +2 on all autofire attacks. Actuallythat would reduce your penalty to 0.

As for the time period, Nagai weren't discovered till after the battle of yavin, yet we have one in the party, so i doubt that will be a problem.

You know, I think I can just barely afford it too, so thanks Versity!

Darth_Versity
2012-12-18, 03:13 PM
You know, I think I can just barely afford it too, so thanks Versity!

No problem. The better the individual the better the team, right?

LordHavelock
2012-12-18, 03:13 PM
No problem. The better the individual the better the team, right?
A fine maxim, perhaps especially for a group of scoundrels, rakes and rogues such as we.

Means taking a penalty on single fire though . . . What about Burst Fire? It counts as autofire in all other respects right? Including bracing?

Darth_Versity
2012-12-18, 03:17 PM
A fine maxim, perhaps especially for a group of scoundrels, rakes and rogues such as we.

Means taking a penalty on single fire though . . . What about Burst Fire? It counts as autofire in all other respects right? Including bracing?

Well -1 single shot is a small price to pay for no autofire penalty. Burst fire counts as an autofire attack, just at a single target, so you can brace it for no penalty again.

Burst fire is the way im heading as well. But im gonna go heavy weapons and avoid the penalty through elite trooper eventually.

LordHavelock
2012-12-18, 03:30 PM
Well -1 single shot is a small price to pay for no autofire penalty. Burst fire counts as an autofire attack, just at a single target, so you can brace it for no penalty again.

Burst fire is the way im heading as well. But im gonna go heavy weapons and avoid the penalty through elite trooper eventually.

Burstfire does seem like the logical path to follow, but I'm going to compliment it with the options for Mandalorian Elite Trooper, centered around the Ranged Charge attack and coupled with a Jetpack I'm thinking.

Odentin
2012-12-18, 04:23 PM
I'm just hoping you guys don't end up shooting me. >.<

Edit: Presice Shot is our friend.

LordHavelock
2012-12-18, 04:46 PM
I'm just hoping you guys don't end up shooting me. >.<

Edit: Presice Shot is our friend.

I think you should be hoping more that you don't give us cause to end up shooting you :smallbiggrin:

Hopefully you won't have too much to worry from me, I plan more or less to be up in melee combat with you, but using a blaster rifle XD

Darth_Versity
2012-12-18, 05:00 PM
I'm just hoping you guys don't end up shooting me. >.<

Edit: Presice Shot is our friend.

You may want to change Block to Deflect :smalltongue:

Odentin
2012-12-18, 05:20 PM
@Havelok: No promises.

@Versity: That's level 3.

LordHavelock
2012-12-18, 05:23 PM
Here's something you guys can probably answer for me, can I use a Jetpack or other personal means of transportation other than my legs to make a charge attack?

Odentin
2012-12-18, 06:52 PM
Off the top of my head? I think it's up to kydell. Will look at the books here in a minute...

Edit: Rules text says that you move your speed + 2. Doesn't say HOW you have to move. Should be able tto use a jet pack (though Kydell of course has the final sya).

Edit2: Looking at the jet pack text, it gives you a fly speed. If you have a fly speed, then you can charge while flying. So, yeah, so long as you have your jet pack activated, you should be able to charge.

LordHavelock
2012-12-18, 08:42 PM
Great! So the only remaining questions are how best to integrate the every talen, feat, and ability with the word Mandalorian in it with my character XD

Odentin
2012-12-18, 08:46 PM
1 feat, 4 talents. Armors and vehicles are about, as well...

LordHavelock
2012-12-18, 08:48 PM
1 feat, 4 talents. Armors and vehicles are about, as well...

Is that all? Off the top of your head or is that everything there is feat and talent wise? I was about to begin an arduous research session online and through the books for everything with Mandalorian in the title that wasn't equipment haha.

Odentin
2012-12-18, 08:51 PM
http://www.starwarsrpgindex.com/

LordHavelock
2012-12-18, 09:00 PM
http://www.starwarsrpgindex.com/

You sir, are a gentleman and a scholar, this will be most useful in my further endeavors! I am a little disappointed though by the fair presented here. Honestly, I think the Mandalorians deserve their own sourcebook!

Odentin
2012-12-18, 09:04 PM
Lol! Well, to be honest, it makes sense. You can only take the talents in the Elite Trooper PrC. So no nameless soldier can just say he's a Mandalorian. It takes LEVELS (lol) of dedication to be a Crusader.

LordHavelock
2012-12-18, 09:07 PM
Lol! Well, to be honest, it makes sense. You can only take the talents in the Elite Trooper PrC. So no nameless soldier can just say he's a Mandalorian. It takes LEVELS (lol) of dedication to be a Crusader.

Good point, but still, some Mandalorian Feats would help flesh things out a bit. I am not deterred however! It is my characters most express goal to be the ideal of every Mandalorian anywhere.

Odentin
2012-12-18, 09:08 PM
Could we be adventuring with the next Mandalore? (Probably not.)

LordHavelock
2012-12-18, 09:12 PM
Could we be adventuring with the next Mandalore? (Probably not.)

A true Mandalorian does not aspire to a particular role of leadership or prestige within his clan. He aspires to glory itself, on high, as the only means by which one can truly earn a position of dominion over others.

Odentin
2012-12-18, 09:16 PM
:wink: 10characters

LordHavelock
2012-12-18, 10:10 PM
Of course, in the quest to exemplify such values and ideals, is it not natural that in success one should become Mandalore?

Yes, yes it is. You may bow at your leisure.

msngae
2012-12-18, 11:40 PM
I'm just hoping you guys don't end up shooting me. >.<

Edit: Precise Shot is our friend.
I know I'm taking that for sure (Multiclassing into gunslinger and bounty hunter for CTrack purposes), don't know about our rock 'n roll duo though.

Darth_Versity
2012-12-19, 02:34 AM
@Versity: That's level 3.

You have to reach lvl 3 with me shooting at you first :smallamused:


I also think mandalorians should have more representation in the game. Considering how major a roll they play in the old republic and that they are still present in the films it would make sense. Maybe kydell would allow a little homebrew?

LordHavelock
2012-12-19, 03:05 AM
You have to reach lvl 3 with me shooting at you first :smallamused:


I also think mandalorians should have more representation in the game. Considering how major a roll they play in the old republic and that they are still present in the films it would make sense. Maybe kydell would allow a little homebrew?

I may just take other feats and talents and give them a Mandalorian flavor haha. I'm definitely going to construct and add the Mandalorian template to his weapons and armor, and would really love to build a basilisk variant for him eventually.

Darth_Versity
2012-12-19, 03:45 AM
I may just take other feats and talents and give them a Mandalorian flavor haha. I'm definitely going to construct and add the Mandalorian template to his weapons and armor, and would really love to build a basilisk variant for him eventually.

Well you and msngae both have tech specialist, and I'm trained in mechanics as well. Between us we should be able to build it, if we get enough creds.

LordHavelock
2012-12-19, 03:50 AM
Well you and msngae both have tech specialist, and I'm trained in mechanics as well. Between us we should be able to build it, if we get enough creds.

Failing that, I'm thinking daring robbery of Corellian shipyards for materials, supplies, and prototype vehicles :smallbiggrin:

msngae
2012-12-19, 04:15 AM
if we get enough creds.
We're a bunch of thieves and smugglers, having enough credits is for those dark times when you can't cheat, lie or steal your way to something.

Darth_Versity
2012-12-19, 04:29 AM
We're a bunch of thieves and smugglers, having enough credits is for those dark times when you can't cheat, lie or steal your way to something.

Ok, point taken.

Darth_Versity
2012-12-19, 11:41 AM
Hey kydell, now I'm thinking about it, if lordhavelock is going burst fire/elite trooper it'd be a bit silly for me to do the same. Would it be ok to switch heavy weapon prof for vehicular combat since we haven't started? That way I can still use starship weapons and head into ace pilot.

Also, are we using partial base attack or as written. If partial I'll multi into scoundrel for point blank, but if not I won't bother sacrificing the extra attack bonus.

Kydell
2012-12-19, 11:58 AM
@Darth_Versity, I don't have a problem with that.

Don't get too carried away with the mandalorian thing, I understand creating exactly what you want in a character, but don't let it get in the way. I feel there is plenty enough to work with given in the books. If you want something else, we can talk about it.

Darth_Versity
2012-12-19, 12:04 PM
@Darth_Versity, I don't have a problem with that.

Just the swapping, or the swapping and partial attack bonuses?

Kydell
2012-12-19, 12:08 PM
If I give you guys partial attack bonuses, I will keep a close eye to make sure you don't take advantage. I will allow it.

msngae
2012-12-19, 12:10 PM
If you get personalized modifications (+1 atk, +2 dam), it's enough to offset the loss of 1 BAB.

Darth_Versity
2012-12-19, 12:25 PM
If I give you guys partial attack bonuses, I will keep a close eye to make sure you don't take advantage. I will allow it.

Cool, I'm now replanning my progression as it was looking to tread on lordhavelocks toes. I was gonna go tank style, big gun/big armor, but now I'll be more of a mobile attacker. I won't take advantage, I do like to optimise to a certain degree (i like to be good at what I do) but I dislike munchkin style optimisation.


If you get personalized modifications (+1 atk, +2 dam), it's enough to offset the loss of 1 BAB.

It's good, and I've used it before, but in my experience most combats are to short to be wasting a standard action in the first round.

Kydell
2012-12-19, 12:32 PM
You guys ought to know that I won't be available for most of the weekend, as well as monday or tuesday. The game will most likely begin on wednesday or thursday (the 26th or 27th). If any of you have obligations regarding the holidays, please keep me informed.

Edit: Sorry about the delay.

LordHavelock
2012-12-19, 01:39 PM
No problem Kydell, and thanks to Versity, but honestly don't feel like you have to revise for my sake, I wasn't considering optimizing for heavy weapons, just wanted my mandalorian armor (was thinking medium) and specializing in Rifle weapons. Funny thing is, I wanted to dip into piloting and vehicle weapons at least a little bit, but it makes more sense for you to go the Ace pilot route and I can be something of a backup where that is concerned.

