View Full Version : OOC - The Azure Drakes

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2013-07-02, 07:41 PM


come on make it... Made it! no damage.
Monster makes save against the illusion. D:

2013-07-04, 01:57 PM
The construct's flying 30' up, so if you aimed for it, Ertelm's outside the affected area.

2013-07-06, 03:06 AM
Reflex vs. the Fireball: [roll0].

Looks like Ertelm gets a Stealth check at -5 (but +6 for distance) to move cover to cover without being spotted: [roll1] (let me know if there's some modifiers I'm missing besides the +7 on your sheet, if there are and they change results after I post in IC, I'll edit/retcon accordingly).

Opposing Perception: [roll2]. This would also apply against Omega, except he's way too far away to be spotted at this stage.

2013-07-06, 05:00 AM
Missing +9 in bonuses (+6(int) +2(heroism) +1(archaeologist luck) )
Not enough to make a difference though.

2013-07-06, 12:42 PM
Reflex save [roll0]

Questions To clarify the mana system:
1) So when my active Mana runs out, I am forced to recover as a full round action. I cannot cannibalize my permanent pool, correct?
2) Further, with a casting modifier of +7, I only regain 3 mana per round spent recovering, correct?

2013-07-06, 02:23 PM
Both correct.

Also, wow situational bonuses :smalleek::smallredface:.

2013-07-06, 04:21 PM
After Ertelm's arrow, that Fireball can drop the thing if it fails the save. DC 20 yeah?


EDIT: Eh, well. It's hanging on by a thread.

2013-07-06, 05:53 PM
With one mana left, I'm fairly certain I won't be the one to kill it.

2013-07-06, 07:56 PM
I really wish i had been more effective earlier. If i was we would probably have killed it.

2013-07-09, 08:31 AM
kn checks:
religion [roll0]
arcana [roll1]

2013-07-09, 01:57 PM
Ertelm (and anyone else who makes both checks):
You realize that the wraith itself is still in there, and will probably be freed if the thing is destroyed. This would, of course, be fine - outside, where the very wraith-unfriendly sun is shining brightly. In that hut, however, you'd have another, presumably similarly tough, fight on your hands.

2013-07-09, 06:14 PM
I can't make that religion check, but I'd like to know what I can tell with Arcana.

Arcana [roll0]

Edit: Never mind

2013-07-12, 10:03 AM
Omega must have good jump no? Could he not be doing run actions instead of double moves for twice the speed?

2013-07-12, 03:04 PM
Omega does have a good jump check, but he's still injured. He's not gonna run headfirst at the construct, that would be suicidal, if he has an advantage for a sneakier attack. Plus, a run action is a full round action, in a straight line, so trying to hide behind cover wouldn't work as well as i'd like.

2013-07-12, 03:27 PM
How well made is the hut? Could a fireball take it out?

2013-07-12, 03:31 PM
Basic wooden structure. Hardness 5, 60 hit points, but I seem to recall that objects take half from fire.

2013-07-12, 03:47 PM
Energy Attacks

Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.

Was looking it up when you answered... So maybe not, but either way it's going to take me several tries to burn it down.

2013-07-12, 03:56 PM
Ah, gotcha. I'm gonna go ahead and say the fire will do full damage to wood, in that case. Mainly because...wood is Hardness 5, being on fire deals 1d6 per round. At half damage, wood basically wouldn't burn, whereas at full, it burns for about six minutes per inch of thickness. I'm not too knowledgeable of how long your typical campfire lasts for, but that sounds fairly reasonable to me.

2013-07-12, 03:59 PM
Sounds good to me

2013-07-14, 12:24 PM
I think i'm about 200 feet away from the rest, aren't i?

2013-07-14, 03:07 PM
If you double move again this round, yeah.

2013-07-14, 09:14 PM
Well, don't i feel like i was completely useless.

2013-07-17, 06:43 PM
You managed to pull a lot of heat from my char. I'd have burnt all my IP defending rather than attacking had it been elsehow.

2013-07-18, 07:39 AM
Granted, that was kinda my goal with him in the first place. I'm just complaining about nearly dying.

2013-07-18, 11:12 AM
Next time pack a few heals. Potion of CCW to pick you up mid fight

Btw: what'd've happened if Ertelm had channeled PE at the golem-thing. Would PE have damaged it as an undead?

