Q. Flestrin
2012-12-18, 05:28 PM
This campaign setting was inspired by the following post:
A starting point is to mix [a standard race] with a generic culture and see where it goes. Like Viking Elves, (cannibal) Halfling Bushmen, Inca Dwarves, Indian Hobgoblins, Polynesian Orcs, and so on. Doesn't even need to be historically accurate, just use it as a first concept to develop into a unique culture.
So what I'm doing is this:
Dwarves – Japanese/Chinese (I’m just saying that dwarves lend themselves well to bushido. And the whole dwarves-live-in-clans part also works quite nicely.)
Elves – Nordic (Elves, some of which go a-viking, wielding ice magic gleaned from the highlands, shadow magic from the deep forests, and fire magic from the thermal springs… And axe-wielding elves are pretty far between.)
Spoilered due to length:
The elves are more detailed: the Nordic elves (collectively the alfur) have three subraces, the Lämpalfur, the Jäänalfur, and the Varjalfur. (Finland, Iceland, please don’t sue: I fully acknowledge that I stole the Icelandic word for elf and the Finnish words for heat, ice, and shadow.) The Lämpalfur live near the hot springs and volcanoes, using the magic of the world’s heat; the Jäänalfur live in the far north, using the magic of the glaciers and snows; and the Varjalfur live in the deep woods, using the magic of the deep shadows. The Lämpalfur are probably the kindest, while the Jäänalfur are probably the cruelest. The Varjalfur are somewhere in between, but none of the alfur are particularly friendly or warm-hearted. Tere are two other elven races. One lives underground in the Caverns of Crystal and Light (which also have some stuff like mithral and cold iron): the Svartalfur. The other lives in the Mountains of Cloud: the Liosthalfur. The Svartalfur are renowned as mage-crafters and wielders of earth magic, while the Liosthalfur are renowned as mage-artists and wielders of air magic. Strangely enough, probably because the Caverns of Crystal and Light are directly below the Mountains of Cloud, the Svartalfur and the Liosthalfur get along splendidly.
Goblinoid – Indian (The three breeds of goblinoid would probably be specific castes, though I might need to add more breeds to fill out the other castes. And goblins with scimitars and kukris and monkey gods would be awesome.)
Gnomic – Inca (Gnomes + khipu = awesome.)
Halfling – Celtic (Think about it: little halfling druids with golden sickles running around bolstering and commanding the proud blue-painted plaid-trousered halfling warriors. Who probably ride boars.)
Orc – French/Roman Republic fusion (Okay. Just let it sink in. Cultured, elegant, wine-sipping, snail-munching, aqueduct-building, proudly debating, republican orcs. I would add “beret-wearing”, but that would be far too silly. Originally I was going to have the halflings be hobbitty and French, but then they turned into Celts due to my bizarre thought processes, so I’m turning everything upside-down and having orcs be elegant, civilized, and epicurean, and halflings and elves be from the periphery and somewhat uncultured. And now that I think about it, I’m going to have the Orcish empire keep trying to conquer the halfling lands.)
I also found a way around racial monolithicity: the place where the PCs adventure is relatively small, and so these are just the few nations there are, which happen to be along racial lines (of course, there are also non-racially based nations where, say, the gnomes are not based off the Inca, and there are minority groups in every nation; it’s just that these combinations are the cultures of the racial nations). DMs can add other continents with other cultures if they want.
[Edit]: Herpity derp derp. I completely forgot to add: your input is welcome. Please tell me what you think of this.
A starting point is to mix [a standard race] with a generic culture and see where it goes. Like Viking Elves, (cannibal) Halfling Bushmen, Inca Dwarves, Indian Hobgoblins, Polynesian Orcs, and so on. Doesn't even need to be historically accurate, just use it as a first concept to develop into a unique culture.
So what I'm doing is this:
Dwarves – Japanese/Chinese (I’m just saying that dwarves lend themselves well to bushido. And the whole dwarves-live-in-clans part also works quite nicely.)
Elves – Nordic (Elves, some of which go a-viking, wielding ice magic gleaned from the highlands, shadow magic from the deep forests, and fire magic from the thermal springs… And axe-wielding elves are pretty far between.)
Spoilered due to length:
The elves are more detailed: the Nordic elves (collectively the alfur) have three subraces, the Lämpalfur, the Jäänalfur, and the Varjalfur. (Finland, Iceland, please don’t sue: I fully acknowledge that I stole the Icelandic word for elf and the Finnish words for heat, ice, and shadow.) The Lämpalfur live near the hot springs and volcanoes, using the magic of the world’s heat; the Jäänalfur live in the far north, using the magic of the glaciers and snows; and the Varjalfur live in the deep woods, using the magic of the deep shadows. The Lämpalfur are probably the kindest, while the Jäänalfur are probably the cruelest. The Varjalfur are somewhere in between, but none of the alfur are particularly friendly or warm-hearted. Tere are two other elven races. One lives underground in the Caverns of Crystal and Light (which also have some stuff like mithral and cold iron): the Svartalfur. The other lives in the Mountains of Cloud: the Liosthalfur. The Svartalfur are renowned as mage-crafters and wielders of earth magic, while the Liosthalfur are renowned as mage-artists and wielders of air magic. Strangely enough, probably because the Caverns of Crystal and Light are directly below the Mountains of Cloud, the Svartalfur and the Liosthalfur get along splendidly.
Goblinoid – Indian (The three breeds of goblinoid would probably be specific castes, though I might need to add more breeds to fill out the other castes. And goblins with scimitars and kukris and monkey gods would be awesome.)
Gnomic – Inca (Gnomes + khipu = awesome.)
Halfling – Celtic (Think about it: little halfling druids with golden sickles running around bolstering and commanding the proud blue-painted plaid-trousered halfling warriors. Who probably ride boars.)
Orc – French/Roman Republic fusion (Okay. Just let it sink in. Cultured, elegant, wine-sipping, snail-munching, aqueduct-building, proudly debating, republican orcs. I would add “beret-wearing”, but that would be far too silly. Originally I was going to have the halflings be hobbitty and French, but then they turned into Celts due to my bizarre thought processes, so I’m turning everything upside-down and having orcs be elegant, civilized, and epicurean, and halflings and elves be from the periphery and somewhat uncultured. And now that I think about it, I’m going to have the Orcish empire keep trying to conquer the halfling lands.)
I also found a way around racial monolithicity: the place where the PCs adventure is relatively small, and so these are just the few nations there are, which happen to be along racial lines (of course, there are also non-racially based nations where, say, the gnomes are not based off the Inca, and there are minority groups in every nation; it’s just that these combinations are the cultures of the racial nations). DMs can add other continents with other cultures if they want.
[Edit]: Herpity derp derp. I completely forgot to add: your input is welcome. Please tell me what you think of this.