Darth_Versity
2012-12-19, 03:11 PM
No problem Kydell, and thanks to Versity, but honestly don't feel like you have to revise for my sake, I wasn't considering optimizing for heavy weapons, just wanted my mandalorian armor (was thinking medium) and specializing in Rifle weapons. Funny thing is, I wanted to dip into piloting and vehicle weapons at least a little bit, but it makes more sense for you to go the Ace pilot route and I can be something of a backup where that is concerned.

Well if you do take Heavy weapons, then you could use any gun emplacements on a ship we have while i control the piloting and pilot weapons. But even if you don't, most gun emplacements are autofire so you'll do half to anything you shoot even without proficiency. On top of that, with Tech Specialist we'll be able to do the star wars equivalent of pimp my ride.

I'm now considering changing to a single/dual pistol route, which wouldn't take much as I have a build I made for another game that didn't happen and still works well with vehicles.

But, now i've just seen the Scoundrel talent Hit the Deck (Rebellion Era pg25) which basically gives my allies Evasion against my area attacks. Which could be nice when using autofire/missle launcher etc.

Hmm. Since we wont start for a week i'll have to think about it.

LordHavelock
2012-12-19, 03:29 PM
Well if you do take Heavy weapons, then you could use any gun emplacements on a ship we have while i control the piloting and pilot weapons. But even if you don't, most gun emplacements are autofire so you'll do half to anything you shoot even without proficiency. On top of that, with Tech Specialist we'll be able to do the star wars equivalent of pimp my ride.

I'm now considering changing to a single/dual pistol route, which wouldn't take much as I have a build I made for another game that didn't happen and still works well with vehicles.

But, now i've just seen the Scoundrel talent Hit the Deck (Rebellion Era pg25) which basically gives my allies Evasion against my area attacks. Which could be nice when using autofire/missle launcher etc.

Hmm. Since we wont start for a week i'll have to think about it.

I agree, I need to explore how feasible adding heavy weapons and vehicles weapons are to my intended build. I was going to focus on personal weaponry and personal vehicles (assault craft, walkers) and picture building for myself a Basilisk War Droid or other walking/jet powered droid/suit/mount I could design on my own. That should be in line with acting as ship's gunner/tactical officer, eh?

Darth_Versity
2012-12-19, 03:33 PM
Well a basilisks weapons are heavy, so you'll need heavy weapon proficiency or Vehicular Combat to use them.

LordHavelock
2012-12-19, 03:35 PM
Well a basilisks weapons are heavy, so you'll need heavy weapon proficiency or Vehicular Combat to use them.

Gotcha, I imagine I'll be taking both eventually.

Odentin
2012-12-19, 03:38 PM
Gotta get the creds together for a ship before we gotta worry about that, though. I say we get a skiff and some blaster cannons and go krayt hunting!

LordHavelock
2012-12-19, 03:42 PM
Gotta get the creds together for a ship before we gotta worry about that, though. I say we get a skiff and some blaster cannons and go krayt hunting!

Not very sporting. As a Mandalorian I aspire to the day when I can defeat a Krayt Dragon in single combat, armed only with what I have crafted for myself. Then will I use the beasts hide and teeth and claws to create the most magnificent arms and armor the Galaxy has ever known!

But you're right about the needing a ship part first . . . I say rather than purchase, we find the ship that best suits our needs and take it by force!

Darth_Versity
2012-12-19, 03:48 PM
But you're right about the needing a ship part first . . . I say rather than purchase, we find the ship that best suits our needs and take it by force!

Ebon Hawk anyone?

Odentin
2012-12-19, 04:04 PM
If that's what it takes, yeah. I can at least be useful in boarding maneuvers lol.

LordHavelock
2012-12-19, 04:26 PM
If that's what it takes, yeah. I can at least be useful in boarding maneuvers lol.

I think the trick would be to get at the ship while it's on the ground or in a space port. Sneak into position, overpower the crew, have them clear us to leave, get out of the system and then leave them in an escape pod or on some deserted planet. Or there's always the airlock, leaves things nice and tidy.

Odentin
2012-12-19, 04:58 PM
Or we could obtain one "legally." I think me and msngae could pull off a gambling con, cheat some poor captain into wagering his ship and taking it from him in a game...

Of course, this is all assuming Kydll doesn't have some master plan to get us a ship...

LordHavelock
2012-12-19, 05:39 PM
Or we could obtain one "legally." I think me and msngae could pull off a gambling con, cheat some poor captain into wagering his ship and taking it from him in a game...

Of course, this is all assuming Kydll doesn't have some master plan to get us a ship...

That's also an option of course haha. Oric wouldn't consider it to be any way to earn honor, but anyone weak enough to be scammed in such a way certainly doesn't deserve what they have.

My bet is that by spitballing ideas, when he checks around he may integrate one or more of them in to the campaign.

Odentin
2012-12-19, 05:43 PM
There's a time for honor and a time for not doing things the hard way. :tongue:

LordHavelock
2012-12-19, 05:50 PM
There's a time for honor and a time for not doing things the hard way. :tongue:

Of course, there's no reason not to be practical about things.

Darth_Versity
2012-12-19, 06:27 PM
Besides, a GM provided ship is unlikely to meet our... specifications.

Odentin
2012-12-19, 06:29 PM
And that's when we start MODIFYING. :biggrin::amused:

LordHavelock
2012-12-19, 06:30 PM
Besides, a GM provided ship is unlikely to meet our... specifications.

It's more likely to if we start spelling out those specifications now, and Kydell has some time to look them over. And of course, there's all the modifications we'll eventually want to make.

Anyone have any stock craft they always thought were promising? Or even just general specifications about the size and class of ship we should have?

Darth_Versity
2012-12-19, 06:46 PM
Well the stock class Ebon Hawk (dynamic class freighter SotG 80) is actually pretty good. Its quite unremarkable, which makes it perfect for smuggling.

Edit: But looking at it, the Quatermaster Class supply carrier has great potential. It starts with SR50 as standard. No weapons, but two emplacement points. We could easily trick one out.

Odentin
2012-12-19, 07:08 PM
Last game Kydell and I were in, we built a ship that was pretty awesome...

Light freighter base, modified to kingdom come...

LordHavelock
2012-12-19, 07:20 PM
For my part, a few vessels caught my eye, including:


M22-T Krayt Gunship- Mandal Motors . . . nuff said.
Surronian Conqueror-class Assault Ship- Tried and true tool of bounty hunters and pirates
Yt-1930 Transport- Pretty much the only ship I like inthe YT line
KR-TB Doomtreader- Great name, imposing profile
Morningstar assault starfighter- personal favorite for a personal fighter craft
Lethisk-class armed freighter
Imperial Customs Frigate- If we can crew it
Skipray Blastboat- An attractive and well armed option
Theta-Class Shuttle- With some modifications should do very well as an outlaw vessel
V-Wing - Included only because I love the design, and as a potential assault craft we could deploy from our vessel.

Odentin
2012-12-19, 08:23 PM
It all depends on whether we want to blow everything we see out of the sky or if we'd rather have cargo capacity.

The Skipray, for example, is heavily armed, but can't transport much cargo. If we get a ship with room for a good amount of cargo (stolen, contraband, or otherwise), we're gonna have to sacrifice combat capability...

LordHavelock
2012-12-19, 08:42 PM
It all depends on whether we want to blow everything we see out of the sky or if we'd rather have cargo capacity.

The Skipray, for example, is heavily armed, but can't transport much cargo. If we get a ship with room for a good amount of cargo (stolen, contraband, or otherwise), we're gonna have to sacrifice combat capability...

Right, so M22-T Krayt Gunship it is then? :smallwink:

Seriously though, it's heavily armed and we can modify it with some increased cargo room, no problem.

Speaking of modifications . . . I had an awesome idea for a tricked out weapon that Oric can use. I was looking at the upgrade rules in Scum and Villainy trying to come up with creative upgrades for a Mandalorian intent on getting up close and personal while still preserving the option of engaging enemies at a distance. Then it hit me, I can use Dual Gear to combine a melee weapon and a ranged weapon! And if I plan on charging into combat either with a jetback or on the seat of a war droid, why not go the whole 9 yards . . .

So, combine a Vibro Lance with a Heavy Blaster Rifle, and you've got a weapon that deals 3d10 damage (d12 with Riflemaster) at range and 2d10 against adjacent opponents.

Strip down the range of the the Blaster Rifle for an added upgrade slot and then add in a Rangefinder so you can shoot anything up to 40 squares without penalty. Strip away the stun setting and give the Vibroblade a Neutronium edge and it now crits on a 19-20. Put it all together, and I can humbly present to you . . .

The Mandalorian Nova Lance- When you absolutely, positively have to kill every last mother****er for Mandalore, accept no substitutes.

Odentin
2012-12-19, 08:57 PM
http://theflickcast.com/wp-content/uploads//lancer21-525x291.jpg?

Odentin
2012-12-19, 09:10 PM
The only problem I see with that is that you limit yourself to 60 sq maximum range. But if you're cool with that, then yeah. That sounds awesome.

After 3rd level (I'm assuming you won't be able to afford that until then, at least) I'd love to duel you with that thing...

LordHavelock
2012-12-19, 09:11 PM
I'm sorry no, but I'm not much of a gears of war fan even discounting that it's such blatant ripoff of http://media.pcgamer.com/files/2010/07/space-marine-2.jpg

On the subject of 40k though, I suppose it is rather like a laser lance or Brightlance for the Shining Spears aspect Warriors . . .

Anyway, couple that with:
Medium Beskar'gam
-Increase Size for additional upgrade slot (3 total)
-Vacuum Seals, Helmet Package, Storage Capacity, Armorplast (0)
-Powered Exoskeleton (2), Dual gear with Jetpack

Jetpack
-Internal Generator

And you've got a recipe for causing some serious pain.