2013-07-18, 11:56 AM
Well how channeling works in pathfinder, you would have had to choose between channeling to heal or channeling to hurt undead.

I'm betting the channeling to hurt would have had no effect while it was in the construct form.

2013-07-18, 01:51 PM
Yep, this thing was basically a construct powered by an undead (mechanically, one of these (https://sites.google.com/site/pathfinderogc/bestiary/monster-listings/constructs/robot/robot-myrmidon) with all forms of energy damage changed to negative energy). Although come to think of it, had you actually tried that, I may have ruled that its electricity vulnerability (which makes little sense given the refluff) changed to positive energy vulnerability, if I had thought of it. Obviously, I hadn't previously, or I'd have included that in Ertelm's Knowledge check :smallredface:.

2013-07-19, 01:15 AM
Any guess of how much the dead construct body weighs?

A stone golem is 2000 Ibs, while a Iron golem is 5000 Ibs. For reference.

2013-07-19, 09:37 PM
Well let's see...

It's Large, as is an Iron Golem, although I expect the latter to be a bit bigger and bulkier. So let's say 3,000 base, if it were iron.

However, it's about 75% silver, 25% mithral. Mithral weighs half as much as steel, silver is around twice as much as iron it looks like. So...huh, a bit of rounding and it actually comes out to about 5,000 pounds.

2013-07-25, 12:46 AM
Figure we are. a) wanna repair the giant's house and b) traveling by night is a pain

2013-07-28, 12:13 PM
I figured that was the plan too. Sorry i'm so late on posting. Work is kicking my ass sometimes.

2013-07-31, 04:03 AM
I don't think I have anything else significant at the giant camp. You guys have anything further you want to do or discuss there?

2013-07-31, 09:37 AM
I don't have anything i can think of

2013-07-31, 04:55 PM
I don't think I have anything else significant at the giant camp. You guys have anything further you want to do or discuss there?

Agreed. I think we're all ready for the end credits of the episode. :smallwink:

2013-07-31, 06:14 PM
yeap. next stop mine to get the giants out and restore the balance

2013-08-01, 07:16 PM
so charming the giants with my glibness:

[roll0] the 39 is better.

2013-08-01, 10:35 PM
Don't have anything to add. But i will say that Omega is indeed with Ertlem. He sees Ertlem as his commanding officer, so to speak, and will usually follow his head.

2013-08-03, 05:24 PM
So, question while I'm plotting the next mission (and future missions). Do you guys have any particular preferences for or against combat-, social-, and/or investigation-focused missions? Hopefully this one had a fair enough mix of all three to give at least a rough idea how I tend to run them.

EDIT: While I'm at it, any thoughts/suggestions/critiques/rants/whatever to help improve the game going forward are welcome.

2013-08-04, 03:13 AM
In all fairness. In reference to the latest IC post. Omega is probably one of if not the youngest Drake. He's a teenager who was taught that his fighting style is the absolute perfect and unbeatable.

2013-08-04, 10:37 AM
In all fairness. In reference to the latest IC post. Omega is probably one of if not the youngest Drake. He's a teenager who was taught that his fighting style is the absolute perfect and unbeatable.

Hey guys,
Don't take the last post personal. This is 50% Ansolon seeing things in too cautious of a light, and 50% of a slow move for power. Just Ansolon being who he is. :smallwink:

Player wise I have no problems and hope you guys don't hold it against me that Ansolon's a little tattle tale.

2013-08-04, 11:52 AM
Lol. I wasn't taking it personal. Omega is reckless and foolhardy. I was just explaining it because I felt like the point of his age was overlooked.

2013-08-04, 06:46 PM
He is stretching the facts a fair bit. Ertelm didn't get more than a couple of times. Didn't drop below 3/4 life IIRC (evasion FTW)
so the factotum might take exception should he hear of that.

Also without Omega's upfront style the flimsier caster types would have gotten creamed... so not the nicest thing to do, trying to toss them under the bus.

still i have no doubts Ertelm will find a way to work with Ansolon

2013-08-08, 02:15 PM
So....what now?

2013-08-09, 01:15 AM
What was our original xp total before this new xp?

2013-08-09, 01:49 AM
Bottom of level 8, so 28,000...wait, Pathfinder. Right.