Kydell
2012-12-20, 12:07 AM
Please tell me what you guys are looking for, both in a ship and goals your character wishes to complete. Also, wayfarer-class ship (galaxy at war pg 66) has a **** ton of cargo capacity, and a built in hangar bay to carry a starfighter. (or basilisk war droid)

@Lordhavelock, You can just wear a jet pack outside of your armor without dual-gearing it. I thought about doing the same thing in another campaign, but it takes an upgrade point, costs 1,000 more credits and gives you no benefit outside of being able to use the jetpack, which you can do with it just on.

Odentin
2012-12-20, 12:28 AM
Requires a crew of 10, though. Sadface.

I was actually thinking a modified Barloz. Good cargo space, could be modified easily... (Clone Wars, pg 76)

The Night Shadow was a nice ship...

Darth_Versity
2012-12-20, 02:51 AM
I'm sorry no, but I'm not much of a gears of war fan even discounting that it's such blatant ripoff of http://media.pcgamer.com/files/2010/07/space-marine-2.jpg

On the subject of 40k though, I suppose it is rather like a laser lance or Brightlance for the Shining Spears aspect Warriors . . .

Anyway, couple that with:
Medium Beskar'gam
-Increase Size for additional upgrade slot (3 total)
-Vacuum Seals, Helmet Package, Storage Capacity, Armorplast (0)
-Powered Exoskeleton (2), Dual gear with Jetpack

Jetpack
-Internal Generator

And you've got a recipe for causing some serious pain.

You realise increasing medium beskargam makes it heavy so you'd need to have the heavy armor proficiency. And besides, you dont need to increase it. It starts with 4 upgrade slots as standard. Where it says that beskargam gets two free upgrade slots, that is in addition to the normal upgrade slots for armour of its size. One of the writers confirmed this.

So light has 3, medium has 4 and heavy has 5. He also pointed out that all Power armor and the mando armors from kotor guide have 2 additional slots as well.

http://swrpg.tumblr.com/post/66471759/armor-and-upgrade-slots-errata

Odentin
2012-12-20, 03:01 AM
That...isn't official errata, as far as I can tell...

Edit: I take that back. He is quoting the official errata. So, yeah. Medium Beskar'gam has 4 slots.

Darth_Versity
2012-12-20, 04:47 AM
Yeah, the website with errata was taken down when WotC lost the license. Luckily several websites copied it before that happened.

LordHavelock
2012-12-20, 05:17 AM
Score! Official Errata allows me to use medium Beskargam with a powered exoskeleton, internal generator and one other upgrade if I choose it! I'm thinking a weapon mount, climbing claws, or inetgrated equipment of some kind or another. Anyway, that's definitely down the line a little ways, but in keeping with Kydel's request for what we would like, please, I would love the chance for Beskargam even if I have to find the raw Beskar myself and forge my own suit of armor on my own with it.

As far a ships are concerned I think we should shoot for a light or armed transport with room for a fighter or assault craft of some kind an employ droids or a standing (NPC) crew of some kind to man any additional stations. No reason to restrict ourselves to ships requiring a crew of 4 or less.

Darth_Versity
2012-12-20, 06:10 AM
Shockweb is a good component. Especially if you all ready have an internal generator.

The Ghtroc 720 is a good ship. Starts decent even as a basic model.

msngae
2012-12-20, 06:26 AM
Requires a crew of 10, though. Sadface.

I was actually thinking a modified Barloz. Good cargo space, could be modified easily... (Clone Wars, pg 76)

The Night Shadow was a nice ship...

Can be flown with just pilot and one other.

My personal picks of the best freighters are:
Maka Eekai L4000 Pre-errata (410t [82EP], 18/16 dex/int)
YT-1930 (10EP, 200t [40EP], 12/12)
YU-410 (5EP, 250t [52EP], 10/14)
Skipray Blastboat (Heavy Ion Cannon (!), 20t [5EP], 16/16)
Wayfarer (Hangar Space 10 (!), 220t [44EP], 10/14)
J-1 Shuttle (Hangar Space 5 (!), 20 passengers [40EP], 90t [18EP], 14/14]

For fighters, you'd want either of the following
Lone Scout A (150t [75EP], 14/24)
Deep-X Explorer (50t [25EP], 18/16)

For period appropriateness though, I'd recommend taking the Lethisk.

Darth_Versity
2012-12-20, 09:59 AM
Well looking over the Lethisk, I agree. Its an excellent ship with everything we need and is quite commonly in the hands of crime lords or the wealthy, two groups which I am more than happy to rip off. Stealing it off some unsuspecting crime boss would make a great story as well.

Just working out what systems and improvements we'd want on one now.

http://starwars.wikia.com/wiki/Lethisk-class_armed_freighter

msngae
2012-12-20, 10:01 AM
You realise increasing medium beskargam makes it heavy so you'd need to have the heavy armor proficiency. And besides, you dont need to increase it. It starts with 4 upgrade slots as standard. Where it says that beskargam gets two free upgrade slots, that is in addition to the normal upgrade slots for armour of its size. One of the writers confirmed this.

So light has 3, medium has 4 and heavy has 5. He also pointed out that all Power armor and the mando armors from kotor guide have 2 additional slots as well.

http://swrpg.tumblr.com/post/66471759/armor-and-upgrade-slots-errata

Not quite right, it says to replace the sentence which gives 1 to light, 2 to medium and 3 to heavy with that line, so it means all beskar'gam and powered armour has 2 slots, while everything else has 1 unless noted otherwise.

Darth_Versity
2012-12-20, 10:28 AM
Not quite right, it says to replace the sentence which gives 1 to light, 2 to medium and 3 to heavy with that line, so it means all beskar'gam and powered armour has 2 slots, while everything else has 1 unless noted otherwise.

Indeed you appear to be correct. So all armor has 1 slot and Powered/Mando armor has 2. That kinda sucks. At least the Kotor mando armor has some free integrated equipment slots.

But that does mean that there is NO stock armor that can have the powered exoskeleton and intergrated generator even though it suggests they go together.

msngae
2012-12-20, 10:29 AM
Well looking over the Lethisk, I agree. Its an excellent ship with everything we need and is quite commonly in the hands of crime lords or the wealthy, two groups which I am more than happy to rip off. Stealing it off some unsuspecting crime boss would make a great story as well.

Just working out what systems and improvements we'd want on one now.

http://starwars.wikia.com/wiki/Lethisk-class_armed_freighter
It's not a good ship, to be honest. A decent one, certainly, but there's reasons why it's not in the list of good light transports, lack of customization and cargo space being the major stickler. If Havelock intends to grab a Basilisk (Huge air vehicle), I'd stick with the Wayfarer and steal a few S-100 Stingers to go with it, but that's not available in the Old Republic era.

EDIT: Actually, no stock armour can have a powered exoskeleton if it doesn't have one to begin with, fun times and all.

Darth_Versity
2012-12-20, 10:53 AM
It may not look good due to the lack of cargo space, which generally hurts customisation, but it already has some excellent attack, defences that are above average for it class and size and fits into the era of play. There are better models, sure, but things like the YT 2000 are ridiculously over the top.

I'm throwing my bid in with the Lethisk and heres my idea for it.

Base enhancement slots-3 slots
Remove 35 tons of cargo space-7 slots (25 tons left)

Combat Thrusters (1 slot)
Maneuvering Jets +2 (2 slots)
Jamming Suite (1 slot)
Regenerating Shields (2 slots)
Increase Shields to SR 55 (1 slot)
Medical Suite (1 slot)
Sensor Array +4 (2 slots)


Arakyd Industries Lethisk-class Armed Freighter
Colossal space transport
-------------------------------------------------------------------
Defenses Ref 15 (flat-footed 13), Fort 28; +13 armor
hp 150; DR 15; SR 55; Threshold 78
-------------------------------------------------------------------
Speed fly 12 squares (max. velocity 900km/h), fly 3 squares (starship scale)
Ranged double laser cannons +BAB+5 (see below)
Ranged light concussion missiles +BAB+5 (see below)
Fighting Space 12x12 or 1 square (starship scale); Cover total (crew)
Base Atk +5; Grp +43
Atk Options autofire (double laser cannons)
-------------------------------------------------------------------
Abilities Str 46, Dex 14, Con -, Int 20
-------------------------------------------------------------------
Crew 3 ; Passengers 8
Cargo 25 tons; Consumables 2 months;
Carried Craft none
Payload 12 light concussion missiles Hyperdrive x2 (backup x12), navicomputer

Double laser cannons (gunner) Atk +BAB+5(+BAB autofire), Dmg 6d10x2
Light concussion missiles (pilot) Atk +BAB+5, Dmg 8d10x2

msngae
2012-12-20, 11:36 AM
You know, I was just going to acquiesce the point and start building up the Lethisk, but I just saw something you may be interested in. Namely the Herald class shuttle on Page 164 of the Old Republic Campaign Guide. 10 tons more cargo, mounts a turbolaser, has hangar space and room for all 5 of us.

Darth_Versity
2012-12-20, 12:01 PM
Hmm, its nice, but lower hp, shields, armor and damage threshold for more attack and hanger space seems like a bad trade to me. In starship combat we're likely to be outnumbered so greater defence is better than greater offence. More guns are generally superior to stronger guns.

Maybe we could make it capable of surpassing the lethisk. A little trick I noticed was using ALL the cargo space for upgrades and adding more cargo room with a medium cargo pod.

Every 5 tons of space is 1 emplacement. The medium cargo pod costs 1 emplacement point and -2 dex and provides 25 tons of cargo space.

So use 25 tons of space for 5 emplacements. Get maneuvering jets+6 (4 emplacements, +6 dex) and a medium cargo pod (1 emplacement, 25 tons of space and -2 dex) and you gain +4 dex and keep your 25 tons of cargo space.

msngae
2012-12-20, 12:19 PM
I like it because it mounts the 3d10x5 light turbolaser, which is the only class of weapons which does anything notable to frigates and cruisers, not to mention stations. Hangar space is again for havelock if he intends to grab a basilisk.
Other than that, threshold is usually irrelevant because by the time we take enough damage on either to exceed the DT, we're already going to need to run. Fortitude defense almost never comes up on starship scale combat (The only time it does is damaging environment, where we'd be taking damage either way since the attack bonus goes +15/30/45.)
If you want a buncha dirty tricks for emplacement points, try removing all escape pods (+10 EP), all passenger space (+10EP per 5), then install a cockpit ejection system (2EP). The result is a net +18 EP and technically passing inspection because we've got an escape pod for the crew in the cockpit.