I like a lot of PFs basic rules...but 3.5 is still what I'm more used to :smallredface:. Let me recalculate.

2013-08-09, 02:00 AM
Okay, everyone starts at 51,000, and needs to hit 75,000 to level. Gonna just use Medium progression without modifying for gestalt (since it's PbP, a bit more leveling speed won't hurt).

Each character gets 12,800 XP from encounters, 3,200 for story goal, and 1,600 for the diplomacy, bringing everyone up to 68,600/75,000 XP.

2013-08-18, 04:01 PM
we seem to have stalled out a tad.

I don't think there's any more questions. Would it be alright if we just presume we head out to the former battle site?

2013-08-18, 07:13 PM
Works for me. I've been a bit shaky on posting recently, sorry for that. It's looking like I should be getting back to normal in the next day or two, though.

2013-08-23, 01:22 PM
What kind or check would it be to examine the gems embedded in the creature's spine?

2013-08-23, 01:33 PM
Knowledge (Arcana) if you're looking for "do they do something weird". Knowledge (Nature) if you're looking for "is this some sort of trollish cultural thing".

2013-08-24, 12:00 AM
Knowledge (Arcana) roll [roll0]

2013-08-24, 12:08 AM
You've heard of small gemstones and similar tokens being enchanted and then embedded into a subject's body before. These can serve a variety of purposes, many related to divinations - making scrying easier, providing a beacon for locating spells, and so on. Some are even full-fledged magic items that impose some harmful or manipulative spell upon the subject.

2013-09-09, 07:48 PM
Are we still alive here? I'm sorry i'm so slow to post, especially lately. Work sucks, and really, i shouldn't be up posting now, but i had to because i felt like i was way too far behind.

2013-09-09, 08:01 PM
Yep, and no worries.

Gonna hold a bit to see if Guigarci posts something. If you guys want to roll Perception or anything in the meantime feel free, otherwise I'll roll them prior to my post.

2013-09-09, 11:28 PM
Pm'd him just last week.

I was just wondering if you have dropped from our Azure Drake game. There hasn't been any posts lately and I was hoping everything is alright.
I'm currently moving back to mexico from canada in a week. Things have been... hectic for the past little while. Currently my room is full of boxes and i'm getting rid of most my books. Haven't had the energy to play games.

So we may not hear from him for a while. Good to see you two didn't disappear. I was just about to give up hope.


2013-09-10, 03:25 AM
Ah, got it. Thanks for the info!

Omega Perception: [roll0]

EDIT: Man, speed or not, rolling for your players is just an invitation to feel guilty :smallsigh:.

Also, Guigarci, if you are reading this, feel free to jump back in if/when circumstances permit. For now I'll just be assuming Ertelm is off camera or back at base or something.

2013-09-10, 12:20 PM
I don't mind if you roll checks like that for me. It doesn't bother me. I have ****ty luck with rolls anyways.

2013-09-12, 12:06 AM
Hey, just because I'm paranoid doesn't mean there isn't something out there getting ready to kill us. :smallamused:

2013-09-12, 12:08 AM
This is true. :smallwink:

2013-09-13, 09:42 PM
Is there anything else in the valley to examine? And caves or another trail leading off?

2013-09-13, 09:46 PM
No other caves or anything. As far as trails...

Ansolon Perception: [roll0]
Ansolon Survival: [roll1]
Omega Perception: [roll2]
Omega Survival: [roll3]

EDIT: You can both see a few magical odds and ends - a bit of burned down candle wax clinging to a rock, some powdered gemstone wedged against the slab, a discarded potion vial under a bush - as well as faint traces of prints that could possibly be human, although they're too old and faded to tell.

You can also see some marks in the ground that look like they may have been made by clawed feet. There are several, although you can't tell if they were made all at once or over time. Omega is able to follow them well enough to see that they head from the slab around towards the makeshift "home" in the valley.

2013-09-17, 09:45 PM
Sorry if there was some confusion - the more recent, clawed tracks lead from that slab around to the trolls' home. They're not leading anywhere new, but what it looks like is that something was summoned (or maybe teleported, but best Ansolon can tell it is for summoning, not a Teleportation Circle) into that circle, and then walked around the hill to meet with the trolls.