Darth_Versity
2012-12-20, 12:26 PM
Well come up with a design you like, we still have a week to decide. And even then we need to do some in game stuff to get it.

Arriving in republic space with a Sith ship though would be... interesting.

msngae
2012-12-20, 01:31 PM
It's a 1,000+ years old ship based on a Republic transport, I think we're fine.

In any case, I propose the following modifications:
100% Escape pod removal (+10 EP)
+ Combat thrusters (1EP) 10,000 Cr
+ 2 double medium lasers (2EP) 16,000 Cr
+ 4 maneuvering jets (3EP) 25,000 Cr
+ Shields SR 55 (2EP) 30,000 Cr
+ Navicomputer (1EP) 10,000 Cr
+ Cockpit Ejection System (2EP) 8,000 Cr

Totaling 219,000 Cr (Ship + Mods)

Giving us the statblock of

Starforge manufacture Herald class Shuttle
Colossal space transport
-------------------------------------------------------------------
Defenses Ref 16 (flat-footed 12), Fort 26; +12 armor
hp 130; DR 15; SR 55; Threshold 76
-------------------------------------------------------------------
Speed fly 12 squares (max. velocity 600km/h), fly 3 squares (starship scale)
Ranged Light turbolaser BAB+5 (see below)
Ranged 3 Double medium lasers BAB+3 (see below)
Fighting Space 12x12 or 1 square (starship scale); Cover total (crew)
Base Atk +3; Grp +38
Atk Options autofire (double medium laser cannons)
-------------------------------------------------------------------
Abilities Str 43, Dex 18, Con -, Int 16
-------------------------------------------------------------------
Crew 3 ; Passengers 5
Cargo 70 tons; Consumables 1 month;
Carried Craft 1 landspeeder, 2 speeder bikes
Hyperdrive x2, Navicomputer
-------------------------------------------------------------------
Light turbolaser (pilot) BAB+5 (BAB-15 vs targets smaller than colossal) 3d10x5
Double medium laser cannons (3 gunners) BAB+3 4d10x2

Darth_Versity
2012-12-20, 01:46 PM
Need a backup hyperdrive, just in case. Arriving late on a weaker hyperdrive is better than never arriving. :smalltongue:

What about upping the DEX/INT as well. Considering you havent even touched on cargo space yet, I should think we have room to fit some things in.

msngae
2012-12-20, 02:34 PM
Oh, I could strip out cargo space and passenger space easily enough
-5 passenger space (+10EP)
-30t cargo (+6EP)
Dex is impossible to boost further with EP because of restrictions on maneuvering jets.
The problem is whether Kydell would want to give us more stuff to go with it, since I'd do
+6 Sensor Array Computer (3EP) 250,000 credits
+Class 8 hyperdrive (1EP) 1,500 credits
+2 batteries of 6 double medium lasers (12EP) 144,000 credits
+Double on light turbolasers (0EP) 10,000 credits
+12 V6 gunner droids 96,000 credits

All in all, we'd be doing 15 4d10x2 attacks at BAB+6 with the mediums, and 4d10x5 on the turbolaser. This is where I'd start to say it's a miniaturized Lancer Frigate and call it a day since Starship Designer is just cheating.

LordHavelock
2012-12-20, 02:59 PM
That's an excellent ship you guys have designed there! And it can be crewed by just the four of us? And has room for a Basilisk Droid to be deployed? If not, we could always rig up some kind of a frame on the ship's hull to keep it around.

Or even better, a launcher system of some kind XD!

Starship customization is clearly old hat for you guys, I'm glad we've got you on the team haha.

Darth_Versity
2012-12-20, 03:52 PM
Combine all that with my +14 pilot skill, Evasion, Vehicular Combat and a once per encounter reroll and we could probably take on a star destroyer. :smallbiggrin:

LordHavelock
2012-12-20, 03:59 PM
So what's all this about not being able to add a powered exoskeleton to Beskar'gam?

Darth_Versity
2012-12-20, 04:30 PM
So what's all this about not being able to add a powered exoskeleton to Beskar'gam?

We misread the errata. ALL armor has 1 upgrade slot except for a few special cases which have 2. Beskargam is one of the few that has two. If you want increased strength you'd probably be better off with a Correllion Powersuit with a cortosis weave.

LordHavelock
2012-12-20, 04:46 PM
We misread the errata. ALL armor has 1 upgrade slot except for a few special cases which have 2. Beskargam is one of the few that has two. If you want increased strength you'd probably be better off with a Correllion Powersuit with a cortosis weave.

Okay, so the books as written give all Medium Armor 2 upgrade slots, standard. Beskar'gam has an additional upgrade slot by virtue of it's Mandalorian design or whatever. That should give a medium suit of Beskar'gam 3 slots total, right?

Darth_Versity
2012-12-20, 04:51 PM
No, the books are wrong. The errata is that ALL armor, regardless of category (light, medium, heavy) has 1 upgrade. A few special armors have 2, such as beskargam.

To increase the number of slots you'll have to strip it or increase the size.

LordHavelock
2012-12-20, 04:53 PM
No, the books are wrong. The errata is that ALL armor, regardless of category (light, medium, heavy) has 1 upgrade. A few special armors have 2, such as beskargam.

To increase the number of slots you'll have to strip it or increase the size.

Gotcha. What is the drawback of increasing the size of the armor?

msngae
2012-12-20, 05:00 PM
I'd recommend Stalker or Katarn Commando armor, actually. 3 upgrade slots on both of them, Katarn has a bunch of nice things too. If you want a pre-powered suit, the KotOR campaign guide has the powered battle armors which, as the names imply, are powered armor.

LordHavelock
2012-12-20, 05:04 PM
I'd recommend Stalker or Katarn Commando armor, actually. 3 upgrade slots on both of them, Katarn has a bunch of nice things too. If you want a pre-powered suit, the KotOR campaign guide has the powered battle armors which, as the names imply, are powered armor.

Do Stalker or Katarn armor provide the benefit against lightsaber blows? Also, I realize it's more of a fluff thing, but the point of playing a Mandalorian character is to wear beskar'gam XD

Darth_Versity
2012-12-20, 05:10 PM
Well the cortosis weave template helps against lightsabers, and the Armored mandalorian talent lets you apply your DR against lightsabers while wearing it.

Many mandalorians didn't wear beskargam due to availability/personal reasons. For example Jango and Boba both wore armor made of Armorplast (at least I think thats what it was called)

LordHavelock
2012-12-20, 05:13 PM
Well the cortosis weave template helps against lightsabers, and the Armored mandalorian talent lets you apply your DR against lightsabers while wearing it.

Many mandalorians didn't wear beskargam due to availability/personal reasons. For example Jango and Boba both wore armor made of Armorplast (at least I think thats what it was called)

Armor plast is one of the available upgrades for armor that I was thinking of taking, but if I remember correctly, Jango's suit at least had Beskar components, the armor plast being the lightweight material underneath that provided additional protection (a technique called composite armoring that has been used since the 1700s . . . the more you know!).

Odentin
2012-12-20, 05:17 PM
The Fetts both wore beskar armor. There are the other Mandalorian armors in kotor that have all the added stuff AND emplacements. Just have to get Kydell to assign a price...

Re: lightsabers: How often do you honestly think we'll be fighting guys with those? I mean really?

...

Oh yeah. Party Force-user is a fugitive from the Jedi and a KoS target for the Sith. Nevermind.

Darth_Versity
2012-12-20, 05:20 PM
http://starwars.wikia.com/wiki/Mandalorian_armor

Thats my source. Says that they used durasteel and duraplast. And the guys that edit wookieepedia are much bigger star wars geeks than me, they rarely make mistakes :smalltongue:

LordHavelock
2012-12-20, 05:21 PM
The Fetts both wore beskar armor. There are the other Mandalorian armors in kotor that have all the added stuff AND emplacements. Just have to get Kydell to assign a price...
Well, the point is I think even with only two armor upgrade slots, I'm pretty sure I can get all the upgrades I wanted, and here's why: Dual Gear. Is there anything in errata limiting combinations of dual gear?



Re: lightsabers: How often do you honestly think we'll be fighting guys with those? I mean really?

...

Oh yeah. Party Force-user is a fugitive from the Jedi and a KoS target for the Sith. Nevermind.

You read my mind . . . wait a second, you're a Jedi! Maybe you really did read my mind! See, this is why I definitely need some Beskar'gam, because you can never really trust a jedi/sith who's already proved himself a turn coat once . . . :smallwink:

Darth_Versity
2012-12-20, 05:25 PM
Well, the point is I think even with only two armor upgrade slots, I'm pretty sure I can get all the upgrades I wanted, and here's why: Dual Gear. Is there anything in errata limiting combinations of dual gear?

Q: How many upgrade slots does my armor have?

A: All armors have 1 upgrade slot (regardless of size), just like any other item. Powered armors are an exception and have 2 upgrade slots instead. There are other exceptions as well as noted in their individual armor rules text.


Q: How many times can I strip an item to get upgrade slots?

A: Regardless of the manner of stripping you choose, you can only strip an item once. Note that you can also increase an item's size (once) to gain an additional upgrade slot. (Source)


Q: Can I add an upgrade to an item being Dual Geared into another item via the Upgrade rules from Scum and Villainy?

A: No. When you Dual Gear an item, the second, smaller item is an upgrade in its own right (rather than an actual item) and thus has no upgrade slots of its own with which to upgrade. (Source)

http://community.wizards.com/wiki/SWRPG_SagaEditionFAQ_Equipment

LordHavelock
2012-12-20, 05:33 PM
Q: Can I add an upgrade to an item being Dual Geared into another item via the Upgrade rules from Scum and Villainy?

A: No. When you Dual Gear an item, the second, smaller item is an upgrade in its own right (rather than an actual item) and thus has no upgrade slots of its own with which to upgrade. (Source)

http://community.wizards.com/wiki/SWRPG_SagaEditionFAQ_Equipment

Rats. My plan was to upgrade a suit of Medium Beskar'gam with a powered Exoskeleton then further upgrade it with a Jetpack that had been upgraded with an Internal Generator. That way both the Exoskeleton and Jetpack would have unlimited power.

Darth_Versity
2012-12-20, 05:38 PM
Rats. My plan was to upgrade a suit of Medium Beskar'gam with a powered Exoskeleton then further upgrade it with a Jetpack that had been upgraded with an Internal Generator. That way both the Exoskeleton and Jetpack would have unlimited power.

Hmm, that actually could still work. The Jetpack can be worn on its own, not integrated, and then use a lead to connect to the armor. It would require Kydell to ok it, but I dont see why it wouldn't work.

LordHavelock
2012-12-20, 05:48 PM
Hmm, that actually could still work. The Jetpack can be worn on its own, not integrated, and then use a lead to connect to the armor. It would require Kydell to ok it, but I dont see why it wouldn't work.

It would require some fudging I guess, but the rules for the Internal Generator do say it provides enough power for other items to be charged from it.

Odentin
2012-12-20, 05:55 PM
I still think the Battle Armor from kotor (pg 201) would be the better option. 6 unused upgrade slots and a built in jet pack and helmet package. Its pretty much everything you were going to make anyways, but with more room to add integrated equipment.


Whether or not its considered beskar for the purposes of lightsaber damage is up to Kydell, but seeing as you'd have to build it yourself anyways, I think its pretty easy to argue for...

LordHavelock
2012-12-20, 06:07 PM
I still think the Battle Armor from kotor (pg 201) would be the better option. 6 unused upgrade slots and a built in jet pack and helmet package. Its pretty much everything you were going to make anyways, but with more room to add integrated equipment.


Whether or not its considered beskar for the purposes of lightsaber damage is up to Kydell, but seeing as you'd have to build it yourself anyways, I think its pretty easy to argue for...

That's a good point. Are there rules for Beskar as a material? How much it costs, what it's properties are etc. etc.

If I could just pay (or steal) the amount necessary to make said Battle Armor out of Beskar, then it would be no problem at all!

Darth_Versity
2012-12-20, 06:13 PM
That's a good point. Are there rules for Beskar as a material? How much it costs, what it's properties are etc. etc.

If I could just pay (or steal) the amount necessary to make said Battle Armor out of Beskar, then it would be no problem at all!

Well Beskar is mined on Madalore. Once we get a ship we could make a side trip.

Odentin
2012-12-20, 06:17 PM
There are other sources of beskar, as well. Boba Fett needed to find another source when he went to rebuild after the vong war. Just in case.

LordHavelock
2012-12-20, 06:27 PM
It might take some doing but I'm sure we could find a shipment of beskar, either unrefined or items composed of it, to ripoff. A potentially very lucrative enterprise, and all I'd need for my cut would be the raw materials required to craft my own suit of Beskar'gam.

Odentin
2012-12-20, 06:30 PM
And the metalurgy knowledge to make it, which is passed down from smith to smith, and never given to outsiders. Looks like a trip to Mandalore is in the future, after all. Awesome.

Edit: Oh man. Just occurred to me. The mandalorians that your character met before. The bullies, who turned from the path. I can see hunting them down as a statement, and taking any beskar off of them as an additional prize.

LordHavelock
2012-12-20, 06:57 PM
And the metalurgy knowledge to make it, which is passed down from smith to smith, and never given to outsiders. Looks like a trip to Mandalore is in the future, after all. Awesome.

Edit: Oh man. Just occurred to me. The mandalorians that your character met before. The bullies, who turned from the path. I can see hunting them down as a statement, and taking any beskar off of them as an additional prize.

That's a good idea actually! And I doubt we'd have to go all the way to Mandalore, there's other outposts and settlements for Mandalorians spread throughout the outer rim.

Odentin
2012-12-20, 07:35 PM
"You've lost the right to wear that beskar'gam! Now witness the might of a true Mando'ade!"

LordHavelock
2012-12-20, 07:41 PM
"You've lost the right to wear that beskar'gam! Now witness the might of a true Mando'ade!"

"You will come to know what it truly means to be Mando'ade, and my fists will be your mentors."

Looking forward to that kind of showdown quite readily. Also, I should come up with a suitably Mandalorian sounding name for my Lance idea.

Odentin
2012-12-20, 07:44 PM
Mando'a (http://starwars.wikia.com/wiki/Mando%27a) page on wookieepedia. Should help.

LordHavelock
2012-12-20, 07:56 PM
Mando'a (http://starwars.wikia.com/wiki/Mando%27a) page on wookieepedia. Should help.

Hey thanks! And right off the bat, hettyc beviin (burning lance) lends itself to exactly what I was thinking of.

Maybe I can condense that into something catchier . . .

Odentin
2012-12-20, 07:56 PM
Might I suggest Haran'beviin (Hell lance), based on your previous title for it.

LordHavelock
2012-12-20, 08:00 PM
Might I suggest Haran'beviin (Hell lance), based on your previous title for it.

Looks like we were of a similar mind haha. Hettyc'haran'beviin would combine all three words and give us "Burning Hell Lance". Could shorten to that to Hett'ara'neviin. Sounds pretty Mandalorian to me :smallbiggrin:

Odentin
2012-12-20, 08:31 PM
Burning Hell Lance or Burning Destruction Lance. Lance of Burning Destruction? Also can mean "cosmic annihilation ." Lance of Burning Cosmic Annihilation? Yeah, that's sounds pretty damn Mandalorian to me...

LordHavelock
2012-12-20, 08:38 PM
Burning Hell Lance or Burning Destruction Lance. Lance of Burning Destruction? Also can mean "cosmic annihilation ." Lance of Burning Cosmic Annihilation? Yeah, that's sounds pretty damn Mandalorian to me...

I think if we take this much further, Oric is going to wind up demanding "Who the hell do you think I am" of everyone, posing dramatically, and referring to his usage of the Hett'ara'neviin as the Radiant Galaxy Breaker! :smallwink:

Odentin
2012-12-20, 08:52 PM
I don't get the reference, but that's still a hilarious visual.

Edit: Dral'tra'naast. Bright Starfield Destroyer. How about that?

LordHavelock
2012-12-20, 09:18 PM
I don't get the reference, but that's still a hilarious visual.

Edit: Dral'tra'naast. Bright Starfield Destroyer. How about that?


This. All of this:
http://www.youtube.com/watch?v=Crz4_UofhS0

Odentin
2012-12-20, 09:28 PM
... :smallconfused:

... :confused:

... WTF DID I JUST WITNESS?!

LordHavelock
2012-12-20, 09:38 PM
... :smallconfused:

... :confused:

... WTF DID I JUST WITNESS?!

Gurren Lagann, the manliest man's anime ever to be created. It's a show where giant robots are literally powered by manly spirit and awesomeness. The more awesome and manly the pilot feels, the more powerful the robot grows. No spoilers, but it's got some great twists and nothing even comes close in terms of ridiculously epic combat.

Anyway, if Oric ever starts calling out his attacks, or anything like that, just know that he's channeling Gurren Lagann, and splash him with some cold water.

Odentin
2012-12-20, 09:43 PM
Kaayyyy.

*notes down plan to take Cryokinesis power*

LordHavelock
2012-12-20, 09:58 PM
Say, do you think you could walk me through what it would take to build a basilisk war droid or even a custom basilisk variant?

Odentin
2012-12-20, 10:14 PM
Uh, sure. Gimme a minute...

Hokay. Got good news and bad news. The good news is that, in spite of SWSE being idiotically ill-equipped to handle item creation, there IS a set of rules for creating your ship.

The bad news is it requires 2 feats you might not have felt like taking: Tech Specialist and Starship Designer.

Both are described in Starships of the Galaxy, pg 20-21. From there, it's pretty easy...

LordHavelock
2012-12-20, 10:27 PM
Uh, sure. Gimme a minute...

Hokay. Got good news and bad news. The good news is that, in spite of SWSE being idiotically ill-equipped to handle item creation, there IS a set of rules for creating your ship.

The bad news is it requires 2 feats you might not have felt like taking: Tech Specialist and Starship Designer.

Both are described in Starships of the Galaxy, pg 20-21. From there, it's pretty easy...

Well, I actually already took Tech Specialist. I envisioned Oric as equal parts Mandalorian Warrior and Armorer. Not sure I have the feats for Starship designer too. Do I require it to modify an existing Basilisk War Droid?

Odentin
2012-12-20, 10:47 PM
Starship Designer's pre-reqs are Tech Specialist and being trained in Mechanics. You're good.

As for making modifications, no. You don't need the feat.

I dunno. Starship Designer is primarily focused on building ships from scratch. Building a model of an existing design shouldn't require the feat, but I can't find any rules for it...

Odentin
2012-12-20, 11:25 PM
Also, guys, on the subject of the Ship. I just got the chance to look at what you guys put together, and I have to suggest looking at the Barloz-class Freighter from Clone Wars (pg 76). It has stats VERY comparable to the ship you guys came up with, BEFORE any modifications. Plus, since it's made by Corellian Engineering Corporation, it starts with 5 free emplacement points. Barely any work at all, AND the base model is much cheaper. And it's actually obtainable, not a Sith warship that might get us funny looks from the Republic.

Just saying.

Kydell
2012-12-20, 11:26 PM
I could make rules on that. Wouldn't be difficult. Don't have to take starship designer. I think you'll enjoy what I have in mind.
^^speaking of the basilisk^^

msngae
2012-12-21, 12:43 AM
Also, guys, on the subject of the Ship. I just got the chance to look at what you guys put together, and I have to suggest looking at the Barloz-class Freighter from Clone Wars (pg 76). It has stats VERY comparable to the ship you guys came up with, BEFORE any modifications. Plus, since it's made by Corellian Engineering Corporation, it starts with 5 free emplacement points. Barely any work at all, AND the base model is much cheaper. And it's actually obtainable, not a Sith warship that might get us funny looks from the Republic.