2013-09-19, 12:14 PM
Correct me if I'm incorrect here.
Okay, we have two types of tracks. Troll Tracks, and creature X tracks.
We got to this place via Troll Tracks. Now that we're here, we find Creature X tracks. And the creature X tracks lead back to the troll tracks. Do they lead anywhere beyond that? Or do they mysteriously disappear?

2013-09-19, 01:25 PM
Yep. Creature X tracks lead from the slab to the same little "home" that you tracked the trolls to, and don't seem to go elsewhere.

2013-09-24, 10:08 PM
Alright, looks like we return to base.

2013-09-30, 01:18 PM
Got nothing more to say, so, why not move the scene forward. I was about to post, but then i realized i wasn't sure whether or not i needed to run or if i was getting a teleport. I'm REALLY out of it sometimes, lol.

2013-10-16, 09:40 AM
So we're going to have the tracker lead us to where the giants are holding up. I think we've both said what needs to be said.

2013-10-20, 03:32 AM
Hmm hmm hmm... [roll0]

2013-10-30, 07:17 AM
Guess we ought to talk tactics. I'm not running headfirst into that.

2013-10-30, 10:54 AM
Fair enough. They're large sized, so why not bring the fight to a place where we can fight them one at a time? I can haste us and change form to something stronger.

2013-10-30, 05:29 PM
Can you make me invisible or use the silent image spell? Something that isn't my body to distract them with.

2013-10-30, 05:36 PM
Yes i have invisibility, but that's not improved invisibility. If you're worried about being hit, I can front line. I have DR 5/magic

2013-10-30, 07:09 PM
Invisibility will work just fine. It'll give me a sizable advantage in stealth to find a good place to lay a trap. And since it'll only break on combat actions, it should allow me to lure them where we want them without them....as i want to put it, "ROFLstomping' me.

Of course, if anyone asks, this was all Ansolons idea, because while Omega is reasonably intelligent, he ain't no rocket scientist like Ansolon is. What can we say? He's still young after all.

2013-10-30, 08:48 PM
Alright, so Ansolon casts invisibility on Omega, and on himself Monstrous Physique II and Vitrolic Mist from a scroll. And I can use vanish to get into any position if I'm required to remain unseen.

So lets kill some giants.

2013-10-31, 03:25 AM
Not kill. Just defeat. Remember. Omega doesn't kill.

2013-10-31, 06:23 PM
So I think we're ready for your interference Quellian-dyrae

2013-10-31, 06:26 PM
Perception: [roll0].

Trolls: [roll1]
Omega: [roll2]
Ansolon: [roll3]

You get a surprise round beginning sixty feet away. I'll have a map up for you tonight.

2013-11-01, 01:45 AM
Map is here. (https://docs.google.com/spreadsheet/ccc?key=0Al0bkPOrZQvZdDh2SVMxVWt0TG82czhVWVpCRjBQe VE#gid=0) You guys have a surprise round (single standard or move action), and then a full normal round since you both won initiative.

As I understand it, precast spells are Invisibility, Monstrous Physique, Haste, and Vitriolic Mist, yeah?

2013-11-01, 03:32 AM
That is correct. Is the orange the cave opening?

2013-11-01, 03:46 AM
Yeah, it's more a tunnel than a cave, slopes down fairly steeply.

2013-11-01, 03:52 AM
I see, a 90 ft wide tunnel. That does make our plan difficult since we wanted to bottleneck them.

Meemaas, do you still want to do this now that we've seen the map? I know you were hesitant before.

2013-11-01, 04:00 AM
May be unclear, but the actual opening is those first four squares (the rest is inside the tunnel). Not a perfect bottleneck by any means, but it could potentially be used as one if they go to you.

Added some darker brown "walls", might make it a bit clearer.

2013-11-02, 07:04 PM
Very hesitant now. Might have to rethink our strategy. I dunno if the two of us can manage those four, and i know i can't stop them from getting out of the bottleneck.

Is there anything i can see that might be of interest? Anything at all?

2013-11-02, 07:18 PM
Not in immediate sight, you could maybe search around the area some though.

Just to make sure we're all on the same page though, these are standard trolls, not the two-headeds you fought earlier.

To be honest, where I'm sitting, I'm expecting more of a "I'll be lucky if the trolls get a turn" battle. Could be wrong, though...