Just saying.
Worse stats, weaker initial shields, net loss of emplacement points after accounting for passenger space. Also, like I said, the Herald class is a ship design from 2 millenia ago based on a Republic ship design. Not much danger of being shot at by the Republic unless until we do something to piss them off.
If period appropriateness isn't an issue, I'd prefer the Maka Eekai (410, crew 4, 9 passengers) to the Barloz, even if it does look like a blob of blueberry peanut butter.

Odentin
2012-12-21, 12:59 AM
Not really....

1. You can still strip out the passenger space. Still has to be 2 crew bunks, which can be shared (or not, since Tavhoc can just meditate anywhere.
2. Still a net gain in EP, since you don't need to add a second hyperdrive (already has one) and it starts with 4 more.
3. Weaker initial shields don't mean anything since we're upgrading them. Just means we don't get as much back from selling the removed one.
4. Dex and Str are actually higher. Just Int would take a hit.

Actually a better ship all around. Will take a look at the Maka Eekai...

Edit: Yeah, the Maka Eekai would be even better, but ugly as sin...

msngae
2012-12-21, 01:18 AM
Passenger space 4, can't strip it out since it's less than 5 (Colossal cost mod), unless we can strip out fractions and get 8EP. Otherwise, it's a net loss of 3 EP (10 passenger space - 4 CEC - 3 15t cargo space).

Dex is easy to upgrade and can also get a tech specialist upgrade, Int is the one that takes ridiculous amounts of cash to increase. Strength rarely matters since it only really modifies Fortitude defense (Only shows up with damaging terrain, and +30 means we'd be taking damage anyway) and damage threshold, which for reasons I explained earlier, doesn't really matter.

Odentin
2012-12-21, 02:04 AM
Not sure where it says you can't strip it out if it's not 5. I know you can only add them in groups of 5, but it would be ridiculous to say you can't remove them simply because there's only 4. Whether we get 8 or 10 is up to Kydell, though. Also saving an EP since it already has a backup hyperdrive.

Adding the same Dex upgrade as would be added to the Herald, you'd end up with a higher Dex. The Int upgrades, though, yeah. It's a pain, but it's doable.



Edit: I'm really not trying to start a fight or anything. Just want to make sure all options are considered before we start...

msngae
2012-12-21, 02:29 AM
I'm an engineer, Oden. Obsessing about little technical things is what I do for a living.

I'm assuming that passenger space uses the passenger conversion modification, which gives [cost mod] passenger quarters for 10 EP. There's nothing on whether we can do it in reverse except for a throwaway line in the Maka Eekai description that equates 1 passenger to 10 tons (2 EP). The EP saved on a backup hyperdrive doesn't do much for the ship since it almost never comes up (Which is why I left it out in the first Herald build).

Also, I think you're missing the defining trait of the Herald class, i.e. the turbolaser. That thing is priceless because it can't be mounted on a colossal ship by modification.

Odentin
2012-12-21, 02:35 AM
Dropping the extra hyperdrive, then. Gives an extra EP. End up with a 2 EP gain or a 1 EP gain and a backup hyperdrive.

And the turbolaser can be put on any Colossal ship. The note says "Colossal or larger starships only." Just can't put them on a starfighter (for a good reason).

LordHavelock
2012-12-21, 02:37 AM
Msngae, I think you need to back off a little. You're an engineer, great, and we appreciate your expertise here in helping to find the right ship for us, but there's no need to be so damn confrontational about it. Odentin has some legitimate concerns, but I think you've made your points clear.

Personally, I tend to side towards the Herald, if only because I think it looks nicer than the Barloz. Also, it's Star Forge manufacture right? So the only Sith who would have used that thing would have been Revan's during the Jedi Civil war. It wouldn't be recognized as a Sith Empire vessel under any circumstances (they likely wouldn't recognize it themselves).

@Kydell
Hey thanks Kydell! I'm looking forward to whatever you can cook up for our adventures, especially where it comes to opportunities to trick out our characters and get them what we want.

Odentin
2012-12-21, 02:43 AM
Personally, I tend to side towards the Herald, if only because I think it looks nicer than the Barloz. Also, it's Star Forge manufacture right? So the only Sith who would have used that thing would have been Revan's during the Jedi Civil war. It wouldn't be recognized as a Sith Empire vessel under any circumstances (they likely wouldn't recognize it themselves.

My first concern with it is the availability. It was difficult to obtain when it was made. Time has only made it moreso...

Yeah, the Barloz isn't exactly the best looking thing out there. Better than the Maka Eekai, though...

LordHavelock
2012-12-21, 02:50 AM
My first concern with it is the availability. It was difficult to obtain when it was made. Time has only made it moreso...

Yeah, the Barloz isn't exactly the best looking thing out there. Better than the Maka Eekai, though...

True on both counts. All the more reason we might find one in a scrap yard or in the hands of an incompetent smuggler/merchant or an aging relic part of a pirate fleet, just the sort of target that wouldn't cost us much to acquire, and makes for a juicy story opportunity as well!

Anyone got ideas for names?

msngae
2012-12-21, 04:41 AM
Msngae, I think you need to back off a little. You're an engineer, great, and we appreciate your expertise here in helping to find the right ship for us, but there's no need to be so damn confrontational about it. Odentin has some legitimate concerns, but I think you've made your points clear.
Very well, if you would prefer it, I'll stop talking shop. The engineer line is a reference to legendary argumentativeness of our profession (http://cdn.memegenerator.net/instances/400x/24476797.jpg), not a matter of bragging. Being an engineer doesn't automatically give you a knack for building ships in SWSE.


Dropping the extra hyperdrive, then. Gives an extra EP. End up with a 2 EP gain or a 1 EP gain and a backup hyperdrive.

And the turbolaser can be put on any Colossal ship. The note says "Colossal or larger starships only." Just can't put them on a starfighter (for a good reason).
Actually, we'd need the extra EP for a navicomputer. Same as the Herald.

WRT turbolasers: Sadly the errata for SotG says

The footnote in the table should read: “1 Colossal (frigate) or larger starships only”.
So we can't add one by RAW.

Darth_Versity
2012-12-21, 05:06 AM
So we can't add one by RAW.

Well that a bummer. In that case I agree the herald is best as it gives us guns that we can't have otherwise.

I don't agree with removing the back up hyperdrive, as 1. it makes roleplay sense and 2. I have been in a game where we ended up in deep space with no hyperdrive (along with no life support, shields, and a core that was venting into the ship, evil GM)

Def need a navcomputer, I know we have people trained in use computer, but it just makes sense in case they are unavailable.

We also need a legitimate business for cover, and keeping some passenger space looks good as no smuggler in his right mind would ferry strangers with illegal cargo on board. Looks good when dealing with authorities.

EDIT: Why are we debating this anyway? The world ends in 50 minutes. Oh giant flying spaghetti monster, touch us with your noodly appendage and spare us from this doom. Argh.

(kudos if you know what I'm talking about)

Kydell
2012-12-21, 12:47 PM
A couple concerns:
1-jetpacks require fuel cells, not power to run. Could you create the same amount of lift with just electrical energy and not chemical?

2-I like the dual-gear mod so much I would like to allow you guys to dual gear as many items as you wish together. The smaller item to be connected to the larger uses the upgrade point. Also, You may modify the piece to be connected before-hand. For instance, you could have a blaster pistol stripped of its stun setting and upgraded with an extra energy source. You may then dual gear that with a vibro-sword (that may also be upgraded separately) to create a gun-sword, much better than the blast sword.

LordHavelock
2012-12-21, 01:33 PM
A couple concerns:
1-jetpacks require fuel cells, not power to run. Could you create the same amount of lift with just electrical energy and not chemical?

2-I like the dual-gear mod so much I would like to allow you guys to dual gear as many items as you wish together. The smaller item to be connected to the larger uses the upgrade point. Also, You may modify the piece to be connected before-hand. For instance, you could have a blaster pistol stripped of its stun setting and upgraded with an extra energy source. You may then dual gear that with a vibro-sword (that may also be upgraded separately) to create a gun-sword, much better than the blast sword.
Ah yes, I didn't notice at first that they don't run on standard power packs, but fuel cells. Oh well, all the more reason to get creative with your very flexible and most welcome addition to the dual-gear rules! Thank you kindly you know we'll put it to good use.

Odentin
2012-12-21, 02:03 PM
Re turbolaser: Well that sucks. Though to be completely fair, I'm not sure why we'd NEED one. The reason stated was for going up against capital ships, which is suicide for non-capital ships. Even with the Combat Thruster, larger ships have enough weaponry to overcome the -20. Scarily enough, when they do hit, its all but guaranteed to be a crit, and we can't stand up to more than one, MAYBE two 3d10x10 hits, let alone heavier weaponry.

Plus those ships tend to have other methods of bringing a smaller ship down. Like tractor beams. And starfighter squadrons. Your only hope is that there are other ships to distract their fire, or make a jump to light speed.

I dunno. Taking on a frigate seems plausible...

Re jetpack: Its a fusion reactor. It can power a starship. I think it can handle a jetpack. smalltongue:

LordHavelock
2012-12-21, 02:32 PM
Re jetpack: Its a fusion reactor. It can power a starship. I think it can handle a jetpack. :smalltongue:

Yes, but the point is the Jetpack uses fuel cells that burn concentrated chemical fuel, while the Internal Generator produces pure electrical power. It could power repulsors just fine, but there'd be a dropoff in energy output if you tried to power a jetpack with it.

msngae
2012-12-21, 02:49 PM
GTU and GTS armours have that otherwise-identical-to-jetpack repulsorlift.

Odentin
2012-12-21, 03:01 PM
Eeeeeeh. I'd think if a jet pack had an integrated reactor, it'd be set up a bit different. Essentially, you'd be strapping a miniaturized ion engine to your back. Doesn't that sound like a good idea? :smalltongue:

LordHavelock
2012-12-21, 03:13 PM
Eeeeeeh. I'd think if a jet pack had an integrated reactor, it'd be set up a bit different. Essentially, you'd be strapping a miniaturized ion engine to your back. Doesn't that sound like a good idea? :smalltongue:

The options are clearly all there, it's just a matter of what can be worked out with Kydel's approval haha.

Now, back to the matter of naming the ship . . .

Darth_Versity
2012-12-21, 04:29 PM
The Dashing Rogue
The Endless Eternity
The Ace of Aces
The Hawk of Endymion
The Independent Freedom
The Strike Dagger

If you like any of these, let me know.

LordHavelock
2012-12-21, 09:34 PM
The Dashing Rogue
The Endless Eternity
The Ace of Aces
The Hawk of Endymion
The Independent Freedom
The Strike Dagger

If you like any of these, let me know.

None of them really blowing up my skirt, though I'm always a fan of the use of the word Ace in titles of this kind.

Maybe something more topical to the Star Wars universe though? I mean, if Oric had his way the name would in Mandalorian, but I'm sure he'll be content to name everything else he comes into contact with (his gun, his armor, his war droid, etc).

Maybe something that suggests bounty, fortune, and wealth?

Odentin
2012-12-21, 09:41 PM
Or hunting, since it seems we're going to be pirates?

Hunter's Fortune?

LordHavelock
2012-12-21, 09:45 PM
Or hunting, since it seems we're going to be pirates?

Hunter's Fortune?

Well, we also want to be able in more legitimate forms of business, so something that doesn't scream to authorities and merchants or even potential quarry (I don't mind a little privateering or bounty hunting as well) "We be scurvy brigands to seize your loot!" is probably best. That said, I like where Hunter's Fortune is headed.

msngae
2012-12-22, 12:17 AM
Depending on the campaign tone, we could either be serious or utterly lacking in gravitas. Personally I prefer the latter since you could have names like the following:

The ; DROP TABLE "sys_targets_hostile";
The Discount Psychopomp
The Sensor Malfunction
The Really Bad Idea
The User error

Odentin
2012-12-22, 12:34 AM
The PEBKAC?

This may be something that needs to be decided in-character. I'm sure there's going to be IPC, and watching THAT unfold will be simply hilarious...

On a completely unrelated note: I'm debating whether to go Dual Weapon or Dueling on this character...

Darth_Versity
2012-12-22, 03:16 AM
Hey, its not piracy, its privateering. Much better word. On that note, how about The Jack Sparrow?

LordHavelock
2012-12-22, 05:17 AM
Hey, its not piracy, its privateering. Much better word. On that note, how about The Jack Sparrow?

Hahaha, I don't know if I've ever heard of a character named Jack or a Sparrow in Star Wars but how we schmaltz that up a bit?

Perhaps the Jac Mynok or something else with the funny spelled Star Wars names and a flying star wars animal?

Darth_Versity
2012-12-22, 06:06 AM
It'll be the worst pirate ship they have ever heard of.

Odentin
2012-12-22, 01:38 PM
Hahaha, I don't know if I've ever heard of a character named Jack or a Sparrow in Star Wars but how we schmaltz that up a bit?

Perhaps the Jac Mynok or something else with the funny spelled Star Wars names and a flying star wars animal?

There are 2 pirates in the SW universe called Jack, and Sparrows do in fact exist, as well. Though I'm not real keen on blatantly naming the sihp after a person.

Sparrowjack, maybe?

Though if we want to be taken seriously, perhaps we should reference a competent pirate? Like Barbosa?

LordHavelock
2012-12-22, 01:57 PM
There are 2 pirates in the SW universe called Jack, and Sparrows do in fact exist, as well. Though I'm not real keen on blatantly naming the sihp after a person.

Sparrowjack, maybe?

Though if we want to be taken seriously, perhaps we should reference a competent pirate? Like Barbosa?

Not being taken seriously is a great way to get overlooked by customs and system patrol ships. If we want to be taken seriously, we'll stick a blaster down their throat (literally and figuratively).

Sparrowjack's not a bad name, but referencing a more Star Wars animal I think would be just as appropriate.

Odentin
2012-12-22, 02:06 PM
Most animals that exist in our world exist in the Star Wars galaxy, as well. Just like the falcon and hawk (Millennium and Ebon, respectively), I think the humble sparrow could make for a decent ship's name.

Though to keep with the raptor theme, perhaps an eagle? Or combine that with the 'shady' nature of our dealings, an owl?

LordHavelock
2012-12-22, 02:17 PM
Most animals that exist in our world exist in the Star Wars galaxy, as well. Just like the falcon and hawk (Millennium and Ebon, respectively), I think the humble sparrow could make for a decent ship's name.

Though to keep with the raptor theme, perhaps an eagle? Or combine that with the 'shady' nature of our dealings, an owl?

Actually, if we're keeping with a raptor theme and privateering is our game, then Drake would probably fit our purposes perfectly! Drake refers to many male species of raptor and other avians, and is also an homage to Sir Frances Drake the British Privateer who sailed around the world.

Odentin
2012-12-22, 03:20 PM
All I'm finding for drake in avians is referring to a male duck...

LordHavelock
2012-12-22, 03:28 PM
All I'm finding for drake in avians is referring to a male duck...

That is the most common usage, yes lol. It's also reference to a male or adolescent dragon depending on the particular fantasy lore, or even a kind of reptilian fey (Faerie Dragon).

Darth_Versity
2012-12-22, 05:14 PM
Hmm, how about something refering to the Dark Wolf
http://starwars.wikia.com/wiki/Dark_wolf

The Ebon Lupine
The Stygian Lupa
The Infernal Adalwulf

Edit: This is really interesting for wolf names
http://www.20000-names.com/wolf_names.htm

Odentin
2012-12-22, 05:33 PM
Bad Wolf (http://tardis.wikia.com/wiki/Bad_Wolf)?

This site (http://www.tomshut.de/rpg/shpnames.html) might help us a bit...

LordHavelock
2012-12-22, 06:46 PM
I was going to suggest the Umbra Drake actually, though it's a little hard to pronounce and suggests something rather dark.

Also the use of razor, edge or any accompanying words in that line would also be cool.

Odentin
2012-12-22, 06:59 PM
Umbral would be slightly more proper, there. Use the adjective form. Umbral Drake. It doesn't exactly roll off the tongue...

LordHavelock
2012-12-22, 07:14 PM
Umbral would be slightly more proper, there. Use the adjective form. Umbral Drake. It doesn't exactly roll off the tongue...

No you're right. How about, the Knave of Stars? Or simply, the Star Knave? I always like card themes.

Kydell
2012-12-22, 10:50 PM
So I don't believe I've set out any house rules as of yet, so I might as well warn you:

-Many skills may work differently in my campaign, For example, Use Computer which normally takes an incredibly long time might be a bit more stream-lined to make the game go faster, depending on the situation.

-Skill challenges work a little bit differently, so don't rely on the books rules for them. I will walk you through these simply enough.

-Starship combat may be tweaked a little, but not enough to nerf any currently viable strategies, just to give you more options.

-Other weapon/armor/equipment modifications may be created. If you have an idea for one, please pitch it and we can work it out. I like to allow as much creativity as possible.

-If you have a new idea for a base weapon/armor/vehicle/item we might be able to find you a suitable craftsman in-game if your character can't craft it himself.

*if i remember any more i'll post them, otherwise i'll tell you when we get to it.

LordHavelock
2012-12-23, 07:33 PM
So I don't believe I've set out any house rules as of yet, so I might as well warn you:

-Many skills may work differently in my campaign, For example, Use Computer which normally takes an incredibly long time might be a bit more stream-lined to make the game go faster, depending on the situation.

-Skill challenges work a little bit differently, so don't rely on the books rules for them. I will walk you through these simply enough.

-Starship combat may be tweaked a little, but not enough to nerf any currently viable strategies, just to give you more options.

-Other weapon/armor/equipment modifications may be created. If you have an idea for one, please pitch it and we can work it out. I like to allow as much creativity as possible.

-If you have a new idea for a base weapon/armor/vehicle/item we might be able to find you a suitable craftsman in-game if your character can't craft it himself.

*if i remember any more i'll post them, otherwise i'll tell you when we get to it.

So on the whole a little more streamlined and flexible than the usual Saga Rules. I for one relish that idea quite readily, as it means I can focus more on developing Oric into the truest ideal of his character ^_^

Kydell
2012-12-27, 05:03 AM
Okay guys, it's done. The Introduction on the IC is up here (http://www.giantitp.com/forums/showthread.php?p=14431272#post14431272). Remember to just make dice rolls right next to your action.

Example:
John Smith attempts to Stealth past guard A.
[roll0]

John Smith did poorly despite his +20 bonus.

LordHavelock
2012-12-27, 03:08 PM
Hey great! Glad to be getting up and running! Will post at some point today, despite post holiday madness XD

Kydell
2012-12-28, 03:11 AM
That's three, msngae are you still in?

Kydell
2012-12-28, 04:10 AM
@Odentin, you do not sense any Force-users in the area.

Darth_Versity
2012-12-28, 06:56 AM
Well we're all here now, so how was everyone's Christmas?

Odentin
2012-12-28, 11:52 AM
I figured, but you don't stay alive long on the run without being a little paranoid.

Kydell
2012-12-28, 12:59 PM
You're good to be paranoid. Sith are ruthless at this time. My christmas wasn't bad. My family stopped getting each other presents, so it was more of a family dinner night.

LordHavelock
2012-12-29, 10:45 PM
Hey! Back from my family's cabin and ready to get into things full tilt! Hope everyone also had an awesome holiday!

Darth_Versity
2012-12-31, 12:37 PM
Happy new year guys. Hope you have a good one.

Kydell
2012-12-31, 05:33 PM
Hey guys. Just want you to note that without a skill check, I'll assume you took a ten, with no bonuses. If you want to get the best results, make a full skill check. Such as with searching for the manifest, searching for necessary equipment or using the computer to figure out information. Skills are your friends.

Besides that, happy new year. Also, I hope you guys are enjoying the game so far.

Darth_Versity
2013-01-01, 05:40 AM
Yeah, i was assuming i wouldn't need checks for general stuff, but even then i'd be taking 10. I'm having a great time so far, its been over 2 years since i played star wars and its one of my favourite settings.