2013-11-03, 07:17 PM
Yea, but i'm seeing a 3 to 1 advantage in their favor, and after how badly i got my ass kicked with the construct, who was outnumbered 3 to 1 himself, you can't blame me for being paranoid.

2013-11-03, 10:41 PM
Granted, if they swarm you then you will likely die. But I think the thing that's dawned on me is that the surprise round will be a empowered fireball, and then every attack on me is -5 plus acid damage to them.

Ansolon will skip casting monstrous physique II. Stick me in in V10 to block them. I could get there using vanish, and then start the combat with the fireball. (which will be aimed at the center of the red square.

Now Let's roll that empowered fireball right now
[roll0] (DC 20 for half)

2013-11-03, 11:27 PM
Reflex: [roll0], 16+ to save.

2013-11-04, 12:08 AM

Extra crispy style troll anyone?

2013-11-07, 04:30 AM
Yep...updated HP on the map. Omega still has a surprise round and standard turn, Ansolon a standard turn.

2013-11-09, 04:28 AM
Well I was going to do some kind of a physical attack, but frankly there's no logical reason why another fireball isn't in order.

2013-11-09, 04:34 AM
My hopes is that I can bottleneck them when they charge you. If I stop the first one and stun him the rest should be unable to get past that big lug. Or so I hope. Even if I have to take another fireball to the face, I'd be fine taking that hit.

2013-11-13, 03:14 AM
Gah, sorry guys!

Saves (16+ required): [roll0]

2013-11-13, 03:24 AM
Huh. Confirmation check: [roll0].

Normal hit.

2013-11-20, 07:42 AM
Oops. Still have the tab open with the post i was trying to write, but yes, that was my intention. Sorry.

2013-11-26, 08:38 AM
So Ansolon and Omega are going to find the commander...

2013-11-26, 10:17 PM
I'm hoping he's just busy because its thanksgiving week and all.

2013-11-26, 10:57 PM
Just busy in general :smallsigh:, but will have a post up tonight.

2013-12-13, 08:42 PM
Still here. Just don't have anything to input into the interrogation

2013-12-20, 04:54 PM
Anything you can think of that you would like me to ask? I'm out of questions here.

2013-12-20, 10:13 PM
Where he was ordered to attack maybe?

2013-12-20, 11:21 PM
I don't think he would remember that, because he doesn't remember why he decided to attack. :smallannoyed:

2013-12-21, 07:25 PM
Good point. Can't think of anything else we can do with him. Except maybe ask him if he wants to help us kill the guy we're after.

2013-12-29, 10:45 AM
I'm going to make a knowledge planes check to see if I recognize the individual as anything other than a tiefling. With the summoning circles we found, I figure there's at least a chance.


Otherwise I think we would head to the captain again.

2013-12-29, 02:08 PM
The demonic features were really pretty pronounced. Good bet that he's a half fiend rather than a tiefling. If the thing on his back is wings rather than a cape, it'd be certain.

2014-01-12, 03:46 PM
Are we still here? With the recent changes at my workplace, i've actually been active less than i was before, but i'm still around.

2014-01-12, 07:29 PM
Wow, sorry. I'm still here. I just started running a massive game, and with the holiday slump I kind of forgot about this game. I'm still good to keeping going.

2014-01-12, 07:36 PM
I hit something of a GMing slump myself after the holidays. Give me a few more days to get some ideas in order and I think I should be good to continue.

2014-01-12, 09:03 PM
So it wasn't just me that fell apart after the holidays. good to know. we'll be waiting for you to be ready, just wanted to make sure the game wasn't dead. been running as long as it has been, but i'm still afraid a game will fall apart in the blink of an eye.

2014-01-29, 05:22 PM
I agree. Fast forward from here.

2014-02-05, 07:11 AM
Perception check [roll0]

2014-02-11, 02:36 PM
Hey guys, I'm really sorry about this, but DMing seems to take more creative energy than I've got recently (you might have noticed :smallsigh:). I was hoping to get back into the rhythm, but it doesn't seem to be happening, so I'm going to have to call it. Thanks for sticking it out though, and again, really sorry. :smallfrown:

2014-02-11, 03:56 PM
Well that sucks. Sorry to hear that.

2014-02-11, 10:31 PM
Awww. Well, it was a fun run. Thanks for the fun game.