LordHavelock
2013-01-01, 03:46 PM
Very much enjoying the games thus far, and am glad you don't mind spoilered rolls in the IC thread.

msngae
2013-01-02, 12:33 AM
I expected I wouldn't have to roll since the manifest would've been with the cargo, but I'll roll next time, with my +1 perception modifier!

LordHavelock
2013-01-02, 12:58 AM
We could always request that info from the droid. Or if it proves unhelpful make a manual inquiry (crack open it's data drives).

Kydell
2013-01-02, 12:18 PM
@Odentin, your search turns up nothing as well. You feel that with how well you searched, the possibility of the manifest being on board at all is slim.

Kydell
2013-01-04, 11:22 AM
@Darth_Versity, you check your departure time against the duration the trip ought to take versus the actual trip length and find something only a little odd. It seems as if the droid didn't take into account the actual time spent spacefaring, or miscalculated the departure, since you estimate the time of arrival to be about three hours instead of two.

Odentin
2013-01-04, 11:56 AM
@Havelok: Tavhoc isn't arkanian, he's nagai...

LordHavelock
2013-01-04, 01:50 PM
@Havelok: Tavhoc isn't arkanian, he's nagai...

Sorry, mixed you up with Fen there for a moment.

Odentin
2013-01-04, 01:55 PM
Lol no worries.

Darth_Versity
2013-01-05, 05:10 PM
So anyone got anything else they want to do before we reach Denon?

Odentin
2013-01-05, 05:25 PM
Unless Kydell is holding a boarding party up his sleeve...then no.

LordHavelock
2013-01-05, 06:54 PM
I'm set for now, unless Tavhoc or Fen actually want to do some introductions haha.

Kydell
2013-01-05, 06:59 PM
I was just giving you guys enough time to do what you wanted. Once you guys are ready for the next scene, just shout.

Odentin
2013-01-05, 07:04 PM
Tavhoc is avoiding interactions lol. There will be time for you all to learn his dirty little secret(s) later, I'm sure. :P

Darth_Versity
2013-01-05, 07:22 PM
Well I'm all ready to move on.

Darth_Versity
2013-01-07, 01:41 PM
Hmm, mention we're making a delivery or claim we're just visiting? What do you guys think.

LordHavelock
2013-01-07, 02:11 PM
Hmm, mention we're making a delivery or claim we're just visiting? What do you guys think.

Oric won't blink twice if we just outright lie about it.

Odentin
2013-01-07, 02:22 PM
Doesn't matter if we tell them we have a delivery, but just saying we're visiting is gonna raise red flags. A cargo ship on a sight seeing trip?

Kydell
2013-01-08, 01:39 PM
Okay, will be posting again in the IC tonight.

Darth_Versity
2013-01-11, 06:19 AM
Hey msngae, sorry to keep picking on you. Once we do something like a shoot out and you show your effectiveness Tyrel will start being nicer, its just his own racism (against his own race?) for the time being.

LordHavelock
2013-01-11, 02:36 PM
I'm surprised at the dynamic that's developing between Oric and Tyrell, I wager they'll be best buds after only a few encounters or so. Also, you can wager Oric has designs on getting Tyrell to swear in as a Mandalorian afore too long XD

Kydell
2013-01-12, 05:28 PM
So, is msngae still playing?

Odentin
2013-01-12, 05:38 PM
Send 'im a PM.

msngae
2013-01-13, 11:41 AM
Sorry, just worked from 10-11 and stayed up to GM at 5. Posting now.

Also, quick question, would it be possible to have forged a cargo manifest on the ship computer during the flight?

Kydell
2013-01-13, 05:32 PM
I'll allow a retroactive check. Use computer, just make the check OOC.

msngae
2013-01-13, 08:59 PM
Thanks!

[roll0] Use computer, includes 1/encounter bonus from Arkanian species.

Kydell
2013-01-14, 12:54 AM
Excellent, does anyone have knowledge bureaucracy? To know the specifics of the falsified document.

Darth_Versity
2013-01-14, 08:01 AM
Erm... Nope. Between us we have Physical Sciences, Lore, Tactics and Technology.

Kydell
2013-01-14, 12:43 PM
Alright, I'll see what you can do. I'll post again on the IC tonight.

Kydell
2013-01-15, 10:36 AM
Alright msngae You forged the document, and it looks pretty official. As far as you're aware.

Darth_Versity
2013-01-15, 11:26 AM
Oh yeah. Going in for the smooth approach, with my 10 CHA and no training in either Deception or Persuasion, this should go well... :smallwink:

LordHavelock
2013-01-15, 01:39 PM
Don't look the zeltrons in the eyes, or they'll hypnotize ya, lad! XD

Kydell
2013-01-19, 03:24 AM
@Oric and Tyrel, you both notice nothing out of the ordinary except the fact that the Zeltron actually signed Fen's fake document.

Darth_Versity
2013-01-19, 05:12 PM
Well, no one got shot and we all got paid. Now the question is what to spend it on? Tech Specialist upgrades I think.

Kydell
2013-01-20, 12:13 AM
The trip took eight hours if I'm not mistaken. Also, Denon has a lot to offer in the way of goods, and Andros doesn't need you back until tomorrow. Just something to consider.

Odentin
2013-01-20, 12:20 AM
We're all being really paranoid meta...

Too used to things attacking us in-transit...

Darth_Versity
2013-01-20, 04:55 PM
So how about it guys? Anyone want to stay on Denon to see what it has to offer?

msngae
2013-01-23, 06:20 AM
Just in case anyone's taking my silence for inactivity, I'm pretty much up for either and suspect we may have just been conned out of Dross' cargo.

Darth_Versity
2013-01-24, 03:39 AM
How far away is Byblos? Are we able to make the distance and still reach Andros in time?

Kydell
2013-01-24, 03:54 AM
A quick calculation on the navicomputer shows that It could take as little as 15 hours if you leave quickly.

Darth_Versity
2013-01-25, 12:13 PM
Woo! Road Trip!

Kydell
2013-01-25, 01:17 PM
I think it's only a -4 to pilot. I have to go to work though, ill find out afterwards.

msngae
2013-01-25, 01:34 PM
It's -10, the -4 in the statblock includes skilled pilot (+6) modifier.

Although you really could've just taken 10, hotshot. :smallamused:

Kydell
2013-01-25, 01:49 PM
Indeed. Good news though, I don't have to work till one, so I have a couple hours. You guys ready?

msngae
2013-01-25, 01:53 PM
I would be, but it's 3AM and I have to be up at 8AM. Will post when I get up.

Kydell
2013-01-25, 01:54 PM
Of course. Alright then, we'll do what we can.

Darth_Versity
2013-01-26, 04:36 AM
It's -10, the -4 in the statblock includes skilled pilot (+6) modifier.

Although you really could've just taken 10, hotshot. :smallamused:

Yeah yeah, thats what i get for trying to show off :smalltongue:

EDIT: Still did better than a skilled pilot taking 10 though :smallbiggrin:

Kydell
2013-01-27, 06:55 PM
So where will everyone be/what will you be doing during this flight. It is a seven hour flight there and another seven back. If it doesn't take too long, you ought to be back with plenty of time to fly from Denon to Iseno.

Darth_Versity
2013-01-28, 10:00 AM
Well my plan is to plot a route from Byblos to Iseno, unless you need us to return to Denon for something else.

I'll spend most of the flight in the cockpit, but I may leave things to Oric for a couple of hours to get some food and shut eye. Probably play some Pazaak if anyone wants to.

Kydell
2013-01-28, 11:28 AM
No reason, Byblos is the opposite way along the corellian run as Iseno from Denon, so It'll just be a 10 hour ride back to Iseno from Byblos.

Odentin
2013-01-28, 11:40 AM
That sounds like a light speed jump....

Tavhoc will meditate in the cockpit at some point, but otherwise he'll just "patrol" the ship. Of course, if Oric wants to lose some credits at pazaak/sabacc, Tavhoc'd be happy to relieve him of some. :smalltongue:

Darth_Versity
2013-01-31, 04:03 PM
Oh yeah, combat. Shame I wasted a natural 20 on initiative. So whats the plan with these idiots? Kill them now, or knock them out, put them in space suits and throw them out the airlock to suffer a slow death of freezing and suffocation in the vacuum of space?

Odentin
2013-01-31, 04:19 PM
Wellp, everyone had to see Tavhoc whip out his lightsaber eventually...

He's just gonna kill em, unless someone manages to subdue them before he can...

Darth_Versity
2013-01-31, 04:35 PM
Well at least we wont have to go all the way to Byblos.

Odentin
2013-01-31, 04:53 PM
There is that...

Darth_Versity
2013-02-01, 03:32 AM
And considering the fact that we already have their money, and now we'll have all the stuff they bought with them, its a win all round... except for you, getting shot and all. Twice...

Thanks for that!

Odentin
2013-02-01, 07:39 AM
Yeah, you're welcome. >.< So glad Jedi get a d10.

Kydell
2013-02-01, 11:45 AM
Not trying to single you out. Did some d% rolls to see who would be in the room.

Odentin
2013-02-01, 12:24 PM
Nah, I figured it'd be him. He is pretending to be a security guard, after all. Just figured I had some hidden roll bad luck, lol.

Kydell
2013-02-01, 06:02 PM
So the action order will be Tyrell, Tavhoc, Fen, Oric and then the two gran. Tyrell, I will give you an extra move action for critically succeeding that initiative check. For everyone, please include a dissection of your turn's actions.

Darth_Versity
2013-02-01, 06:24 PM
Smooth, I take it with 2 move actions I can make it through to the cargo bay.

EDIT: Just checked on the map, its about 45-50 ft so I can make it and still get behind cover. Do we count as having weapons drawn or have to do it as part of our first round of actions?

Kydell
2013-02-01, 07:13 PM
You may indeed. With a good climb or acrobatics check, you may be able to navigate the access tunnel from cockpit to the cargo bay in a swift action.

Darth_Versity
2013-02-01, 07:30 PM
It looked so promising. A 20 on Initiative, a 19 on Acrobatics, an 18 on Stealth...

Then a 3 on Attack. The bit that actually matters...

...damn my luck :smallannoyed: